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<title>Ace of Spades Game Forums &#187; Tag: crafting - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: crafting - Recent Topics</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 11:46:07 +0000</pubDate>

<item>
<title>kirafa on "Creation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2930#post-37421</link>
<pubDate>Thu, 30 Jun 2011 19:54:25 +0000</pubDate>
<dc:creator>kirafa</dc:creator>
<guid isPermaLink="false">37421@http://forumarchive.spadille.net/</guid>
<description><p>Hey guys, I've been thinking of a gameplay mechanic that might enhance Ace of Spades. Now don't get me wrong, Ace of Spades is a great game, and has become even better thanks to the new v0.54 update. So, without further ado here it is:</p>
<p>Mining:</p>
<p>People are calling this game "Minecraft with guns," so I was thinking, what if you were to actually tunnel into the ground and find resources to make items out of! Let me put it to you this way:</p>
<p>In the beginning of the game, each player on each team starts off with the default loadout, a stone pick, a stone spade, and a Semi-Automatic Rifle. (or SMG, whichever you picked) Now, you can assign a group of people on your team to tunnel down, far into the earth to bring back resources, like bronze, steel, uranium, titanium, etc. The pick will obviously be used to mine rock and minerals, while the spade will be used to dig out dirt, while still keeping its "3 blocks dug out" mechanic.</p>
<p>Rock and minerals will begin around 10-20 blocks underground, so as not to interfere with anyone who is trying to use the spade to tunnel into the enemy's base.</p>
<p>Now, once the assigned miners have obtained all of the minerals needed, they can begin crafting better picks, spades, and better quality guns. When I say better quality I mean that they have better range, reload speed, and damage. Here is an example</p>
<p>Semi-Automatic Rifle:<br />
Default Bullets: Bronze<br />
Damage Per Shot: 40<br />
Upgrade to Steel<br />
DPS: 55<br />
Upgrade to Uranium<br />
DPS: 70</p>
<p>This just an example of what you can do with the mining aspect. Of course, everything has durability, which always urges you to find more resources.</p>
<p>You will most probably keep your items on death, because it would be PRETTY annoying making bullets for your Rifle out of Steel, getting killed, and then having to find more? Another option would be to allow you to keep your items for a certain number of lives. i.e. 5 lives, then back to the default set.</p>
<p>Tell me what you think guys. :)
</p></description>
</item>
<item>
<title>checkyoufeet on "A crafting system that might work..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=1720#post-19679</link>
<pubDate>Wed, 01 Jun 2011 17:54:35 +0000</pubDate>
<dc:creator>checkyoufeet</dc:creator>
<guid isPermaLink="false">19679@http://forumarchive.spadille.net/</guid>
<description><p>If anyone played Team Buddies on the PlayStation, I think AoS could benefit from a crafting system similar to that. There was a crafting zone and you placed blocks in a certain pattern and it gave you something in return. Like a tank or weapon type. </p>
<p>I'm not sure what AoS-style things would be crafted, but I think it would add another dynamic. Especially for those who don't build much.
</p></description>
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