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<title>Ace of Spades Game Forums &#187; Tag: 0.55 - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: 0.55 - Recent Posts</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 22:03:22 +0000</pubDate>

<item>
<title>[MLG]Nowa90 on "frequent small updates, or big ones after a while?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4707#post-69872</link>
<pubDate>Mon, 08 Aug 2011 21:57:10 +0000</pubDate>
<dc:creator>[MLG]Nowa90</dc:creator>
<guid isPermaLink="false">69872@http://forumarchive.spadille.net/</guid>
<description><p>its been like a month since .54 has came out. I think 1 update every two weeks would be great, and defiantly some insight a couple days before to let us know whats goin to happen.
</p></description>
</item>
<item>
<title>Zinger on "frequent small updates, or big ones after a while?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4707#post-69812</link>
<pubDate>Mon, 08 Aug 2011 21:22:21 +0000</pubDate>
<dc:creator>Zinger</dc:creator>
<guid isPermaLink="false">69812@http://forumarchive.spadille.net/</guid>
<description><p>Little ones, they used to come pretty quick before the wait for .54
</p></description>
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<item>
<title>TB on "frequent small updates, or big ones after a while?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4707#post-69727</link>
<pubDate>Mon, 08 Aug 2011 20:21:00 +0000</pubDate>
<dc:creator>TB</dc:creator>
<guid isPermaLink="false">69727@http://forumarchive.spadille.net/</guid>
<description><p>i like frequent updates, keeps me interested :)
</p></description>
</item>
<item>
<title>Bobbunny on "frequent small updates, or big ones after a while?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4707#post-68910</link>
<pubDate>Mon, 08 Aug 2011 08:40:28 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">68910@http://forumarchive.spadille.net/</guid>
<description><p>Both.<br />
Something like what twisted said, small and then large. Basically kind of like just works on small, but at the same time, each little small works with a large, and it will all add up. Think how Notch adds items that aren't used currently in the game but will eventually.
</p></description>
</item>
<item>
<title>[C.H]Winston_ on "frequent small updates, or big ones after a while?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4707#post-68895</link>
<pubDate>Mon, 08 Aug 2011 08:04:48 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">68895@http://forumarchive.spadille.net/</guid>
<description><p>Frequent small.
</p></description>
</item>
<item>
<title>Influx on "frequent small updates, or big ones after a while?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4707#post-68854</link>
<pubDate>Mon, 08 Aug 2011 06:40:31 +0000</pubDate>
<dc:creator>Influx</dc:creator>
<guid isPermaLink="false">68854@http://forumarchive.spadille.net/</guid>
<description><p>I prefer smaller updates - or at least regular drips of information of what development has been ongoing for the next release (kind of like what Toady One does at Bay12). Both of the above would be very nice indeed.</p>
<p>It makes the userbase feel the game is progressing, rather than going a weeks without a word from Mr. Aksoy.
</p></description>
</item>
<item>
<title>TWiiSt3D on "frequent small updates, or big ones after a while?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4707#post-68840</link>
<pubDate>Mon, 08 Aug 2011 06:06:32 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">68840@http://forumarchive.spadille.net/</guid>
<description><p>if he included the community he could do both ... have small updates every now and then while working on a big update ....
</p></description>
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<item>
<title>Buffalo on "frequent small updates, or big ones after a while?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4707#post-68835</link>
<pubDate>Mon, 08 Aug 2011 06:02:02 +0000</pubDate>
<dc:creator>Buffalo</dc:creator>
<guid isPermaLink="false">68835@http://forumarchive.spadille.net/</guid>
<description><p>Smaller ones keep everyone interested in the game.
</p></description>
</item>
<item>
<title>DeathEnhanced on "frequent small updates, or big ones after a while?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4707#post-68822</link>
<pubDate>Mon, 08 Aug 2011 05:36:16 +0000</pubDate>
<dc:creator>DeathEnhanced</dc:creator>
<guid isPermaLink="false">68822@http://forumarchive.spadille.net/</guid>
<description><p>Smaller updates, like i suggested in my megathread....iots keeps us all excited and allows him to put more fort into one or two things at a time.
</p></description>
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<item>
<title>Beret on "frequent small updates, or big ones after a while?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4707#post-68820</link>
<pubDate>Mon, 08 Aug 2011 05:34:36 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">68820@http://forumarchive.spadille.net/</guid>
<description><p>Exactly what it says on the tin- do you generally prefer smaller, more frequent updates to the game, or do you prefer to wait longer for bigger updates?</p>
<p>For me I'll probably prefer longer waits for bigger updates until a self-installer is added, but for widely criticised aspects, such as the infamous rifle/smg cones, I think a quick fix is vital to keep the playerbase numbers consistent. Just let it ride for a few days to make absolutely sure that the claims of something making gameplay worse are sound, and then change it ASAP.
</p></description>
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<title>Finshades on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-67455</link>
<pubDate>Sat, 06 Aug 2011 16:17:35 +0000</pubDate>
<dc:creator>Finshades</dc:creator>
<guid isPermaLink="false">67455@http://forumarchive.spadille.net/</guid>
<description><p>The cone system sucks. This game shouldn't be about getting luck and hitting the guy who just aimed 5 sec and emptied his clip at you w/o a single hit, it should be about skills.
</p></description>
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<title>Denninja on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-64789</link>
<pubDate>Wed, 03 Aug 2011 07:49:39 +0000</pubDate>
<dc:creator>Denninja</dc:creator>
<guid isPermaLink="false">64789@http://forumarchive.spadille.net/</guid>
<description><p>I just want it to be:<br />
"first guy to shoot perfectly at head with proper timing wins",<br />
not:<br />
"everyone roll dice repeatedly till one wins"<br />
which is how it is now.</p>
<p>Implementing spread-cone-recoil instead of view-recoil<br />
fixes this and I can't think of anything that fixes it better.
</p></description>
</item>
<item>
<title>PS ELMOZ GEMZ on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-64615</link>
<pubDate>Wed, 03 Aug 2011 00:55:06 +0000</pubDate>
<dc:creator>PS ELMOZ GEMZ</dc:creator>
<guid isPermaLink="false">64615@http://forumarchive.spadille.net/</guid>
<description><p>slayer think of it like this, if you change it and it doesnt work, you can always change back
</p></description>
</item>
<item>
<title>[HK]SLAYER on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-64557</link>
<pubDate>Tue, 02 Aug 2011 23:04:19 +0000</pubDate>
<dc:creator>[HK]SLAYER</dc:creator>
<guid isPermaLink="false">64557@http://forumarchive.spadille.net/</guid>
<description><p>I absolutely hate when I'm at a good distance from someone else and I'm trying to plink them right in the head but I miss. 20 fucking times. I don't know if it's the cone or my resolution or what. I'm playing with the default 800x600 on my 1280x800 native monitor and when they're far away standing behind a wall in between battlements (I think this properly describes what they're doing) with only their heads up. I try and get my crosshairs on them but it always misses. Move one pixel to the left or right and I'm aiming at the battlements. Should changing my resolution fix this?
</p></description>
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<item>
<title>POMF Technological Solutions™ on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-64543</link>
<pubDate>Tue, 02 Aug 2011 22:34:48 +0000</pubDate>
<dc:creator>POMF Technological Solutions™</dc:creator>
<guid isPermaLink="false">64543@http://forumarchive.spadille.net/</guid>
<description><p>@Devilfish</p>
<blockquote><p>saved my ass a few times, even let me get the drop on the guy.</p>
</blockquote>
<p>And that, my friends, is exactly why I hate the cone. I spend the extra one or two seconds lining the crosshairs up <em>directly</em> on my enemy's head, just to have the perfectly-aimed shot miss due to some bullshit randomness. Then the son of a bitch that I was just shooting at randomly gets lucky and nails me with one shot.</p>
<p>So, for taking the time to use what skills I have and line the shot up perfectly, I am rewarded with a bullet to <em>my own</em> face. Not cool.
</p></description>
</item>
<item>
<title>Major E. Konig_7 on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-64530</link>
<pubDate>Tue, 02 Aug 2011 21:58:12 +0000</pubDate>
<dc:creator>Major E. Konig_7</dc:creator>
<guid isPermaLink="false">64530@http://forumarchive.spadille.net/</guid>
<description><p>personally i think the rifle should be nerfed to make it 80 damage for a headshot and then make a sniper rifle that can make one shot head shots but have a 3 to 4 second delay between shots. But i dont think it would be fare to see further into the fog so why not extend it a little further for every player? ALso i think every class should have advantages and disadvatages. like the SMG class can run faster than a rifleman class etc... just throwing out ideas.
</p></description>
</item>
<item>
<title>Denninja on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-64331</link>
<pubDate>Tue, 02 Aug 2011 18:01:03 +0000</pubDate>
<dc:creator>Denninja</dc:creator>
<guid isPermaLink="false">64331@http://forumarchive.spadille.net/</guid>
<description><p>Mechanics that can be added later to fine tune all weapons are quite like Drewgon13 described:</p>
<p>Spread cone starts out at a "default" angle and shrinks to a "minimum" angle over time when standing still, shrinks faster when not turning, jumps instantly to "maximum" angle when walking and slowly expands to "default" angle when turning.<br />
SMG gets much wider cone maximum and the same cone minimum, and faster accuracy loss. It should have less recoil that pushes your view up and instead more recoil that affects the spread cone.<br />
Though as it is, the view-tilt recoil is fine for the Rifle IMO.
</p></description>
</item>
<item>
<title>Reverend Brown on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-64321</link>
<pubDate>Tue, 02 Aug 2011 17:50:27 +0000</pubDate>
<dc:creator>Reverend Brown</dc:creator>
<guid isPermaLink="false">64321@http://forumarchive.spadille.net/</guid>
<description><p>@DUCK</p>
<p>The SMG would be used for medium ranges, so it could be used as an assault rifle when the next update comes out in 2-3 weeks.
</p></description>
</item>
<item>
<title>[MLG]DUCK on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-64318</link>
<pubDate>Tue, 02 Aug 2011 17:48:51 +0000</pubDate>
<dc:creator>[MLG]DUCK</dc:creator>
<guid isPermaLink="false">64318@http://forumarchive.spadille.net/</guid>
<description><p>or he could make the rifle the sniper and make an assault rifle, id like the assault rifle more than the sniper but if the rifle becomes the sniper i guess its ok
</p></description>
</item>
<item>
<title>The Kirk on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-64316</link>
<pubDate>Tue, 02 Aug 2011 17:47:48 +0000</pubDate>
<dc:creator>The Kirk</dc:creator>
<guid isPermaLink="false">64316@http://forumarchive.spadille.net/</guid>
<description><p>@Texas:  The rifle has had perfect accuracy for every single update until .54.  </p>
<p>IIRC, Ben said that he wants to make it like this: the first shot from the rifle would be perfect, but then the cone would get bigger for each shot fired until you stopped firing.
</p></description>
</item>
<item>
<title>Reverend Brown on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-64315</link>
<pubDate>Tue, 02 Aug 2011 17:47:01 +0000</pubDate>
<dc:creator>Reverend Brown</dc:creator>
<guid isPermaLink="false">64315@http://forumarchive.spadille.net/</guid>
<description><p>@Texas</p>
<p>We don't want the rifle to be pin-point accurate (at least I don't.), but I want the cone to be reduced. Anyways, the SMG and shotgun are useless at long range anyways.</p>
<p>The SMG will be upgraded to be a medium-range weapon, while the shotgun takes over for CQC. </p>
<p>The rifle is not an easy gun to use in close quarters without spraying, especially when you're surprised. The shotgun and SMG would fit those "spray-'N-pray" roles rather nicely.</p>
<p>Also, if you're a fan of the SMG, check out any server hosting Favela (map). It has a lot of close-range areas.
</p></description>
</item>
<item>
<title>Pinky-Conehead on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-64313</link>
<pubDate>Tue, 02 Aug 2011 17:46:25 +0000</pubDate>
<dc:creator>Pinky-Conehead</dc:creator>
<guid isPermaLink="false">64313@http://forumarchive.spadille.net/</guid>
<description><p>hes already changing it back i think
</p></description>
</item>
<item>
<title>Denninja on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-64311</link>
<pubDate>Tue, 02 Aug 2011 17:46:05 +0000</pubDate>
<dc:creator>Denninja</dc:creator>
<guid isPermaLink="false">64311@http://forumarchive.spadille.net/</guid>
<description><p>Alright look: Sniper gets a 1-bullet mag with a decent reload time and the shot has a cone of 3 heads wide at 20 seconds walk time distance and a max vision range of 1.3x normal fog distance, how's that?<br />
Improve on this, GO!
</p></description>
</item>
<item>
<title>Texas on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-64300</link>
<pubDate>Tue, 02 Aug 2011 17:40:59 +0000</pubDate>
<dc:creator>Texas</dc:creator>
<guid isPermaLink="false">64300@http://forumarchive.spadille.net/</guid>
<description><p>People. Please think about the balance for a sec. If the Rifle had a perfect, spot-one accuracy, how would the other weapons fare? The SMG will be useless, the Shotgun will be useless, everyone will be using Rifles and as soon the other side gets the advantage, it's almost game over for the other team. The small spread is a great balance factor and makes the game more fun for everyone.
</p></description>
</item>
<item>
<title>Drewgon13 on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-63040</link>
<pubDate>Mon, 01 Aug 2011 01:55:59 +0000</pubDate>
<dc:creator>Drewgon13</dc:creator>
<guid isPermaLink="false">63040@http://forumarchive.spadille.net/</guid>
<description><p>Why not have the sniper have a a cone that starts out big, but the longer you stay scoped it shrinks. Say two or three seconds until perfect aim?
</p></description>
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<item>
<title>Reverend Brown on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-62928</link>
<pubDate>Mon, 01 Aug 2011 00:42:25 +0000</pubDate>
<dc:creator>Reverend Brown</dc:creator>
<guid isPermaLink="false">62928@http://forumarchive.spadille.net/</guid>
<description><p>I simply can't stand the "luck factor" in to getting off a shot. I mean, the rifle should be a handy weapon for long-range fighting. And, Ben will hopefully just tighten the cone, not remove it entirely.
</p></description>
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<item>
<title>Devilfish on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-62927</link>
<pubDate>Mon, 01 Aug 2011 00:38:59 +0000</pubDate>
<dc:creator>Devilfish</dc:creator>
<guid isPermaLink="false">62927@http://forumarchive.spadille.net/</guid>
<description><p>@1337101<br />
oh GOD NO. i already get randomly sniped enough as it is. besides, i think the cone gives the person getting sniped a chance to move or something. saved my ass a few times, even let me get the drop on the guy.<br />
this is one guy who likes the cone of fire, adds some unpredictibility to the game, which is something i like. ;-)
</p></description>
</item>
<item>
<title>1337101 on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-47556</link>
<pubDate>Sat, 16 Jul 2011 18:31:16 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">47556@http://forumarchive.spadille.net/</guid>
<description><p>@Devilfish: Sniping with the old rifle implementation was possible, practical, and more importantly, a lot of Fun.  Nothing's quite like getting randomly headshotted and having no idea where the round came from, except maybe doing it to other people.</p>
<p>Besides, I don't see how the semi-auto feature would make it that much less accurate.  In fact, the rifle's actually fully automatic, and it's less accurate than even an AK-47.
</p></description>
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<item>
<title>Devilfish on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-47552</link>
<pubDate>Sat, 16 Jul 2011 18:27:22 +0000</pubDate>
<dc:creator>Devilfish</dc:creator>
<guid isPermaLink="false">47552@http://forumarchive.spadille.net/</guid>
<description><p>i mean, i would think he added the cone of fire because the rifle is semi-auto.<br />
i like beastasaur idea for a gun. the scope cuts through the fog, and you can actually snipe. those structures people randomly build at the back of a map will have some use now.
</p></description>
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<item>
<title>1337101 on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-47537</link>
<pubDate>Sat, 16 Jul 2011 18:14:52 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">47537@http://forumarchive.spadille.net/</guid>
<description><p>@beastosaur: Or, since Ben already has the code for the "old" rifles, he could just cancel the new implementation and return to the old one.</p>
<p>I'm pretty sure he's said he intends to tighten down the cone on the rifles a lot, actually, although why they shouldn't just be pin-point accuarate at the short ranges present in AoS (maximum is about 100 meters or so) I'm not sure.  Either way, the addition of a sniper rifle would make either the sniper or the normal rifles pointless.
</p></description>
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