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<title>Ace of Spades Game Forums &#187; Tag: pistol - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: pistol - Recent Topics</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 16:08:34 +0000</pubDate>

<item>
<title>DeathEnhanced on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012#post-74501</link>
<pubDate>Fri, 12 Aug 2011 16:46:02 +0000</pubDate>
<dc:creator>DeathEnhanced</dc:creator>
<guid isPermaLink="false">74501@http://forumarchive.spadille.net/</guid>
<description><p>Hey guys,</p>
<p>Iv been thinking alot about the often mentioned idea of adding a side-arm to the game, now Ben has somewhere mentioned he MAY add this in future, i couldn't find the direct quote for you.</p>
<p>So Im going to throw out  a few ideas as to how it could work, and id love for you guys to give me some feedback or add your own ideas.</p>
<p>P.S: Side-arm is a slang term for a handgun/pistol<br />
-------------------------------------------------------------------------<br />
Basic dynamics - pistol or nades/ pistol and nades<br />
-------------------------------------------------------------------------</p>
<p>My initial idea with the side-arm goes one of two ways,</p>
<p>1) after choosing 1,2,3 for your main weapon you get a choice of either 2 grenades or a low power sidearm. This option makes you think more tactility about the game. </p>
<p>2) You have grenades as normal and change to the sidearm by pressing a different key, but this takes away the whole tactics idea by making everyone totally versatile which makes gameplay a lil bit more basic, and less risky.</p>
<p>------------------------------------------------------------------------<br />
Basic dynamics - The pistol mechanics<br />
------------------------------------------------------------------------</p>
<p>Rounds in magazine: 9-15 (because thats an average amount for a low power sidearm)</p>
<p>Total rounds: 30-40</p>
<p>Accuracy: medium range</p>
<p>Fast: faster then semi</p>
<p>Damage to head: 50</p>
<p>Damage to body: 25</p>
<p>Damage to limbs: 20</p>
<p>It is a last resort, quick draw weapon, for those "OSHIT" moments, or when you run out of ammo.</p>
<p>Also it could mildly help the shotgun users who suddenly find themselves in a wide open area, or the enemy to far away to effectively injure with the shotty.</p>
<p>-----------------------------------------------------------------------<br />
The Ironsights<br />
-----------------------------------------------------------------------</p>
<p>Typical handgun ironsights, vaugly similar to the semi, but the edge parts at either side are closer together, making it more narrow, as a handgun is narrower then a rifle.</p>
<p>Some pics to show what I mean,</p>
<p>PIC1: <a href="http://tinyurl.com/3hsjbla" rel="nofollow">http://tinyurl.com/3hsjbla</a></p>
<p>PIC2: <a href="http://tinyurl.com/3qyvv89" rel="nofollow">http://tinyurl.com/3qyvv89</a></p>
<p>PIC3: <a href="http://tinyurl.com/3b87ng9" rel="nofollow">http://tinyurl.com/3b87ng9</a></p>
<p>-----------------------------------------------------------------------------</p>
<p>As said before, this is just a few ideas on the weapon mechanics etc, so please post below with constrictive critisims or other ideas etc.</p>
<p>Thanks for reading,</p>
<p> - D.E
</p></description>
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<title>Bodobo on "TOGETHER AGAINST THE SNIPER RIFLE!!!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4024#post-55193</link>
<pubDate>Sun, 24 Jul 2011 08:00:11 +0000</pubDate>
<dc:creator>Bodobo</dc:creator>
<guid isPermaLink="false">55193@http://forumarchive.spadille.net/</guid>
<description><p>a while ago Ben started a poll about a new weapon. But now the sniper rifle is the top voted weapon. So I decited to start a project: the "TOGETHER AGAINST THE SNIPER RIFLE!!!" project.</p>
<p>If Ben adds a sniper rifle all the campers would sit in their little bunkers/towers with the new snipe and headshot everybody, like a pussy. Because I think the with new snipe you would be able to zoom in. And then you got really no chance against that campers.<br />
And the semi really does the job. So he should really implement a pistol, MG, shotgun or something like that but NO SNIPER RIFLE! Because camping around and headshot everybody nearby would totaly ruin AoS.</p>
<p>All guys who agree should post a command with: YES, I'm against the sniper rifle!<br />
Maybe we can something if we are enough.
</p></description>
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<title>JakeGrey on "Heavy Weapons, Sidearms And Other Stuff (Long)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6726#post-112361</link>
<pubDate>Fri, 16 Sep 2011 17:36:42 +0000</pubDate>
<dc:creator>JakeGrey</dc:creator>
<guid isPermaLink="false">112361@http://forumarchive.spadille.net/</guid>
<description><p>Most of these ideas have been suggested elsewhere, but this thread is about my ideas for implementing them.</p>
<p>1. <strong>Battle Rifle:</strong><br />
One thing I've noticed is that there's a bit of a capability gap between the rifle and the SMG. The rifle is excellent for long-range shots but so slow to fire that at close range, missing your first shot is invariably fatal; I could live with it being <em>usually</em> fatal, but that seems a bit much. The SMG, on the other hand, is brilliant at ranges up to about 30-40 tiles but a complete waste of ammunition beyond that.* Rather than buffing or nerfing one or the other, I'd like to see a fourth weapon added that sits neatly in between the two in terms of damage, recoil and range. It could even have a historically accurate 20-round magazine. I'm somewhat ambivalent about giving it automatic fire, and I'd certainly want a toggle between full-auto and single shot.</p>
<p>2. <strong>Heavy Weapons</strong>:</p>
<p>a. <em>Machine Gun</em>:<br />
This one would be extremely tricky to balance. I'm thinking it'd fire rounds about as powerful as the rifle -possibly with severely nerfed damage to blocks- in 100-round belts, but would have utterly uncontrollable recoil unless fired while either crouched or standing in front of a two-block wall. (Not sure how practical the latter would be to code.) It should also have fairly low-zoom iron sights; the purpose of a squad automatic weapon is to force the enemy to keep their heads down, and hitting anyone is a bonus.<br />
b. <em>Grenade Launcher</em>:<br />
This one's a bit easier. Single shot, long reload time, basically a way of launching an ordinary grenade about half as far again as the current standard. A minimum arming distance would probably be a good idea, as properly placing one's shots would likely take some practice.</p>
<p>3. <strong>Sidearms</strong>:<br />
Yeah, I know. But hear me out. First, I think sidearms should only be available by default to players who select one of the above heavy weapons and <em>maybe</em> the rifle, instead of grenades. I envision three pistol types:<br />
a. High-capacity semi-automatic with mild recoil and fairly low damage. (Example: Browning High-Power, Beretta M9 or most other service automatics.)<br />
b. Lower-capacity semi-automatic that trades greater stopping power for added kick. (Example: Colt M1911A1 and its many imitators.)<br />
c. Revolver of equal stopping power to the second semi-automatic, but with a still-smaller magazine and a longer reload time. (Example: Webley .455 series, Colt M1917.)<br />
If the revolver sounds like it has several drawbacks and no real advantages over the two semi-automatics, that's because it does. I include it for a specific purpose I'll go into shortly, and also because some people just like revolvers better, so why not? Each pistol's range should be about one-third to half that of the SMG.</p>
<p>4. <strong>Satchel Charges</strong>:<br />
An item the player can choose instead of grenades that does considerable damage to blocks, but very little to other players and can't be thrown very far. Ideally suited for taking out the bunker with a particularly skilled sniper, or flattening your own defensive line once it's breached to deny the advancing enemy the use of it. Also ideally suited for griefing, but that's what votekicks are for.</p>
<p>5. <strong>Melee Attacks</strong>:<br />
There's several different ideas for these, but I think the simplest way is having a melee attack for <em>everything</em> with varying degrees of effectiveness. With the melee attack triggered by pressing Alt or something, for preference; I'm sure everyone's accidentally clobbered a squadmate who spawns on top of them while digging a tunnel with the pickaxe!</p>
<p>6. <strong>Serverside Weapon Tweaks</strong>:<br />
Now this is the biggie. Not just skins, in fact I really don't care if those stay handled clientside. There's two main elements tro this.<br />
a. Limits on how many weapons of each type per team, or disabling some weapons completely. Half the players on the server picking machine guns would make for an extremely boring game, so maybe limit them to two per side for example, or you could even try some sort of Cops and Robbers scenario with pistols only for a change.<br />
b. Custom weapon ROF, damage, magazine size and reload time for each team. This would enable server owners to do all kinds of interesting stuff. For example, suppose someone wanted to run a War of Southern Aggression-themed match on their server. They could disable every weapon except the rifle, set the magazine size to a single round each and make the reload time take ages. A World War One-themed scenario could have one side's rifles less accurate but faster to fire and only let the green side pick revolvers while the blues had a semi-automatic with only eight rounds per magazine. Someone wanting an ultra-realistic scenario could make a single hit to the head or torso with <em>any</em> gun instantly fatal. The possibilities are limitless.
</p></description>
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<title>SIMOX on ".44 Magnum"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1862#post-22095</link>
<pubDate>Sun, 05 Jun 2011 13:12:50 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">22095@http://forumarchive.spadille.net/</guid>
<description><p>.44 Magnum Revolver<br />
=====================================</p>
<p>Perfect gun for gunslingers.</p>
<p>Pictures:<br />
<a href="http://img7.imageshack.us/img7/9099/magnum442.png" rel="nofollow">http://img7.imageshack.us/img7/9099/magnum442.png</a><br />
<a href="http://img696.imageshack.us/img696/5297/magnum441.png" rel="nofollow">http://img696.imageshack.us/img696/5297/magnum441.png</a></p>
<p>Download:<br />
<a href="http://www.mediafire.com/?rlwr9nim2hu4eb7" rel="nofollow">http://www.mediafire.com/?rlwr9nim2hu4eb7</a>
</p></description>
</item>
<item>
<title>ante185 on "You know the pistol/sidearm idea??"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5795#post-90617</link>
<pubDate>Thu, 25 Aug 2011 17:33:55 +0000</pubDate>
<dc:creator>ante185</dc:creator>
<guid isPermaLink="false">90617@http://forumarchive.spadille.net/</guid>
<description><p>its a idea stat list for 3 diffrent guns, a 9mm a 45.cal and a revolver:</p>
<p>gun A:<br />
Range: semi efficent at medium range but efficent at short range<br />
Ammo: 12a or 15b rounds a mag and 48 or 70 maxs<br />
Dmg: 15a or 10b with a cheast shot 8a or 5b to limbs 20a or 15b to the head<br />
"How good it hits": vary good<br />
a is verion 1, b is version 2. a is a bit more dmg but less ammo and b is vice vers<br />
END</p>
<p>gun B<br />
Range: less efficent at medium range but efficent at short rage<br />
Ammo: 7 rounds a mag 35 max<br />
Dmg: 20 to the cheast 15 to the limbs 34 to the head<br />
"How good it hits": not realy good or bad<br />
END</p>
<p>gun D<br />
Range: bad at medium range but good at short<br />
Ammo: 5 in mag 20 max<br />
Dmg: 50 to the cheast 34 to the limbs 100 to the head<br />
"How good it hits": not good<br />
END</p>
<p>pleas comment on what you want/dont want.<br />
thanks for reading. </p>
<p>ps this is an idea about the stats of 3 difrent pistols IF pistol where added
</p></description>
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<title>Kazuki on "Medic/hand gun addition"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6051#post-97732</link>
<pubDate>Tue, 30 Aug 2011 17:44:53 +0000</pubDate>
<dc:creator>Kazuki</dc:creator>
<guid isPermaLink="false">97732@http://forumarchive.spadille.net/</guid>
<description><p>Maybe I'm wrong, but it seems like every good FPS game needs a medic.</p>
<p>I was thinking that instead of grenades, a medic would have a first aid kit, which heals about 20-30 hitpoints on any team mate. (This would be a little tricky unless medics could see friendly's health.) Then with a right-click, the first aid would work as a defibulator and any dead team mate can be resurrected while their body is still there.</p>
<p>First aid would have to be within 3 (or so) blocks and would carry 20 2 shot clips.<br />
Defibulator would ideally be within 2 blocks and have 5 shots, but that sounds complex. XD</p>
<p>Since there've been a few handgun debates, it seems like it would be nice to give one to the medic, since the medic shouldn't be defenseless, but should be focused on healing and not racking up kills.</p>
<p>(Handgun debates at <a href="http://ace-spades.com/forums/topic.php?id=5012" rel="nofollow">http://ace-spades.com/forums/topic.php?id=5012</a><br />
<a href="http://ace-spades.com/forums/topic.php?id=5795" rel="nofollow">http://ace-spades.com/forums/topic.php?id=5795</a> )</p>
<p>I realize there have already been a few medic debates, and that this would be very complex to make. Also, there might need to be encouragement for medics to actually help. (Like alternative scoring...?)<br />
So, I want to hear what you all think. ^_^
</p></description>
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<title>Komrade Mook on "My first weapons pack (WWII)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5333#post-80852</link>
<pubDate>Thu, 18 Aug 2011 03:22:55 +0000</pubDate>
<dc:creator>Komrade Mook</dc:creator>
<guid isPermaLink="false">80852@http://forumarchive.spadille.net/</guid>
<description><p>This is my first try at doing anything like this. so know what to expect.</p>
<p>This pack includes<br />
-Webley Revolver<br />
-2 Luger Pistol (with and without stock)<br />
-6 different Lee Enfields (sling, scope. bayonet)<br />
-BAR Machine Gun<br />
-Iron sights and a scope</p>
<p>Download Link<br />
<a href="http://www.mediafire.com/?ahd2iqusgxw24u5" rel="nofollow">http://www.mediafire.com/?ahd2iqusgxw24u5</a></p>
<p>Will try and make a poster or something tomorrow.</p>
<p>Thanks to Nowa90 (both enfield sights)<br />
and the creators of Call of Duty (both pistol iron sights)
</p></description>
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<title>CaptainOAP on "PISTOL PACK"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4862#post-72249</link>
<pubDate>Wed, 10 Aug 2011 20:57:32 +0000</pubDate>
<dc:creator>CaptainOAP</dc:creator>
<guid isPermaLink="false">72249@http://forumarchive.spadille.net/</guid>
<description><p>I am currently making a pistol pack. So far I have the USP, M1911, M9 and Desert Eagle, all with sounds. I would like to know, what should I make next? I'm not really sure.
</p></description>
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<title>AnacondaML on "Pistols!!!!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=515#post-4668</link>
<pubDate>Sun, 01 May 2011 01:40:47 +0000</pubDate>
<dc:creator>AnacondaML</dc:creator>
<guid isPermaLink="false">4668@http://forumarchive.spadille.net/</guid>
<description><p>For that awkward middle range of the two man rifle "Dance", these weapons would be fast and have no recoil.  Though to balance them, they would only have a range of about 75 blocks, and have half the damage of the rifle.  This means you won't be able to fire eight bullets across the map dead-on.  This means it can only be used in a few situations, and this would totally make the combat in this game much more balanced.
</p></description>
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<title>Bodobo on "TOGETHER AGAINST THE SNIPER RIFLE!!!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4025#post-55195</link>
<pubDate>Sun, 24 Jul 2011 08:03:22 +0000</pubDate>
<dc:creator>Bodobo</dc:creator>
<guid isPermaLink="false">55195@http://forumarchive.spadille.net/</guid>
<description><p>a while ago Ben started a poll about a new weapon. But now the sniper rifle is the top voted weapon. So I decited to start a project: the "TOGETHER AGAINST THE SNIPER RIFLE!!!" project.</p>
<p>If Ben adds a sniper rifle all the campers would sit in their little bunkers/towers with the new snipe and headshot everybody, like a pussy. Because I think the with new snipe you would be able to zoom in. And then you got really no chance against that campers.<br />
And the semi really does the job. So he should really implement a pistol, MG, shotgun or something like that but NO SNIPER RIFLE! Because camping around and headshot everybody nearby would totaly ruin AoS.</p>
<p>All guys who agree should post a command with: YES, I'm against the sniper rifle!<br />
Maybe we can something if we are enough.
</p></description>
</item>
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<title>Dr Pocket on "Idea: New weapons!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2966#post-38100</link>
<pubDate>Fri, 01 Jul 2011 13:36:35 +0000</pubDate>
<dc:creator>Dr Pocket</dc:creator>
<guid isPermaLink="false">38100@http://forumarchive.spadille.net/</guid>
<description><p>I think that there should be added a pistol and a light machinegun. so if you choose a riffel or smg, you would get a pistol to.<br />
But if you choose a light machinegun, you wouldnt get a pistol. you would have to lay down to use the light machinegun. And you would run very slow if you have it.</p>
<p>Also i think you should get to choose between a rocket launcher and grenades. The rocket launcher should be really weak tho. and only have 1 shot. and maybe you should get 3 grenades instead of 2, if you choose grenades.</p>
<p>Thats my ideas :)<br />
hope u like em.
</p></description>
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<title>Papa Khan on "Walther P38 UNCLE Special"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2434#post-30202</link>
<pubDate>Mon, 20 Jun 2011 20:33:56 +0000</pubDate>
<dc:creator>Papa Khan</dc:creator>
<guid isPermaLink="false">30202@http://forumarchive.spadille.net/</guid>
<description><p>A nice little pistol with stock and extended mags.</p>
<p>DOWNLOAD: <a href="http://www.mediafire.com/?xujd72rjhi8behu" rel="nofollow">http://www.mediafire.com/?xujd72rjhi8behu</a></p>
<p>PICTURE: <a href="http://www.flickr.com/photos/thegreatkhan/5854522605/in/photostream" rel="nofollow">http://www.flickr.com/photos/thegreatkhan/5854522605/in/photostream</a></p>
<p>Do leave feedback.
</p></description>
</item>
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<title>Dimi on "Gun Pack"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1071#post-11398</link>
<pubDate>Sun, 15 May 2011 08:55:05 +0000</pubDate>
<dc:creator>Dimi</dc:creator>
<guid isPermaLink="false">11398@http://forumarchive.spadille.net/</guid>
<description><p>Hey guys, I made some guns in slab6.<br />
L96A1, FN Fal, FN Scar, CZ75<br />
<a href="http://tinypic.com/r/ked7p2/7" rel="nofollow">http://tinypic.com/r/ked7p2/7</a><br />
<a href="http://tinypic.com/r/2ibf3bo/7" rel="nofollow">http://tinypic.com/r/2ibf3bo/7</a><br />
<a href="http://tinypic.com/r/2vkatzq/7" rel="nofollow">http://tinypic.com/r/2vkatzq/7</a><br />
<a href="http://tinypic.com/r/2hge4a8/7" rel="nofollow">http://tinypic.com/r/2hge4a8/7</a></p>
<p>Included: suns, sights/scopes (not very good), shooting sounds and a preview of the weapon in the folder</p>
<p>Download it! <a href="http://www.mediafire.com/?xb9dasgc54qz58n" rel="nofollow">http://www.mediafire.com/?xb9dasgc54qz58n</a></p>
<p>Some feedback would be nice
</p></description>
</item>
<item>
<title>Gnome on "Pistol skin"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1053#post-11193</link>
<pubDate>Sat, 14 May 2011 18:56:53 +0000</pubDate>
<dc:creator>Gnome</dc:creator>
<guid isPermaLink="false">11193@http://forumarchive.spadille.net/</guid>
<description><p>Would anyone mind creating a decent Desert Eagle skin? Modded sounds are optional.
</p></description>
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