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<title>Ace of Spades Game Forums &#187; Tag: Paint game - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: Paint game - Recent Topics</description>
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<pubDate>Thu, 14 May 2026 03:40:00 +0000</pubDate>

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<title>WiiMote on "Suggestion, game mode:  Paint"</title>
<link>http://forumarchive.spadille.net/topic.php?id=190#post-1101</link>
<pubDate>Sat, 16 Apr 2011 19:01:44 +0000</pubDate>
<dc:creator>WiiMote</dc:creator>
<guid isPermaLink="false">1101@http://forumarchive.spadille.net/</guid>
<description><p>Paint game mode</p>
<p>Basic concept:  Each team attempts to build spawns to defend, while attacking enemy spawns.  Players can only spawn on their own colors.  One team wins when the other team is no longer able to spawn.</p>
<p>Each team will only be able to place blocks of their own team color.  Players spawn with zero blocks, and the team tent will not provide more blocks.  The only way to obtain blocks to place is by digging them up.  Players will only spawn on blocks of their own team color, and those blocks must be exposed to sunlight (ie the blocks must be visible on the map).</p>
<p>The map begins with a spawn area already placed.</p>
<p>For the sake of mitigating stalemates, to spawn, the area must be a certain size.  Possibly at least 4x4 or 5x5.  This makes spawn areas more visible on the map, and requires more time in creating a spawn zone.</p>
<p>Furthermore, blocks can only be placed next to team blocks that are exposed to the sun (debatable, there's pros and cons, but I think the pros outweigh the cons).  A team could expand, and use spawn areas offensively, but it would be apparent on the map what a team is intending.</p>
<p>Things to consider:</p>
<p>If possible, it may be a good idea to have a player spawn to whichever spawn point is closest.  This increases defensive capabilities for a spawn's location, but also increases the vulnerability of distant spawn locations.  This would effectively make creating spawn zones in corners obsolete, as they'd barely get used, and even if they are being used, that means they're probably being attacked.</p>
<p>Regardless of the placing requirement (next to team blocks), it might be a good idea to require that spawn points remain connected to the primary location to remain active, where the starting spawn is (the tent).  This would end up making the tent the primary objective for each team, but could also make the games end too quickly.
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