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<title>Ace of Spades Game Forums &#187; Tag: Retarded thread - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: Retarded thread - Recent Topics</description>
<language>en</language>
<pubDate>Sat, 09 May 2026 19:51:20 +0000</pubDate>

<item>
<title>speed55 on "team spartans"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3080#post-39558</link>
<pubDate>Sun, 03 Jul 2011 15:26:23 +0000</pubDate>
<dc:creator>speed55</dc:creator>
<guid isPermaLink="false">39558@http://forumarchive.spadille.net/</guid>
<description><p>we are back
</p></description>
</item>
<item>
<title>alimarin on "Peace vs War mode?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=436#post-3881</link>
<pubDate>Sat, 30 Apr 2011 04:16:46 +0000</pubDate>
<dc:creator>alimarin</dc:creator>
<guid isPermaLink="false">3881@http://forumarchive.spadille.net/</guid>
<description><p>This idea just popped into my head:</p>
<p>When the game starts, you have 10 minutes of peacetime, as in, you can't leave your territory, and you can't hurt anyone, or take the Intel.</p>
<p>this will give the first 10 minutes of the game some tactical depth by providing the ability for people to build a defense around anything and everything they want inside their territory. Once the time limit of 10 minutes is reached, the wartime mode is engaged, and you cannot place blocks during wartime mode, but you can destroy them. Your team must capture the Intel, which instead of having the effect of displaying enemy positions on the map, will now reset wartime mode back into peacetime, and also awards the capturing team 1 point.</p>
<p>I thought this through and I think it would be a great optional way to play this awesome game. Think about it, hate the people who just build everything in a huge tower and then rebuild it almost immediately after it's knocked down? Not anymore, since everything that is destroyed during wartime stays destroyed until peace is restored, which then things can now be rebuilt.</p>
<p>And now for the game-play twist.<br />
Territory owned by the teams will start with half of the map owned by both teams. whoever loses will actually gain more territory instead of lose it, making it either harder or easier for the winning team to score depending on the situation. Now there is a limit to the territory limit expansion, once it gets near where the spawn points are for the teams, it will stop there, which is still probably quit a bit of land. one team can probably own 3/4 of the map if they lose 3-4 rounds in a row.</p>
<p>If you have a comment or suggestion i may edit the post to accommodate new things if i think it is better than what I've got already
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