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<title>Ace of Spades Game Forums &#187; Tag: blue is a faggot - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: blue is a faggot - Recent Posts</description>
<language>en</language>
<pubDate>Mon, 04 May 2026 13:57:14 +0000</pubDate>

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<title>Akimbow on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186&amp;page=2#post-1773</link>
<pubDate>Thu, 28 Apr 2011 00:13:59 +0000</pubDate>
<dc:creator>Akimbow</dc:creator>
<guid isPermaLink="false">1773@http://forumarchive.spadille.net/</guid>
<description><p>I think biplanes should be strictly used for surveillance like it was in the earlier parts of WW1. Thusly they could go high distances to make it difficult to shoot down and capable of giving intel to your allies. If they had weak guns the airplane would be too nerfed to want to be used especially with a low sky limit.
</p></description>
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<title>darthenrahl on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186&amp;page=2#post-1412</link>
<pubDate>Wed, 27 Apr 2011 13:05:26 +0000</pubDate>
<dc:creator>darthenrahl</dc:creator>
<guid isPermaLink="false">1412@http://forumarchive.spadille.net/</guid>
<description><p>I think the game should be split in two. This is gonna be long as fuck so bare with me.</p>
<p>Classic mode - Pretty much as it is now with minor improvements.</p>
<p>Hardcore mode - Basically as close to world war 1 as the voxel engine will allow but not sacrificing working well balanced gameplay for "Realism"<br />
Below are my suggestions for hardcore mode.</p>
<p>1. Tanks - No tanks because it would just look silly as fuck and would ruin the pace.</p>
<p>2. Boats - As another player mentioned, all vehicles will pretty much ruin the game. Boats i think are the only vehicle that would fit in. Not much to say about them really, maybe carry 4 players max, have a really simple design (Think minecraft boat) and have no firepower whatsoever. I dont see water physics being implemented so i wont go further on this.</p>
<p>3. Biplanes - Some kind of planes implemented into the game, either non controllable or ai controlled with targets marked by players. Planes have a very low altitude restriction for more interesting gameplay( will go into more detail on this)<br />
They spawn at something similar to the supply tent, with say a hangar skin and need say 4 blocks wide and 16 blocks long to take off. </p>
<p>If Player controlled planes are implemented they should do little damage to ground targets through very clumsy and primitive bombs. Basically a fighter bomber plane that doesnt really excel in either role, but can be very useful when controlled by the right player.<br />
Perhaps a mounted machine gun that does very little damage per bullet and ends up being only as or a little more powerfull than the infantry rifle.<br />
Players could also use this to manually scout the map and mark targets themselves through team chat.</p>
<p>If the plane is ai controlled, there could be 2 branches of plane. Scout and Bomber. Both have little fuel so return straight after their objective.</p>
<p>Scout - can see around it in a small radius marking targets on the map similar to what happens when the intel is returned, only above ground of course. </p>
<p>Bomber - Inaccurate small carpet bomb effect, guided by players marking targets, perhaps with a certain block or throwable smoke grenade. (Vulnerable to griefers though, hmm)</p>
<p>Both have a reasonable respawn rate and can be sabotaged by destroying whatever spawns them.</p>
<p>Both can be shot down relatively easy by players focusing their fire on them.<br />
Players could also imitate the barage baloons of world war 1 and 2 by constructing large towers of blocks that the planes will either fly into (if ai controlled) or simply avoid (if player controlled)</p>
<p><a href="http://www.fiddlersgreen.net/aircraft/Balloon-eagle/IMAGES/barrage-london.jpg" rel="nofollow">http://www.fiddlersgreen.net/aircraft/Balloon-eagle/IMAGES/barrage-london.jpg</a></p>
<p>Artillery - Basically this, pasted from another thread.<br />
1. Cant move from its block except up or down<br />
2. Can shoot halfway across the map<br />
3. Always somwhere right near the back of the map<br />
4. Slow reload rate.<br />
5. When used gives sumthin like the ironsights?<br />
6. Destroyable/slow respawn rate .</p>
<p>Classes - Havent really thought about this but i think it does need a basic class system, something like this.</p>
<p>The good with people deuce - Gives ammo, medical supplies/can heal. Maybe give a boost of some sort to surrounding deuces within a small radius. Has appropriate defects and or weapon for his class.. Can only be chosen in a squad and can only be one in a squad (Read next part for squad mechanics)</p>
<p>Builder/Sapper/Destroyer deuce - Has more blocks, more effective demolitions. Has appropriate defects and or weapon for his class. Not sure if it would need capped. Can build supply tent and rebuild/repair destroyed artillery and hangers.<br />
Can carry more blocks than other classes.</p>
<p>Soldier Deuce - Same as now, with some minor adjustments perhaps.</p>
<p>Heres 2 changes i think should be made to the games core design as well.</p>
<p>1. A squad system like battlefields that highlights people in your squad on the map, along with a squad chat button.<br />
2. Might be going a bit too far here but maybe a grid overlay button that puts a grid over the map and allows you to point things out to your team a little easier.</p>
<p>I have a few other ideas but i feel like they are kind of restricted by griefers. The games design allows so much but at the same time it gives so much for griefers to completely destroy as well. Such is life on the internets.
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<title>Noire on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186&amp;page=2#post-1367</link>
<pubDate>Wed, 27 Apr 2011 11:01:13 +0000</pubDate>
<dc:creator>Noire</dc:creator>
<guid isPermaLink="false">1367@http://forumarchive.spadille.net/</guid>
<description><p>The only vehicle this game needs is a boat.
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<title>Atrox on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186&amp;page=2#post-1293</link>
<pubDate>Sun, 17 Apr 2011 18:31:00 +0000</pubDate>
<dc:creator>Atrox</dc:creator>
<guid isPermaLink="false">1293@http://forumarchive.spadille.net/</guid>
<description><p>I'd love to be able to smash someone around the head with a shovel. Perhaps the shovel and pick could both be used though, with slightly different attacks, maybe a quick, low damage attack with the pick (possibly with 'headshot's that kill instantly, if the head is hit obviously) and slow, more powerful attacks (with no headshots). These would reflect their current uses, so I think would not destract from the realism.
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<title>Daddy Warbucks on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1284</link>
<pubDate>Sun, 17 Apr 2011 16:40:01 +0000</pubDate>
<dc:creator>Daddy Warbucks</dc:creator>
<guid isPermaLink="false">1284@http://forumarchive.spadille.net/</guid>
<description><p>Wow, I sperged quite badly yesterday. Sleeveless vests? Rambo bandannas? All I really want is an improved chat, with history and all. This, basically:</p>
<p>«Chat box: transparent background, chat history, new messages appear beneath previous messages not above, only player names are team-coloured, all chat text is white».</p>
<p>On a another hand there's gameplay, which is varied enough in bro servers. Satchel charges and concrete blocks would certainly make two of the game's most important aspects (building and sapping shit) more entertaining. I wouldn't mind barbed wire, but I don't see it being too useful. </p>
<p>I've found myself in many close quarter brawls lately, some of which were of the 'we both crouch, face to face, and aim for each other's head and shoot until either of us drops dead' variety. In others I catch 'em (or was caught) by surprise - being able to whack their heads until pink slushy started leaking would have been great. I'm not too keen of bayonets, though. I loved them in Day of Defeat and Red Orchestra, but here they would mean never having to switch tools/weapons when going on an offensive. Either add a melee weapon (say, trench knives) or give current tools melee capabilities.
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<title>Mr.Wrinkle on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1248</link>
<pubDate>Sun, 17 Apr 2011 12:22:45 +0000</pubDate>
<dc:creator>Mr.Wrinkle</dc:creator>
<guid isPermaLink="false">1248@http://forumarchive.spadille.net/</guid>
<description><p>Claasss unlocks? Really?</p>
<p>WHY do you need a scout class? Why do you need to handicap some people who just want to play the game without scouting BS? Why is everybody wanting to add 80 different and pointless classes???</p>
<p>If we could upload images, my most used would easily be WHY.jpg by now...
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<title>Demondrago21 on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1247</link>
<pubDate>Sun, 17 Apr 2011 12:20:47 +0000</pubDate>
<dc:creator>Demondrago21</dc:creator>
<guid isPermaLink="false">1247@http://forumarchive.spadille.net/</guid>
<description><p>At startup, you should include captions for joining teams.</p>
<p>Green: Easy mode.<br />
Blue: Nightmare mode.
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<title>Pavelll6 on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1223</link>
<pubDate>Sun, 17 Apr 2011 10:08:57 +0000</pubDate>
<dc:creator>Pavelll6</dc:creator>
<guid isPermaLink="false">1223@http://forumarchive.spadille.net/</guid>
<description><p>Oh and p.s Soldiers have less fog or googles? or should we have a scout/recon class?
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<title>Pavelll6 on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1220</link>
<pubDate>Sun, 17 Apr 2011 10:06:13 +0000</pubDate>
<dc:creator>Pavelll6</dc:creator>
<guid isPermaLink="false">1220@http://forumarchive.spadille.net/</guid>
<description><p>How about simple classes:</p>
<p>Private-The same class as now in game.</p>
<p>Builder-50% faster diging with pick and shovel. Gets to store 200 blocks. But gets a pistol with big recoil and doing only 10 damage per shot.</p>
<p>Soldier-(You get this unlocked when you kill 40 people in round, or geting intel once) This guy spawns with a normal rifle, but he has faster reload and less recoil. He also spawns with 4 grenades and he can throw them further. He also carries a katana/sword for close combat. The down side is he doesn't have any digging tools and spawns only with 10 blocks.</p>
<p>I think they should add stats on how much we kill people so we could have unlockable classes or even upgrades and ranks? Just an idea. Sry for my bad English it's not my main language.
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<title>WilcoCharlie on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1217</link>
<pubDate>Sun, 17 Apr 2011 09:08:38 +0000</pubDate>
<dc:creator>WilcoCharlie</dc:creator>
<guid isPermaLink="false">1217@http://forumarchive.spadille.net/</guid>
<description><p>Yeah, I had a match where me and a few other guys dug deep into blue territory. It took ages, but we worked together, and finally snatched it and ran like hell. It was beautiful.</p>
<p>As one person said, classes or weapons wouldn't be good. Being able to replace the grenades would. You need the tools, the blocks, and the rifle. But being able to change your grenades for something else, like demo charges, mines, or barbed wire would be fair, but still useful. You would be able to do something else so you wouldn't get bored, but still be able to fight normally.
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<title>Proto on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1208</link>
<pubDate>Sun, 17 Apr 2011 07:38:56 +0000</pubDate>
<dc:creator>Proto</dc:creator>
<guid isPermaLink="false">1208@http://forumarchive.spadille.net/</guid>
<description><p>Well not "altered" but definitely "tweaked". Things need to get a lot smoother, the map and the stats still got some work to do. And the game itself has a lot of opportunity for great additions(and on the blog he already said what will come: weapons etc.) But i agree, it already gives you a lot of opportunities to play the way you want to.<br />
I just hope we get spared some kind of vehicle bullshit. But in the end i think weapons and other minor stuff would work great. </p>
<p>And: Get rid of that instant respawn bullshit! Also for the intel! </p>
<p>It's really annoying killing 4 people in front of the enemy intel, grabbing the intel and being shot by the same guys afterwards. If someone of your team is getting the intel home you just have to wait behind enemy lines, and if you're lucky it instantly spawns right next to you.</p>
<p>And as i said above, map and statscreens need to be overhauled.
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<title>Mr.Wrinkle on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1205</link>
<pubDate>Sun, 17 Apr 2011 07:00:11 +0000</pubDate>
<dc:creator>Mr.Wrinkle</dc:creator>
<guid isPermaLink="false">1205@http://forumarchive.spadille.net/</guid>
<description><p>See, this is the main reason that we don't need a class system; everybody plays differenlty, and the current design of the game already accomodates that. I am yet to come across a person who feels their play style is npt being met, which is, after all the purpose of classes.Some games I like to tunnel around andbuild bunkers everywhere to hassle the enemy, sometimes I help building trenches and defences, sometimes I just go full Lone Ranger mode and charge in head first. I never feel "oh, this would be SO much better with more weapons and a different class". It's just right as it is and doesn't need to be needlessly altered.
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<title>Drury on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1204</link>
<pubDate>Sun, 17 Apr 2011 06:52:56 +0000</pubDate>
<dc:creator>Drury</dc:creator>
<guid isPermaLink="false">1204@http://forumarchive.spadille.net/</guid>
<description><p>I agree with Atrox, this game makes you feel like "cog in the machine" (or at least when you play Green) more like any other (including Battlefield).</p>
<p>And that's another point for not implementing classes. With classes, you couldn't reach your intel and defend it so well, because you wouldn't be able to shoot and build at the same time.</p>
<p>Most of the time I play as rifleman, defending Green side of the river and intel, sometimes destroying strategic Blue points and capturing them using sophisticated strategy.
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<title>jordy on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1202</link>
<pubDate>Sun, 17 Apr 2011 06:42:46 +0000</pubDate>
<dc:creator>jordy</dc:creator>
<guid isPermaLink="false">1202@http://forumarchive.spadille.net/</guid>
<description><p>I've seen the same thing, I was in a server were also a giant bridge was built halfway and me and my friend had some epic times tunneling under it and destroying the pillars!
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<title>Atrox on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1201</link>
<pubDate>Sun, 17 Apr 2011 06:40:32 +0000</pubDate>
<dc:creator>Atrox</dc:creator>
<guid isPermaLink="false">1201@http://forumarchive.spadille.net/</guid>
<description><p>I played in a server yesterday where a huge covered bridge was built from one mountain to another, across the river. Green built it, but blue soon realised its strategic importance, as it meant green could easily capture the hill leading down to their intel (at the time) and their main respawn and tent. Green had to become extremely organised and efficient to stop the bridge being destroyed or captured. A few people took charge, and soon every green knew what they were doing. Some were building supports and repairing damaged ones. Others were constantly rebuilding the far end of the bridge, and some were just killing blues in tunnels to protect it. It was amazing, easily the best match I've ever been in.<br />
I'm sorry for the long post, but the point is, that to me, this is how the game is meant to be. Not just a simplified CTF, but one of the major focuses being on the buildings. I'd like to see more of that, maybe not just one epic structure on the map, but just more value given to buildings, and more time spent on them.<br />
Thanks for reading, and if you were wondering, the bridge was eventually destroyed by a green griefer who took out all the supports. It broke my heart.
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<title>jordy on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1198</link>
<pubDate>Sun, 17 Apr 2011 05:59:47 +0000</pubDate>
<dc:creator>jordy</dc:creator>
<guid isPermaLink="false">1198@http://forumarchive.spadille.net/</guid>
<description><p>I agree about the simplicity, it's a very fine balance between adding gameplay worth the cost of more complexity or not.</p>
<p>Personally I would like to see more focus on building and sustaining buildings and roads.
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<title>Mr.Wrinkle on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1196</link>
<pubDate>Sun, 17 Apr 2011 05:53:09 +0000</pubDate>
<dc:creator>Mr.Wrinkle</dc:creator>
<guid isPermaLink="false">1196@http://forumarchive.spadille.net/</guid>
<description><p>I really want this game kept more or less as it is, with more game modes and some alterations to terrain gen and some slight variety in the terrain (e.g. some sort of tree, perhaps?) . Why do we need tanks and such (which would look stupid), snipers (which would spoil the game as it would be filled with "1337 sniperz") and 8 different classes? The simplicity of this game really seperates it frmo the majority of shooters out there, and I'd like it to stay that way. Obviously it's up to the dev, and like most dev's he is probably disregarding most of the suggestions because they don't fit his plans or the direction he wants to go, but I certainly hope he keeps the simplicity and uniqueness of this game.
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<title>Mr.Wrinkle on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1194</link>
<pubDate>Sun, 17 Apr 2011 05:41:03 +0000</pubDate>
<dc:creator>Mr.Wrinkle</dc:creator>
<guid isPermaLink="false">1194@http://forumarchive.spadille.net/</guid>
<description><p>It just occured to me that I missed out the word "Not" in my post, completly changing the meaning. Uh, yeah, I meant to say "pray that he is NOT considering them for inclusion." Silly typos....
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<title>WilcoCharlie on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1193</link>
<pubDate>Sun, 17 Apr 2011 05:18:48 +0000</pubDate>
<dc:creator>WilcoCharlie</dc:creator>
<guid isPermaLink="false">1193@http://forumarchive.spadille.net/</guid>
<description><p>What about blocks that are pressure sensitive? You step on them, and they break.</p>
<p>Ammo boxes and health kits would be good as well.
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<title>Chosen on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1188</link>
<pubDate>Sun, 17 Apr 2011 04:46:01 +0000</pubDate>
<dc:creator>Chosen</dc:creator>
<guid isPermaLink="false">1188@http://forumarchive.spadille.net/</guid>
<description><p>@Daddy: Heh heh, you said 'Booby trap'. &#60;/silly joke&#62;<br />
But yeah, it might be a good idea. I don't know how rambo-soldiers would fit withing WWI theme, though.</p>
<p>But people, PLEASE post this in the other thread.
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<title>jordy on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1186</link>
<pubDate>Sun, 17 Apr 2011 04:31:02 +0000</pubDate>
<dc:creator>jordy</dc:creator>
<guid isPermaLink="false">1186@http://forumarchive.spadille.net/</guid>
<description><p>I think it's ok that hiking is so tedious, but people need to understand the importance of logistics better. If you have a road along your front and multiple ways leading into the enemies territory walking becomes a lot less annoying.
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<title>Proto on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1183</link>
<pubDate>Sun, 17 Apr 2011 04:04:59 +0000</pubDate>
<dc:creator>Proto</dc:creator>
<guid isPermaLink="false">1183@http://forumarchive.spadille.net/</guid>
<description><p>It desperately needs a counter of how many times a player retrieved or posessed the intel. The number of kills you got say shit in this game. If you want you can get kills so easily but it's says nothing about being credit to team or not. </p>
<p>Yeah, counters.. that's my suggestion... Maybe even counters for how many blocks you destroyed/placed.</p>
<p>Counters counters counters
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<title>Juggernaut on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1174</link>
<pubDate>Sun, 17 Apr 2011 03:25:25 +0000</pubDate>
<dc:creator>Juggernaut</dc:creator>
<guid isPermaLink="false">1174@http://forumarchive.spadille.net/</guid>
<description><p>Different types of rendered maps. I'm enjoying the whole mountains and streams stuff, but how about getting some urban landscapes? Already built buildings, gradual slopes, roads. Would be pretty cool seeing how they would all be destructible. Also, thick jungles would be pretty cool, also easy to make. But in all seriousness, a whole new type of map could bring more enjoyable game play and should be an easy thing to do.
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<title>Daddy Warbucks on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1161</link>
<pubDate>Sun, 17 Apr 2011 01:18:01 +0000</pubDate>
<dc:creator>Daddy Warbucks</dc:creator>
<guid isPermaLink="false">1161@http://forumarchive.spadille.net/</guid>
<description><p>2. would certainly make hiking less tedious, but also complicate everything else. </p>
<p>I enjoy games with capture points, but people build enough useless shit as it is, CTF and all. If it's added as an extra game mode, that's fine. </p>
<p>I'm opposed to vehicles in general, and I don't see land-vehicles working. There's a model for a for a biplane floating around, but how would the game handle its respawns? One would have to build a new landing strip wherever the damn thing shows up. Zeppelins or helicopters would ruin the ambiguity between Vietnam and WWI. </p>
<p>-</p>
<p>What I've collected from the forums and 4Kanal threads: </p>
<p>* Punji stakes.</p>
<p>* Satchel charges.</p>
<p>*Mines.</p>
<p>* Shotgun.</p>
<p>How I'd implement it: </p>
<p>New 'class', let's call it «Sarge». Picture a regular skin, but with a sleeveless vest and maybe a bandanna. Changing from Sarge to Rifleman would be as easy as changing teams, no 'choose your side / class / what-have-you' startup screen. </p>
<p>Sarge has a rifle instead of rifle. Let's say it deals 50 damage but can't score headshots. Just a number I'm throwing out, I don't know shit about balancing. </p>
<p>Instead of grenades, sarge has satchel charge blocks. Satchel charges work like any other blocks, but if they're hit by live fire they will explode. </p>
<p>Sarge has a side-weapon, a block of punji stakes. Quite straight-forward, you step on, you take damage and the block is gone. Your character would  also make the 'fall' groaning noise, giving your position away. More annoying than deadly. To both fit WWI (trou de loup) and 'Nam themes it can be simply named "booby trap". </p>
<p>Rifleman has a new side-weapon, mines. Think explosive punji stakes. </p>
<p>You can only hold 2 mines / punji stakes at a time. They restock the same as grenades do.
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<title>Loaf on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1157</link>
<pubDate>Sun, 17 Apr 2011 01:11:31 +0000</pubDate>
<dc:creator>Loaf</dc:creator>
<guid isPermaLink="false">1157@http://forumarchive.spadille.net/</guid>
<description><p>I think you mean<br />
<code>Looks pretty awesome, doesn&#039;t it?</code><br />
The voxels would be the same size as the voxels used for players, not the ones for terrain. If it tilted properly it'd be fine.
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<title>Lokiamis on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1156</link>
<pubDate>Sun, 17 Apr 2011 01:03:30 +0000</pubDate>
<dc:creator>Lokiamis</dc:creator>
<guid isPermaLink="false">1156@http://forumarchive.spadille.net/</guid>
<description><p>Picture a voxel tank traversing the jagged block mountains, craters, rivers and trenches. Looks pretty silly, doesn't it?
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<title>Loaf on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1151</link>
<pubDate>Sun, 17 Apr 2011 00:02:04 +0000</pubDate>
<dc:creator>Loaf</dc:creator>
<guid isPermaLink="false">1151@http://forumarchive.spadille.net/</guid>
<description><p>I'd be fine with vehicles if they had very limited use (couldn't go on steep terrain at all, slow-moving, slow-turning) and were toggleable in the server options.<br />
Something no more advanced than <a href="http://en.wikipedia.org/wiki/Mark_I_tank" rel="nofollow">http://en.wikipedia.org/wiki/Mark_I_tank</a> , for example.
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<title>Dragon239 on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1150</link>
<pubDate>Sat, 16 Apr 2011 23:55:23 +0000</pubDate>
<dc:creator>Dragon239</dc:creator>
<guid isPermaLink="false">1150@http://forumarchive.spadille.net/</guid>
<description><p>Spawn / capture points, a la battlefield?<br />
This mainly stems from the fact that traversing the damn terrain is so annoying, so it probably wouldn't be as required if there was an easy way to get around the map.</p>
<p>Also what's up with the wonky camera? It can be disorientating/nauseating sometimes...
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<title>D_homes on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1147</link>
<pubDate>Sat, 16 Apr 2011 23:43:11 +0000</pubDate>
<dc:creator>D_homes</dc:creator>
<guid isPermaLink="false">1147@http://forumarchive.spadille.net/</guid>
<description><p>&#62; implying the game's settings is prior to 1940.</p>
<p>C4 Would be awesome.
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<title>Mr.Wrinkle on "Let&#039;s collect all of the suggestions in this thread."</title>
<link>http://forumarchive.spadille.net/topic.php?id=186#post-1088</link>
<pubDate>Sat, 16 Apr 2011 16:31:55 +0000</pubDate>
<dc:creator>Mr.Wrinkle</dc:creator>
<guid isPermaLink="false">1088@http://forumarchive.spadille.net/</guid>
<description><p>Vehicles wouldn't work, nor would they suit the game at all. I can only pray that the dev is considering them for inclusion...
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