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<title>Ace of Spades Game Forums &#187; Tag: pistol - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: pistol - Recent Posts</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 17:24:46 +0000</pubDate>

<item>
<title>Sue_Sakamoto on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-124447</link>
<pubDate>Mon, 03 Oct 2011 20:22:42 +0000</pubDate>
<dc:creator>Sue_Sakamoto</dc:creator>
<guid isPermaLink="false">124447@http://forumarchive.spadille.net/</guid>
<description><p>A medium range seems reasonable.  Cant wait to see this because handguns have always been a fave in any shooter I've played, whether it sucks or not. &#60;3
</p></description>
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<title>[EX]Tr1ck on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-124431</link>
<pubDate>Mon, 03 Oct 2011 20:09:39 +0000</pubDate>
<dc:creator>[EX]Tr1ck</dc:creator>
<guid isPermaLink="false">124431@http://forumarchive.spadille.net/</guid>
<description><p>Here is my idea 1. recoil not lots but still some recoil 50-60 ammo. 6 bullets in each chamber . Damages 50 in head. 30 in body. 10 in feet or in arms. Range medium-low (cause then it will be sort of semi) also tty for adding secondry since i wanna ge CoD trick shots cause I CAN
</p></description>
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<title>Ace on "TOGETHER AGAINST THE SNIPER RIFLE!!!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4024#post-120503</link>
<pubDate>Thu, 29 Sep 2011 09:12:00 +0000</pubDate>
<dc:creator>Ace</dc:creator>
<guid isPermaLink="false">120503@http://forumarchive.spadille.net/</guid>
<description><p>Please don't bump 2 month old threads.
</p></description>
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<title>TheAsterite on "TOGETHER AGAINST THE SNIPER RIFLE!!!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4024#post-120502</link>
<pubDate>Thu, 29 Sep 2011 09:08:34 +0000</pubDate>
<dc:creator>TheAsterite</dc:creator>
<guid isPermaLink="false">120502@http://forumarchive.spadille.net/</guid>
<description><p>@POMF Technological Solutions™ So the SMG will pretty much turn into a Automatic Assault rifle....EH?!
</p></description>
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<title>insertcake on "Heavy Weapons, Sidearms And Other Stuff (Long)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6726#post-119181</link>
<pubDate>Tue, 27 Sep 2011 08:46:00 +0000</pubDate>
<dc:creator>insertcake</dc:creator>
<guid isPermaLink="false">119181@http://forumarchive.spadille.net/</guid>
<description><p>Rambo you disgust me with your illiteracy -_-
</p></description>
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<title>mickel on "Heavy Weapons, Sidearms And Other Stuff (Long)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6726#post-118072</link>
<pubDate>Sun, 25 Sep 2011 10:59:29 +0000</pubDate>
<dc:creator>mickel</dc:creator>
<guid isPermaLink="false">118072@http://forumarchive.spadille.net/</guid>
<description><p>I figure you could make a generic object. If you place it on the ground, it becomes a tripod. If you place it on a tripod, it becomes a machinegun. Hmm.
</p></description>
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<title>[MLG]rambo on "Heavy Weapons, Sidearms And Other Stuff (Long)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6726#post-117534</link>
<pubDate>Sat, 24 Sep 2011 17:41:53 +0000</pubDate>
<dc:creator>[MLG]rambo</dc:creator>
<guid isPermaLink="false">117534@http://forumarchive.spadille.net/</guid>
<description><p>omg you guys write to much im not reading that
</p></description>
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<title>mickel on "Heavy Weapons, Sidearms And Other Stuff (Long)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6726#post-117521</link>
<pubDate>Sat, 24 Sep 2011 17:31:30 +0000</pubDate>
<dc:creator>mickel</dc:creator>
<guid isPermaLink="false">117521@http://forumarchive.spadille.net/</guid>
<description><p>A deployable machinegun would really change the tactics in the game, for better and for worse. Realistically a heavy machinegun would be on par with the rifle in terms of range, precision and damage, but with a firing speed around that of the SMG.</p>
<p>That can very easily unbalance the game unless you really play up the two major disadvantages of a HMG. It's bulky and heavy (definitely needs to be deployed) and it chews up ammo.</p>
<p>Those games I've seen that have implemented HMGs well have had them split up in two bits for transportation, but I'm not sure if this is very practical in this game.</p>
<p>I'm also not sure if it would be possible to let people carry ammo and deposit it for the machine gun crew, which is a requirement to make a deployed HMG practical.</p>
<p>The only other alternative is to make it carryable and useable by a single person, but to tone down the damage and precision, which would make it rather pointless, much like in other FPS games I could mention where it's even weaker than a rifle.
</p></description>
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<title>CaptainOAP on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-114886</link>
<pubDate>Tue, 20 Sep 2011 12:49:18 +0000</pubDate>
<dc:creator>CaptainOAP</dc:creator>
<guid isPermaLink="false">114886@http://forumarchive.spadille.net/</guid>
<description><p>I'm waiting for some kind of confirmation so then I can release my pistol pack. My pistol pack which I do not think I have finished...
</p></description>
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<title>Neonbandit on ".44 Magnum"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1862#post-114210</link>
<pubDate>Mon, 19 Sep 2011 05:58:56 +0000</pubDate>
<dc:creator>Neonbandit</dc:creator>
<guid isPermaLink="false">114210@http://forumarchive.spadille.net/</guid>
<description><p>Hey SIMOX,</p>
<p>i no this might be weird, but can u make that pistol in halo 1 or 2? those ones and yeh :3
</p></description>
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<title>KillerRed9 on "Heavy Weapons, Sidearms And Other Stuff (Long)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6726#post-113652</link>
<pubDate>Sun, 18 Sep 2011 11:03:13 +0000</pubDate>
<dc:creator>KillerRed9</dc:creator>
<guid isPermaLink="false">113652@http://forumarchive.spadille.net/</guid>
<description><p>I'm going to agree with 1, 3, and 5.</p>
<p>1) A battle rifle would be nice, with lower ammo and fire selector capability, but in my opinion, it should be weaker than the semi, yet stronger than the SMG.</p>
<p>3) Sidearms, I MUST agree with. No exceptions. It is a great backup weapon, and important to use in case of emergency. Lower damage than the SMG for balancing, maybe?</p>
<p>5) Yes, I'd like a VANILLA melee attack, and one that reacts instantly, maybe, like Call of Duty (I don't like it, however). Make it realistic, and not 1HKO on the foot. 1HKO on the chest, head, and 3KHO on the limbs?
</p></description>
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<title>larry7012 on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-113644</link>
<pubDate>Sun, 18 Sep 2011 10:44:13 +0000</pubDate>
<dc:creator>larry7012</dc:creator>
<guid isPermaLink="false">113644@http://forumarchive.spadille.net/</guid>
<description><p>seems like a bad idea and not needed for the game. what they need for update is only the change weapons no death thing or just two weapons. cause i run and gun alot and it would be great to switch from rifle to shotgun quickly. also they could just quicken the reload speed of the guns excluding the shotgun obviously
</p></description>
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<title>JakeGrey on "Heavy Weapons, Sidearms And Other Stuff (Long)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6726#post-113616</link>
<pubDate>Sun, 18 Sep 2011 09:15:05 +0000</pubDate>
<dc:creator>JakeGrey</dc:creator>
<guid isPermaLink="false">113616@http://forumarchive.spadille.net/</guid>
<description><p>I agree that the SMG is currently underpowered, but I think it would be better to buff the damage a bit -at the very least make headshots a one hit kill- and leave the recoil as-is. I still like the idea of a fourth weapon as an all-rounder while making the rifle and SMG very good at one specific combat role, but then I'm slightly more hung up on realism than most AOS players.</p>
<p>And I take your point about the rifle, but a pistol's higher effective rate of fire gives you more margin for error if you miss the first shot.
</p></description>
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<title>[C.H]Winston_ on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-113613</link>
<pubDate>Sun, 18 Sep 2011 09:09:41 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">113613@http://forumarchive.spadille.net/</guid>
<description><p>Webly.<br />
_____^____<br />
<em>Thats a period</em>
</p></description>
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<title>woda_brzozowa on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-113577</link>
<pubDate>Sun, 18 Sep 2011 07:40:55 +0000</pubDate>
<dc:creator>woda_brzozowa</dc:creator>
<guid isPermaLink="false">113577@http://forumarchive.spadille.net/</guid>
<description><p>^ this whole idea is just newbie whining that game is too hard, it will fuck all gameplay and change it to luck spam festival - so newbies would be pleased
</p></description>
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<title>DeathEnhanced on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-113567</link>
<pubDate>Sun, 18 Sep 2011 06:27:58 +0000</pubDate>
<dc:creator>DeathEnhanced</dc:creator>
<guid isPermaLink="false">113567@http://forumarchive.spadille.net/</guid>
<description><p>^ obvious alt account is obvious.</p>
<p>"It will just makes firefights like with unlimited clips."</p>
<p>^ and no, as stated in the OP, ammo for the sidearm would be very low.
</p></description>
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<title>woda_brzozowa on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-113565</link>
<pubDate>Sun, 18 Sep 2011 06:25:22 +0000</pubDate>
<dc:creator>woda_brzozowa</dc:creator>
<guid isPermaLink="false">113565@http://forumarchive.spadille.net/</guid>
<description><p>Sidearm is not a good idea. It will just makes firefights like with unlimited clips. But I know why you want it: you've get killed cause you can't aim, and waste all bullets to hit shit. Side arm won't improove your accuracy, just cause more SPAM. It just give noobs more luck to hit something, so they won't learn how to have good accuracy and how to save ammo. Trust me, if it won't be a  game of luck, spam should be reduced.</p>
<p>The discussion about that is like this about helicopter hats. Hope sidearm will never be implemeted.
</p></description>
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<title>Thunderstorm on "Heavy Weapons, Sidearms And Other Stuff (Long)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6726#post-113266</link>
<pubDate>Sat, 17 Sep 2011 14:35:45 +0000</pubDate>
<dc:creator>Thunderstorm</dc:creator>
<guid isPermaLink="false">113266@http://forumarchive.spadille.net/</guid>
<description><p>No it isn't. At short range, ie. ideal shotgun range, the recoil doesn't matter. However, when you start engaging mid to long range targets, the recoil starts to become annoying, even if you single shot or burst fire, mostly because it takes so many shots to kill an enemy with the currently underpowered, weak SMG.<br />
The way you describe an 'intermediate weapon between the rifle and SMG' would make it a much more accurate, fully automatic SMG with only a slightly smaller clip, so instead of implementing a new weapon, we just descrease the SMG's recoil by 50%, which increases its effective range and can decrease the rifle's dominance at mid range.<br />
The current situation has the SMG being outperformed by the shotgun and short range, and just dominated by the rifle at long and mid range, may I remind you.</p>
<p>SMG's structure raping power is just fine. At the most, you can only break 40 blocks, and that's if you hit every block and don't miss once, putting it on average as a 25 blocks until you run out of ammo, which means it pays to use the SMG in groups to destroy the enemy's defensive structures, encouraging teamwork.</p>
<p><em>I'd rather walk into a possible CQB situation with a pistol than the current rifle as well.</em><br />
Are you nuts? With the rifle you just but a bullet through his head, without resorting to a crappy, low powered backup that would take <em>mutliple</em> bullets through his head.
</p></description>
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<title>Dwarven_Sniper on "Heavy Weapons, Sidearms And Other Stuff (Long)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6726#post-113044</link>
<pubDate>Sat, 17 Sep 2011 09:44:01 +0000</pubDate>
<dc:creator>Dwarven_Sniper</dc:creator>
<guid isPermaLink="false">113044@http://forumarchive.spadille.net/</guid>
<description><p>satchel charges would be good and yeh i clobbered a ton of squadmates just by digging a tunnel it was kinda funny me killing all of them but not them killing me.</p>
<p>they should add the grenade luanchers and mortars i realy want to have more explosives on the game. and if ben reads this heres a tip dont unbalance this game like if u make this into a cod game ill just rage jut balance the game.
</p></description>
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<title>JakeGrey on "Heavy Weapons, Sidearms And Other Stuff (Long)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6726#post-113029</link>
<pubDate>Sat, 17 Sep 2011 09:27:24 +0000</pubDate>
<dc:creator>JakeGrey</dc:creator>
<guid isPermaLink="false">113029@http://forumarchive.spadille.net/</guid>
<description><p>That's actually not a bad idea, but I can still see them all too easily going the way of the airstrikes mod; some bugger would end up spawn-camping the other team with indirect fire and rack up a ludicrous kill-count with minimal effort until they got bored or were votekicked.
</p></description>
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<title>[C.H]Winston_ on "Heavy Weapons, Sidearms And Other Stuff (Long)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6726#post-112897</link>
<pubDate>Sat, 17 Sep 2011 06:10:55 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">112897@http://forumarchive.spadille.net/</guid>
<description><p>Why not moratrs?<br />
They would not be overpowered and would have to be planted.<br />
The player would also have to aim at an angle and an Icon on the map would show where the projectile landed.
</p></description>
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<title>JakeGrey on "Heavy Weapons, Sidearms And Other Stuff (Long)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6726#post-112894</link>
<pubDate>Sat, 17 Sep 2011 06:04:12 +0000</pubDate>
<dc:creator>JakeGrey</dc:creator>
<guid isPermaLink="false">112894@http://forumarchive.spadille.net/</guid>
<description><p>I'm actually not that keen on the idea of artillery in-game, except possibly as an optional environmental hazard that drops more or less randomly on certain areas of the map. It would be very difficult to find a middle-way between player-operated mortars being utterly useless or insanely overpowered, and in any case I like AoS better as a somewhat realistic simulation of small-unit infantry combat.
</p></description>
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<title>Secret Dublin on "Heavy Weapons, Sidearms And Other Stuff (Long)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6726#post-112892</link>
<pubDate>Sat, 17 Sep 2011 06:01:32 +0000</pubDate>
<dc:creator>Secret Dublin</dc:creator>
<guid isPermaLink="false">112892@http://forumarchive.spadille.net/</guid>
<description><p>I like the sound of the Satchel Charges.
</p></description>
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<title>[C.H]Winston_ on "Heavy Weapons, Sidearms And Other Stuff (Long)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6726#post-112883</link>
<pubDate>Sat, 17 Sep 2011 05:49:31 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">112883@http://forumarchive.spadille.net/</guid>
<description><p>YOU FORGOT <strong>MOR<em>TAR!</em></strong><br />
HOW DARE YOU SIR!
</p></description>
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<title>JakeGrey on "Heavy Weapons, Sidearms And Other Stuff (Long)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6726#post-112880</link>
<pubDate>Sat, 17 Sep 2011 05:43:04 +0000</pubDate>
<dc:creator>JakeGrey</dc:creator>
<guid isPermaLink="false">112880@http://forumarchive.spadille.net/</guid>
<description><p>@Tool:<br />
<em>1. I believe it would be more effective to just reduce the recoil (50-60%) on the SMG to give it a larger range, but it keeps its efficiency at shorter ranges as well, negating the need for a Battle Rifle.</em><br />
Personally, I like the SMG's recoil just fine; it's manageable as long as you fire short bursts. If I have a problem with any weapon in-game it's the rifle, which I've mostly stopped using because it makes kills on several popular maps feel too cheap. An intermediate weapon between it and the SMG would also play into my suggestion about limiting the number of certain weapons per team.</p>
<p><em>2. SMG already fulfills this role. A small group of people using SMG can charge in and rape the enemy's (or allied) terrain and defensive structures.</em><br />
That's a point actually, though I think that's more of a reason to nerf the SMG's block-breaking power a bit.</p>
<p><em>3. No. Situations for a sidearm in this game are rare, if not nonexistent.</em><br />
With the current weapon setup, maybe, but in conjunction with heavy weapons they make a bit more sense. I'd rather walk into a possible CQB situation with a pistol than the current rifle as well.</p>
<p><em>4. Too much griefer potential.</em><br />
This wouldn't be a problem if we had a more robust banning system; bans initiated by votekick are currently nickname-based, and changing nicks takes all of thirty seconds. Some of the better public servers already have this covered thanks to the admins being willing to unilaterally ban for much longer periods if they witness griefers in action.
</p></description>
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<title>[MLG]Zherhec on ".44 Magnum"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1862#post-112754</link>
<pubDate>Fri, 16 Sep 2011 22:47:53 +0000</pubDate>
<dc:creator>[MLG]Zherhec</dc:creator>
<guid isPermaLink="false">112754@http://forumarchive.spadille.net/</guid>
<description><p>You really revived this thread? Wow. Just wow.
</p></description>
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<title>abdillin on ".44 Magnum"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1862#post-112745</link>
<pubDate>Fri, 16 Sep 2011 22:24:49 +0000</pubDate>
<dc:creator>abdillin</dc:creator>
<guid isPermaLink="false">112745@http://forumarchive.spadille.net/</guid>
<description><p>you should of made the magnum from the shotgun
</p></description>
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<title>TheGeekZeke101 on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-112668</link>
<pubDate>Fri, 16 Sep 2011 21:23:23 +0000</pubDate>
<dc:creator>TheGeekZeke101</dc:creator>
<guid isPermaLink="false">112668@http://forumarchive.spadille.net/</guid>
<description><p>I think the sidearms should be like this:</p>
<p>15 bullets</p>
<p>2 Rounds</p>
<p>Have recoil as the semi</p>
<p>Range in-between shotgun and smg</p>
<p>Different guns or firing rates for each primary
</p></description>
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<title>[JfLols]Wyvern on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-112633</link>
<pubDate>Fri, 16 Sep 2011 20:59:13 +0000</pubDate>
<dc:creator>[JfLols]Wyvern</dc:creator>
<guid isPermaLink="false">112633@http://forumarchive.spadille.net/</guid>
<description><p>love the idea<br />
but i think it should have low recoil and it should allow you to tap quickly...very quickly
</p></description>
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<title>[HK]Valen666 on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-112509</link>
<pubDate>Fri, 16 Sep 2011 19:19:14 +0000</pubDate>
<dc:creator>[HK]Valen666</dc:creator>
<guid isPermaLink="false">112509@http://forumarchive.spadille.net/</guid>
<description><p>Why are you people commenting on a 3 month old thread?</p>
<p>EDIT: 3 months was an exaggeration!
</p></description>
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