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<title>Ace of Spades Game Forums &#187; Tag: companion - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: companion - Recent Posts</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 17:08:20 +0000</pubDate>

<item>
<title>FireJetDragon on "VOXED Companion"</title>
<link>http://forumarchive.spadille.net/topic.php?id=759&amp;page=2#post-113859</link>
<pubDate>Sun, 18 Sep 2011 15:58:55 +0000</pubDate>
<dc:creator>FireJetDragon</dc:creator>
<guid isPermaLink="false">113859@http://forumarchive.spadille.net/</guid>
<description><p>Thanks for bumping this JoJoe! This is actually really helpfull for people that want to create maps.
</p></description>
</item>
<item>
<title>JoJoeStinky on "VOXED Companion"</title>
<link>http://forumarchive.spadille.net/topic.php?id=759&amp;page=2#post-113857</link>
<pubDate>Sun, 18 Sep 2011 15:57:21 +0000</pubDate>
<dc:creator>JoJoeStinky</dc:creator>
<guid isPermaLink="false">113857@http://forumarchive.spadille.net/</guid>
<description><p>BUMP.</p>
<p>Awesome tool</p>
<p>Finaly got this working. Still no undo though, guess Voxed does not like my laptop :(</p>
<p>anyone know a complete list of the keys?
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-71715</link>
<pubDate>Wed, 10 Aug 2011 08:45:12 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">71715@http://forumarchive.spadille.net/</guid>
<description><p>I'm glad this was of some help to people.
</p></description>
</item>
<item>
<title>JoJoeStinky on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-71629</link>
<pubDate>Wed, 10 Aug 2011 06:43:15 +0000</pubDate>
<dc:creator>JoJoeStinky</dc:creator>
<guid isPermaLink="false">71629@http://forumarchive.spadille.net/</guid>
<description><p>Thanks for this thread!</p>
<p>I have some really nice stuff i will share as soon as I finish uploading...
</p></description>
</item>
<item>
<title>KomradeTyler on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-71514</link>
<pubDate>Wed, 10 Aug 2011 03:55:19 +0000</pubDate>
<dc:creator>KomradeTyler</dc:creator>
<guid isPermaLink="false">71514@http://forumarchive.spadille.net/</guid>
<description><p>/y
</p></description>
</item>
<item>
<title>MegaDeuce on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-71485</link>
<pubDate>Wed, 10 Aug 2011 03:00:48 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">71485@http://forumarchive.spadille.net/</guid>
<description><p>MegaDeuce is Votebumping this thread<br />
Reason: Awesomethread
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65796</link>
<pubDate>Thu, 04 Aug 2011 15:43:20 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">65796@http://forumarchive.spadille.net/</guid>
<description><p>Thanks for filling in, Simox. I had to go do some actual (gasp!) work! ;-)
</p></description>
</item>
<item>
<title>SIMOX on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65761</link>
<pubDate>Thu, 04 Aug 2011 14:24:38 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">65761@http://forumarchive.spadille.net/</guid>
<description><p>A colored map with hills and slopes. To change from grayscale to rgb you have to create a new file and select RGB colors in advanced settings (if you are using GIMP). Then copy your greyscale map (heightmap) over to the new file and then you should be able to color it.
</p></description>
</item>
<item>
<title>[EX]SneakyBastard on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65752</link>
<pubDate>Thu, 04 Aug 2011 14:11:59 +0000</pubDate>
<dc:creator>[EX]SneakyBastard</dc:creator>
<guid isPermaLink="false">65752@http://forumarchive.spadille.net/</guid>
<description><p>what would be the result for that? colored map? and how do i change grayscale to rgb?
</p></description>
</item>
<item>
<title>SIMOX on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65749</link>
<pubDate>Thu, 04 Aug 2011 14:10:20 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">65749@http://forumarchive.spadille.net/</guid>
<description><p>Open your Height map and color it in GIMP, photoshop or any other image editing program. Then save it as "mymap_colored" for example. Then convert it with bit map converter. </p>
<p>Best way would be to edit example.bat and type in stuff like this:<br />
     converth.exe mymap_colored.bmp mymap_heightmap.bmp</p>
<p>Save it, exit it and double click it.
</p></description>
</item>
<item>
<title>[EX]SneakyBastard on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65669</link>
<pubDate>Thu, 04 Aug 2011 12:34:52 +0000</pubDate>
<dc:creator>[EX]SneakyBastard</dc:creator>
<guid isPermaLink="false">65669@http://forumarchive.spadille.net/</guid>
<description><p>Ok my post was unclear. I mean I dont want a black and white map. How do i make it more colourful.
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65668</link>
<pubDate>Thu, 04 Aug 2011 12:24:30 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">65668@http://forumarchive.spadille.net/</guid>
<description><p>Yeah. Resizing an image without maintaining the aspect ration will result in some weirdly proportioned images.</p>
<p>As for heightmap colors. In the color picker RGB 0,0,0 [BLACK] is water. RGB 256,256,256 [WHITE] is going to be the top of the map and 64 blocks deep. RGB 12,12,12 (which looks black but is ever so slightly a shade lighter) will be one diggable block deep. If I remember correctly it goes in factors of 12 for each block up from water.
</p></description>
</item>
<item>
<title>[EX]SneakyBastard on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65665</link>
<pubDate>Thu, 04 Aug 2011 12:15:16 +0000</pubDate>
<dc:creator>[EX]SneakyBastard</dc:creator>
<guid isPermaLink="false">65665@http://forumarchive.spadille.net/</guid>
<description><p>Now it works.. my image looks funny but works. What is the best way to colour my heightmaps?
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65663</link>
<pubDate>Thu, 04 Aug 2011 12:08:21 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">65663@http://forumarchive.spadille.net/</guid>
<description><p>Here's a link that shows in detail how to do it in GIMP. You're using Scale Image right? <a href="http://www.novell.com/coolsolutions/feature/11503.html" rel="nofollow">http://www.novell.com/coolsolutions/feature/11503.html</a></p>
<p>Nite the part where it says <code>If you don't want the aspect ratio to be maintained, simply click on the "chain" icon</code>. Click on the chain thing.
</p></description>
</item>
<item>
<title>[EX]SneakyBastard on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65662</link>
<pubDate>Thu, 04 Aug 2011 12:06:14 +0000</pubDate>
<dc:creator>[EX]SneakyBastard</dc:creator>
<guid isPermaLink="false">65662@http://forumarchive.spadille.net/</guid>
<description><p>It doesnt scale it to 512x512. It modifies either x or y idk why.
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65660</link>
<pubDate>Thu, 04 Aug 2011 12:05:05 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">65660@http://forumarchive.spadille.net/</guid>
<description><p><a href="http://www.aviary.com/" rel="nofollow">http://www.aviary.com/</a> is an online editor that has a resize function. But I find it sort of difficult to believe that GIMP is unable to do this. You might need to uncheck a "contrain proportions" option or something like that.
</p></description>
</item>
<item>
<title>[EX]SneakyBastard on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65658</link>
<pubDate>Thu, 04 Aug 2011 12:00:16 +0000</pubDate>
<dc:creator>[EX]SneakyBastard</dc:creator>
<guid isPermaLink="false">65658@http://forumarchive.spadille.net/</guid>
<description><p>I cant get it to 512x512 with gimp. Any other free image editors that resize images?
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65657</link>
<pubDate>Thu, 04 Aug 2011 11:58:58 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">65657@http://forumarchive.spadille.net/</guid>
<description><p>You stretch it like rubber. :-P</p>
<p>You resize it using an image editor. Pretty basic stuff.
</p></description>
</item>
<item>
<title>[EX]SneakyBastard on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65654</link>
<pubDate>Thu, 04 Aug 2011 11:56:27 +0000</pubDate>
<dc:creator>[EX]SneakyBastard</dc:creator>
<guid isPermaLink="false">65654@http://forumarchive.spadille.net/</guid>
<description><p>How do i resize an image to 512x512?
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65652</link>
<pubDate>Thu, 04 Aug 2011 11:49:56 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">65652@http://forumarchive.spadille.net/</guid>
<description><p>In the heightmap converter you could always do something like this: <a href="http://i.imgur.com/3kCO9.png" rel="nofollow">http://i.imgur.com/3kCO9.png</a></p>
<p>Obviously you can't do this in a map you've already started with this method.</p>
<p>Now that I am thinking about it I am pretty certain that there is a heightmap creator hidden somewhere in voxed and I triggered it accidentally while making a map a few months back but I can't seem to find it listed in the voxed help file. But it doesn't create solid terrain but rather a shell-like structure.</p>
<p>So... try the V command. It will load a PNG file as a texture and then map that onto whatever you're modeling in voxed. Try making a big flat slab with two numbered cursors (hit the space bar to add those... use two to define the opposite corners of the slab) then hit Insert and you should see your PNG file mapped onto the slab you've created. Use the numpad + and - to cycle through the procedural textures. I don't know much more about it than that. So you'll probably have to fiddle around with it. I think the procedural textures may be limited to 256x256 resolution.
</p></description>
</item>
<item>
<title>KomradeTyler on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65645</link>
<pubDate>Thu, 04 Aug 2011 11:31:39 +0000</pubDate>
<dc:creator>KomradeTyler</dc:creator>
<guid isPermaLink="false">65645@http://forumarchive.spadille.net/</guid>
<description><p>Image this, you are inside a cube, the wall beneath you is the floor, the other walls are the sky, you want to take a poster, and paste it on the floor, flat. </p>
<p>Another example, going high up, look down, and use the p command, to paste a image,</p>
<p>I am just wondering if there is a more efficient and accurate opinion then the P command.
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65641</link>
<pubDate>Thu, 04 Aug 2011 11:25:53 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">65641@http://forumarchive.spadille.net/</guid>
<description><p>You're welcome but I have no idea what you're trying to say. Are we talking horizontal or vertical? Obviously the heightmap is going to be horizontal. For mapping an image/texture onto a vertical surface I am pretty sure you're stuck with the P command and a lot of trial and error. There is also the V command to load a .PNG file's colors as a procedural texture but I haven't used that much if at all.
</p></description>
</item>
<item>
<title>KomradeTyler on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65633</link>
<pubDate>Thu, 04 Aug 2011 11:16:26 +0000</pubDate>
<dc:creator>KomradeTyler</dc:creator>
<guid isPermaLink="false">65633@http://forumarchive.spadille.net/</guid>
<description><p>No, the MULTI colored texture gets mapped on a FLAT wall.<br />
Thanks for the help so far my friend.
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65621</link>
<pubDate>Thu, 04 Aug 2011 11:08:21 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">65621@http://forumarchive.spadille.net/</guid>
<description><p>Yes. Simple. You'd just have the heightmap all be ONE solid color. Complete black would be water and full-on white would be 64 blocks deep. Or pick a shade of gray if you want something somewhere in the middle. You would then just have the heightmap program map the texture file onto a flat heightmap. Easy!
</p></description>
</item>
<item>
<title>KomradeTyler on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65615</link>
<pubDate>Thu, 04 Aug 2011 11:03:14 +0000</pubDate>
<dc:creator>KomradeTyler</dc:creator>
<guid isPermaLink="false">65615@http://forumarchive.spadille.net/</guid>
<description><p>Is it possible to map it out on a FLAT floor, not turn it into a bunch of dunes and hills. I am pretty sure that process is possible in Voxed? I just haven't figured it out yet.</p>
<p>I appreciate your efforts of typing and giving examples, just not exactly what I was looking for.
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65609</link>
<pubDate>Thu, 04 Aug 2011 10:56:47 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">65609@http://forumarchive.spadille.net/</guid>
<description><p>So here... I decided to make some examples.<br />
I used google image search and found a suitably-ridiculous image: <a href="http://i.imgur.com/pk8sE.jpg" rel="nofollow">http://i.imgur.com/pk8sE.jpg</a><br />
It happened to already be 512x512 resolution so no need to resize it.</p>
<p>Then I loaded that into photoshop and, because it was a JPEG, converted it to a BMP and made sure it was 24-bits, and saved it as 'obamatoast.bmp'. Then I converted to grayscale. Grayscale bitmaps are only 8-bit...hmm... okay, so reconvert it back to RGB (as in, COLOR) but keeping it grayscale. I save that as 'obamatoasth.bmp' [http://imgur.com/IAbgB]</p>
<p>Then in the heightmap (bin) program folder I edit the batch file to read <code>converth.exe obamatoast.bmp obamatoasth.bmp</code> and save that and double click it. After a few seconds this is the map that emerged...</p>
<p><a href="http://i.imgur.com/UV3yf.jpg" rel="nofollow">http://i.imgur.com/UV3yf.jpg</a></p>
<p>Hmmm! The overhead view map looks just like the original image... but at ground level it's just a spiky unplayable mess of a map.</p>
<p>So... back to photoshop. Take that heightmap grayscale image and apply Gaussian Blur (if you don't have photoshop, fear not, for gaussian blur is pretty standard in most image editing packages)... You should wind up with this: <a href="http://i.imgur.com/WceCO.png" rel="nofollow">http://i.imgur.com/WceCO.png</a></p>
<p>Now go back and repeat the batch file process and you should wind up with something more reasonable... like this:</p>
<p><a href="http://i.imgur.com/NMPBb.jpg" rel="nofollow">http://i.imgur.com/NMPBb.jpg</a></p>
<p>Ah! <em>Much</em> more reasonable! For those interested in playing a game of AoS on President Obama's face on a piece of toast, here's the map: <a href="http://filesmelt.com/dl/obamatoastmap.vxl" rel="nofollow">http://filesmelt.com/dl/obamatoastmap.vxl</a></p>
<p>That make sense? And thank you, compliments will get you everywhere! ;-)
</p></description>
</item>
<item>
<title>KomradeTyler on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65604</link>
<pubDate>Thu, 04 Aug 2011 10:47:47 +0000</pubDate>
<dc:creator>KomradeTyler</dc:creator>
<guid isPermaLink="false">65604@http://forumarchive.spadille.net/</guid>
<description><p>Very well, I will try that method soon, thanks for the tip, I hold you as one of the best map makers on AoS
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65600</link>
<pubDate>Thu, 04 Aug 2011 10:37:38 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">65600@http://forumarchive.spadille.net/</guid>
<description><p>Um... I just outlined <em>exactly</em> how to do that. Probably you just loaded a photo in and, yes, it will spit out a spiky, abstract sculpture, impossible-to-use map. Gaussian Blur on the heightmap is the key. It smooths out the differences. Using that procedure you should be able to make a map out of virtually ANY photo.
</p></description>
</item>
<item>
<title>KomradeTyler on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65597</link>
<pubDate>Thu, 04 Aug 2011 10:30:45 +0000</pubDate>
<dc:creator>KomradeTyler</dc:creator>
<guid isPermaLink="false">65597@http://forumarchive.spadille.net/</guid>
<description><p>I need to know how to project the actual texture onto the map, when I tried that out some time ago, my map ended up looking like modern art.
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "Interesting thing about VOXlap EDitor... &amp; a short heightmap tutorial."</title>
<link>http://forumarchive.spadille.net/topic.php?id=4552#post-65594</link>
<pubDate>Thu, 04 Aug 2011 10:23:53 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">65594@http://forumarchive.spadille.net/</guid>
<description><p>No. You're right the [P]roject bitmap function is fairly useless. I've used it for things like the decals I put on the spawn buildings in Urban Tank Fight. But you have to be very precise about the angle you're projecting from or it winds up looking pretty weird. What you want to do is learn how to use Bildramer's heightmap converter. It's a command-line program so you'll have to know how to edit a batch file in notepad. You can find this here: <a href="http://ace-spades.com/forums/topic.php?id=2678#post-33730" rel="nofollow">http://ace-spades.com/forums/topic.php?id=2678#post-33730</a><br />
Simox gives a nice short explanation of how it works. There's a little bit more here: <a href="http://aceofspadeswiki.com/index.php?title=Mapping#Heightmap_Creation" rel="nofollow">http://aceofspadeswiki.com/index.php?title=Mapping#Heightmap_Creation</a></p>
<p>Basically, you make one 512X512, 24-bit bitmap and that is going to be your texture. For the actual height data it looks at a second bitmap. I usually take the first bitmap, convert it to grayscale and add some gaussian blur. Water is black (0,0,0) and if you want a hard edge between the land and water you'll have to make sure your heightmap is UN-aliased. Anyways, the name this one the same as the first but with an 'h' at the end so you can tell them apart. Then go edit the batch file in the bin/bct folder and change the filenames to reflect the ones you chose. Run the batchfile and a new file called 'map.vxl' should appear in the folder. Load that into voxed and away you go! Screw around with it a bit and you'll figure it out. ;-)</p>
<p>Hopefully some of this info helps. Cheers!
</p></description>
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