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<title>Ace of Spades Game Forums &#187; Tag: medic - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: medic - Recent Posts</description>
<language>en</language>
<pubDate>Tue, 16 Jun 2026 20:04:01 +0000</pubDate>

<item>
<title>PinkDozer on "Medic/hand gun addition"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6051#post-97759</link>
<pubDate>Tue, 30 Aug 2011 18:11:16 +0000</pubDate>
<dc:creator>PinkDozer</dc:creator>
<guid isPermaLink="false">97759@http://forumarchive.spadille.net/</guid>
<description><p>Healing is something that is a high priority indeed in my opinion. But why have a medic when we could have health crates that players can put in strategic locations to slowly build an advantage literally.</p>
<p><a href="http://www.google.com/moderator/#9/e=6f3a1&#038;q=6f3a1.2a3d45&#038;g=incentivize&#038;v=4" rel="nofollow">http://www.google.com/moderator/#9/e=6f3a1&#038;q=6f3a1.2a3d45&#038;g=incentivize&#038;v=4</a></p>
<p>This would suit the game and be really fun!<br />
As for the handgun, completely unnecessary fluff.</p>
<p>Also, healing would only be viable and useful if this was implemented aswell:<br />
<a href="http://ace-spades.com/forums/topic.php?id=4661" rel="nofollow">http://ace-spades.com/forums/topic.php?id=4661</a>
</p></description>
</item>
<item>
<title>flash22 on "Medic/hand gun addition"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6051#post-97756</link>
<pubDate>Tue, 30 Aug 2011 18:05:34 +0000</pubDate>
<dc:creator>flash22</dc:creator>
<guid isPermaLink="false">97756@http://forumarchive.spadille.net/</guid>
<description><p>i think is a good idea 100% support :D
</p></description>
</item>
<item>
<title>Kazuki on "Medic/hand gun addition"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6051#post-97732</link>
<pubDate>Tue, 30 Aug 2011 17:44:53 +0000</pubDate>
<dc:creator>Kazuki</dc:creator>
<guid isPermaLink="false">97732@http://forumarchive.spadille.net/</guid>
<description><p>Maybe I'm wrong, but it seems like every good FPS game needs a medic.</p>
<p>I was thinking that instead of grenades, a medic would have a first aid kit, which heals about 20-30 hitpoints on any team mate. (This would be a little tricky unless medics could see friendly's health.) Then with a right-click, the first aid would work as a defibulator and any dead team mate can be resurrected while their body is still there.</p>
<p>First aid would have to be within 3 (or so) blocks and would carry 20 2 shot clips.<br />
Defibulator would ideally be within 2 blocks and have 5 shots, but that sounds complex. XD</p>
<p>Since there've been a few handgun debates, it seems like it would be nice to give one to the medic, since the medic shouldn't be defenseless, but should be focused on healing and not racking up kills.</p>
<p>(Handgun debates at <a href="http://ace-spades.com/forums/topic.php?id=5012" rel="nofollow">http://ace-spades.com/forums/topic.php?id=5012</a><br />
<a href="http://ace-spades.com/forums/topic.php?id=5795" rel="nofollow">http://ace-spades.com/forums/topic.php?id=5795</a> )</p>
<p>I realize there have already been a few medic debates, and that this would be very complex to make. Also, there might need to be encouragement for medics to actually help. (Like alternative scoring...?)<br />
So, I want to hear what you all think. ^_^
</p></description>
</item>
<item>
<title>Pinky-Conehead on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-65202</link>
<pubDate>Wed, 03 Aug 2011 20:19:37 +0000</pubDate>
<dc:creator>Pinky-Conehead</dc:creator>
<guid isPermaLink="false">65202@http://forumarchive.spadille.net/</guid>
<description><p>^me like that idea :P
</p></description>
</item>
<item>
<title>Chaos_BR on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-65185</link>
<pubDate>Wed, 03 Aug 2011 20:06:18 +0000</pubDate>
<dc:creator>Chaos_BR</dc:creator>
<guid isPermaLink="false">65185@http://forumarchive.spadille.net/</guid>
<description><p>Something I think that would be cool is,like,u get hit in the leg,u move slower,or you get hit in the arm,just a bit of extra cone.
</p></description>
</item>
<item>
<title>POMF Technological Solutions™ on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-65174</link>
<pubDate>Wed, 03 Aug 2011 19:45:00 +0000</pubDate>
<dc:creator>POMF Technological Solutions™</dc:creator>
<guid isPermaLink="false">65174@http://forumarchive.spadille.net/</guid>
<description><p>@KwF_TWiiSt3D_x</p>
<blockquote><p>when more weapons come out each wepon should change the way the character works like walking speed...
</p></blockquote>
<p>No thanks. As we've mentioned countless times, one thing that makes this game so special is that everyone is on a level playing field; there are no perks or advantages. We're already having a bit of a balance problem since the SMG is pretty much outclassed by the rifle at <em>any</em> range. </p>
<p>Although, once again, the dreaded cone/server-side hit verification has done some damage to the overall level of equality between each player. Then again, you could just say that we are all equally unlucky.
</p></description>
</item>
<item>
<title>SpazDragon1397 (コバルト) on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-65167</link>
<pubDate>Wed, 03 Aug 2011 19:39:05 +0000</pubDate>
<dc:creator>SpazDragon1397 (コバルト)</dc:creator>
<guid isPermaLink="false">65167@http://forumarchive.spadille.net/</guid>
<description><p>I think fog should start a little farther from the player and end right before the render distance limit.
</p></description>
</item>
<item>
<title>killerhoboXx on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-65164</link>
<pubDate>Wed, 03 Aug 2011 19:31:22 +0000</pubDate>
<dc:creator>killerhoboXx</dc:creator>
<guid isPermaLink="false">65164@http://forumarchive.spadille.net/</guid>
<description><p>I liked the swaying camera movement :(
</p></description>
</item>
<item>
<title>[MLG]Nowa90 on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-59893</link>
<pubDate>Fri, 29 Jul 2011 09:31:37 +0000</pubDate>
<dc:creator>[MLG]Nowa90</dc:creator>
<guid isPermaLink="false">59893@http://forumarchive.spadille.net/</guid>
<description><p>I think that would make that game a bit weird, (AND COD LIKE). Each gun has its strength/weakness over distance, so lets leave it that way
</p></description>
</item>
<item>
<title>TWiiSt3D on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-59780</link>
<pubDate>Fri, 29 Jul 2011 04:48:08 +0000</pubDate>
<dc:creator>TWiiSt3D</dc:creator>
<guid isPermaLink="false">59780@http://forumarchive.spadille.net/</guid>
<description><p>when more weapons come out each wepon should change the way the character works like walking speed...
</p></description>
</item>
<item>
<title>Fluttershy on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-59725</link>
<pubDate>Fri, 29 Jul 2011 00:43:16 +0000</pubDate>
<dc:creator>Fluttershy</dc:creator>
<guid isPermaLink="false">59725@http://forumarchive.spadille.net/</guid>
<description><p><a href="http://media.tumblr.com/tumblr_lnu7h1FIyv1qafrh6.gif"> just because its already been said before it doesnt mean its any less true</a></p>
<p>picture says my opinion on this thread and its ideas
</p></description>
</item>
<item>
<title>wut_wutington on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-59722</link>
<pubDate>Fri, 29 Jul 2011 00:28:40 +0000</pubDate>
<dc:creator>wut_wutington</dc:creator>
<guid isPermaLink="false">59722@http://forumarchive.spadille.net/</guid>
<description><p>well then, has anybody actually considered consolidating these ideas into one whole list for people to use rather than having to search through dozens of threads?
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-59135</link>
<pubDate>Thu, 28 Jul 2011 02:22:27 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">59135@http://forumarchive.spadille.net/</guid>
<description><p>It isn't the fog that makes things invisible, it's the render limit.
</p></description>
</item>
<item>
<title>POMF Technological Solutions™ on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-59133</link>
<pubDate>Thu, 28 Jul 2011 02:21:08 +0000</pubDate>
<dc:creator>POMF Technological Solutions™</dc:creator>
<guid isPermaLink="false">59133@http://forumarchive.spadille.net/</guid>
<description><p>&#62;still has not realized that only one out of every ten servers uses vanilla maps.</p>
<p>@wut</p>
<p>Most of that has been suggested already.
</p></description>
</item>
<item>
<title>wut_wutington on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-59096</link>
<pubDate>Wed, 27 Jul 2011 23:56:00 +0000</pubDate>
<dc:creator>wut_wutington</dc:creator>
<guid isPermaLink="false">59096@http://forumarchive.spadille.net/</guid>
<description><p>a few to add to this, </p>
<p>a way/ method to change the controls to different keys (this also can add multi language support due to other keyboard layouts)</p>
<p>more ammo for the love of deuce</p>
<p>less opacity in the "fog of war"</p>
<p>a publication titled "a newfags guide to cutomizing AoS clients"<br />
+++++++++++++++++++++++++++++++++<br />
(recycled ideas i more than wholeheartedly suppport):<br />
+++++++++++++++++++++++++++++++++<br />
registration for playing (its dangerous to go alone...)</p>
<p>parachutes (for paratroopers, which are infantry for those who seem confused as to what soldier brings them)</p>
<p>a notice on the download for the client page in big red letters stating: "read the readme file" (because people cant seem to do this without coming in game to annoy others).</p>
<p>windowed client option </p>
<p>a third weapon option (not going to even suggest one because people dgaf.)</p>
<p>field healing/medic
</p></description>
</item>
<item>
<title>Bobbunny on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58977</link>
<pubDate>Wed, 27 Jul 2011 21:48:29 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">58977@http://forumarchive.spadille.net/</guid>
<description><p>&#62;has never realized the fact that base jumping from a vanilla map is nigh impossible without edits.
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58973</link>
<pubDate>Wed, 27 Jul 2011 21:47:03 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">58973@http://forumarchive.spadille.net/</guid>
<description><p>&#62;Has never heard of basejumping.
</p></description>
</item>
<item>
<title>Chaos_BR on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58972</link>
<pubDate>Wed, 27 Jul 2011 21:46:26 +0000</pubDate>
<dc:creator>Chaos_BR</dc:creator>
<guid isPermaLink="false">58972@http://forumarchive.spadille.net/</guid>
<description><p>Again,the AoS cubic people.
</p></description>
</item>
<item>
<title>Bobbunny on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58968</link>
<pubDate>Wed, 27 Jul 2011 21:45:38 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">58968@http://forumarchive.spadille.net/</guid>
<description><p>Ahem.</p>
<p>What kind of person would use a parachute? We aren't jumping from the sky you know.
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58963</link>
<pubDate>Wed, 27 Jul 2011 21:38:54 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">58963@http://forumarchive.spadille.net/</guid>
<description><p>The AoS infantry.
</p></description>
</item>
<item>
<title>ポラロイドン on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58962</link>
<pubDate>Wed, 27 Jul 2011 21:38:39 +0000</pubDate>
<dc:creator>ポラロイドン</dc:creator>
<guid isPermaLink="false">58962@http://forumarchive.spadille.net/</guid>
<description><p>If you would read, you'd see that it mentions it being an on-map pickup.
</p></description>
</item>
<item>
<title>Bobbunny on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58961</link>
<pubDate>Wed, 27 Jul 2011 21:37:35 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">58961@http://forumarchive.spadille.net/</guid>
<description><p>What kind of infantry soldier brings a parachute?
</p></description>
</item>
<item>
<title>ポラロイドン on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58954</link>
<pubDate>Wed, 27 Jul 2011 21:35:03 +0000</pubDate>
<dc:creator>ポラロイドン</dc:creator>
<guid isPermaLink="false">58954@http://forumarchive.spadille.net/</guid>
<description><p>I only wanted more specific descriptions for the two suggestions, which wasn't in any of the topics I searched.</p>
<p>And I know you might think "Oh, why couldn't you just post in the already existing thread?"</p>
<p>Answer: If I did, people would bitch about necroposting. If I didn't, HUR, such button.</p>
<p>Can't please everybody I guess.
</p></description>
</item>
<item>
<title>Kanye on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58940</link>
<pubDate>Wed, 27 Jul 2011 21:29:36 +0000</pubDate>
<dc:creator>Kanye</dc:creator>
<guid isPermaLink="false">58940@http://forumarchive.spadille.net/</guid>
<description><p>I like the parachute idea. Those would be really fun actually. I can imagine jumping off the edges of maps like bridge wars and hallway, and floating down into the enemy base while your teammates cover you from their dirty little rat nests inside the wall.
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58935</link>
<pubDate>Wed, 27 Jul 2011 21:27:58 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">58935@http://forumarchive.spadille.net/</guid>
<description><p>Medic: Suggested many times before.</p>
<p>Chat text box: Great idea, been suggested before.</p>
<p>Drunken camera movement is already confirmed for in the process of being fixed.</p>
<p>Spawn in a random location, not much can be done about it. Parachutes have been suggested.
</p></description>
</item>
<item>
<title>Doodrgn on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58932</link>
<pubDate>Wed, 27 Jul 2011 21:26:44 +0000</pubDate>
<dc:creator>Doodrgn</dc:creator>
<guid isPermaLink="false">58932@http://forumarchive.spadille.net/</guid>
<description><p>Oh look it's these suggestions again.</p>
<p>Really, it's all been said before. Try the search button?
</p></description>
</item>
<item>
<title>ポラロイドン on "Things that could potentially improve gameplay"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4218#post-58929</link>
<pubDate>Wed, 27 Jul 2011 21:21:30 +0000</pubDate>
<dc:creator>ポラロイドン</dc:creator>
<guid isPermaLink="false">58929@http://forumarchive.spadille.net/</guid>
<description><p>Well, there are a few things that bother me with the game, and I know it's in early stages and that it is understood that things need to be buffed out and all, but just a few suggestions.</p>
<p>One, I think it would be nice to have some way of being a medic, so you could heal teammates that are on the field.</p>
<p>A second, the chat text needs to be bigger or have better colors. Possible have a semi-transparent black box that the text will appear on top of, so it's not entirely in the way, and you can actually read the near-white text on a map where everything is white or pastel type colors.</p>
<p>Now this here probably has something to do with how the engine runs or how the game renders, I don't really know how all of that works in this game, but I find the way that the entire geometry of the map sways and distorts when you pan with the mouse. It gets dizzying, and makes it really hard to navigate and pick off targets, and even interferes with building.</p>
<p>Another problem I see with the game, is when you spawn, a lot of maps have you way up on top of some structure. That's fine for the first few times, but it kinda gets old dieing and then having to walk all the way down and loos health because of ledges that are a bit too high. Maybe later there could be an update that would implement parachutes? Maybe via a map pick-up that could be placed on top of tall areas?</p>
<p>Just a few things that I think could really help the game, thanks to whoever takes the time to read this, I appreciate it!</p>
<p>~Polaroidon
</p></description>
</item>
<item>
<title>Seeker on "Just my request on what needs to be fixed and other suggestions"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3843#post-52005</link>
<pubDate>Thu, 21 Jul 2011 05:13:15 +0000</pubDate>
<dc:creator>Seeker</dc:creator>
<guid isPermaLink="false">52005@http://forumarchive.spadille.net/</guid>
<description><p>Totally agree with the connection! Sometimes it lags so much... &#62;.&#60;<br />
Allowing texture packs? What do you mean with that? You can change the look of the game by changing some files in your AoS folder...
</p></description>
</item>
<item>
<title>BeenCarl on "Just my request on what needs to be fixed and other suggestions"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3843#post-52003</link>
<pubDate>Thu, 21 Jul 2011 05:06:50 +0000</pubDate>
<dc:creator>BeenCarl</dc:creator>
<guid isPermaLink="false">52003@http://forumarchive.spadille.net/</guid>
<description><p>Sensitivity- sensitivity is way to high if you scroll across the ground it makes me sick. your best bet is an ajustable sensitivity in configuration</p>
<p>Fog- fog should increase 20-30 (maybe more?) blocks extra of veiw or a sniper class that can acheive that through scope</p>
<p>A Missle Luancher- Now wait and settle a sec... you need a light weight launcher to go with your smg class that penatrates 2 deep and about 3 side but damages 4-5 more. too many snipers can take cover and lobing grenades is impossible because they're weak</p>
<p>Connection- I play on my comp that i have set up to play minecraft about 8hrs a day with a pretty good connection yet i cannot get on some servers nearly impossible </p>
<p>Medic- some way to revive your self maybe a whole new class that can sense life depeletion probably with an lmg</p>
<p>Melee and Sidarms- definately need to be had for close quarters but with the ML the smg shouldnt get a sidearm</p>
<p>Sniper- reduce the power of the rifle and boost out a sniper that can gain distance there is absolutely no sniping the smg nearly has the same range and a scope that decrease the fog in that area and a movement lag of long distances</p>
<p>Allowing texture packs- I play minecraft and im use to different texture packs and its rahter nice having different choices in my game look. i hear you can change it but it seams there are no "pack" for the game. some thing intresting to see for a game like yours</p>
<p>not comming on here to say you need to implament it now. i have had minecraft since the begining of beta and i know you have to wait for what you want but just a friendly idea for what should be done
</p></description>
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