<?xml version="1.0"?><!-- generator="bbPress" -->

<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
>

<channel>
<title>Ace of Spades Game Forums &#187; Tag: map editing - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: map editing - Recent Posts</description>
<language>en</language>
<pubDate>Thu, 18 Jun 2026 13:24:48 +0000</pubDate>

<item>
<title>Buffet_of_Lies on "Shapes other than spheres in VOXED"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1229#post-13295</link>
<pubDate>Fri, 20 May 2011 09:36:25 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">13295@http://forumarchive.spadille.net/</guid>
<description><p>Select a point at each corner of the map. Then hit C. That should create a ceiling layer.</p>
<p>There's also a handy little command-line bitmap converter here: <a href="http://ace-spades.com/forums/topic.php?id=1023#post-10966" rel="nofollow">http://ace-spades.com/forums/topic.php?id=1023#post-10966</a></p>
<p>It will take a bitmap and create a flat map out of the bitmap at the height you specify. There's also a heightmap program in there as well.
</p></description>
</item>
<item>
<title>Blackson on "Shapes other than spheres in VOXED"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1229#post-13232</link>
<pubDate>Fri, 20 May 2011 05:55:46 +0000</pubDate>
<dc:creator>Blackson</dc:creator>
<guid isPermaLink="false">13232@http://forumarchive.spadille.net/</guid>
<description><p>Thanks man, numbered cursors ay?</p>
<p>I may not use your sand map but I might take your idea of laying a texture over the map, the only command I can see that looks relevant though is P project texture, which does some other crazy thing
</p></description>
</item>
<item>
<title>izzy on "Shapes other than spheres in VOXED"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1229#post-13223</link>
<pubDate>Fri, 20 May 2011 05:03:15 +0000</pubDate>
<dc:creator>izzy</dc:creator>
<guid isPermaLink="false">13223@http://forumarchive.spadille.net/</guid>
<description><p>numbered cursors are good for that because you can move them around and repeat actions, read voxedhlp.txt</p>
<p>if you're lazy here's a flat 512x1 sand-like texture map you can start with:</p>
<p>pic:<br />
<a href="http://aloha.pk/files/aos/images/sand512x1.jpg" rel="nofollow">http://aloha.pk/files/aos/images/sand512x1.jpg</a></p>
<p>download:<br />
<a href="http://aloha.pk/files/aos/maps/sand512x1.vxl" rel="nofollow">http://aloha.pk/files/aos/maps/sand512x1.vxl</a>
</p></description>
</item>
<item>
<title>Blackson on "Shapes other than spheres in VOXED"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1229#post-13204</link>
<pubDate>Fri, 20 May 2011 03:09:09 +0000</pubDate>
<dc:creator>Blackson</dc:creator>
<guid isPermaLink="false">13204@http://forumarchive.spadille.net/</guid>
<description><p>Is there any way to use other shapes as brushes? For instance if I have an empty map and want to cover a large area 1 voxel up from the water level, the only way I can think of to do this at the moment is to spend 20 years using the spray tool. Is it possible to create a large 1 voxel high square as a brush to use?
</p></description>
</item>

</channel>
</rss>
