<?xml version="1.0"?><!-- generator="bbPress" -->

<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
>

<channel>
<title>Ace of Spades Game Forums &#187; Tag: overpowered - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: overpowered - Recent Topics</description>
<language>en</language>
<pubDate>Mon, 04 May 2026 16:22:12 +0000</pubDate>

<item>
<title>Marksmanship on "Yes, I&#039;m going to say it..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=7311#post-121767</link>
<pubDate>Sat, 01 Oct 2011 00:04:28 +0000</pubDate>
<dc:creator>Marksmanship</dc:creator>
<guid isPermaLink="false">121767@http://forumarchive.spadille.net/</guid>
<description><p>...the SMG is overpowered.</p>
<p>The rifle is still superior at absolute fog distance, but only by a slim margin.  I've exchanged fire with riflemen at fog or near-fog and won with the SMG... not quite as many times as I lost, admittedly, but definitely more often then I really should have.  It's made the shotgun almost totally redundant as well... at one point I killed four people within ten blocks of me in the space of five seconds using the SMG, which I could never have done with the shotgun.  Any range that the SMG can't cover the spade will handle now.</p>
<p>Add in the destructive capacity of the SMG, and we're dealing with something more like a full machine gun.  There's no "S" in "SMG" anymore.  At the very least, the gun should have kick to match its punch.</p>
<p>Frankly, I don't really see a reason to use the shotgun anymore, and the rifle's now only good for fog-distance sniping (or, arguably, the extremely pro.  We're talking so pro you don't see the <em>need</em> for aimbots, though.  Most players, myself included, have yet to obtain such a status).</p>
<p><em>Now</em> do people understand why I liked it the 0.58 way?
</p></description>
</item>
<item>
<title>MoleMan on "The rifle is unbalanced."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5366#post-81414</link>
<pubDate>Thu, 18 Aug 2011 18:47:18 +0000</pubDate>
<dc:creator>MoleMan</dc:creator>
<guid isPermaLink="false">81414@http://forumarchive.spadille.net/</guid>
<description><p>-rifle and SMG accuracy increased<br />
RIFLE ACCURACY INCREASED</p>
<p>WHY.</p>
<p>JUST WHY.</p>
<p>WHY DO YOU WANT TO MAKE A WEAPON THAT CAN ALREADY KILL BY HITTING WHAT IS EFFECTIVELY THE TOP THIRD OF THEIR BODY MORE EFFECTIVE?</p>
<p>It's already the primary weapon used in AoS. Wanna know why? </p>
<p>-Up close, headshots are easy. </p>
<p>-The gun is accurate with manageable recoil at mid range without even crouching or looking through the sights. </p>
<p>-The gun has 10 shots per clip, but only needs 1-3 shots to kill an enemy.</p>
<p>-The gun is the only gun with the capability to kill with one shot. This means that if two players spot each other at once, the rifle is at a considerable advantage. The SMG might shoot fast, but if the rifle player gets off a shot, and it hits the head (Typically at medium and close range given the range of the other two guns) the rifle player will win the 'duel'. </p>
<p>-With the update, the gun is almost back to pinpoint accuracy. I literally killed 8 people with 8 shots at long range... two of which were behind one-block windows.</p>
<p>Solutions:<br />
-Lower the clip size and total ammo for the rifle to maybe 3-5 shots and 20-25 total ammo.</p>
<p>-Remove the ability for rifles to kill instantly with headshots (namely doing 100 damage), and instead just change the damage to a high amount (like 75). Also, lower the damage for bodyshots to about 35-40.</p>
<p>-Reduce rifle accuracy significantly (like, misses by a mile and creates ridiculous recoil) while not aiming down the sights and crouching. The gun is meant to be camped with, not used sightless while walking (that's more the shotgun's territory).</p>
<p>-Reduce the size of OUR HEADS. I like the current head sizes,  but if you really gotta get crazy, reduce the size of the head to make headshots a less effective way of dispatching enemies.</p>
<p>Each of these solutions individually would be well on the way to making the other guns as useful as the rifle, rather than having the rifle being almost impossible to deal with short of camping under cover with anything short of another rifle and HOPING the person behind the rifle can't hit the broad side of a barn.</p>
<p>Going to post this on the forums as well.
</p></description>
</item>
<item>
<title>Wolfunov on "About rifles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5543#post-84497</link>
<pubDate>Sun, 21 Aug 2011 08:08:10 +0000</pubDate>
<dc:creator>Wolfunov</dc:creator>
<guid isPermaLink="false">84497@http://forumarchive.spadille.net/</guid>
<description><p>Rifles in AoS : strong in close range as well in far. Wait, did I just say that the rifle was strong in close and far range ? Yes, I did. What about the other weapons? The SMG is good in close range and is ok in far. The shotgun is exellent in close range and very poor in far range. So, that would mean that the rifle is overpowered, which is most likely the case. So how can we balance? Well, I thought of two ways :<br />
1. The rifle target, while not aiming, should be less precise than the other guns, making it less accurate in close range, as in the Call of Duty games.<br />
2. Put no target at all while not aiming, as in the "Battlefield" games.<br />
Well, I really hope that this post will help in the developement of the game,<br />
Wolfunov.<br />
EDIT : There is an other solution, that will satisfy many people, wanting a sniper rifle :<br />
The rifle damage should be decreasd, while the target is the same as the smg or shotgun while not aiming. The rifle would be good in long range and in short range. Then, the sniper rifle comes in : a new gun, with a not very accurate or inexistant target (as proposed above), not accurate while not aiming, and as deadly in long range, as the actual rifle used in the game right now.
</p></description>
</item>

</channel>
</rss>
