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<title>Ace of Spades Game Forums &#187; Tag: pyspades download - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: pyspades download - Recent Topics</description>
<language>en</language>
<pubDate>Sat, 16 May 2026 05:40:43 +0000</pubDate>

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<title>mat^2 on "pyspades - open, cross-platform, scriptable server"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2371#post-29176</link>
<pubDate>Sat, 18 Jun 2011 17:30:45 +0000</pubDate>
<dc:creator>mat^2</dc:creator>
<guid isPermaLink="false">29176@http://forumarchive.spadille.net/</guid>
<description><p>Since 50% of all Ace of Spades servers are currently using pyspades, I guess it's time to make a proper topic about it (instead of the now dead WIP topic).</p>
<p>pyspades is an open-source project which primarily provides a cross-platform, feature-packed and completely modifiable server.</p>
<p>The project is located at <a href="http://code.google.com/p/pyspades" rel="nofollow">http://code.google.com/p/pyspades</a></p>
<p>A quick-start guide on setting up a server can be found here: <a href="http://code.google.com/p/pyspades/wiki/QuickStart" rel="nofollow">http://code.google.com/p/pyspades/wiki/QuickStart</a></p>
<p>The win32 binary builds can be found here: <a href="http://code.google.com/p/pyspades/downloads/list" rel="nofollow">http://code.google.com/p/pyspades/downloads/list</a></p>
<p>Bugs/suggestions/etc. go in the issue tracker: <a href="http://code.google.com/p/pyspades/issues/list" rel="nofollow">http://code.google.com/p/pyspades/issues/list</a></p>
<p>Serverlists supporting pyspades listing:<br />
Morthor's serverlist: <a href="http://iammorthor.com/aos/" rel="nofollow">http://iammorthor.com/aos/</a><br />
The pyspades serverlist: <a href="http://mp2.dk/aos" rel="nofollow">http://mp2.dk/aos</a></p>
<p>I would like to thank all of the people who have contributed with ideas, code and everything else so far. It's amazing to see how some people appear from nowhere and start hacking on the code and upload project art. Without your help, the 50% milestone would probably never have been reached. Thank you!
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