<?xml version="1.0"?><!-- generator="bbPress" -->

<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
>

<channel>
<title>Ace of Spades Game Forums &#187; Tag: griefs - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: griefs - Recent Topics</description>
<language>en</language>
<pubDate>Mon, 04 May 2026 08:51:50 +0000</pubDate>

<item>
<title>1337101 on "How to grief and not get banned..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=3976#post-54141</link>
<pubDate>Sat, 23 Jul 2011 03:24:34 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">54141@http://forumarchive.spadille.net/</guid>
<description><p>First way: Be a troll and votekick the people trying to votekick you.  This one's only if you don't care about how childish you will seem.</p>
<p>Second way: This one stems from an earlier thread on griefing and a wonderful word called schadenfreude, which describes please gained from causing others distress.  Kaede-Chan pointed to this as a motive for griefing, but some other people objected and said that wasn't the case at all.  Here's a chance to prove her wrong.</p>
<p>Enter a server hosting a map you wish to grief.  I recommend the SuperCool building server, there's a lot of elaborate structures to destroy.  Press [F1] to save the map to your computer.</p>
<p>Now take that map and host your own server running that map.  Title the server something appropriate for the occasion, like "&#60;yourname&#62;'s Free Grief" and open it to the public.  You may now destroy things for the sheer hell of it without causing anyone else undue distress.  If you host with PySpades, you can godmode people so that they'll never run out of ammunition or grenades, for a really fun time breaking stuff into small pieces.</p>
<p>Somehow this has never caught on... which is why I agree with Kaede.  Still, the idea is out there, so if you ever really just want to blow stuff up, there is a way to do that without being a complete jerk.
</p></description>
</item>
<item>
<title>1337101 on "Please, for the love of Maps..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2084#post-25014</link>
<pubDate>Sat, 11 Jun 2011 17:38:14 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">25014@http://forumarchive.spadille.net/</guid>
<description><p>Ben, would it be at all possible to make some sort of editor-placable indestructable block?  I realize this would mean recoding the game AND the editor, which will be a huge pain the &#60;redacted&#62;, but ultimately I think it would really add to the gameplay.</p>
<p>As it is now, everything is destrucable.  That can be fun, but griefers can quickly ruin the whole thing by levelling entire buildings, mountains, fortresses, etc.</p>
<p>With Pyspades, all preexisting blocks can be made indestructable.  This protects structures somewhat better, but the cost in terms of fun is immense.  No tunnels, no dug-in bunkers, and no trenches makes for a run-of-the-mill shooter.  Alternatively, tunnels, bunkers, and trenches can be pre-built, in which case they're indestrucable and thus overpowered.</p>
<p>Imagine, however, that map creators could make building frames indestructable, and then add destruable walls.  This way, map creators could make maps where core mechanics remain unchanged throughout the server's runtime.  Mountains with a thick layer of dirt over impenetrable rock could put an end to the dreaded "levelled" maps.  Castles with solid rock walls, and skyscrapers with solid, ungriefable frames are just a few possibilities.</p>
<p>This could add a bit of realism to the game, since standard real-world entrenchment tools have their limits as well.  It may or may not be worth the trouble to implement, but I'm just throwing this idea out there for consideration.
</p></description>
</item>

</channel>
</rss>
