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<title>Ace of Spades Game Forums &#187; Tag: defibulator - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: defibulator - Recent Posts</description>
<language>en</language>
<pubDate>Tue, 16 Jun 2026 22:50:28 +0000</pubDate>

<item>
<title>PinkDozer on "Medic/hand gun addition"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6051#post-97759</link>
<pubDate>Tue, 30 Aug 2011 18:11:16 +0000</pubDate>
<dc:creator>PinkDozer</dc:creator>
<guid isPermaLink="false">97759@http://forumarchive.spadille.net/</guid>
<description><p>Healing is something that is a high priority indeed in my opinion. But why have a medic when we could have health crates that players can put in strategic locations to slowly build an advantage literally.</p>
<p><a href="http://www.google.com/moderator/#9/e=6f3a1&#038;q=6f3a1.2a3d45&#038;g=incentivize&#038;v=4" rel="nofollow">http://www.google.com/moderator/#9/e=6f3a1&#038;q=6f3a1.2a3d45&#038;g=incentivize&#038;v=4</a></p>
<p>This would suit the game and be really fun!<br />
As for the handgun, completely unnecessary fluff.</p>
<p>Also, healing would only be viable and useful if this was implemented aswell:<br />
<a href="http://ace-spades.com/forums/topic.php?id=4661" rel="nofollow">http://ace-spades.com/forums/topic.php?id=4661</a>
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<item>
<title>flash22 on "Medic/hand gun addition"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6051#post-97756</link>
<pubDate>Tue, 30 Aug 2011 18:05:34 +0000</pubDate>
<dc:creator>flash22</dc:creator>
<guid isPermaLink="false">97756@http://forumarchive.spadille.net/</guid>
<description><p>i think is a good idea 100% support :D
</p></description>
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<item>
<title>Kazuki on "Medic/hand gun addition"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6051#post-97732</link>
<pubDate>Tue, 30 Aug 2011 17:44:53 +0000</pubDate>
<dc:creator>Kazuki</dc:creator>
<guid isPermaLink="false">97732@http://forumarchive.spadille.net/</guid>
<description><p>Maybe I'm wrong, but it seems like every good FPS game needs a medic.</p>
<p>I was thinking that instead of grenades, a medic would have a first aid kit, which heals about 20-30 hitpoints on any team mate. (This would be a little tricky unless medics could see friendly's health.) Then with a right-click, the first aid would work as a defibulator and any dead team mate can be resurrected while their body is still there.</p>
<p>First aid would have to be within 3 (or so) blocks and would carry 20 2 shot clips.<br />
Defibulator would ideally be within 2 blocks and have 5 shots, but that sounds complex. XD</p>
<p>Since there've been a few handgun debates, it seems like it would be nice to give one to the medic, since the medic shouldn't be defenseless, but should be focused on healing and not racking up kills.</p>
<p>(Handgun debates at <a href="http://ace-spades.com/forums/topic.php?id=5012" rel="nofollow">http://ace-spades.com/forums/topic.php?id=5012</a><br />
<a href="http://ace-spades.com/forums/topic.php?id=5795" rel="nofollow">http://ace-spades.com/forums/topic.php?id=5795</a> )</p>
<p>I realize there have already been a few medic debates, and that this would be very complex to make. Also, there might need to be encouragement for medics to actually help. (Like alternative scoring...?)<br />
So, I want to hear what you all think. ^_^
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