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<title>Ace of Spades Game Forums &#187; Tag: Exile - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: Exile - Recent Topics</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 21:26:13 +0000</pubDate>

<item>
<title>Exile on "[WIP] [MAP+MOD Pack] Last Bastion. [DEMO]"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3981#post-54193</link>
<pubDate>Sat, 23 Jul 2011 05:07:04 +0000</pubDate>
<dc:creator>Exile</dc:creator>
<guid isPermaLink="false">54193@http://forumarchive.spadille.net/</guid>
<description><p>UPDATE:<br />
I have packed up all the current progress into a ZIP(dropbox)<br />
This is the &#62;DEMO&#60; of the map, and only the map.<br />
(<a href="http://dl.dropbox.com/u/27472317/LASTBASTIONDEMO.zip" rel="nofollow">http://dl.dropbox.com/u/27472317/LASTBASTIONDEMO.zip</a>)</p>
<p>Here is the Screen Shot Catalog so you can look at all the highlights of exploring and creating the map!<br />
(<a href="https://www.dropbox.com/gallery/27472317/1/LASTBASTION?h=35bd18" rel="nofollow">https://www.dropbox.com/gallery/27472317/1/LASTBASTION?h=35bd18</a>)</p>
<p>Description<br />
Last Bastion is a key note in my current work in a (Story based) MAP and MOD pack. Two great tastes made to taste great together.</p>
<p>The map features a little back story, and a minimalist approach to a custom-designed warzone, reducing clutter and increasing the Vanilla Spades atmosphere.</p>
<p>Structures!<br />
<a href="http://dl.dropbox.com/u/27472317/LastBastion1.gif" rel="nofollow">http://dl.dropbox.com/u/27472317/LastBastion1.gif</a> </p>
<p>Minimizing Detail! (While keeping logical supports and firing lanes.)<br />
<a href="http://dl.dropbox.com/u/27472317/LastBastion2.gif" rel="nofollow">http://dl.dropbox.com/u/27472317/LastBastion2.gif</a> </p>
<p>Buildings!<br />
<a href="http://dl.dropbox.com/u/27472317/LastBastion3.gif" rel="nofollow">http://dl.dropbox.com/u/27472317/LastBastion3.gif</a></p>
<p>Clearly marked, predefined underground passages!<br />
<a href="http://dl.dropbox.com/u/27472317/LastBastion4.gif" rel="nofollow">http://dl.dropbox.com/u/27472317/LastBastion4.gif</a></p>
<p>Stairs that don't suck!<br />
<a href="http://dl.dropbox.com/u/27472317/LastBastion5.gif" rel="nofollow">http://dl.dropbox.com/u/27472317/LastBastion5.gif</a></p>
<p>But to really drop you into the Last Bastion mind set, i will also include a modification to the origional AOS weapons and equipments where applicable.</p>
<p>New Guns!<br />
<a href="http://dl.dropbox.com/u/27472317/LastBastion6.gif" rel="nofollow">http://dl.dropbox.com/u/27472317/LastBastion6.gif</a></p>
<p>So to wrap this up, I have written to top off the final release with a text file that will include a tiny piece of back story and the inspiration to what leads me down the path to introduce my DOOM2.WAD design skills into a new area, Voxel editing. I will work on this as often as i can allow my self. I'll up date this thread if any thing truly worth posting about comes up while I'm working.</p>
<pre><code>/edits
Added demo links and SS</code></pre></description>
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