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<title>Ace of Spades Game Forums &#187; Tag: genius - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: genius - Recent Posts</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 10:53:12 +0000</pubDate>

<item>
<title>crazyjoe on "PARODIES IN RELATION TO AOS"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1483&amp;page=3#post-35684</link>
<pubDate>Wed, 29 Jun 2011 04:19:35 +0000</pubDate>
<dc:creator>crazyjoe</dc:creator>
<guid isPermaLink="false">35684@http://forumarchive.spadille.net/</guid>
<description><p>Hey, come on guys, I've been lurking for ages now, and I actually *like* this thread.</p>
<p>Can you guys please stop trolling it and remain on topic?
</p></description>
</item>
<item>
<title>Gregery on "PARODIES IN RELATION TO AOS"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1483&amp;page=3#post-35110</link>
<pubDate>Tue, 28 Jun 2011 16:43:40 +0000</pubDate>
<dc:creator>Gregery</dc:creator>
<guid isPermaLink="false">35110@http://forumarchive.spadille.net/</guid>
<description><p>At 26 seconds.</p>
<p><a href="http://www.youtube.com/watch?v=_b9VpnxUkQA#t=0m26s" rel="nofollow">http://www.youtube.com/watch?v=_b9VpnxUkQA#t=0m26s</a></p>
<p>First thing I thought of when I saw his name.
</p></description>
</item>
<item>
<title>StackOverflow on "PARODIES IN RELATION TO AOS"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1483&amp;page=3#post-35109</link>
<pubDate>Tue, 28 Jun 2011 16:42:51 +0000</pubDate>
<dc:creator>StackOverflow</dc:creator>
<guid isPermaLink="false">35109@http://forumarchive.spadille.net/</guid>
<description><p>He's already been taken care of for ban evasion, necroing threads and spam.
</p></description>
</item>
<item>
<title>Adolf_Hitler on "PARODIES IN RELATION TO AOS"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1483&amp;page=3#post-35106</link>
<pubDate>Tue, 28 Jun 2011 16:41:06 +0000</pubDate>
<dc:creator>Adolf_Hitler</dc:creator>
<guid isPermaLink="false">35106@http://forumarchive.spadille.net/</guid>
<description><p>Id keep an eye on him if i was you.
</p></description>
</item>
<item>
<title>StackOverflow on "PARODIES IN RELATION TO AOS"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1483&amp;page=3#post-35100</link>
<pubDate>Tue, 28 Jun 2011 16:36:36 +0000</pubDate>
<dc:creator>StackOverflow</dc:creator>
<guid isPermaLink="false">35100@http://forumarchive.spadille.net/</guid>
<description><p>Not when it's 2 weeks old.  Especially when it's nothing more than a "bump".
</p></description>
</item>
<item>
<title>Adolf_Hitler on "PARODIES IN RELATION TO AOS"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1483&amp;page=3#post-35097</link>
<pubDate>Tue, 28 Jun 2011 16:35:47 +0000</pubDate>
<dc:creator>Adolf_Hitler</dc:creator>
<guid isPermaLink="false">35097@http://forumarchive.spadille.net/</guid>
<description><p>@stack You may have another ATHIEST on your hands.
</p></description>
</item>
<item>
<title>I_AM_BACK on "PARODIES IN RELATION TO AOS"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1483&amp;page=3#post-35093</link>
<pubDate>Tue, 28 Jun 2011 16:35:16 +0000</pubDate>
<dc:creator>I_AM_BACK</dc:creator>
<guid isPermaLink="false">35093@http://forumarchive.spadille.net/</guid>
<description><p>am i not allowed to bump a topic, it is a brilliant thread so ye
</p></description>
</item>
<item>
<title>StackOverflow on "PARODIES IN RELATION TO AOS"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1483&amp;page=3#post-35090</link>
<pubDate>Tue, 28 Jun 2011 16:32:25 +0000</pubDate>
<dc:creator>StackOverflow</dc:creator>
<guid isPermaLink="false">35090@http://forumarchive.spadille.net/</guid>
<description><p>@I_AM_BACK, stop reviving old topics.
</p></description>
</item>
<item>
<title>Gregery on "PARODIES IN RELATION TO AOS"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1483&amp;page=3#post-35089</link>
<pubDate>Tue, 28 Jun 2011 16:32:21 +0000</pubDate>
<dc:creator>Gregery</dc:creator>
<guid isPermaLink="false">35089@http://forumarchive.spadille.net/</guid>
<description><p>I actually made it for fett, because he couldn't get me when I was pit camping. After a while he did though.
</p></description>
</item>
<item>
<title>I_AM_BACK on "PARODIES IN RELATION TO AOS"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1483&amp;page=3#post-35088</link>
<pubDate>Tue, 28 Jun 2011 16:31:51 +0000</pubDate>
<dc:creator>I_AM_BACK</dc:creator>
<guid isPermaLink="false">35088@http://forumarchive.spadille.net/</guid>
<description><p>fair enough
</p></description>
</item>
<item>
<title>Adolf_Hitler on "PARODIES IN RELATION TO AOS"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1483&amp;page=3#post-35087</link>
<pubDate>Tue, 28 Jun 2011 16:31:04 +0000</pubDate>
<dc:creator>Adolf_Hitler</dc:creator>
<guid isPermaLink="false">35087@http://forumarchive.spadille.net/</guid>
<description><p>i lol'd
</p></description>
</item>
<item>
<title>Gregery on "PARODIES IN RELATION TO AOS"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1483&amp;page=3#post-35086</link>
<pubDate>Tue, 28 Jun 2011 16:30:29 +0000</pubDate>
<dc:creator>Gregery</dc:creator>
<guid isPermaLink="false">35086@http://forumarchive.spadille.net/</guid>
<description><p>Thats not trolling, It's a parody.
</p></description>
</item>
<item>
<title>I_AM_BACK on "PARODIES IN RELATION TO AOS"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1483&amp;page=3#post-35084</link>
<pubDate>Tue, 28 Jun 2011 16:28:33 +0000</pubDate>
<dc:creator>I_AM_BACK</dc:creator>
<guid isPermaLink="false">35084@http://forumarchive.spadille.net/</guid>
<description><p>stop trolling my topic
</p></description>
</item>
<item>
<title>Gregery on "PARODIES IN RELATION TO AOS"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1483&amp;page=3#post-35083</link>
<pubDate>Tue, 28 Jun 2011 16:27:15 +0000</pubDate>
<dc:creator>Gregery</dc:creator>
<guid isPermaLink="false">35083@http://forumarchive.spadille.net/</guid>
<description><p>Really?</p>
<p>Oh well.</p>
<p><a href="http://i684.photobucket.com/albums/vv207/Halofreak1994/Untitled-1.jpg?t=1308961794" rel="nofollow">http://i684.photobucket.com/albums/vv207/Halofreak1994/Untitled-1.jpg?t=1308961794</a>
</p></description>
</item>
<item>
<title>I_AM_BACK on "PARODIES IN RELATION TO AOS"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1483&amp;page=3#post-35082</link>
<pubDate>Tue, 28 Jun 2011 16:24:42 +0000</pubDate>
<dc:creator>I_AM_BACK</dc:creator>
<guid isPermaLink="false">35082@http://forumarchive.spadille.net/</guid>
<description><p>bump
</p></description>
</item>
<item>
<title>willdegagne on "Something more important than new weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2105#post-28902</link>
<pubDate>Fri, 17 Jun 2011 22:52:06 +0000</pubDate>
<dc:creator>willdegagne</dc:creator>
<guid isPermaLink="false">28902@http://forumarchive.spadille.net/</guid>
<description><p>Yes.
</p></description>
</item>
<item>
<title>Beret on "Something more important than new weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2105#post-28531</link>
<pubDate>Fri, 17 Jun 2011 00:26:56 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">28531@http://forumarchive.spadille.net/</guid>
<description><p>Well hey, I'm not saying we shouldn't have new weapons, just that at the moment the generator probably needs more attention, considering how much custom maps are leaving them behind
</p></description>
</item>
<item>
<title>Monsteri on "Something more important than new weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2105#post-26860</link>
<pubDate>Tue, 14 Jun 2011 12:58:42 +0000</pubDate>
<dc:creator>Monsteri</dc:creator>
<guid isPermaLink="false">26860@http://forumarchive.spadille.net/</guid>
<description><p>I agree on this too, although I still want different weapons :P
</p></description>
</item>
<item>
<title>Dynasty on "Something more important than new weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2105#post-26824</link>
<pubDate>Tue, 14 Jun 2011 12:14:46 +0000</pubDate>
<dc:creator>Dynasty</dc:creator>
<guid isPermaLink="false">26824@http://forumarchive.spadille.net/</guid>
<description><p>What? Everything is more important than new weapons because new weapons are completely pointless. </p>
<p>OT: I agree.
</p></description>
</item>
<item>
<title>Beret on "Something more important than new weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2105#post-26820</link>
<pubDate>Tue, 14 Jun 2011 12:11:36 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">26820@http://forumarchive.spadille.net/</guid>
<description><p>I never actually played the original- just saw footage and a few screenshots. I really got into SimCity 2000 though, but I've found no SimCity since has really had quite the same charm to it.
</p></description>
</item>
<item>
<title>1337101 on "Something more important than new weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2105#post-26002</link>
<pubDate>Mon, 13 Jun 2011 14:17:22 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">26002@http://forumarchive.spadille.net/</guid>
<description><p>@Beret: Goodness, I still have a version of the original Sim City sitting around somewhere...</p>
<p>Yeah, the current vanilla generator does a pretty good job, and a it's nice to just sit back and let it do the job for you.  These maps really come into their own if they can go a long time with very little griefing and lots of building.  Early on, when I first started playing and griefers were only beginning to find out about the target that is a developed AoS map, I'd encounter heaps of maps that were this way, and they were consistently awesome.  I haven't enountered a map like that since .30, though.  The game's become too noticed.  This game is suffering through griefers at the moment,  and until we can come up with a good solution for them (smashing their computers, burning their modems, and locking them in a lead-shielded room where they have no hope of any connectivity comes to mind, but sadly that's not entirely legal), this game will continue to suffer a bit, no matter what other updates come our way.</p>
<p>Lexsym, please continue on Serverbot... I think your speed record for kicking a griefer, that I've seen, is half a second from the time of report.  Go admin controls!
</p></description>
</item>
<item>
<title>Triplefox on "Something more important than new weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2105#post-25707</link>
<pubDate>Mon, 13 Jun 2011 01:22:37 +0000</pubDate>
<dc:creator>Triplefox</dc:creator>
<guid isPermaLink="false">25707@http://forumarchive.spadille.net/</guid>
<description><p>The intended use I'm going for isn't really that admins make maps - mappers still make maps, but they get some options to allow the more diverse, randomized experience to take place without coding their own algorithms from scratch. If I only made a singular "map generator," it would only make the kind of maps I like. So instead I'm going for a toolbox that lets people sculpt a little, and have the algorithms fill in details.</p>
<p>So, for example, you might have a map that has prefab bases, but the no-mans-land gets randomized. Or the opposite - a prefab middle and random bases. Or only shorelines are defined, but the land varies. Or the shape of city blocks are defined, but the buildings themselves are autogenerated. Things like that.
</p></description>
</item>
<item>
<title>Beret on "Something more important than new weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2105#post-25684</link>
<pubDate>Mon, 13 Jun 2011 00:36:33 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">25684@http://forumarchive.spadille.net/</guid>
<description><p>I'm not actually all that fussed about everything being adjustable manually- minecraft works pretty well without them, and Simcity players back in the day were often happy to just let the game do the 'reticulating splines' for them and work it out from there.</p>
<p>What I'm saying is that being able to edit the parameters of everything in a new map would be pretty fantastic, but it's not overly important. The map generator should be able to do it all itself first, so absolutely nobody on the server would know quite what the map will turn out like. Good to have the options there if someone has something particular in mind (for example if they were set on having an arctic themed map), but if the generator is able to make all the decisions itself, that's less tinkering server side if the host doesn't really mind how the new map turns out.
</p></description>
</item>
<item>
<title>Triplefox on "Something more important than new weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2105#post-25535</link>
<pubDate>Sun, 12 Jun 2011 18:54:24 +0000</pubDate>
<dc:creator>Triplefox</dc:creator>
<guid isPermaLink="false">25535@http://forumarchive.spadille.net/</guid>
<description><p>I'm working to address some of the desires of both camps with the pyspades mapmaker. You will be able to mix some amount of customization vs. randomization.
</p></description>
</item>
<item>
<title>bcoolface on "Something more important than new weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2105#post-25533</link>
<pubDate>Sun, 12 Jun 2011 18:51:55 +0000</pubDate>
<dc:creator>bcoolface</dc:creator>
<guid isPermaLink="false">25533@http://forumarchive.spadille.net/</guid>
<description><p>Yeah, the map gen could use more diversity and adjustable options but in the meantime those generators by Nothings are pretty cool.
</p></description>
</item>
<item>
<title>Sasquatch on "Something more important than new weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2105#post-25508</link>
<pubDate>Sun, 12 Jun 2011 17:49:32 +0000</pubDate>
<dc:creator>Sasquatch</dc:creator>
<guid isPermaLink="false">25508@http://forumarchive.spadille.net/</guid>
<description><p>I JUST made a thread about the opposite.</p>
<p><a href="http://ace-spades.com/forums/topic.php?id=2095" rel="nofollow">http://ace-spades.com/forums/topic.php?id=2095</a>
</p></description>
</item>
<item>
<title>GeneralE on "Something more important than new weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2105#post-25502</link>
<pubDate>Sun, 12 Jun 2011 17:29:05 +0000</pubDate>
<dc:creator>GeneralE</dc:creator>
<guid isPermaLink="false">25502@http://forumarchive.spadille.net/</guid>
<description><p>there is a random map generator you idiot!<br />
<a href="http://silverspaceship.com/aosmap/" rel="nofollow">http://silverspaceship.com/aosmap/</a>
</p></description>
</item>
<item>
<title>Killgore2000 on "Something more important than new weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2105#post-25462</link>
<pubDate>Sun, 12 Jun 2011 15:45:02 +0000</pubDate>
<dc:creator>Killgore2000</dc:creator>
<guid isPermaLink="false">25462@http://forumarchive.spadille.net/</guid>
<description><p>Good point! This is not COD. I think that the core of this game is the blocks and the things you can do with them. COD's static maps have been carefully designed to be balanced and remain unchanged during a match where AOS strength is the dynamic terrain. We negate this strength by "reverting" to static maps. The randomly generated maps improves the chances of outsmarting the enemy by a factor that COD could only dream of, that is the way to take this.</p>
<p>The terrain is what makes this game awesome. Not the weapons.
</p></description>
</item>
<item>
<title>1337101 on "Something more important than new weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2105#post-25445</link>
<pubDate>Sun, 12 Jun 2011 14:55:52 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">25445@http://forumarchive.spadille.net/</guid>
<description><p>Yeah, a generator with options like levels and types of forestation (using pre-built tree models in varieties like pine, oak, poplar, cedar, birch, cacti, etc), different sorts of climates (changes to the overall color... frozen, lightly snowy, summer, muddy, desert, etc), hill density and height (mountains, rolling hills, ridgelines, plains, canyon-split plateaus, etc), and river settings (marshy, normal, wide, snaky, narrow creeks, etc), and even landmass types (borderless, island, archipelago) could be really cool.  Server hosts could choose to make their battlefield a WWI or WWII European environment, a jungled Island for WWII conflict in the Pacific, or a jungled, river-crossed landlocked area for a Vietnam War feel.  Maybe an alpine conflict?  The possibilities are pretty unlimited...even five true/false settings would deliver 32 different map generation parameters, with an infinite number of random options in each...</p>
<p>One wonderful thing about this game when I started playing (back with Beta 0.26!) was that whatever map I joined, it would be something new and unexpected... the vanilla code didn't offer a huge amount of variation, but there was enough that I wasn't entirely used to the battlefield.  Add in the building factor, and I frequently had no idea what kind of map I'd get.  Unlike many previous shooters, which have a fixed number of maps, I could count on a new map every time I clicked a link.</p>
<p>Now that we have custom maps, it's actually gotten MORE like the dreaded COD.  Aside from a few inspired demo versions I've popped into once and never seen again (lots of fun, let me tell you), I'm getting all too familiar with Hallway, Faceoff, Normandy, and the like.  Normandy's a great map, but it's always the same... no single map is fun for hours, over and over again.</p>
<p>So yes, I'd like more options in the map generation.  The current vanilla options should be the defaults, but it would also be nice to have adjustable parameters (and possible a random function, which chooses totally random parameters for a random map, with totally unpredictable, and fun, results).</p>
<p>And for the record, I like this more than my unbreakable block idea.  Thank you, Beret, for this brilliant suggestion.
</p></description>
</item>
<item>
<title>Fluttershy on "Something more important than new weapons"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2105#post-25383</link>
<pubDate>Sun, 12 Jun 2011 11:54:08 +0000</pubDate>
<dc:creator>Fluttershy</dc:creator>
<guid isPermaLink="false">25383@http://forumarchive.spadille.net/</guid>
<description><p>better generated maps would be great. as it is even though its random they still look very similar with almost no difference between the different maps.
</p></description>
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