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<title>Ace of Spades Game Forums &#187; Tag: cp tent uses idea - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: cp tent uses idea - Recent Topics</description>
<language>en</language>
<pubDate>Sat, 16 May 2026 08:56:48 +0000</pubDate>

<item>
<title>alphalpha on "CP Being Important"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2052#post-24539</link>
<pubDate>Fri, 10 Jun 2011 18:55:01 +0000</pubDate>
<dc:creator>alphalpha</dc:creator>
<guid isPermaLink="false">24539@http://forumarchive.spadille.net/</guid>
<description><p>We all know about the CP.  gives you ammo and health, located too far back to be usefull.  More of a feature that the game mechanic it should be.</p>
<p>But imagine this :D</p>
<p>(forgive me if this sounds too un-aos)</p>
<p>Mutiple CPs around the map.  About 4.  The almost useless ones at base, but neutral ones in the middle.!</p>
<p>---G---Green Start<br />
N----N-Two neutrals<br />
---B---Blue Start</p>
<p>Now this could be jacked into the norm gamemode, or a completely different one.<br />
You capture a CP by having one eighth of your team in the immediate vicinity of the neutral/occupied CPs  (occupied CPs have to be neutralized first)<br />
You could pick any captured CP as a spawn, and re-arm and heal at it.<br />
No spawning without CPs<br />
Starting CPs (home bases) take 1/4 of the team to cap instead of 1/8<br />
Destroying the enemy team while they have no control points=instant win</p>
<p>So guys, mentally retarded or just needs tweaking?
</p></description>
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