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<title>Ace of Spades Game Forums &#187; Tag: balancing - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: balancing - Recent Topics</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 19:36:50 +0000</pubDate>

<item>
<title>IAMAHIPO_ocarrot on "SMG balancing"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5400#post-81989</link>
<pubDate>Fri, 19 Aug 2011 10:24:37 +0000</pubDate>
<dc:creator>IAMAHIPO_ocarrot</dc:creator>
<guid isPermaLink="false">81989@http://forumarchive.spadille.net/</guid>
<description><p>So, I was thinking about what role the SMG plays: Generally (VERY GENERALLY) it is outdone by the rifle at long-mid range, and outdone by the shotty at close-mid range. My suggestion is this: Make the SMG the 'stealth' gun. No tracers, and either a very quiet, or silent, sound for it, as if it had a silencer. I think this would balance it out, and it isn't a huge change. To clarify, there should be SMG sounds client-side, but maybe not server-side (or very quiet server-side)</p>
<p>Watcha think yall?
</p></description>
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