<?xml version="1.0"?><!-- generator="bbPress" -->

<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
>

<channel>
<title>Ace of Spades Game Forums &#187; Tag: GEEN MASTER RACE - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: GEEN MASTER RACE - Recent Topics</description>
<language>en</language>
<pubDate>Fri, 15 May 2026 22:48:14 +0000</pubDate>

<item>
<title>ak1215 on "Unique names, stats tracking, ranking system, and unlocks (maybe?) NEEDED"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3095#post-39764</link>
<pubDate>Sun, 03 Jul 2011 20:05:47 +0000</pubDate>
<dc:creator>ak1215</dc:creator>
<guid isPermaLink="false">39764@http://forumarchive.spadille.net/</guid>
<description><p>Some of you may argue that this will take away from the simplicity of the game, but I beg to differ. Successful games have these measures in place for a raisin: THEY WORK. Now, if our developer Ben introduced these features,  not only would the game be more successful - it could open up more marketing options as a source of income for the game (thus increasing the prosperity even more).</p>
<p>Positives:</p>
<p>UNIQUE NAMES<br />
This is an obvious solution to name and rep griefing that so many people have. People would be more easily identifiable and it would create a longer lasting experience for some.</p>
<p>STATS TRACKING<br />
Though perhaps much harder to implement, this would create a wider array of personal goals and/or achievements that players can set for themselves. Oh, and you can't disregard the bragging rights as an important plus ;D.</p>
<p>RANKING/LEVELING SYSTEM<br />
Along with stats tracking, this creates another playing field to engage a player to be competitive. Something like this in a game grabs a person's attention to boot up the game and keep playing the next day. From personal experience I can say that this is a very easy game to just leave and come back to without feeling any remorse. If I had just 100 exp left to get to reach level 58...but I had to get off, I would probably get back on the next day to reach level 58 (but of course that's just me).</p>
<p>UNLOCKS<br />
This is a rocky topic to discuss, but yes, it could be for the betterment of the gameplay experience. Time and time again people have argued about the simplicity of the game, and I agree - we should keep it simple. But, that does not mean we couldn't support the expansion of the game. Different classes could be used to portray a wider array of gameplay options. For example, a Medic could carry a semi-automatic rifle and be able to drop medipacks to heal fellow players as a special ability. A Demolitionist could perhaps carry grenades and 2 rockets but only be armed with a pistol. That, and, they could choose their different weapons to go along with a special ability (and as such, these mechanics are open to a whole WORLD of suggestions). </p>
<p>Everybody please post what you think, and make some suggestions of your own. I know I'm not the only one who wants to see this game succeed, so voice your opinions.
</p></description>
</item>

</channel>
</rss>
