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<title>Ace of Spades Game Forums &#187; Tag: anthew - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: anthew - Recent Posts</description>
<language>en</language>
<pubDate>Tue, 05 May 2026 17:31:12 +0000</pubDate>

<item>
<title>Buffet_of_Lies on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-22543</link>
<pubDate>Mon, 06 Jun 2011 16:24:50 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">22543@http://forumarchive.spadille.net/</guid>
<description><p>Here. I actually made this for izzy, but then I found out, to my extreme dismay, that he was not a fan of rainbow psychedlical landmasses. So I am giving it to you instead. I promise, izzy, no more rainbow landscape.</p>
<p><em>Screenshots:</em> <a href="http://imgur.com/a/mAkvU#BTR40" rel="nofollow">http://imgur.com/a/mAkvU#BTR40</a></p>
<p><strong>DOWNLOAD: DELETED.</strong> New version of Sink the Bismark coming soon to an ocean near you.
</p></description>
</item>
<item>
<title>EPIC on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-22467</link>
<pubDate>Mon, 06 Jun 2011 15:10:29 +0000</pubDate>
<dc:creator>EPIC</dc:creator>
<guid isPermaLink="false">22467@http://forumarchive.spadille.net/</guid>
<description><p>wheres our prize :D
</p></description>
</item>
<item>
<title>EPIC on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-22466</link>
<pubDate>Mon, 06 Jun 2011 15:09:51 +0000</pubDate>
<dc:creator>EPIC</dc:creator>
<guid isPermaLink="false">22466@http://forumarchive.spadille.net/</guid>
<description><p>i sank the green teams bismark me and [J.A/4]NITRO    yay !!!!!!!!!!
</p></description>
</item>
<item>
<title>izzy on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-22460</link>
<pubDate>Mon, 06 Jun 2011 14:58:53 +0000</pubDate>
<dc:creator>izzy</dc:creator>
<guid isPermaLink="false">22460@http://forumarchive.spadille.net/</guid>
<description><p>i think the map would play much better if each side had 3-4 ships, with at least 1 facing horizontally towards the islands. are you still planning to add more ships?
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-22447</link>
<pubDate>Mon, 06 Jun 2011 14:43:57 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">22447@http://forumarchive.spadille.net/</guid>
<description><p>I'm not always running a server, but when I do it has a funny and unique name.
</p></description>
</item>
<item>
<title>izzy on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-22443</link>
<pubDate>Mon, 06 Jun 2011 14:19:43 +0000</pubDate>
<dc:creator>izzy</dc:creator>
<guid isPermaLink="false">22443@http://forumarchive.spadille.net/</guid>
<description><p>i'm not a fan of the psychedelic islands, i'd much rather they be a natural sand tone/texture</p>
<p>i'll be hosting it from time to time as "aloha uswest bismarks"
</p></description>
</item>
<item>
<title>EPIC on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-22439</link>
<pubDate>Mon, 06 Jun 2011 13:52:47 +0000</pubDate>
<dc:creator>EPIC</dc:creator>
<guid isPermaLink="false">22439@http://forumarchive.spadille.net/</guid>
<description><p>if your going to host this map please post the name of the server so we can check it out in game
</p></description>
</item>
<item>
<title>WelshBoy7thst on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-22425</link>
<pubDate>Mon, 06 Jun 2011 12:17:16 +0000</pubDate>
<dc:creator>WelshBoy7thst</dc:creator>
<guid isPermaLink="false">22425@http://forumarchive.spadille.net/</guid>
<description><p>Who is hosting these maps the look awsome.
</p></description>
</item>
<item>
<title>Fat Idiot on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-22403</link>
<pubDate>Mon, 06 Jun 2011 08:47:38 +0000</pubDate>
<dc:creator>Fat Idiot</dc:creator>
<guid isPermaLink="false">22403@http://forumarchive.spadille.net/</guid>
<description><p>That lunar lander is going to get griefed before you can say it.
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-22317</link>
<pubDate>Mon, 06 Jun 2011 00:17:15 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">22317@http://forumarchive.spadille.net/</guid>
<description><p>An even NEWER new version of 5 versions you didn't even get to see. With tanks!</p>
<p><em>Screenshot:</em> <a href="http://oi52.tinypic.com/65wuop.jpg" rel="nofollow">http://oi52.tinypic.com/65wuop.jpg</a></p>
<p><strong>DOWNLOAD:</strong> DELETED. Proper version coming soon...</p>
<p>Notes: I've gone to some extent to make the ships less-griefable. With some players doing repairs and some people out hunting for intel I feel this map makes for fun and balanced gameplay. So, to do my best to screw all that up, I threw in a handful of useless tanks stranded on psychedelic islands for eyeball candy!</p>
<p>Feel free to host at your own discretion.
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-21172</link>
<pubDate>Fri, 03 Jun 2011 21:54:53 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">21172@http://forumarchive.spadille.net/</guid>
<description><p>DELETED
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-20866</link>
<pubDate>Fri, 03 Jun 2011 10:02:21 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">20866@http://forumarchive.spadille.net/</guid>
<description><p>DELETED
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-20711</link>
<pubDate>Fri, 03 Jun 2011 00:06:11 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">20711@http://forumarchive.spadille.net/</guid>
<description><p>ⓜⓞⓞⓝ ⓜⓐⓟ ⓛⓞⓦ ⓖⓡⓐⓥⓘⓣⓨ ⓣⓔⓢⓣ<br />
<a href="http://oi51.tinypic.com/abmbsg.jpg" rel="nofollow">http://oi51.tinypic.com/abmbsg.jpg</a>
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-20687</link>
<pubDate>Thu, 02 Jun 2011 23:27:17 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">20687@http://forumarchive.spadille.net/</guid>
<description><p>a ƧΣΛ MӨПƧƬΣЯ!<br />
<a href="http://oi56.tinypic.com/2nthds5.jpg" rel="nofollow">http://oi56.tinypic.com/2nthds5.jpg</a>
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-20644</link>
<pubDate>Thu, 02 Jun 2011 21:42:19 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">20644@http://forumarchive.spadille.net/</guid>
<description><p>I'm hoping maybe just blocking off the ocean with a landmass through the middle might slow down gameplay enough for people to apply some strategy. I was on a server where some people were actually fixing up the battlewagon.<br />
Considering a name change since I discovered my "Bismark" model was actually the USS New Jersey. I keep calling different things. Here's my top 2 choices so far.</p>
<p>1. Ocean Blue<br />
2. Ocean War</p>
<p>And I appear to suck at making islands.
</p></description>
</item>
<item>
<title>alexthecreeper on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-20574</link>
<pubDate>Thu, 02 Jun 2011 19:27:00 +0000</pubDate>
<dc:creator>alexthecreeper</dc:creator>
<guid isPermaLink="false">20574@http://forumarchive.spadille.net/</guid>
<description><p>now hosting new version :P
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-20559</link>
<pubDate>Thu, 02 Jun 2011 18:47:47 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">20559@http://forumarchive.spadille.net/</guid>
<description><p>Yes. Somebody should. But I am going to go hang out in a hot tub after some deep-tissue nipple therapy.
</p></description>
</item>
<item>
<title>Kanye on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-20553</link>
<pubDate>Thu, 02 Jun 2011 18:36:19 +0000</pubDate>
<dc:creator>Kanye</dc:creator>
<guid isPermaLink="false">20553@http://forumarchive.spadille.net/</guid>
<description><p>The middle part would be better if it was smaller in my opinion, love it though, somebody should host.
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174&amp;page=2#post-20552</link>
<pubDate>Thu, 02 Jun 2011 18:34:42 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">20552@http://forumarchive.spadille.net/</guid>
<description><p>And without further ado here's v3 of the map...</p>
<p><strong>SCREENSHOT</strong>: <a href="http://oi51.tinypic.com/70kxm1.jpg" rel="nofollow">http://oi51.tinypic.com/70kxm1.jpg</a></p>
<p><strong>DOWNLOAD: </strong>NO LONGER AVAILABLE
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174#post-20218</link>
<pubDate>Thu, 02 Jun 2011 12:07:24 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">20218@http://forumarchive.spadille.net/</guid>
<description><p>So, for whatever reason, I've had a few people ask me how to use poly2vox. So here is a short description of what is going on. Poly2vox is a 3D polygon model converter that takes a variety of 3D model formats (mostly oriented around 3D-Studio) and converts them into a few voxel model formats. The format we want specifically for map purposes is the .KVX format. KV6 is an option as well but as it is a voxel SPRITE model (like your gun mods) it isn't suitable for a map. You can also convert a KV6 model into a KVX with the Slab6 editor as well. Slab6 isn't suitable for large maps because of built-in limitations.</p>
<p>So here is what I am doing. Open a command prompt window. If you have to, click on Start (we're in Windows here, sorry OSX/Linux folks) and then typ 'cmd' into the Search window and you should see the following. I'll include the commands I type to navigate to my working folder and the helpful text poly2vox displays to tell you how it works...</p>
<blockquote><p>Microsoft Windows [Version 6.0.6002]<br />
Copyright (c) 2006 Microsoft Corporation.  All rights reserved.</p>
<p>C:\Users\test&#62;poly2vox<br />
'poly2vox' is not recognized as an internal or external command,<br />
operable program or batch file.</p>
<p>C:\Users\test&#62;cd..</p>
<p>C:\Users&#62;cd..</p>
<p>C:\&#62;cd C:\Users\test\Downloads\poly2vox</p>
<p>C:\Users\test\Downloads\poly2vox&#62;poly2vox<br />
POLY2VOX [input] [output] [/v#] [/s#] [/f#] [/n#] [/r#] [/m#] [/x#] [/p(file)]<br />
by Ken Silverman (<a href="http://advsys.net/ken" rel="nofollow">http://advsys.net/ken</a>)  Compiled: Jul  9 2009</p>
<p>Converts models from polygon to voxel format.<br />
Supported polygon formats: ASC,3DS,MD2,MD3<br />
Supported   voxel formats: VOX,KVX,KV6,VXL (default:KV6)<br />
Supported texture formats: PNG,JPG,TGA,GIF,CEL,PCX,BMP<br />
POLY2VOX can load files out of a ZIP file. (Model name must match ZIP name)</p>
<p> /v#  Specify voxel size of longest dimension. 1-1024, &#60;=256 for KVX<br />
 /s#  Specify explicit scale factor. Use this to ensure the size of all frames<br />
      is consistent. This factor depends on the coordinate system used by the<br />
      polygon model, so it can be anything. Run without the scale factor first<br />
      to find a reasonble starting value to try.<br />
 /f#  Specify frame number (MD2/MD3 only)<br />
 /n#  Specify next frame number for interpolation (MD2/MD3 only)<br />
 /r#  Specify interpolation ratio. Range: 0.0-1.0, default:0.0 (MD2/MD3 only)<br />
 /m#  Specify number of mips to save: 1,5, default:5. (KVX only)<br />
 /x   Enable an experimental xor-style converter. It's useful for<br />
      gap-less models but has buggy color conversion<br />
 /p(file)  Specify a pre-defined palette (Build PALETTE.DAT format: first 768<br />
      bytes, range:0-63)</p>
<p>Examples:<br />
 poly2vox bike                        (finds bike.*, writes bike.kvx, size=128)<br />
 poly2vox bike.3ds bike.kv6 /v250   (reads bike.3ds, writes bike.kv6, size=250)<br />
 poly2vox land land.vxl        (finds land.*, writes land.vxl, size=1024^2*256)<br />
 poly2vox pig.md2 pig.kvx /v128 /f2 /n3 /r.5       (convert interpolated frame)<br />
 poly2vox trooper.md2 trooper1680.kvx /s.115 /f0    (use explicit scale factor)<br />
 poly2vox trooper.md2 trooper1680.kvx /s0.115 /f0 /ppalette.dat</p>
</blockquote>
<p>So. That pretty much sums up what you can do. You can pretty much ignore most of it. But pay attention to the '/v#' part. That is the part that controls the scale (i.e. how big) the model gets converted as. Unfortunately, with a KVX model, the largest dimension you can have is 256 blocks. If you look at the earlier screenshots of my map way up above you'll notice the battleship is only 64 or 128 blocks long, so for larger models this is something to fiddle around with to get the scale right. Be sure to specify filename.<em>KVX</em> or else I think it uses KV6 as default output.</p>
<p>Any texture maps included with the model should be in the folder with the original model and <em>should</em> get converted into the proper block colors but don't expect any magic to happen with really high-res texturemaps. I'd also point out here that results are going to be <strong>unpredictable</strong>! A lot of models come out screwed up, but might still provide something for you to work with. Some will just give you errors and not work at all.</p>
<p>So now you, hopefully, have a new KVX model. If you need to edit it, like I did to cut the hull away so it sits realistically in the water in-game, I'd suggest using the slice editor in Slab6, but that program, while similar to Voxed, is a whole other barrel of monkeys. Either way, after that you'd import it into your existing VXL map in Voxed. Move it around and rotate it with the numpad. If you import a KV6, sadly, it will not be there when you reload after saving.</p>
<p>Anyhoo, hope this helps some of you a bit. I'm no map-making wizard but this is what I figured out after fooling around with the various utilities and READING THE HELP FILES that came with them. I'm happy to try to answer other questions but I have pretty much tapped the extent of my vast knowledge on the subject here.
</p></description>
</item>
<item>
<title>alexthecreeper on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174#post-20142</link>
<pubDate>Thu, 02 Jun 2011 10:01:50 +0000</pubDate>
<dc:creator>alexthecreeper</dc:creator>
<guid isPermaLink="false">20142@http://forumarchive.spadille.net/</guid>
<description><p>hosted as creeperville oceanwar
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174#post-20092</link>
<pubDate>Thu, 02 Jun 2011 08:48:20 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">20092@http://forumarchive.spadille.net/</guid>
<description><p>@Hubble HA! I should've just left it in. Now go back to /b/.
</p></description>
</item>
<item>
<title>Hubble on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174#post-19878</link>
<pubDate>Thu, 02 Jun 2011 04:11:24 +0000</pubDate>
<dc:creator>Hubble</dc:creator>
<guid isPermaLink="false">19878@http://forumarchive.spadille.net/</guid>
<description><p>I can see where the B2 stealth bomber was 'shopped out. :P</p>
<p><a href="http://chamorrobible.org/images/photos/gpw-200905-UnitedStatesAirForce-090512-F-2482B-025-B-2-Spirit-stealth-bomber-Western-Pacific-Ocean-20090512-medium.jpg" rel="nofollow">http://chamorrobible.org/images/photos/gpw-200905-UnitedStatesAirForce-090512-F-2482B-025-B-2-Spirit-stealth-bomber-Western-Pacific-Ocean-20090512-medium.jpg</a>
</p></description>
</item>
<item>
<title>MИЩa on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174#post-19867</link>
<pubDate>Thu, 02 Jun 2011 02:43:30 +0000</pubDate>
<dc:creator>MИЩa</dc:creator>
<guid isPermaLink="false">19867@http://forumarchive.spadille.net/</guid>
<description><p>A lighthouse would be fucking epic
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174#post-19865</link>
<pubDate>Thu, 02 Jun 2011 02:32:14 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">19865@http://forumarchive.spadille.net/</guid>
<description><p>Yeah. I saw. Some more internal decking should make the ship a bit more sturdy. And an island in the middle with, perhaps, a lighthouse. Expect an update in the next day or so. Thanks for trying it out though, izzy.
</p></description>
</item>
<item>
<title>izzy on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174#post-19864</link>
<pubDate>Thu, 02 Jun 2011 02:24:33 +0000</pubDate>
<dc:creator>izzy</dc:creator>
<guid isPermaLink="false">19864@http://forumarchive.spadille.net/</guid>
<description><p>not that i know of</p>
<p>just fyi one ship is about to get griefed 5 mins after the server started with only a few players:</p>
<p><a href="http://aloha.pk/files/aos/images/oceanwar_2011-06-01_20-19-46-53.jpg" rel="nofollow">http://aloha.pk/files/aos/images/oceanwar_2011-06-01_20-19-46-53.jpg</a></p>
<p>edit: ok i guess that's the point, which will be cool when there are more ships and auto map resets
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174#post-19860</link>
<pubDate>Thu, 02 Jun 2011 02:09:10 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">19860@http://forumarchive.spadille.net/</guid>
<description><p>I haven't decided. At this point it's just Bismarks. Is there another Ocean War?
</p></description>
</item>
<item>
<title>izzy on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174#post-19859</link>
<pubDate>Thu, 02 Jun 2011 02:06:44 +0000</pubDate>
<dc:creator>izzy</dc:creator>
<guid isPermaLink="false">19859@http://forumarchive.spadille.net/</guid>
<description><p>great screen shots</p>
<p>is the name of this map "ocean war" or "sink the bismark?"
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174#post-19852</link>
<pubDate>Thu, 02 Jun 2011 01:53:24 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">19852@http://forumarchive.spadille.net/</guid>
<description><p>So, it's been a couple weeks and I finally got some spare time to work a little on this map. It's still in testing but I am pretty happy with the results so far. New ocean map. Moved the ships into the spawn areas and painstakingly cut down the hulls with the slice editor in Slab6. The ships are a bit easy to grief/sink at the moment and the deck guns need some work. Oh, yeah, and there's a gaping hole I overlooked in the stern section. But I need to work on the internal decks, which should make them a bit more difficult to sink. And I am thinking maybe a nice island in the middle. Still open to suggestions. Thanks to the people who joined my testing server.</p>
<ul>SCREENSHOTS:</ul>
<p><a href="http://oi54.tinypic.com/25gwbpc.jpg" rel="nofollow">http://oi54.tinypic.com/25gwbpc.jpg</a><br />
<a href="http://oi51.tinypic.com/33v1dlf.jpg" rel="nofollow">http://oi51.tinypic.com/33v1dlf.jpg</a><br />
<a href="http://oi52.tinypic.com/e6cehs.jpg" rel="nofollow">http://oi52.tinypic.com/e6cehs.jpg</a> &#60;---EPIC!</p>
<ul>MAP DOWNLOAD:</ul>
 <a href="http://www.megaupload.com/?d=M652GUES" rel="nofollow">http://www.megaupload.com/?d=M652GUES</a></p>
<p><em>Feel free to use this map on your server.</em>
</p></description>
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<item>
<title>Buffet_of_Lies on "Sink the Bismark"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1174#post-13040</link>
<pubDate>Thu, 19 May 2011 17:36:33 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">13040@http://forumarchive.spadille.net/</guid>
<description><p>LoL, Voodoo! I haven't seen these Taliban soldiers yet! As for gay sailors... hey man, it's a free country. Maybe we can do all the Village People by the time this game is out of beta?
</p></description>
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