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<title>Ace of Spades Game Forums &#187; Tag: class suggestion - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: class suggestion - Recent Posts</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 23:41:55 +0000</pubDate>

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<title>Kaede-chan (かえでーちゃん) on "A List Of Classes That Should Be Implemented, Along With New Weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3555#post-47355</link>
<pubDate>Sat, 16 Jul 2011 13:59:08 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">47355@http://forumarchive.spadille.net/</guid>
<description><p><a href="http://www.images.lexsym.com/images/49.jpg">This suggestion</a>
</p></description>
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<title>outwrangle on "A List Of Classes That Should Be Implemented, Along With New Weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3555#post-47340</link>
<pubDate>Sat, 16 Jul 2011 13:31:48 +0000</pubDate>
<dc:creator>outwrangle</dc:creator>
<guid isPermaLink="false">47340@http://forumarchive.spadille.net/</guid>
<description><p>Classes are too restricting.</p>
<p>Instead, we should be able to mix and match our character as we please.
</p></description>
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<title>Priok on "A List Of Classes That Should Be Implemented, Along With New Weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3555#post-47205</link>
<pubDate>Sat, 16 Jul 2011 02:25:38 +0000</pubDate>
<dc:creator>Priok</dc:creator>
<guid isPermaLink="false">47205@http://forumarchive.spadille.net/</guid>
<description><p>good one
</p></description>
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<title>1337101 on "A List Of Classes That Should Be Implemented, Along With New Weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3555#post-47193</link>
<pubDate>Sat, 16 Jul 2011 01:18:46 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">47193@http://forumarchive.spadille.net/</guid>
<description><p>I'm also against having much as far as classes go.  If there are any difference, they should be like they are now, with options only for the weapons.  I think optional alternates to the grenades could be nice (such as mines or slow but effective medkits that can be used on other players), but I think everyone should have the same health, blocks, pick, spade, and walking speeds.</p>
<p>I also don't see the need for all the weapons you've added here.  Giving AoS a bunch of weapons is a debatable issue, but giving it multiple of more or less the same type would really ruin everything and drive it into the mainstream world of CoD clones.  In other words, adding more than just one SMG would be a mistake.  The game should always have one rifle, one SMG, etc.  Maybe one pistol, maybe one shotgun, maybe one full-size MG, but NEVER multiples within the types.</p>
<p>Oh, and launching explosives are a bad idea.  Maybe as artillery, NOT as any form of n00b-tube.
</p></description>
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<title>Ezzam on "A List Of Classes That Should Be Implemented, Along With New Weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3555#post-47190</link>
<pubDate>Sat, 16 Jul 2011 01:05:19 +0000</pubDate>
<dc:creator>Ezzam</dc:creator>
<guid isPermaLink="false">47190@http://forumarchive.spadille.net/</guid>
<description><p>1. AoS is made by a person, not people.<br />
2. All class suggestions are shit. Don't make this game another mainstream shooter period.
</p></description>
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<title>SpartanGamer94 on "A List Of Classes That Should Be Implemented, Along With New Weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3555#post-47168</link>
<pubDate>Fri, 15 Jul 2011 23:40:39 +0000</pubDate>
<dc:creator>SpartanGamer94</dc:creator>
<guid isPermaLink="false">47168@http://forumarchive.spadille.net/</guid>
<description><p>This seems great but im sure the people making this game have other plans before getting to all this (if they ever do get to it). I wish the best for this game because i really do enjoy it :)
</p></description>
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<title>Papa Khan on "A List Of Classes That Should Be Implemented, Along With New Weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3555#post-47166</link>
<pubDate>Fri, 15 Jul 2011 23:32:37 +0000</pubDate>
<dc:creator>Papa Khan</dc:creator>
<guid isPermaLink="false">47166@http://forumarchive.spadille.net/</guid>
<description><p>Rifleman - Has a bolt-action rifle that holds 5 rounds</p>
<p>Medic - Has the SMG, and 5 medical kits that can heal any teammate by 50 HP</p>
<p>Gunner - Has an LMG that needs to be mounted in order to fire and unmounted in order to reload</p>
<p>Infiltrator - Has the PDW, a more accurate SMG that holds only 15 rounds per magazine, and the ability to have silent footsteps</p>
<p>Engineer - Has a shotgun, pickaxe, shovel, and 50 blocks</p>
<p>Demolitions - Has a shotgun, 3 bricks of C4, and a detonator</p>
<p>Soldier - Has Semi-Automatic Rifle and 2 grenades</p>
<p>Grenadier - Has a grenade launcher
</p></description>
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<title>efud on "Suggestion for Class &quot;Engineer&quot;"</title>
<link>http://forumarchive.spadille.net/topic.php?id=523#post-4791</link>
<pubDate>Sun, 01 May 2011 10:44:43 +0000</pubDate>
<dc:creator>efud</dc:creator>
<guid isPermaLink="false">4791@http://forumarchive.spadille.net/</guid>
<description><p>the engineer wouldn be really overused as less health is not really a handicap, as everyone goes for headshots anyway (which needs to be nerfed).
</p></description>
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<title>AqwertyBqwerty on "Suggestion for Class &quot;Engineer&quot;"</title>
<link>http://forumarchive.spadille.net/topic.php?id=523#post-4788</link>
<pubDate>Sun, 01 May 2011 10:40:51 +0000</pubDate>
<dc:creator>AqwertyBqwerty</dc:creator>
<guid isPermaLink="false">4788@http://forumarchive.spadille.net/</guid>
<description><p>Let's not get too far ahead of ourselves guys, I generally don't like the idea of classes in this game, but this one seems reasonable just because it's essentially fitting to existing play styles.
</p></description>
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<title>Omich on "Suggestion for Class &quot;Engineer&quot;"</title>
<link>http://forumarchive.spadille.net/topic.php?id=523#post-4785</link>
<pubDate>Sun, 01 May 2011 10:34:41 +0000</pubDate>
<dc:creator>Omich</dc:creator>
<guid isPermaLink="false">4785@http://forumarchive.spadille.net/</guid>
<description><p>May be we sholud add an another class, wich specialization will be exposives? Like minec dynamits and so. also engeneer could build a machenie guns, if they will be ever added in game.
</p></description>
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<title>AnacondaML on "Suggestion for Class &quot;Engineer&quot;"</title>
<link>http://forumarchive.spadille.net/topic.php?id=523#post-4782</link>
<pubDate>Sun, 01 May 2011 10:29:04 +0000</pubDate>
<dc:creator>AnacondaML</dc:creator>
<guid isPermaLink="false">4782@http://forumarchive.spadille.net/</guid>
<description><p>these suggestions are really cool.  Maybe instead of grenades, they have dynamite? more powerful against all types of blocks
</p></description>
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<title>AqwertyBqwerty on "Suggestion for Class &quot;Engineer&quot;"</title>
<link>http://forumarchive.spadille.net/topic.php?id=523#post-4777</link>
<pubDate>Sun, 01 May 2011 10:25:22 +0000</pubDate>
<dc:creator>AqwertyBqwerty</dc:creator>
<guid isPermaLink="false">4777@http://forumarchive.spadille.net/</guid>
<description><p>I like the idea, most people are either engies or soldiers anyway, so it wouldn't be that big of a change. I think it would also be nice to have a barbed wire block, which would be semi transparent, could be shot through but not passed through, and would deal damage to anyone touching it. It could be destroyed by a grenade, pick, or engie.
</p></description>
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<title>Elia_Skywalker on "Suggestion for Class &quot;Engineer&quot;"</title>
<link>http://forumarchive.spadille.net/topic.php?id=523#post-4744</link>
<pubDate>Sun, 01 May 2011 08:54:13 +0000</pubDate>
<dc:creator>Elia_Skywalker</dc:creator>
<guid isPermaLink="false">4744@http://forumarchive.spadille.net/</guid>
<description><p>I have many ideas for this game, as any player who have played. But Im only gonna wright one of them here for starters. </p>
<p>Engineer</p>
<p>Divide game in 2 classes: soldier and engineer. Soldier will be the typical stat we have now. Engineer will be starting with 100 blocks (twice as many as a soldier), 75 health (3/4 of a soldier), 1 grenade (soldiers have 2) and 30 rifle ammo<br />
(soldiers have 50). </p>
<p>Now here you see a typical suggestion posted many times before. Lets go on to what makes it not so typical. Engineers have the ability to craft different materials. We can start off with 3 and as time goes by, game developer may add more.</p>
<p>#1. Natural: the blocks we have now, nothing different.</p>
<p>#2. Concrete: takes 5 natural blocks to craft (player presses, lets say "C" on his keybord just as an example), it takes somewhere between 1 and 10 seconds (up to game developer) to transform 5 natural blocks in to one concrete and the process will go on until the player has no more natural blocks on presses "S" (as an example).<br />
   Concrete blocks have the same size and look very much like the natural blocks, but they are actually very different from other blocks:<br />
   A) Only engineers can craft them and hence ONLY engineers can use them;<br />
   B) They can NOT be destroyed by the shovel (demolishing concrete bridges with a shovel, seriously?) nor that other thing that i do not remember name of (hotkey "2");<br />
   C) Concrete blocks can NOT be destroyed by fire from rifles;<br />
   D) Concrete blocks CAN be destroyed by grenades and shovels from OTHER ENGINEERS, not from soldiers as I pointed out earlier. It should take a fair amount of time destroy them though, like 3-5 sec per block.</p>
<p>#3. Metal blocks: are crafted in the same way as concrete, except that it takes 10 natural blocks to create one metal and time crafting may also be a little longer. Overall they are the same blocks as concrete, but simply "reinforced":<br />
   A) They CAN be destroyed by grenades BUT they take a lot more damage, so it should take about 3-5 grenades to explode ner a metal block in order to destroy it;<br />
   B) They CAN be destroyed by OTHER ENGINEERS, but it will take about 10 sec for an engineer to destroy ONE metal block with his working equipment (shovel and stuff).</p>
<p>This is to prevent griefing and make the game more realistic (as I said before, demolishing a concrete bridge with a friggin shovel? Seriously?)
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