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<title>Ace of Spades Game Forums &#187; Tag: builders - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: builders - Recent Posts</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 21:02:17 +0000</pubDate>

<item>
<title>MИЩa on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084&amp;page=2#post-33690</link>
<pubDate>Mon, 27 Jun 2011 04:07:38 +0000</pubDate>
<dc:creator>MИЩa</dc:creator>
<guid isPermaLink="false">33690@http://forumarchive.spadille.net/</guid>
<description><p>I hate you 1337101
</p></description>
</item>
<item>
<title>The Mighty Comrade on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084&amp;page=2#post-33674</link>
<pubDate>Mon, 27 Jun 2011 02:43:32 +0000</pubDate>
<dc:creator>The Mighty Comrade</dc:creator>
<guid isPermaLink="false">33674@http://forumarchive.spadille.net/</guid>
<description><p>Does anyone remember the Bridge-Wars? The fact that the bridge was destractable ruind the whole map. The griefers would usually destroy the bridge after like 15 minutes and it would turn into shity a shity Floating Rectangles Wars.<br />
I support this idea by 100%. But I do not think that all the blocks are to be replaced with indestractable blocks so for example you can make only the upper platform of the bridge indestractable.
</p></description>
</item>
<item>
<title>zigora3 on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084&amp;page=2#post-33532</link>
<pubDate>Sun, 26 Jun 2011 23:04:15 +0000</pubDate>
<dc:creator>zigora3</dc:creator>
<guid isPermaLink="false">33532@http://forumarchive.spadille.net/</guid>
<description><p>intel forts wouldn't be indestructible, the blocks would be editor only, and intel is randomly placed on the map. Only what the map editor wants indestructible, would be.<br />
If a map is good it will be played and hosted.
</p></description>
</item>
<item>
<title>seadra on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084&amp;page=2#post-25178</link>
<pubDate>Sat, 11 Jun 2011 22:17:06 +0000</pubDate>
<dc:creator>seadra</dc:creator>
<guid isPermaLink="false">25178@http://forumarchive.spadille.net/</guid>
<description><p>actually, i was kicked lol. don't like clans anywaya<br />
point is that feature is going to be abused etc etc until it becomes normal and every decent map is going to be run by 1 block high griefer patrols, indestructible intel forts, etc etc etc etctetctet
</p></description>
</item>
<item>
<title>Fluttershy on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084&amp;page=2#post-25176</link>
<pubDate>Sat, 11 Jun 2011 22:13:31 +0000</pubDate>
<dc:creator>Fluttershy</dc:creator>
<guid isPermaLink="false">25176@http://forumarchive.spadille.net/</guid>
<description><p>because every admin is hell bent on making everyones life unenjoyable so they leave the server
</p></description>
</item>
<item>
<title>seadra on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084&amp;page=2#post-25175</link>
<pubDate>Sat, 11 Jun 2011 22:07:58 +0000</pubDate>
<dc:creator>seadra</dc:creator>
<guid isPermaLink="false">25175@http://forumarchive.spadille.net/</guid>
<description><p>in any case we all know such a feature is going to be abused by said editors making it impossible for a team to effectively destroy a enemy base (or etc) which completely destroys the point of the game</p>
<p>why this would happen:<br />
Clan Admin: "If teams dont get balanced now i'm gonna start kicking random people" - real quote from server ive been to
</p></description>
</item>
<item>
<title>1337101 on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25174</link>
<pubDate>Sat, 11 Jun 2011 22:00:55 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">25174@http://forumarchive.spadille.net/</guid>
<description><p>That's because the PySpades feature prevents ANY editor-placed block from being broken, which is lame.  My idea would only call for a few editor-placed blocks being unbreakable.  If you've got real problems with a structure, you could still reduce it to a hollow box of supports.  The idea is to prevent griefers from taking out an entire building simply by removing one layer of blocks.
</p></description>
</item>
<item>
<title>seadra on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25171</link>
<pubDate>Sat, 11 Jun 2011 21:57:27 +0000</pubDate>
<dc:creator>seadra</dc:creator>
<guid isPermaLink="false">25171@http://forumarchive.spadille.net/</guid>
<description><p>i ran into a glorious server using a similar feature op is talking about (with psyspades) and it was the most AIDs stricken awful servef because of it
</p></description>
</item>
<item>
<title>Mr.Kaputtnik on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25120</link>
<pubDate>Sat, 11 Jun 2011 19:51:52 +0000</pubDate>
<dc:creator>Mr.Kaputtnik</dc:creator>
<guid isPermaLink="false">25120@http://forumarchive.spadille.net/</guid>
<description><p>@1337101 Everytime for a bro like you.
</p></description>
</item>
<item>
<title>1337101 on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25114</link>
<pubDate>Sat, 11 Jun 2011 19:44:27 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">25114@http://forumarchive.spadille.net/</guid>
<description><p>Thank you for that wonderful constructive contribution to the conversation, Mr.Kaputtnik.
</p></description>
</item>
<item>
<title>1337101 on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25113</link>
<pubDate>Sat, 11 Jun 2011 19:43:52 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">25113@http://forumarchive.spadille.net/</guid>
<description><p>You are aware of Lexsym's hacking past, right?  Fortunately she's changed to scripting for more useful purposes.</p>
<p>By the way, Lexsym, did you ever go by the username [VIP]Banner, or was that someone else?
</p></description>
</item>
<item>
<title>Mr.Kaputtnik on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25112</link>
<pubDate>Sat, 11 Jun 2011 19:43:29 +0000</pubDate>
<dc:creator>Mr.Kaputtnik</dc:creator>
<guid isPermaLink="false">25112@http://forumarchive.spadille.net/</guid>
<description><p>It's better when there is no bridge. That's it. You guys suck.
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25106</link>
<pubDate>Sat, 11 Jun 2011 19:38:20 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">25106@http://forumarchive.spadille.net/</guid>
<description><p>I giggled when you said scriptkiddies.
</p></description>
</item>
<item>
<title>1337101 on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25103</link>
<pubDate>Sat, 11 Jun 2011 19:35:46 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">25103@http://forumarchive.spadille.net/</guid>
<description><p>That's why I'd want it to be placable only by the map editing program, so that players couldn't place them.  Thus, indestructable blocks remain in the same place from the moment the server comes up to the moment it shuts off.  Of course, I'm sure a few scriptkiddies would try to make a hack to allow players to place indestructable blocks, but that might be impossible with the current server-side calculation of blocks.  As long as it's a serverside program and not a clientside one that governs the properties of blocks, we should be fine.
</p></description>
</item>
<item>
<title>Fluttershy on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25100</link>
<pubDate>Sat, 11 Jun 2011 19:33:28 +0000</pubDate>
<dc:creator>Fluttershy</dc:creator>
<guid isPermaLink="false">25100@http://forumarchive.spadille.net/</guid>
<description><p>well from the sound of the OP itll be only in the level editor, so people cant add them. in addition itll mainly for for the frames, similar to how russia used concrete for the frames in their buildings so when Germans bombed them it just launched bricks out.
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25096</link>
<pubDate>Sat, 11 Jun 2011 19:20:32 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">25096@http://forumarchive.spadille.net/</guid>
<description><p>The thing about having user indestructible blocks is that invariably, griefers are going to use a mechanic like that to grief with. Covering the intel, CP, other structures in indestructible blocks.... you know where I'm going with this.
</p></description>
</item>
<item>
<title>machete on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25094</link>
<pubDate>Sat, 11 Jun 2011 19:16:24 +0000</pubDate>
<dc:creator>machete</dc:creator>
<guid isPermaLink="false">25094@http://forumarchive.spadille.net/</guid>
<description><p>Oh, what I meant to imply was that to me, building is not fun. I back the indestructible block idea 100%.
</p></description>
</item>
<item>
<title>Fluttershy on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25093</link>
<pubDate>Sat, 11 Jun 2011 19:13:17 +0000</pubDate>
<dc:creator>Fluttershy</dc:creator>
<guid isPermaLink="false">25093@http://forumarchive.spadille.net/</guid>
<description><p>"@Fluttershy: You don't get it, huh? You can't build anything and expect it to stay there because all people do is grief. If this was the case and we had utopian servers where nothing would get destroyed, fuck yeah it would be fun, but that will never be the case."</p>
<p>i was replying to machete who from his post makes it sound like he wont be able to build anymore if this was implemented. this idea wont affect his ability to build bridges and he can continue to do so even if this was implemented, which is what i was pointing out.
</p></description>
</item>
<item>
<title>1337101 on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25091</link>
<pubDate>Sat, 11 Jun 2011 19:07:41 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">25091@http://forumarchive.spadille.net/</guid>
<description><p>I think it's important to remember with any suggested improvement that AoS is a shooter in a sandbox, not a sandbox with guns.  The primary focus is combat, not building (except on a build-only server).  The entire point of being able to build is that you can change the comabt dynamics that way.  Enemies keep storming the same place?  Build some bunkers to protect yourself while you throw lead in their faces.  Keep getting killed crossing a river?  Clear out the area with some friends and build a covered bridge to make it easier on yourself.  Tunnelers near your intel?  Elevate it and give it some side supports, or go digging yourself to try and find (and hopefully kill) the tunnelers.</p>
<p>Basically, the building's enhancing the combat, not the other way around.  When griefers can come around and screw up all the structures and fortifications, it detracts from the building, and therefore the combat.  Adding a small amount of non-player-usable indestructable blocks to a map could really cut down on griefing, without upsetting the dynamic, flexible nature of the sandbox building aspects of the game.</p>
<p>Of course, the entire debate's pointless if Ben doesn't implement it.  I'd really like to know what you think of this if you're reading it, Mr. Aksoy.  It's your game... I'm curious as to where it's going.
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25075</link>
<pubDate>Sat, 11 Jun 2011 18:49:07 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">25075@http://forumarchive.spadille.net/</guid>
<description><p>Yeah sure, it's fun to build bridges and stuff, ON A BUILD SERVER, where your shit isn't going to just get wrecked in 5 seconds by the random deuce that comes on and starts griefing.</p>
<p>You want a bridge map with no bridge? Fine, go into voxed and edit the map to have no bridge and host it, and see how many people want to play it. I guarantee any "player made" bridge isn't going to last 5 seconds.</p>
<p>@Fluttershy: You don't get it, huh? You can't build anything and expect it to stay there because all people do is grief. If this was the case and we had utopian servers where nothing would get destroyed, fuck yeah it would be fun, but that will never be the case.
</p></description>
</item>
<item>
<title>Fluttershy on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25074</link>
<pubDate>Sat, 11 Jun 2011 18:47:34 +0000</pubDate>
<dc:creator>Fluttershy</dc:creator>
<guid isPermaLink="false">25074@http://forumarchive.spadille.net/</guid>
<description><p>because this idea affects you ability to build bridges AT ALL.
</p></description>
</item>
<item>
<title>machete on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25073</link>
<pubDate>Sat, 11 Jun 2011 18:46:58 +0000</pubDate>
<dc:creator>machete</dc:creator>
<guid isPermaLink="false">25073@http://forumarchive.spadille.net/</guid>
<description><p>&#62;fun to build bridges<br />
&#62;fun to build<br />
&#62;fun</p>
<p>NOPE
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25070</link>
<pubDate>Sat, 11 Jun 2011 18:45:10 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">25070@http://forumarchive.spadille.net/</guid>
<description><p>Now you're just trolling.
</p></description>
</item>
<item>
<title>Mr.Kaputtnik on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25058</link>
<pubDate>Sat, 11 Jun 2011 18:30:53 +0000</pubDate>
<dc:creator>Mr.Kaputtnik</dc:creator>
<guid isPermaLink="false">25058@http://forumarchive.spadille.net/</guid>
<description><p>There are even more people when the bridge is gone. It's just more fun to build an own bridge with your team.
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25041</link>
<pubDate>Sat, 11 Jun 2011 18:06:00 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">25041@http://forumarchive.spadille.net/</guid>
<description><p>You're making it sound like it, defending the idea and all.</p>
<p>Notice how a bridge map goes from having 20+ people to having like 3 once the bridge is gone? I think that goes without saying nobody wants to play bridge with no bridge.
</p></description>
</item>
<item>
<title>Mr.Kaputtnik on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25040</link>
<pubDate>Sat, 11 Jun 2011 18:04:59 +0000</pubDate>
<dc:creator>Mr.Kaputtnik</dc:creator>
<guid isPermaLink="false">25040@http://forumarchive.spadille.net/</guid>
<description><p>Do you think I grief maps or what?
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25039</link>
<pubDate>Sat, 11 Jun 2011 18:02:17 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">25039@http://forumarchive.spadille.net/</guid>
<description><p>Not really no. If you want a flat map, go ask someone to host it. Seriously, fuck off and quit flattening my fun maps.
</p></description>
</item>
<item>
<title>Mr.Kaputtnik on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25034</link>
<pubDate>Sat, 11 Jun 2011 17:56:43 +0000</pubDate>
<dc:creator>Mr.Kaputtnik</dc:creator>
<guid isPermaLink="false">25034@http://forumarchive.spadille.net/</guid>
<description><p>@Kaede-chan That's actually something I like. BridgeWars without a bridge and default maps with flat ground are maps where you get creative.
</p></description>
</item>
<item>
<title>Razor on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25029</link>
<pubDate>Sat, 11 Jun 2011 17:52:58 +0000</pubDate>
<dc:creator>Razor</dc:creator>
<guid isPermaLink="false">25029@http://forumarchive.spadille.net/</guid>
<description><p>+1 ^</p>
<p>edit: oops that was a kaede
</p></description>
</item>
<item>
<title>1337101 on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25028</link>
<pubDate>Sat, 11 Jun 2011 17:52:35 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">25028@http://forumarchive.spadille.net/</guid>
<description><p>That's what I thought.  My chief concern is that it'll probably be a huge pain for Ben to implement.
</p></description>
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