<?xml version="1.0"?><!-- generator="bbPress" -->

<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
>

<channel>
<title>Ace of Spades Game Forums &#187; Tag: separated - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: separated - Recent Posts</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 20:03:46 +0000</pubDate>

<item>
<title>Kanye on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-13058</link>
<pubDate>Thu, 19 May 2011 18:25:48 +0000</pubDate>
<dc:creator>Kanye</dc:creator>
<guid isPermaLink="false">13058@http://forumarchive.spadille.net/</guid>
<description><p>Ohh right, not server side. I forgot, good point.<br />
I think this in an excellent idea.
</p></description>
</item>
<item>
<title>TheOperator on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-13054</link>
<pubDate>Thu, 19 May 2011 18:13:11 +0000</pubDate>
<dc:creator>TheOperator</dc:creator>
<guid isPermaLink="false">13054@http://forumarchive.spadille.net/</guid>
<description><p>I wanna make a cowbow theme with TNT and a lever action rifle, but it wont let me make a ten-gallon hat :(
</p></description>
</item>
<item>
<title>Noire on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-13050</link>
<pubDate>Thu, 19 May 2011 18:04:42 +0000</pubDate>
<dc:creator>Noire</dc:creator>
<guid isPermaLink="false">13050@http://forumarchive.spadille.net/</guid>
<description><p>Thats the worst idea i have ever heard, at least it is until we add melee weapons then it mite b cool.
</p></description>
</item>
<item>
<title>Frikman on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-13048</link>
<pubDate>Thu, 19 May 2011 18:02:49 +0000</pubDate>
<dc:creator>Frikman</dc:creator>
<guid isPermaLink="false">13048@http://forumarchive.spadille.net/</guid>
<description><p>Yeah my idea is basically what Noire said, and obviously the hitbox file should be a locked file. I know we can already make good skins, but what if I want to make a Cloud skin? how would I add the spiky hair and stuff D:?
</p></description>
</item>
<item>
<title>Nom_Nosaurus on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-13041</link>
<pubDate>Thu, 19 May 2011 17:42:58 +0000</pubDate>
<dc:creator>Nom_Nosaurus</dc:creator>
<guid isPermaLink="false">13041@http://forumarchive.spadille.net/</guid>
<description><p>Well, that would definitely help the players that can't ever spot a good sniper. Seeing a huge trex glitching in the side of a mountain would be a small hint.
</p></description>
</item>
<item>
<title>Noire on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-13038</link>
<pubDate>Thu, 19 May 2011 17:33:05 +0000</pubDate>
<dc:creator>Noire</dc:creator>
<guid isPermaLink="false">13038@http://forumarchive.spadille.net/</guid>
<description><p>also i don't see why anyone would use a fucking ass huge skin that makes everyone fucking megatron or a trex.
</p></description>
</item>
<item>
<title>Noire on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-13037</link>
<pubDate>Thu, 19 May 2011 17:31:25 +0000</pubDate>
<dc:creator>Noire</dc:creator>
<guid isPermaLink="false">13037@http://forumarchive.spadille.net/</guid>
<description><p>but remember, skins aren't server side. so it would only be an advantage. I'm using a delta force(ish) skin and the only way i can tell a blue from the green is if they are shooting at me, i put the default sights over them and see no name, or i'm close enough to see the patch i stuck on them (it is 00 00 00 so it makes it the team color of whichever you join)
</p></description>
</item>
<item>
<title>Taricus on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-13036</link>
<pubDate>Thu, 19 May 2011 17:28:38 +0000</pubDate>
<dc:creator>Taricus</dc:creator>
<guid isPermaLink="false">13036@http://forumarchive.spadille.net/</guid>
<description><p>Good idea, but needs more elaboration/ As long as you can't edit the hitbox we'll be fine from cheaters and such.</p>
<p>So yeah, Noire's idea with more text here.
</p></description>
</item>
<item>
<title>Nom_Nosaurus on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-13035</link>
<pubDate>Thu, 19 May 2011 17:28:13 +0000</pubDate>
<dc:creator>Nom_Nosaurus</dc:creator>
<guid isPermaLink="false">13035@http://forumarchive.spadille.net/</guid>
<description><p>I like noire's idea, it would be fair to everyone, and a disadvantage to anyone who actually uses a bigger model, as they wouldn't know where to actually shoot for a hit. Unless they have some sort of giant antenna on their head. Hmm.
</p></description>
</item>
<item>
<title>Noire on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-13027</link>
<pubDate>Thu, 19 May 2011 17:18:33 +0000</pubDate>
<dc:creator>Noire</dc:creator>
<guid isPermaLink="false">13027@http://forumarchive.spadille.net/</guid>
<description><p>Why not just keep the current hitbox and make it so the bullet goes through those extra few blocks you added?
</p></description>
</item>
<item>
<title>Kanye on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-13024</link>
<pubDate>Thu, 19 May 2011 17:09:56 +0000</pubDate>
<dc:creator>Kanye</dc:creator>
<guid isPermaLink="false">13024@http://forumarchive.spadille.net/</guid>
<description><p>I think the only problem with this would be people getting mad because they're hitting like, one block outside the 'hitbox' and not doing any damage.
</p></description>
</item>
<item>
<title>adrix89 on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-13013</link>
<pubDate>Thu, 19 May 2011 16:32:26 +0000</pubDate>
<dc:creator>adrix89</dc:creator>
<guid isPermaLink="false">13013@http://forumarchive.spadille.net/</guid>
<description><p>But we can already make chicks
</p></description>
</item>
<item>
<title>Lokiamis on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-13007</link>
<pubDate>Thu, 19 May 2011 15:43:19 +0000</pubDate>
<dc:creator>Lokiamis</dc:creator>
<guid isPermaLink="false">13007@http://forumarchive.spadille.net/</guid>
<description><p>I wish we could expand the model by two blocks or so
</p></description>
</item>
<item>
<title>CalenLoki on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-13004</link>
<pubDate>Thu, 19 May 2011 15:36:23 +0000</pubDate>
<dc:creator>CalenLoki</dc:creator>
<guid isPermaLink="false">13004@http://forumarchive.spadille.net/</guid>
<description><p>Hmm... sounds like red-cheat helmets aren't enough, antennas are needed...</p>
<p>I have nothing against, as long as mods are server side, loaded while joining.
</p></description>
</item>
<item>
<title>Drury on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-12997</link>
<pubDate>Thu, 19 May 2011 15:00:59 +0000</pubDate>
<dc:creator>Drury</dc:creator>
<guid isPermaLink="false">12997@http://forumarchive.spadille.net/</guid>
<description><blockquote><p>we can't add long hair</p></blockquote>
<p>wat
</p></description>
</item>
<item>
<title>Fat Idiot on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-12992</link>
<pubDate>Thu, 19 May 2011 14:38:15 +0000</pubDate>
<dc:creator>Fat Idiot</dc:creator>
<guid isPermaLink="false">12992@http://forumarchive.spadille.net/</guid>
<description><p>No, the OP meant models are editable but not hitboxes. I think.
</p></description>
</item>
<item>
<title>Lexsym on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-12989</link>
<pubDate>Thu, 19 May 2011 14:34:56 +0000</pubDate>
<dc:creator>Lexsym</dc:creator>
<guid isPermaLink="false">12989@http://forumarchive.spadille.net/</guid>
<description><p>I'm gonna edit everyone's hitbox to be the size of the entire map. This way, all I have to do is shoot my gun and I kill someone.</p>
<p>Or, I'm going to edit the hitboxes to be as small as they can, this way, no one dies.
</p></description>
</item>
<item>
<title>Fat Idiot on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-12988</link>
<pubDate>Thu, 19 May 2011 14:34:33 +0000</pubDate>
<dc:creator>Fat Idiot</dc:creator>
<guid isPermaLink="false">12988@http://forumarchive.spadille.net/</guid>
<description><p>Yeah like big antennas on top of enemies so i can see them digging and hiding.<br />
This idea needs a bit more thought.
</p></description>
</item>
<item>
<title>Rainbowcake on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-12983</link>
<pubDate>Thu, 19 May 2011 14:14:23 +0000</pubDate>
<dc:creator>Rainbowcake</dc:creator>
<guid isPermaLink="false">12983@http://forumarchive.spadille.net/</guid>
<description><p>ba3sa
</p></description>
</item>
<item>
<title>Frikman on "Suggestion: Hitboxes for player moding"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1207#post-12981</link>
<pubDate>Thu, 19 May 2011 14:05:21 +0000</pubDate>
<dc:creator>Frikman</dc:creator>
<guid isPermaLink="false">12981@http://forumarchive.spadille.net/</guid>
<description><p>We all know that player skins are editable, but we can't add long hair or trenchcoats to the players because of the block limit to prevent players from size cheating. But what if player skins and hitboxes were separated? say, in the next update we have new .kv6 models called "hitboxhead.kv6", "hitboxtorso.kv6", etc. This way we could make all kinds of crazy stuff to the player models and plus we could have SEPARATED TEAM PLAYER MODELS (so allys vs axis would be posible to do).<br />
Discuss
</p></description>
</item>

</channel>
</rss>
