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<title>Ace of Spades Game Forums &#187; Tag: pbxbemjgdiwvlwmdufdratdhoq saaflhrsxqwnxapwhlbeemcsqrpy - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: pbxbemjgdiwvlwmdufdratdhoq saaflhrsxqwnxapwhlbeemcsqrpy - Recent Posts</description>
<language>en</language>
<pubDate>Sat, 09 May 2026 23:19:52 +0000</pubDate>

<item>
<title>Anomalous on "Courtyard q3a - Custom Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=785#post-7880</link>
<pubDate>Sat, 07 May 2011 23:01:59 +0000</pubDate>
<dc:creator>Anomalous</dc:creator>
<guid isPermaLink="false">7880@http://forumarchive.spadille.net/</guid>
<description><p>Anybody hosting this map right now? It looks pretty great.
</p></description>
</item>
<item>
<title>Lythrynyx on "Courtyard q3a - Custom Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=785#post-7879</link>
<pubDate>Sat, 07 May 2011 22:51:40 +0000</pubDate>
<dc:creator>Lythrynyx</dc:creator>
<guid isPermaLink="false">7879@http://forumarchive.spadille.net/</guid>
<description><p>Are you asking about how to download the .bsp or how to import the .bsp into VOXED for later editing?</p>
<p>Also, which episode are you hinting at?
</p></description>
</item>
<item>
<title>izzy on "Courtyard q3a - Custom Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=785#post-7863</link>
<pubDate>Sat, 07 May 2011 21:48:47 +0000</pubDate>
<dc:creator>izzy</dc:creator>
<guid isPermaLink="false">7863@http://forumarchive.spadille.net/</guid>
<description><p>this is pretty cool. how did you go about doing this?</p>
<p>i would go into reminiscence overload is this was done with the first level of Quake 1.
</p></description>
</item>
<item>
<title>Lythrynyx on "Courtyard q3a - Custom Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=785#post-7826</link>
<pubDate>Sat, 07 May 2011 20:29:00 +0000</pubDate>
<dc:creator>Lythrynyx</dc:creator>
<guid isPermaLink="false">7826@http://forumarchive.spadille.net/</guid>
<description><p>Sure.
</p></description>
</item>
<item>
<title>JukelProNabb on "Courtyard q3a - Custom Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=785#post-7786</link>
<pubDate>Sat, 07 May 2011 19:17:00 +0000</pubDate>
<dc:creator>JukelProNabb</dc:creator>
<guid isPermaLink="false">7786@http://forumarchive.spadille.net/</guid>
<description><p>do you want US West Coast to host this?
</p></description>
</item>
<item>
<title>Lythrynyx on "Courtyard q3a - Custom Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=785#post-7761</link>
<pubDate>Sat, 07 May 2011 17:58:18 +0000</pubDate>
<dc:creator>Lythrynyx</dc:creator>
<guid isPermaLink="false">7761@http://forumarchive.spadille.net/</guid>
<description><p>Screenshot: <a href="http://i.imgur.com/rmpUL.png" rel="nofollow">http://i.imgur.com/rmpUL.png</a><br />
Download: <a href="http://www.mediafire.com/?j934wrk83w4sdgi" rel="nofollow">http://www.mediafire.com/?j934wrk83w4sdgi</a></p>
<p>It took 10 minutes to download, figure out the command line was needed, and that the model was underground.</p>
<p>Restored from the original .pk3 (.bsp). Only the model of the map was restored (no original textures). Not sure about the copyrights a.k.a. <a href="http://q3a.ath.cx/readme/q3w2.txt" rel="nofollow">http://q3a.ath.cx/readme/q3w2.txt</a>, but I'm going to assume they're null after 10+ years of QuakeCons and what not. :)</p>
<p>It's possible to import models from other q3a maps, but some are a little harder to harmonize both the model and spawns as a whole map.</p>
<p>Drawbacks:</p>
<p>- You can't spawn directly in the model, i.e. the model only acts as a connection between both bases, not the base itself.</p>
<p>- One could easily tunnel across base-to-base without ever meeting the firefights near the center.</p>
<p>- Structures are HUGE, so players are more likely to fall to their death.</p>
<p>There are several empty rooms or platforms, lacking original item spawns or jump pads. There's a reason why I don't consider this a drawback. ;)
</p></description>
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