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<title>Ace of Spades Game Forums &#187; Tag: ar15 - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: ar15 - Recent Posts</description>
<language>en</language>
<pubDate>Tue, 05 May 2026 16:13:27 +0000</pubDate>

<item>
<title>QuikSnap on "[WIP] AR15 Skin Pack"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1176#post-18812</link>
<pubDate>Mon, 30 May 2011 21:32:33 +0000</pubDate>
<dc:creator>QuikSnap</dc:creator>
<guid isPermaLink="false">18812@http://forumarchive.spadille.net/</guid>
<description><p>Yeah no kidding. It's just a first draft though.
</p></description>
</item>
<item>
<title>Gansin on "[WIP] AR15 Skin Pack"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1176#post-18600</link>
<pubDate>Mon, 30 May 2011 18:02:19 +0000</pubDate>
<dc:creator>Gansin</dc:creator>
<guid isPermaLink="false">18600@http://forumarchive.spadille.net/</guid>
<description><p>the iron sight is bad
</p></description>
</item>
<item>
<title>QuikSnap on "[WIP] AR15 Skin Pack"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1176#post-18567</link>
<pubDate>Mon, 30 May 2011 17:30:16 +0000</pubDate>
<dc:creator>QuikSnap</dc:creator>
<guid isPermaLink="false">18567@http://forumarchive.spadille.net/</guid>
<description><p>Modeled the Aimpoint and the 552. Did a few updated on the model as well.</p>
<p>Will be resizing it in the coming days so it looks better in game. Also the first draft of the aimpoint sights are done. Remember, first DRAFT.</p>
<p>I've been thinking about switching over to the new way of rendering sights. Using slab instead of using CS5. Any thoughts?</p>
<p>552<br />
<a href="http://i230.photobucket.com/albums/ee62/QuikSnap360/Untitled2.jpg" rel="nofollow">http://i230.photobucket.com/albums/ee62/QuikSnap360/Untitled2.jpg</a><br />
<a href="http://i230.photobucket.com/albums/ee62/QuikSnap360/Untitled3.jpg" rel="nofollow">http://i230.photobucket.com/albums/ee62/QuikSnap360/Untitled3.jpg</a><br />
<a href="http://i230.photobucket.com/albums/ee62/QuikSnap360/semi-1.png" rel="nofollow">http://i230.photobucket.com/albums/ee62/QuikSnap360/semi-1.png</a></p>
<p>Aimpoint<br />
<a href="http://i230.photobucket.com/albums/ee62/QuikSnap360/Untitled-2.jpg" rel="nofollow">http://i230.photobucket.com/albums/ee62/QuikSnap360/Untitled-2.jpg</a><br />
<a href="http://i230.photobucket.com/albums/ee62/QuikSnap360/Untitled1.jpg" rel="nofollow">http://i230.photobucket.com/albums/ee62/QuikSnap360/Untitled1.jpg</a></p>
<p>Now that I notice it, the Aimpoint looks a little bulky. Will work on that in the future.
</p></description>
</item>
<item>
<title>QuikSnap on "[WIP] AR15 Skin Pack"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1176#post-16949</link>
<pubDate>Sat, 28 May 2011 01:59:13 +0000</pubDate>
<dc:creator>QuikSnap</dc:creator>
<guid isPermaLink="false">16949@http://forumarchive.spadille.net/</guid>
<description><p>Yeah sure man, lets see what you got? If it's good I'll put it in my official release if you want. Just got done with the Eotech sights, and fixed up the ironsights.</p>
<p>I've just been really lazy and uninspired since I have no bud.
</p></description>
</item>
<item>
<title>Lexsym on "[WIP] AR15 Skin Pack"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1176#post-15843</link>
<pubDate>Wed, 25 May 2011 17:06:49 +0000</pubDate>
<dc:creator>Lexsym</dc:creator>
<guid isPermaLink="false">15843@http://forumarchive.spadille.net/</guid>
<description><p>You don't exactly need permission, as you can't claim any ace of spades content as yours. Technically, it all belongs to Ben.
</p></description>
</item>
<item>
<title>Animefan162a on "[WIP] AR15 Skin Pack"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1176#post-15820</link>
<pubDate>Wed, 25 May 2011 16:48:54 +0000</pubDate>
<dc:creator>Animefan162a</dc:creator>
<guid isPermaLink="false">15820@http://forumarchive.spadille.net/</guid>
<description><p>Request permission to post a modified version of your skin please. Credit will be given.
</p></description>
</item>
<item>
<title>QuikSnap on "[WIP] AR15 Skin Pack"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1176#post-12896</link>
<pubDate>Thu, 19 May 2011 02:17:03 +0000</pubDate>
<dc:creator>QuikSnap</dc:creator>
<guid isPermaLink="false">12896@http://forumarchive.spadille.net/</guid>
<description><p>Went with a 552 for the Eotech. Came out okay I guess. Still working on everything.<br />
Work has progressed on the Eotech sight.</p>
<p>Aimpoint and Eotech model upped.<br />
<a href="http://i230.photobucket.com/albums/ee62/QuikSnap360/ex0-3.jpg" rel="nofollow">http://i230.photobucket.com/albums/ee62/QuikSnap360/ex0-3.jpg</a></p>
<p>No Aimpoint in-game yet. Too tired.</p>
<p><a href="http://www.mediafire.com/?vcgknuqdk8ekaad" rel="nofollow">http://www.mediafire.com/?vcgknuqdk8ekaad</a></p>
<p>Just figured I'd let ya'll see what I was doing. Going to be retexturing the model tomorrow, as well as working on the Eotech sights and model.</p>
<p>Anyone have any requests?
</p></description>
</item>
<item>
<title>QuikSnap on "[WIP] AR15 Skin Pack"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1176#post-12631</link>
<pubDate>Wed, 18 May 2011 13:58:49 +0000</pubDate>
<dc:creator>QuikSnap</dc:creator>
<guid isPermaLink="false">12631@http://forumarchive.spadille.net/</guid>
<description><p>No, the sights as they are are 1:1. I took liberties with the post, but I may tone that down whenever I get around to it.
</p></description>
</item>
<item>
<title>ChaosMarine on "[WIP] AR15 Skin Pack"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1176#post-12630</link>
<pubDate>Wed, 18 May 2011 13:56:21 +0000</pubDate>
<dc:creator>ChaosMarine</dc:creator>
<guid isPermaLink="false">12630@http://forumarchive.spadille.net/</guid>
<description><p>The knob on the sight should be bigger, I think.</p>
<p>But other than that, really nice.
</p></description>
</item>
<item>
<title>redked on "[WIP] AR15 Skin Pack"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1176#post-12622</link>
<pubDate>Wed, 18 May 2011 13:47:00 +0000</pubDate>
<dc:creator>redked</dc:creator>
<guid isPermaLink="false">12622@http://forumarchive.spadille.net/</guid>
<description><p>not so bad :)
</p></description>
</item>
<item>
<title>QuikSnap on "[WIP] AR15 Skin Pack"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1176#post-12621</link>
<pubDate>Wed, 18 May 2011 13:44:30 +0000</pubDate>
<dc:creator>QuikSnap</dc:creator>
<guid isPermaLink="false">12621@http://forumarchive.spadille.net/</guid>
<description><p>Been working on this for a week or so. I quit when the new modeling method was introduced, but then got blazed last night and... Yeah. Tonight I have the same thing planned, and will finish this pack up tonight maybe. If you look in the .zip you can see a peek at once was, and I feel I've improved since then. I also feel like my sights are good, because I actually worked on them for a while, and is what took the longest. While the current practice of modeling them in slab6 is alright I suppose, most of the time they just come out awful. However I may redo them, because currently shooting at targets far out is a bit difficult. May make the post a bit smaller. </p>
<p>But then again that's what the ACOG's are for.</p>
<p>Maybe it's just the weed. But I digress.</p>
<p>In-game<br />
<a href="http://i230.photobucket.com/albums/ee62/QuikSnap360/ex0-1.jpg" rel="nofollow">http://i230.photobucket.com/albums/ee62/QuikSnap360/ex0-1.jpg</a></p>
<p>Iron sights<br />
<a href="http://i230.photobucket.com/albums/ee62/QuikSnap360/ex1-1.jpg" rel="nofollow">http://i230.photobucket.com/albums/ee62/QuikSnap360/ex1-1.jpg</a></p>
<p>Download:<br />
<a href="http://www.mediafire.com/?8adk3ay3h136bam" rel="nofollow">http://www.mediafire.com/?8adk3ay3h136bam</a></p>
<p>I have an Eotech XPS and Aimpoint model planned as well as an ACOG version. If anyone has any requests on accessories to put on the weapon (M203, PEQ, etc) I could just add it to the pack I guess.</p>
<p>AND YES I WILL BE UPDATING THIS THREAD, AS WELL AS THE MODEL AS TIME GOES ON. I will specifically try and address the issues with the _size_ of the rifle. While it looks great in the editor, its just a tinch big in-game.
</p></description>
</item>
<item>
<title>TheOperator on "Slab6 shader problems"</title>
<link>http://forumarchive.spadille.net/topic.php?id=810#post-8092</link>
<pubDate>Sun, 08 May 2011 12:20:07 +0000</pubDate>
<dc:creator>TheOperator</dc:creator>
<guid isPermaLink="false">8092@http://forumarchive.spadille.net/</guid>
<description><p>Not quite sure what your problem is, since we don't know how its SUPPOSED to work</p>
<p>also, since the guns can only have 10 rounds instead of 30 you might want to change the gun image to have a smaller magazine to be more accurate (just a suggestion)
</p></description>
</item>
<item>
<title>QuikSnap on "Slab6 shader problems"</title>
<link>http://forumarchive.spadille.net/topic.php?id=810#post-8090</link>
<pubDate>Sun, 08 May 2011 12:16:26 +0000</pubDate>
<dc:creator>QuikSnap</dc:creator>
<guid isPermaLink="false">8090@http://forumarchive.spadille.net/</guid>
<description><p>The front portion of the 552 is miscolored, but because of the shaders Slab6 uses. Is there anyway to get around this? If you notice on the world model of the AR15 the pistol grip had this issue as well.</p>
<p><a href="http://i230.photobucket.com/albums/ee62/QuikSnap360/eotech.png" rel="nofollow">http://i230.photobucket.com/albums/ee62/QuikSnap360/eotech.png</a></p>
<p>Also, I realize the colors are a bit off on the model. I'm not finished yet.</p>
<p>Also stay tuned for my release, three variations of the AR15, with custom semi.png for each one.
</p></description>
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