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<title>Ace of Spades Game Forums &#187; Tag: game mode - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: game mode - Recent Posts</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 15:21:08 +0000</pubDate>

<item>
<title>slenderman on "new game mode: tug-of-war (NEW in depth 2nd edition rules)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6335#post-108447</link>
<pubDate>Sat, 10 Sep 2011 18:48:15 +0000</pubDate>
<dc:creator>slenderman</dc:creator>
<guid isPermaLink="false">108447@http://forumarchive.spadille.net/</guid>
<description><p>what kind of tiem limit do you think is best?
</p></description>
</item>
<item>
<title>[PMS]fleek% on "new game mode: tug-of-war (NEW in depth 2nd edition rules)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6335#post-105229</link>
<pubDate>Wed, 07 Sep 2011 13:30:35 +0000</pubDate>
<dc:creator>[PMS]fleek%</dc:creator>
<guid isPermaLink="false">105229@http://forumarchive.spadille.net/</guid>
<description><p>it gets better with a time limit, OR WITHOUT
</p></description>
</item>
<item>
<title>slenderman on "new game mode: tug-of-war (NEW in depth 2nd edition rules)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6335#post-105227</link>
<pubDate>Wed, 07 Sep 2011 13:23:29 +0000</pubDate>
<dc:creator>slenderman</dc:creator>
<guid isPermaLink="false">105227@http://forumarchive.spadille.net/</guid>
<description><p>we need some sort of hide window people are gettign overwelmed by text up above i ought ot be able to hide the indepth rules.
</p></description>
</item>
<item>
<title>slenderman on "new game mode: tug-of-war (NEW in depth 2nd edition rules)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6335#post-104622</link>
<pubDate>Tue, 06 Sep 2011 14:02:51 +0000</pubDate>
<dc:creator>slenderman</dc:creator>
<guid isPermaLink="false">104622@http://forumarchive.spadille.net/</guid>
<description><p>mm lets see if that holds up rember folks i am willign to change my idea to suit the comunity
</p></description>
</item>
<item>
<title>MИЩa on "new game mode: tug-of-war (NEW in depth 2nd edition rules)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6335#post-104618</link>
<pubDate>Tue, 06 Sep 2011 13:46:11 +0000</pubDate>
<dc:creator>MИЩa</dc:creator>
<guid isPermaLink="false">104618@http://forumarchive.spadille.net/</guid>
<description><p>That actually sounds pretty fun. One of the better game mode suggestions I've heard.
</p></description>
</item>
<item>
<title>slenderman on "new game mode: tug-of-war (NEW in depth 2nd edition rules)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6335#post-104612</link>
<pubDate>Tue, 06 Sep 2011 13:15:11 +0000</pubDate>
<dc:creator>slenderman</dc:creator>
<guid isPermaLink="false">104612@http://forumarchive.spadille.net/</guid>
<description><p>the game is over when one side has captured all control points</p>
<p>"That would never happen, though."</p>
<p>surprisingly it would and it would often happen fast  this game mode as based off a similar game mode in TF2 and when building the base settings i considered how easy a stalemate would be a problem and so did they</p>
<p>in my original post i stated the countermeasures employed and if you aren't just trolling me or nitpicking then you will realise that the chances of stalemate start going down hill once one team starts getting ahead  if you STILL aren't convinced then i recommend you go download TF2 from steam as its now free and play a match of control points.</p>
<p>its a tried and true game mode.
</p></description>
</item>
<item>
<title>Iniquity on "new game mode: tug-of-war (NEW in depth 2nd edition rules)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6335#post-104441</link>
<pubDate>Tue, 06 Sep 2011 04:52:49 +0000</pubDate>
<dc:creator>Iniquity</dc:creator>
<guid isPermaLink="false">104441@http://forumarchive.spadille.net/</guid>
<description><p>I think this is a brilliant idea. I have thought of similar ideas in the past. I hope this game mode is implemented.<br />
It reminds me of Team Fortress
</p></description>
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<item>
<title>[C.H]Winston_ on "new game mode: tug-of-war (NEW in depth 2nd edition rules)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6335#post-104421</link>
<pubDate>Tue, 06 Sep 2011 04:10:30 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">104421@http://forumarchive.spadille.net/</guid>
<description><p>To the place where the file you took a picture of is.
</p></description>
</item>
<item>
<title>Fuckterd on "new game mode: tug-of-war (NEW in depth 2nd edition rules)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6335#post-104401</link>
<pubDate>Tue, 06 Sep 2011 03:01:00 +0000</pubDate>
<dc:creator>Fuckterd</dc:creator>
<guid isPermaLink="false">104401@http://forumarchive.spadille.net/</guid>
<description><p>I know that this is a wrong place to ask,but where do the screenshots that I take in slab6 go?
</p></description>
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<title>PineApples on "new game mode: tug-of-war (NEW in depth 2nd edition rules)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6335#post-104392</link>
<pubDate>Tue, 06 Sep 2011 02:46:21 +0000</pubDate>
<dc:creator>PineApples</dc:creator>
<guid isPermaLink="false">104392@http://forumarchive.spadille.net/</guid>
<description><p>i like the idea :D
</p></description>
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<item>
<title>Beret on "new game mode: tug-of-war (NEW in depth 2nd edition rules)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6335#post-104391</link>
<pubDate>Tue, 06 Sep 2011 02:38:21 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">104391@http://forumarchive.spadille.net/</guid>
<description><p><em>the game is over when one side has captured all control points</em></p>
<p>That would never happen,  though.
</p></description>
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<item>
<title>slenderman on "new game mode: tug-of-war (NEW in depth 2nd edition rules)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6335#post-104348</link>
<pubDate>Mon, 05 Sep 2011 23:57:37 +0000</pubDate>
<dc:creator>slenderman</dc:creator>
<guid isPermaLink="false">104348@http://forumarchive.spadille.net/</guid>
<description><p>tug-of-war</p>
<p>5 control points set in a line from one base to the other each team can not capture another control point unless the preceding control point for that side is captured</p>
<p>control points are 3 blocks wide and 3 blocks long and are unmissable and you can't build directly on top of them standing on them starts to capture it for your side.</p>
<p>the game is over when one side has captured all control points</p>
<p>optimally a game ought to end with one team winning and not in a stalemate</p>
<p>the team with the most control points has faster re spawn times if a team controls the point b4 the enemy's base point then they will spawn in the center point</p>
<p>EDIT: 2ND edition modifications READ</p>
<p>now teams will spawn at the control point b4 the contested control point if the control points where say B 1 2 3 4 5 G where B &#38; G are bases not control points</p>
<p>with 3 as blues foremost control point and 4 as greens foremost control point then the blue team will spawn at 2 and the green team will spawn at 5  in the event that blue has captured 4 and is attempting to capture 5 then the blue team will spawn on 3 and green team will spawn at G if 5 is captured blue wins the game</p>
<p> spawn periods are 15 seconds and spawn times are reduced by 3 seconds for every control point you own EXCLUDING 1 and 5</p>
<p>ALL control points spawn a pick up that can only be picked up by the team that owns it this pickup fully refills health and ammo if the other team grabs it refills health and ammo equal to half your maximum only 4 pickups will be spawned at a time and they have a 1 minute re-spawn timer. </p>
<p>capturing a control point has 15 points for every second each player stands on the control point it drains 1 point more people drain standing on it speeds this process up<br />
every teammate that's within 10 blocks of the control point in any direction  will drain .3 points per second from the control point</p>
<p>point damage will remain constant until repaired to add points to your control point stand on it this will add .5 points per second YOU CAN NOT REPAIR A POINT PAST ITS MAX OF 15 POINTS AND ONLY ONE PERSON CAN REPAIR A POINT AT A TIME</p>
<p>if all the points form a control point are drained it is changed to a neutral CP  neutral CP's are not classified as contested and there four if green turns control point 4 from blue to neutral then blue team will STILL spawn at 3 until green captures 4 completely. how ever blue will not get a spawn time reduction for 4 as it is no longer under there control</p>
<p>if a control point is gray any team can repair it for 1 point per one second well standing on it  if the other team as repaired some points then those points must first be removed and are removed at the rate of 1 point per 1 second the control point will only be changed over once it has been FULLY filled with a teams points bringing your teams standard to gray control point will remove the standard from the player and instantly change it to your team with out having to first drain the other teams points from it THIS DOSE NOT WORK ON POINTS THAT ARE COLOURED TO A TEAM</p>
<p>STANDARD: the standard is a bit of a way to mix things up a standard is a banner in either teams foremost uncapturable control point (the one you spawn at) that can ONLY be picked up by the team that owns it  the standard doubles the capture rate of a control point (if carried) and is instantly sacrificed to instantly capture a neutral (gray) control point by touching it. standards WILL NOT spawn in your base in the event that your on your last control point (1 as blue 5 for green) then no standard will be available.
</p></description>
</item>
<item>
<title>Avalon on "Territory Control mode - comment thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5463#post-86323</link>
<pubDate>Mon, 22 Aug 2011 13:43:44 +0000</pubDate>
<dc:creator>Avalon</dc:creator>
<guid isPermaLink="false">86323@http://forumarchive.spadille.net/</guid>
<description><p>I do like this game mode, but maybe taking blocks away for scoring points is not such a good idea, it's a bit too simple and doesn't encourage any sort of team work. but like i said already, i like it. keep up the good work
</p></description>
</item>
<item>
<title>JoJoeStinky on "Territory Control mode - comment thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5463#post-86308</link>
<pubDate>Mon, 22 Aug 2011 13:35:46 +0000</pubDate>
<dc:creator>JoJoeStinky</dc:creator>
<guid isPermaLink="false">86308@http://forumarchive.spadille.net/</guid>
<description><p>I made Newfort to play this game mode, check it out, Aloha servers have it running right now :)</p>
<p>aos://2509808824</p>
<p>I for one really enjoy the game mode. Had a lot of fun with cats eye too :)
</p></description>
</item>
<item>
<title>PinkDozer on "Territory Control mode - comment thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5463#post-86272</link>
<pubDate>Mon, 22 Aug 2011 13:10:59 +0000</pubDate>
<dc:creator>PinkDozer</dc:creator>
<guid isPermaLink="false">86272@http://forumarchive.spadille.net/</guid>
<description><p>@Triplefox, Im really looking forward to trying this one out!
</p></description>
</item>
<item>
<title>EggyLv.999 on "Territory Control mode - comment thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5463#post-83941</link>
<pubDate>Sat, 20 Aug 2011 20:26:49 +0000</pubDate>
<dc:creator>EggyLv.999</dc:creator>
<guid isPermaLink="false">83941@http://forumarchive.spadille.net/</guid>
<description><p>Problem is the water squares.
</p></description>
</item>
<item>
<title>[MLG]Nowa90 on "Territory Control mode - comment thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5463#post-83935</link>
<pubDate>Sat, 20 Aug 2011 20:16:38 +0000</pubDate>
<dc:creator>[MLG]Nowa90</dc:creator>
<guid isPermaLink="false">83935@http://forumarchive.spadille.net/</guid>
<description><p>but yes, there should be towers that cant be destroyed that you need a member of your team to be in a certain radius to "own"
</p></description>
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<item>
<title>izzy on "Territory Control mode - comment thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5463#post-83921</link>
<pubDate>Sat, 20 Aug 2011 19:53:13 +0000</pubDate>
<dc:creator>izzy</dc:creator>
<guid isPermaLink="false">83921@http://forumarchive.spadille.net/</guid>
<description><p>it's a lot of fun, feels more rewarding than ctf because you experience progress incrementally. makes the gameplay more dynamic because you can gain and lose anything anywhere on the map at any time.</p>
<p>i think of it as sandbox teamplay because you can be doing whatever you want - building, destroying, tunneling, etc. - and still be helpful to your team even if you're alone in the middle of nowhere. grouping up with a teammate or two can be that much more helpful though!</p>
<p>kind of reminds me of Risk, conquering and holding that land.
</p></description>
</item>
<item>
<title>Neonbandit on "Territory Control mode - comment thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5463#post-83887</link>
<pubDate>Sat, 20 Aug 2011 19:28:09 +0000</pubDate>
<dc:creator>Neonbandit</dc:creator>
<guid isPermaLink="false">83887@http://forumarchive.spadille.net/</guid>
<description><p>i played this the day before yesterday..its aweosme :D
</p></description>
</item>
<item>
<title>SpazDragon1397 (コバルト) on "Territory Control mode - comment thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5463#post-83719</link>
<pubDate>Sat, 20 Aug 2011 17:52:13 +0000</pubDate>
<dc:creator>SpazDragon1397 (コバルト)</dc:creator>
<guid isPermaLink="false">83719@http://forumarchive.spadille.net/</guid>
<description><p>I thought the game mode should have been something like 1-5 small territories placed in the middle of the map that teams had to fight over.
</p></description>
</item>
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<title>asdfzxc on "Territory Control mode - comment thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5463#post-83712</link>
<pubDate>Sat, 20 Aug 2011 17:48:41 +0000</pubDate>
<dc:creator>asdfzxc</dc:creator>
<guid isPermaLink="false">83712@http://forumarchive.spadille.net/</guid>
<description><p>Great gamemode, terrible map.
</p></description>
</item>
<item>
<title>[MLG]Nowa90 on "Territory Control mode - comment thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5463#post-83242</link>
<pubDate>Sat, 20 Aug 2011 10:32:20 +0000</pubDate>
<dc:creator>[MLG]Nowa90</dc:creator>
<guid isPermaLink="false">83242@http://forumarchive.spadille.net/</guid>
<description><p>I love how if you throw some grenades your feed is full of "you now control x,x at C5" or w/e<br />
Still, I was expecting greifer heaven, but the game is actually normal. Still, not many people actually play the objectif and put their 50 blocks down when they spawn.
</p></description>
</item>
<item>
<title>asdfzxc on "Territory Control mode - comment thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5463#post-83202</link>
<pubDate>Sat, 20 Aug 2011 10:01:13 +0000</pubDate>
<dc:creator>asdfzxc</dc:creator>
<guid isPermaLink="false">83202@http://forumarchive.spadille.net/</guid>
<description><p>1. Clear out tower<br />
2. Start digging at its foundations<br />
3. Get teammates to work with you<br />
4. Earn 9001 points for all 4 center sectors</p>
<p>@Coldheiser: Griefing alone can not win a point because every block the other team removes also adds to their team's score. Also, open water sectors can not be captured without massive building projects.
</p></description>
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<title>Coldheiser on "Territory Control mode - comment thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5463#post-83125</link>
<pubDate>Sat, 20 Aug 2011 08:13:18 +0000</pubDate>
<dc:creator>Coldheiser</dc:creator>
<guid isPermaLink="false">83125@http://forumarchive.spadille.net/</guid>
<description><p>I think griefing is way overpowered. Why building when you can just grief everything and get more points?
</p></description>
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<item>
<title>[EX]Frosty on "Territory Control mode - comment thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5463#post-83104</link>
<pubDate>Sat, 20 Aug 2011 07:42:57 +0000</pubDate>
<dc:creator>[EX]Frosty</dc:creator>
<guid isPermaLink="false">83104@http://forumarchive.spadille.net/</guid>
<description><p>nice, good work.
</p></description>
</item>
<item>
<title>Triplefox on "Territory Control mode - comment thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5463#post-83096</link>
<pubDate>Sat, 20 Aug 2011 07:11:18 +0000</pubDate>
<dc:creator>Triplefox</dc:creator>
<guid isPermaLink="false">83096@http://forumarchive.spadille.net/</guid>
<description><p>Over the last few days I've been working with izzy to bring this game mode to life. After trying many different prototypes, I think we've found the "true" gameplay of this mode with the "Cat's Eye" map running on aloha now. At this point I think it's ready for more public comment.</p>
<p>This is how the game mode works(taken from the wiki page I wrote up):</p>
<blockquote><p>
In this mode the map is "controlled" by placing or removing blocks - so building on new ground is one way to gain territory, but tunneling into enemy territory and destroying their structures can be even better, since it removes control from them at the same time.</p>
<p>Each x/y coordinate controlled goes towards a "sector" score - each grid area is a sector. Controlling more blocks than the opponent wins the sector. Each sector controlled is worth 1 point per tick(of 30 seconds).</p>
<p>Scoring only adds the balance of points: If Green and Blue control equal amounts of area, no points are added. If Green controls 1 more territory it gains 1 point per tick.</p>
<p>CTF gameplay remains active but you can add a high cap limit to discourage it.</p></blockquote>
<p>The Cat's Eye map is designed as a sort of offspring of Pinpoint and Hallway; the big central tower plays a major role in providing sniping positions, while the surrounding area is just high enough to allow trench warfare. I've been surprised to see what people are doing with it :)
</p></description>
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<item>
<title>Axl130 on "i got an idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2482#post-43748</link>
<pubDate>Sun, 10 Jul 2011 00:19:57 +0000</pubDate>
<dc:creator>Axl130</dc:creator>
<guid isPermaLink="false">43748@http://forumarchive.spadille.net/</guid>
<description><p>So, Its like payload.. But with a driver, Not on a settrack..?
</p></description>
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<item>
<title>khani on "another idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2521#post-31428</link>
<pubDate>Thu, 23 Jun 2011 04:11:48 +0000</pubDate>
<dc:creator>khani</dc:creator>
<guid isPermaLink="false">31428@http://forumarchive.spadille.net/</guid>
<description><p>dino ftw!!!!
</p></description>
</item>
<item>
<title>PineApples on "another idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2521#post-31425</link>
<pubDate>Thu, 23 Jun 2011 04:08:04 +0000</pubDate>
<dc:creator>PineApples</dc:creator>
<guid isPermaLink="false">31425@http://forumarchive.spadille.net/</guid>
<description><p>YES DINOSAURS :D:D:D:D:D:D:D:D:D:D:D
</p></description>
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<item>
<title>khani on "another idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2521#post-31424</link>
<pubDate>Thu, 23 Jun 2011 04:07:32 +0000</pubDate>
<dc:creator>khani</dc:creator>
<guid isPermaLink="false">31424@http://forumarchive.spadille.net/</guid>
<description><p>yeah, but i still think that trucks is better and dinosaurs is masterfull<br />
i want dinosaurs, sorry for getting a bit off topic but dinosaurs is a really good idea
</p></description>
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