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<title>Ace of Spades Game Forums &#187; Tag: feature - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: feature - Recent Posts</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 16:03:28 +0000</pubDate>

<item>
<title>Green_Beret on "New Feature"</title>
<link>http://forumarchive.spadille.net/topic.php?id=585#post-5562</link>
<pubDate>Mon, 02 May 2011 17:04:46 +0000</pubDate>
<dc:creator>Green_Beret</dc:creator>
<guid isPermaLink="false">5562@http://forumarchive.spadille.net/</guid>
<description><p>ZakDCCLXXVII made up a good point. I always hate it that I don't know where I was exactly on the map after I died. Then I need to figure out again where I was walking. This could be easily fixed by allowing us to see the map to check your circle during the 3-4 seconds you're lying dead on the floor.
</p></description>
</item>
<item>
<title>Lokiamis on "New Feature"</title>
<link>http://forumarchive.spadille.net/topic.php?id=585#post-5472</link>
<pubDate>Mon, 02 May 2011 15:08:24 +0000</pubDate>
<dc:creator>Lokiamis</dc:creator>
<guid isPermaLink="false">5472@http://forumarchive.spadille.net/</guid>
<description><p>Other than being forced to build up the side of a spider fort when would you need to fight?
</p></description>
</item>
<item>
<title>adrix89 on "New Feature"</title>
<link>http://forumarchive.spadille.net/topic.php?id=585#post-5470</link>
<pubDate>Mon, 02 May 2011 15:03:54 +0000</pubDate>
<dc:creator>adrix89</dc:creator>
<guid isPermaLink="false">5470@http://forumarchive.spadille.net/</guid>
<description><p>Sometimes you don't have that option
</p></description>
</item>
<item>
<title>Lokiamis on "New Feature"</title>
<link>http://forumarchive.spadille.net/topic.php?id=585#post-5464</link>
<pubDate>Mon, 02 May 2011 14:48:10 +0000</pubDate>
<dc:creator>Lokiamis</dc:creator>
<guid isPermaLink="false">5464@http://forumarchive.spadille.net/</guid>
<description><p>The optimal way of getting the intel requires no fighting at all, and that's flawed design.
</p></description>
</item>
<item>
<title>Shadows on "New Feature"</title>
<link>http://forumarchive.spadille.net/topic.php?id=585#post-5461</link>
<pubDate>Mon, 02 May 2011 14:45:47 +0000</pubDate>
<dc:creator>Shadows</dc:creator>
<guid isPermaLink="false">5461@http://forumarchive.spadille.net/</guid>
<description><p>@Lokiamis That's why you sneak past the enemy instead of shooting at them when you're at there side. It almost always works for me.
</p></description>
</item>
<item>
<title>adrix89 on "New Feature"</title>
<link>http://forumarchive.spadille.net/topic.php?id=585#post-5457</link>
<pubDate>Mon, 02 May 2011 14:34:35 +0000</pubDate>
<dc:creator>adrix89</dc:creator>
<guid isPermaLink="false">5457@http://forumarchive.spadille.net/</guid>
<description><p>Other then one takes intel and your making a diversion
</p></description>
</item>
<item>
<title>Lokiamis on "New Feature"</title>
<link>http://forumarchive.spadille.net/topic.php?id=585#post-5451</link>
<pubDate>Mon, 02 May 2011 14:13:35 +0000</pubDate>
<dc:creator>Lokiamis</dc:creator>
<guid isPermaLink="false">5451@http://forumarchive.spadille.net/</guid>
<description><p>"I don't get it. What's wrong with the current spawn system?"</p>
<p>When you're in enemy turf there's no point to attacking an enemy because the chance of them spawning behind you in two seconds is too high. It's another reason why tunneling is always a better option than fighting your way through.
</p></description>
</item>
<item>
<title>adrix89 on "New Feature"</title>
<link>http://forumarchive.spadille.net/topic.php?id=585#post-5450</link>
<pubDate>Mon, 02 May 2011 14:12:31 +0000</pubDate>
<dc:creator>adrix89</dc:creator>
<guid isPermaLink="false">5450@http://forumarchive.spadille.net/</guid>
<description><p>There is no problem other then the presence of the spawn camper<br />
Solution: The team should suck less and kill the camper
</p></description>
</item>
<item>
<title>Jackster on "New Feature"</title>
<link>http://forumarchive.spadille.net/topic.php?id=585#post-5444</link>
<pubDate>Mon, 02 May 2011 14:07:33 +0000</pubDate>
<dc:creator>Jackster</dc:creator>
<guid isPermaLink="false">5444@http://forumarchive.spadille.net/</guid>
<description><p>It is a waste of time coding up.</p>
<p>The idea is to build a wall around your spawn area.
</p></description>
</item>
<item>
<title>ZakDCCLXXVII on "New Feature"</title>
<link>http://forumarchive.spadille.net/topic.php?id=585#post-5441</link>
<pubDate>Mon, 02 May 2011 14:04:14 +0000</pubDate>
<dc:creator>ZakDCCLXXVII</dc:creator>
<guid isPermaLink="false">5441@http://forumarchive.spadille.net/</guid>
<description><p>Spawn protection would be horrific. It's hard enough to capture intel from fortified buildings as it is. I would like a spawn system where you could pick a spot on the map, as long as it's on your team's side. </p>
<p>You could also get two markings on it; one to show where you died, the other to show a small area where the person shot and killed you from (not an exact spot, however, say a large encircled area).
</p></description>
</item>
<item>
<title>Shadows on "New Feature"</title>
<link>http://forumarchive.spadille.net/topic.php?id=585#post-5439</link>
<pubDate>Mon, 02 May 2011 13:56:58 +0000</pubDate>
<dc:creator>Shadows</dc:creator>
<guid isPermaLink="false">5439@http://forumarchive.spadille.net/</guid>
<description><p>I don't get it. What's wrong with the current spawn system?
</p></description>
</item>
<item>
<title>Lokiamis on "New Feature"</title>
<link>http://forumarchive.spadille.net/topic.php?id=585#post-5437</link>
<pubDate>Mon, 02 May 2011 13:46:49 +0000</pubDate>
<dc:creator>Lokiamis</dc:creator>
<guid isPermaLink="false">5437@http://forumarchive.spadille.net/</guid>
<description><p>Yeah the spawn system is terrible
</p></description>
</item>
<item>
<title>Cpowa on "New Feature"</title>
<link>http://forumarchive.spadille.net/topic.php?id=585#post-5435</link>
<pubDate>Mon, 02 May 2011 13:25:33 +0000</pubDate>
<dc:creator>Cpowa</dc:creator>
<guid isPermaLink="false">5435@http://forumarchive.spadille.net/</guid>
<description><p>We just need a smart spawn system.</p>
<p>eg you spawn far from the enemy.
</p></description>
</item>
<item>
<title>Jackster on "New Feature"</title>
<link>http://forumarchive.spadille.net/topic.php?id=585#post-5434</link>
<pubDate>Mon, 02 May 2011 13:24:28 +0000</pubDate>
<dc:creator>Jackster</dc:creator>
<guid isPermaLink="false">5434@http://forumarchive.spadille.net/</guid>
<description><p>It is all about how you protect your base / spawn area.</p>
<p>Go have a loot at WarServer's AOS server and see what people do on their.
</p></description>
</item>
<item>
<title>Spaceman on "New Feature"</title>
<link>http://forumarchive.spadille.net/topic.php?id=585#post-5432</link>
<pubDate>Mon, 02 May 2011 13:17:04 +0000</pubDate>
<dc:creator>Spaceman</dc:creator>
<guid isPermaLink="false">5432@http://forumarchive.spadille.net/</guid>
<description><p>It'd make defending the intel WAY too easy, so no
</p></description>
</item>
<item>
<title>Drury on "New Feature"</title>
<link>http://forumarchive.spadille.net/topic.php?id=585#post-5427</link>
<pubDate>Mon, 02 May 2011 12:34:04 +0000</pubDate>
<dc:creator>Drury</dc:creator>
<guid isPermaLink="false">5427@http://forumarchive.spadille.net/</guid>
<description><p>Don't be a noob and find tactic to hit spawncampers and sweep them from your territory.</p>
<p>They CAN NOT kill you everytime you spawn.
</p></description>
</item>
<item>
<title>Christian on "New Feature"</title>
<link>http://forumarchive.spadille.net/topic.php?id=585#post-5424</link>
<pubDate>Mon, 02 May 2011 12:18:56 +0000</pubDate>
<dc:creator>Christian</dc:creator>
<guid isPermaLink="false">5424@http://forumarchive.spadille.net/</guid>
<description><p>Hi,<br />
what do you think about a respawn-protection... When you born, you can't kill by a player for the 5 or 3 seconds.<br />
Waht do you think about this??????
</p></description>
</item>

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