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<title>Ace of Spades Game Forums &#187; Tag: Battlefield - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: Battlefield - Recent Topics</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 22:07:19 +0000</pubDate>

<item>
<title>totallyinhuman on "Improved battle ideas"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7036#post-117481</link>
<pubDate>Sat, 24 Sep 2011 17:01:01 +0000</pubDate>
<dc:creator>totallyinhuman</dc:creator>
<guid isPermaLink="false">117481@http://forumarchive.spadille.net/</guid>
<description><p>So I had these ideas...</p>
<p>More classes:<br />
 - Medic<br />
 Has the ability to heal wounded soldiers. Also should have the ability to revive players that died recently (10 seconds max)<br />
 - Support (heavy)<br />
 Has the ability to give ammo to friendly soldiers, also has a machine gun. Walks slower.</p>
<p>Class weaponry:<br />
 - Custom weapon sets would be cool! Create your own class, more weapon varieties, at least 2 SMGs, 2 Shotguns, 2 Rifles (Slower firing speed but more precise; Smaller range but deadlier...) Also landmines/grenades/smoke-grenades (You can pick only one)</p>
<p>Battlefield Improvements:<br />
 - Ammo/Health stashes that can be built/destroyed for better holding of key positions.<br />
 - Control points (Game Mode) - players capture control points by standing near them while no enemy is near. Players can choose to spawn at friendly (captured) control points.</p>
<p>---<br />
These are some ideas that were on my mind, I'm a new player to this game though. :)
</p></description>
</item>
<item>
<title>mknight3d on "Look at what I found!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6318#post-104008</link>
<pubDate>Mon, 05 Sep 2011 16:57:02 +0000</pubDate>
<dc:creator>mknight3d</dc:creator>
<guid isPermaLink="false">104008@http://forumarchive.spadille.net/</guid>
<description><p>Look at this video<br />
<a href="http://www.youtube.com/watch?v=bX8MUquvnew" rel="nofollow">http://www.youtube.com/watch?v=bX8MUquvnew</a><br />
From a strange old recording thingy<br />
What it can be?
</p></description>
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<title>Kristina on "(CLOSED)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5819#post-91582</link>
<pubDate>Fri, 26 Aug 2011 07:57:28 +0000</pubDate>
<dc:creator>Kristina</dc:creator>
<guid isPermaLink="false">91582@http://forumarchive.spadille.net/</guid>
<description><p>Just leave any request for any game you'd like and I'll attempt to find it. Please SEARCH FIRST. Some are easy to find like Minecraft and Terraria.</p>
<p><em>not allowed</em>
</p></description>
</item>
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<title>Wolfunov on "About rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5543#post-84497</link>
<pubDate>Sun, 21 Aug 2011 08:08:10 +0000</pubDate>
<dc:creator>Wolfunov</dc:creator>
<guid isPermaLink="false">84497@http://forumarchive.spadille.net/</guid>
<description><p>Rifles in AoS : strong in close range as well in far. Wait, did I just say that the rifle was strong in close and far range ? Yes, I did. What about the other weapons? The SMG is good in close range and is ok in far. The shotgun is exellent in close range and very poor in far range. So, that would mean that the rifle is overpowered, which is most likely the case. So how can we balance? Well, I thought of two ways :<br />
1. The rifle target, while not aiming, should be less precise than the other guns, making it less accurate in close range, as in the Call of Duty games.<br />
2. Put no target at all while not aiming, as in the "Battlefield" games.<br />
Well, I really hope that this post will help in the developement of the game,<br />
Wolfunov.<br />
EDIT : There is an other solution, that will satisfy many people, wanting a sniper rifle :<br />
The rifle damage should be decreasd, while the target is the same as the smg or shotgun while not aiming. The rifle would be good in long range and in short range. Then, the sniper rifle comes in : a new gun, with a not very accurate or inexistant target (as proposed above), not accurate while not aiming, and as deadly in long range, as the actual rifle used in the game right now.
</p></description>
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<item>
<title>killerhoboXx on "(Map Idea!!) Wake island BF 1942/3"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4565#post-65863</link>
<pubDate>Thu, 04 Aug 2011 18:45:41 +0000</pubDate>
<dc:creator>killerhoboXx</dc:creator>
<guid isPermaLink="false">65863@http://forumarchive.spadille.net/</guid>
<description><p>I read somewhere in the forums about battlefield maps<br />
(this was in a CoD:MW2 Terminal Map suggestion thread)<br />
Although I thought that this was an exellent Idea, I have no artistic/autistic abilities<br />
*See what I did there :D - Sorry*<br />
But anyway, just puttin' my thoughts out there<br />
feel free to troll or discuss the possibliity or impossibilities of this request
</p></description>
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