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<title>Ace of Spades Game Forums &#187; Tag: generator - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: generator - Recent Topics</description>
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<pubDate>Sun, 03 May 2026 13:32:55 +0000</pubDate>

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<title>Beret on "Something more important than new weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2105#post-25371</link>
<pubDate>Sun, 12 Jun 2011 10:58:15 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">25371@http://forumarchive.spadille.net/</guid>
<description><p>Remember back before custom maps, where there was something really unique about the fact that you'd never play the same map twice because they were custom generated? Now that we have custom maps with carefully planned areas, nests, bunkers and buildings, the generated maps have sort of fallen out of favour. Consequently:</p>
<p><strong>The default server map generator badly needs an overhaul.</strong></p>
<p>Good as the custom maps are, I think a strength of this game that hasn't really hit full potential yet is the custom map generation. Take a look at minecraft for a moment- when you start a new world you've got your lakes, mountains and valleys same as the AoS ones do, but you also have trees, cliffs, distinct climate areas like sand, rocky, snowy (all could be emulated just with the right colour), whole oceans, and <em>caves</em>. It's also completely random- meaning no low lying river system always to the east, mountains to the west etc.</p>
<p>Can you imagine how much more diverse the battles would be if the default maps generated more like that? Anyone who's played on the paradise map knows how amazing it is when you're digging a tunnel and you stumble on a big underground cavern, and then find yourself having a firefight with the startled enemies inside. Imagine if flat areas looked like the blue half of incomplete fortress, with trees and bushes dotted around? Supposing very simple bunkers got put down as well for people to occupy and pimp out?</p>
<p>At this stage having one weapon still works just fine, but the introduction of custom maps has all but rendered the default ones obsolete, and now barely any servers use them anymore. </p>
<p>It would be a <em>major</em>  shame if this procedurally generated content in the game went to waste because it didn't measure up to the custom maps. </p>
<p>All it really needs is some dynamic minecraft like scenery for people to draw up their own frontlines and tactics around. If they were less like the same old setup in the current default ones and looked more like Incomplete fortress, Mesa and Paradise, every single game would be like playing in a whole new world.
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