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<title>Ace of Spades Game Forums &#187; Tag: new gun - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: new gun - Recent Topics</description>
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<pubDate>Sun, 03 May 2026 00:28:13 +0000</pubDate>

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<title>lemoncide on "shotgun addition."</title>
<link>http://forumarchive.spadille.net/topic.php?id=3672#post-49075</link>
<pubDate>Mon, 18 Jul 2011 14:09:25 +0000</pubDate>
<dc:creator>lemoncide</dc:creator>
<guid isPermaLink="false">49075@http://forumarchive.spadille.net/</guid>
<description><p>Though i have seen the idea of the shotgun suggested before, i believe that it wasn't as balanced as it could be, and therefore wouldn't be as good as the current smg or rifle. I think the specs should look more like this:</p>
<p>ammo/reload: 8 in the gun with 24 extra. the gun should be pump action with a delay between each shot of around .20 of a second. The reload of the entire gun should be slower than 1 round per quarter second, so that the player has to "top off" the ammo in his gun while he is moving around, so that he doesnt get stuck spending a few seconds reloading his gun.</p>
<p>range/spread: I think that it should spread out to 3blocks X 3blocks at 35 blocks range. this way you can use it for CQB with relative success but you wont be very effective at range.</p>
<p>damage: around 8-10 damage per pellet X 9 pellets. headshots with pellets should deal 15+ damage. The damages should make it kill in one shot (aimed at neck/upper torso) within 10-15 blocks.</p>
<p>Use: should be for a player who could put down a spread of bullets if he is used at range, or quickly clear out a trench system at close range. The shotgun should also break blocks faster than the rifle or smg, making firing at long range not very lethal, but destructive towards enemy positions and buildings.
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<title>lemoncide on "shotgun addition."</title>
<link>http://forumarchive.spadille.net/topic.php?id=3673#post-49081</link>
<pubDate>Mon, 18 Jul 2011 14:14:07 +0000</pubDate>
<dc:creator>lemoncide</dc:creator>
<guid isPermaLink="false">49081@http://forumarchive.spadille.net/</guid>
<description><p>Though i have seen the idea of the shotgun suggested before, i believe that it wasn't as balanced as it could be, and therefore wouldn't be as good as the current smg or rifle. I think the specs should look more like this:</p>
<p>ammo/reload: 8 in the gun with 24 extra. the gun should be pump action with a delay between each shot of around .20 of a second. The reload of the entire gun should be slower than 1 round per quarter second, so that the player has to "top off" the ammo in his gun while he is moving around, so that he doesnt get stuck spending a few seconds reloading his gun.</p>
<p>range/spread: I think that it should spread out to 3blocks X 3blocks at 35 blocks range. this way you can use it for CQB with relative success but you wont be very effective at range.</p>
<p>damage: around 8-10 damage per pellet X 9 pellets. headshots with pellets should deal 15+ damage. The damages should make it kill in one shot (aimed at neck/upper torso) within 10-15 blocks.</p>
<p>Use: should be for a player who could put down a spread of bullets if he is used at range, or quickly clear out a trench system at close range. The shotgun should also break blocks faster than the rifle or smg, making firing at long range not very lethal, but destructive towards enemy positions and buildings.
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