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<title>Ace of Spades Game Forums &#187; Tag: Revolver - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: Revolver - Recent Posts</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 20:00:20 +0000</pubDate>

<item>
<title>Sue_Sakamoto on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-124447</link>
<pubDate>Mon, 03 Oct 2011 20:22:42 +0000</pubDate>
<dc:creator>Sue_Sakamoto</dc:creator>
<guid isPermaLink="false">124447@http://forumarchive.spadille.net/</guid>
<description><p>A medium range seems reasonable.  Cant wait to see this because handguns have always been a fave in any shooter I've played, whether it sucks or not. &#60;3
</p></description>
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<title>[EX]Tr1ck on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-124431</link>
<pubDate>Mon, 03 Oct 2011 20:09:39 +0000</pubDate>
<dc:creator>[EX]Tr1ck</dc:creator>
<guid isPermaLink="false">124431@http://forumarchive.spadille.net/</guid>
<description><p>Here is my idea 1. recoil not lots but still some recoil 50-60 ammo. 6 bullets in each chamber . Damages 50 in head. 30 in body. 10 in feet or in arms. Range medium-low (cause then it will be sort of semi) also tty for adding secondry since i wanna ge CoD trick shots cause I CAN
</p></description>
</item>
<item>
<title>[PS]wikkid on "Nowa90&#039;s Gunslinger Pack (Old West)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5164#post-122713</link>
<pubDate>Sat, 01 Oct 2011 19:51:39 +0000</pubDate>
<dc:creator>[PS]wikkid</dc:creator>
<guid isPermaLink="false">122713@http://forumarchive.spadille.net/</guid>
<description><p>link doesn't work =(
</p></description>
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<title>CaptainOAP on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-114886</link>
<pubDate>Tue, 20 Sep 2011 12:49:18 +0000</pubDate>
<dc:creator>CaptainOAP</dc:creator>
<guid isPermaLink="false">114886@http://forumarchive.spadille.net/</guid>
<description><p>I'm waiting for some kind of confirmation so then I can release my pistol pack. My pistol pack which I do not think I have finished...
</p></description>
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<title>Neonbandit on ".44 Magnum"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1862#post-114210</link>
<pubDate>Mon, 19 Sep 2011 05:58:56 +0000</pubDate>
<dc:creator>Neonbandit</dc:creator>
<guid isPermaLink="false">114210@http://forumarchive.spadille.net/</guid>
<description><p>Hey SIMOX,</p>
<p>i no this might be weird, but can u make that pistol in halo 1 or 2? those ones and yeh :3
</p></description>
</item>
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<title>larry7012 on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-113644</link>
<pubDate>Sun, 18 Sep 2011 10:44:13 +0000</pubDate>
<dc:creator>larry7012</dc:creator>
<guid isPermaLink="false">113644@http://forumarchive.spadille.net/</guid>
<description><p>seems like a bad idea and not needed for the game. what they need for update is only the change weapons no death thing or just two weapons. cause i run and gun alot and it would be great to switch from rifle to shotgun quickly. also they could just quicken the reload speed of the guns excluding the shotgun obviously
</p></description>
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<item>
<title>[C.H]Winston_ on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-113613</link>
<pubDate>Sun, 18 Sep 2011 09:09:41 +0000</pubDate>
<dc:creator>[C.H]Winston_</dc:creator>
<guid isPermaLink="false">113613@http://forumarchive.spadille.net/</guid>
<description><p>Webly.<br />
_____^____<br />
<em>Thats a period</em>
</p></description>
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<title>woda_brzozowa on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-113577</link>
<pubDate>Sun, 18 Sep 2011 07:40:55 +0000</pubDate>
<dc:creator>woda_brzozowa</dc:creator>
<guid isPermaLink="false">113577@http://forumarchive.spadille.net/</guid>
<description><p>^ this whole idea is just newbie whining that game is too hard, it will fuck all gameplay and change it to luck spam festival - so newbies would be pleased
</p></description>
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<title>DeathEnhanced on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-113567</link>
<pubDate>Sun, 18 Sep 2011 06:27:58 +0000</pubDate>
<dc:creator>DeathEnhanced</dc:creator>
<guid isPermaLink="false">113567@http://forumarchive.spadille.net/</guid>
<description><p>^ obvious alt account is obvious.</p>
<p>"It will just makes firefights like with unlimited clips."</p>
<p>^ and no, as stated in the OP, ammo for the sidearm would be very low.
</p></description>
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<title>woda_brzozowa on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-113565</link>
<pubDate>Sun, 18 Sep 2011 06:25:22 +0000</pubDate>
<dc:creator>woda_brzozowa</dc:creator>
<guid isPermaLink="false">113565@http://forumarchive.spadille.net/</guid>
<description><p>Sidearm is not a good idea. It will just makes firefights like with unlimited clips. But I know why you want it: you've get killed cause you can't aim, and waste all bullets to hit shit. Side arm won't improove your accuracy, just cause more SPAM. It just give noobs more luck to hit something, so they won't learn how to have good accuracy and how to save ammo. Trust me, if it won't be a  game of luck, spam should be reduced.</p>
<p>The discussion about that is like this about helicopter hats. Hope sidearm will never be implemeted.
</p></description>
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<title>[MLG]Zherhec on ".44 Magnum"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1862#post-112754</link>
<pubDate>Fri, 16 Sep 2011 22:47:53 +0000</pubDate>
<dc:creator>[MLG]Zherhec</dc:creator>
<guid isPermaLink="false">112754@http://forumarchive.spadille.net/</guid>
<description><p>You really revived this thread? Wow. Just wow.
</p></description>
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<title>abdillin on ".44 Magnum"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1862#post-112745</link>
<pubDate>Fri, 16 Sep 2011 22:24:49 +0000</pubDate>
<dc:creator>abdillin</dc:creator>
<guid isPermaLink="false">112745@http://forumarchive.spadille.net/</guid>
<description><p>you should of made the magnum from the shotgun
</p></description>
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<title>TheGeekZeke101 on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-112668</link>
<pubDate>Fri, 16 Sep 2011 21:23:23 +0000</pubDate>
<dc:creator>TheGeekZeke101</dc:creator>
<guid isPermaLink="false">112668@http://forumarchive.spadille.net/</guid>
<description><p>I think the sidearms should be like this:</p>
<p>15 bullets</p>
<p>2 Rounds</p>
<p>Have recoil as the semi</p>
<p>Range in-between shotgun and smg</p>
<p>Different guns or firing rates for each primary
</p></description>
</item>
<item>
<title>[JfLols]Wyvern on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-112633</link>
<pubDate>Fri, 16 Sep 2011 20:59:13 +0000</pubDate>
<dc:creator>[JfLols]Wyvern</dc:creator>
<guid isPermaLink="false">112633@http://forumarchive.spadille.net/</guid>
<description><p>love the idea<br />
but i think it should have low recoil and it should allow you to tap quickly...very quickly
</p></description>
</item>
<item>
<title>[HK]Valen666 on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-112509</link>
<pubDate>Fri, 16 Sep 2011 19:19:14 +0000</pubDate>
<dc:creator>[HK]Valen666</dc:creator>
<guid isPermaLink="false">112509@http://forumarchive.spadille.net/</guid>
<description><p>Why are you people commenting on a 3 month old thread?</p>
<p>EDIT: 3 months was an exaggeration!
</p></description>
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<title>DeathEnhanced on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=4#post-112508</link>
<pubDate>Fri, 16 Sep 2011 19:17:45 +0000</pubDate>
<dc:creator>DeathEnhanced</dc:creator>
<guid isPermaLink="false">112508@http://forumarchive.spadille.net/</guid>
<description><p>^ LOL thats a sweet pack dude xD
</p></description>
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<item>
<title>[EX]mman789 on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=3#post-112506</link>
<pubDate>Fri, 16 Sep 2011 19:16:04 +0000</pubDate>
<dc:creator>[EX]mman789</dc:creator>
<guid isPermaLink="false">112506@http://forumarchive.spadille.net/</guid>
<description><p>I hope it comes out next update so I can update my mod pack(promotes self, how narcsistic?). <a href="http://ace-spades.com/forums/topic.php?id=6262" rel="nofollow">http://ace-spades.com/forums/topic.php?id=6262</a>
</p></description>
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<item>
<title>Thunderstorm on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=3#post-112492</link>
<pubDate>Fri, 16 Sep 2011 19:00:44 +0000</pubDate>
<dc:creator>Thunderstorm</dc:creator>
<guid isPermaLink="false">112492@http://forumarchive.spadille.net/</guid>
<description><p>For one, there is no reason to carry around a sidearm when all the weapons can engage targets at short and mid range just fine, the only range where a pistol <em>might</em> be useful. Even being able to spam the pistol with 5 shots out withing 1.5 seconds wont make up for it. You only need .5 seconds, 1 for the SMG, to be killed by the rifle or shotgun at such a short range.<br />
I can understand having a pistol for the shotgun, but then again, if you're running around in the open with a shotgun, you're doing something wrong.</p>
<p>Well that's the only situation where a pistol would be handy, when you run out of ammo completely/in your magazine. Of course the running out of ammo completely can be fixed, as was mentioned in the other thread, by looting corpses for weapons and ammunition. There. That problem is fixed.<br />
How about the magazine? Simple. Try to take cover and reload. If no cover is available jump around and move left and right to throw off your enemy's aim until you're done reloading, which is only around 1.5 seconds, the same amount of time needed to pull out a sidearm and begin shooting it.<br />
That puts you in an interesting position. Risk a (1.5 sec) reload for your main, superior weapon, or take out a shitty pistol and start firing away (also ~1.5 secs).<br />
Which is the logical choice here?
</p></description>
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<item>
<title>slenderman on "You know the pistol/sidearm idea??"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5795&amp;page=4#post-111957</link>
<pubDate>Fri, 16 Sep 2011 00:26:23 +0000</pubDate>
<dc:creator>slenderman</dc:creator>
<guid isPermaLink="false">111957@http://forumarchive.spadille.net/</guid>
<description><p>OK well few enough guns we have serve that singularly important purpose
</p></description>
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<item>
<title>Priok on "You know the pistol/sidearm idea??"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5795&amp;page=3#post-111937</link>
<pubDate>Thu, 15 Sep 2011 22:36:14 +0000</pubDate>
<dc:creator>Priok</dc:creator>
<guid isPermaLink="false">111937@http://forumarchive.spadille.net/</guid>
<description><p>what about the purpose of being cool </p>
<p>good one
</p></description>
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<title>Marksmanship on "You know the pistol/sidearm idea??"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5795&amp;page=3#post-111934</link>
<pubDate>Thu, 15 Sep 2011 22:32:06 +0000</pubDate>
<dc:creator>Marksmanship</dc:creator>
<guid isPermaLink="false">111934@http://forumarchive.spadille.net/</guid>
<description><p>Having a pistol would only delay the death of your ammo supply.  The only thing that a pistol would possibly be useful for can be prevented entirely by watching your ammo counter and going back to the tent when you're low on ammo.</p>
<p>I don't see why people are still suggesting this.  In terms of usefulness, a non-overpowered pistol would be on par with inflatable dartboards.  There's no way to properly balance them and still have them serve a well-defined purpose.
</p></description>
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<item>
<title>slenderman on "You know the pistol/sidearm idea??"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5795&amp;page=3#post-111927</link>
<pubDate>Thu, 15 Sep 2011 22:16:17 +0000</pubDate>
<dc:creator>slenderman</dc:creator>
<guid isPermaLink="false">111927@http://forumarchive.spadille.net/</guid>
<description><p>I am not claiming its completely inaccurate I run a 7 inch pattern with my SW1911 vs the 10 inch pattern with the bodyguard on targets approximately 20 meters away.</p>
<p>now I have heard a lot of people cite barrel length and know what, I did not really know what the effect of a longer barrel really was I could think of a few things it would do like lengthening the rifling but according to some people the length of the rifling dose not necessarily matter any way about 50 % of people think barrel length matters and the other half think it dose not so from what I get from all this is that I REALLY depends on the type of bullet and all that shizaz some one claims to have seen some one shoot the same accuracy with a short barrel and a long barrel did not see any citation so its doubtful evidence mostly what I can see barrel length effecting is sight radius and the barrels length if you add enough to it can counter recoil similar to muzzle  weights.
</p></description>
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<title>slenderman on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=3#post-111891</link>
<pubDate>Thu, 15 Sep 2011 21:24:35 +0000</pubDate>
<dc:creator>slenderman</dc:creator>
<guid isPermaLink="false">111891@http://forumarchive.spadille.net/</guid>
<description><p>your only really looking at the pistol as a weapon you will use when you run out of ammo.. swapping to the pistol immediately after emptying your mag in the heat of combat rather then reloading will likely become a popular strategy as well with the addition of an additional firearm immediately at your disposal leaves allot up to resourceful players.
</p></description>
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<item>
<title>DeathEnhanced on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=3#post-111732</link>
<pubDate>Thu, 15 Sep 2011 18:01:48 +0000</pubDate>
<dc:creator>DeathEnhanced</dc:creator>
<guid isPermaLink="false">111732@http://forumarchive.spadille.net/</guid>
<description><p>What if you have shotgun, and the enemy is just to far away? or if you have rifle, but cant fire fast enough?</p>
<p>The sidearm will have very rapid rate of fire, with medium range. I wont be exessivly weak, just weaker then the three main guns, </p>
<p>"Damage to head: 30<br />
Damage to body: 25<br />
Damage to limbs: 20"</p>
<p>That mean youl kill them in 5 shots, even if you have poor aim, Rate of fire will be pretty high, youl put out 5 shots in around 1.3-1.4 seconds.
</p></description>
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<title>Thunderstorm on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=3#post-111729</link>
<pubDate>Thu, 15 Sep 2011 17:58:34 +0000</pubDate>
<dc:creator>Thunderstorm</dc:creator>
<guid isPermaLink="false">111729@http://forumarchive.spadille.net/</guid>
<description><p>Hmm...<br />
I still think it's a better idea to be able to pick up ammo and weapons from corpses which can negate situations where you run out of bullets, never forcing you to pull out a weak secondary weapon. Even then, what are your chance's of killing someone with it?<br />
Enemy has shotgun? Your dead.<br />
Enemy has rifle? Your dead.<br />
Enemy has SMG? You're severely injured.</p>
<p>So with corpse looting it'll be more like:<br />
your behind enemy lines, you just grabed the intel, you shoot a guy in the head and....*click* that was your last bullet.<br />
You loot his corpse for ammo, then you run for your life, suddenly an enemy walks right out in front of you, gun in hand. You shoot him and he dies. x_x
</p></description>
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<title>DeathEnhanced on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=3#post-111727</link>
<pubDate>Thu, 15 Sep 2011 17:54:34 +0000</pubDate>
<dc:creator>DeathEnhanced</dc:creator>
<guid isPermaLink="false">111727@http://forumarchive.spadille.net/</guid>
<description><p>^ your behind enemy lines, you just grabed the intel, you shoot a guy in the head and....*click* that was your last bullet.</p>
<p>You run for your life, suddenly an enemy walks right out in front of you, gun in hand. Without sidearm youd be screwed.</p>
<p>With sidearm, you can have it out and blast him as he appears.</p>
<p>It WILL be beneficial to gameplay.
</p></description>
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<title>Thunderstorm on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=3#post-111726</link>
<pubDate>Thu, 15 Sep 2011 17:52:10 +0000</pubDate>
<dc:creator>Thunderstorm</dc:creator>
<guid isPermaLink="false">111726@http://forumarchive.spadille.net/</guid>
<description><p>I don't understand how it'll benefit gameplay.
</p></description>
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<title>DeathEnhanced on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=3#post-111723</link>
<pubDate>Thu, 15 Sep 2011 17:48:52 +0000</pubDate>
<dc:creator>DeathEnhanced</dc:creator>
<guid isPermaLink="false">111723@http://forumarchive.spadille.net/</guid>
<description><p>The other pistol thread: </p>
<p>#90617<br />
ante185<br />
Member<br />
Posted 3 weeks ago</p>
<p>Mine: </p>
<p>#74501<br />
DeathEnhanced<br />
The Grand Exterminator<br />
Posted 1 month ago</p>
<p>----------------------------</p>
<p>He basicly copied the mechanics of the gun, which i thought up myself, and edited them ever so slightly, wrote a less detailed and incredibly poor OP and then posted it, </p>
<p>"why? There's another perfectly good pistol thread right there." &#60; mine was here first, and its a dam sight better, in all fairness he shouldent have made his thread, as this one already existed.
</p></description>
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<title>KomradeMario on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=3#post-111720</link>
<pubDate>Thu, 15 Sep 2011 17:47:00 +0000</pubDate>
<dc:creator>KomradeMario</dc:creator>
<guid isPermaLink="false">111720@http://forumarchive.spadille.net/</guid>
<description><p>Pistols would make AoS more fun.
</p></description>
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<title>Thunderstorm on "Update 0.62 The Sidearm - Proof of concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5012&amp;page=3#post-111717</link>
<pubDate>Thu, 15 Sep 2011 17:45:51 +0000</pubDate>
<dc:creator>Thunderstorm</dc:creator>
<guid isPermaLink="false">111717@http://forumarchive.spadille.net/</guid>
<description><p>Pretty much the same thing. Adding a weapon that won't help very much.</p>
<p>Also, the other one had more posts. :P
</p></description>
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