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<title>Ace of Spades Game Forums &#187; Tag: reverse-engineering protocol network - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: reverse-engineering protocol network - Recent Topics</description>
<language>en</language>
<pubDate>Mon, 04 May 2026 18:01:08 +0000</pubDate>

<item>
<title>mat^2 on "pyspades - WIP protocol implementation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=990#post-10634</link>
<pubDate>Fri, 13 May 2011 18:05:02 +0000</pubDate>
<dc:creator>mat^2</dc:creator>
<guid isPermaLink="false">10634@http://forumarchive.spadille.net/</guid>
<description><p>Hey guys.<br />
These recent days, I've been working on a protocol implementation for Ace of Spades by reverse-engineering the protocol and AoS executables, and I've got quite a way already.<br />
Most of what's left now is figuring out what some of the variables do and properly parsing packet type 6, 7, 8 and 9 (the variable-sized packets).</p>
<p>The project page can be found here: <a href="http://code.google.com/p/pyspades/" rel="nofollow">http://code.google.com/p/pyspades/</a></p>
<p>My intend is to make an alternative, modifiable server that will run on Windows, Linux and Mac.</p>
<p>I would love if Ben could post some protocol specifications himself so I wouldn't have to go through this trouble (trust me, making the decompression routine wasn't very fun), and any contributions are appreciated.
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