<?xml version="1.0"?><!-- generator="bbPress" -->

<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
>

<channel>
<title>Ace of Spades Game Forums &#187; Tag: SMG suggestions buff - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: SMG suggestions buff - Recent Topics</description>
<language>en</language>
<pubDate>Sat, 16 May 2026 00:18:16 +0000</pubDate>

<item>
<title>Monsteri on "SMG suggestions"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2956#post-37882</link>
<pubDate>Fri, 01 Jul 2011 05:42:05 +0000</pubDate>
<dc:creator>Monsteri</dc:creator>
<guid isPermaLink="false">37882@http://forumarchive.spadille.net/</guid>
<description><p>Sorry if there are existing threads for this, didn't want to search because this forum is so full of shit.</p>
<p>So, I suggest the SMG to have more damage to humen and less damage to blocks.<br />
5 shots required to a block to destroy it would be fine.<br />
SMG takes somewhere around 20 damage when near enemy, perhaps should be something around 30. This because face an enemy with rifle while wearing smg, even at half-fog, you will most likely lose.<br />
Face a rifleman at corner, even if you're skilled you have a high change to lose. Of course SMG guy should have in this an advantage. Making the damage higher to humen and less to blocks would solve a bit these issues with griefing and poor SMG lovers. Right now it's good only for covering fire or against another SMG user.<br />
 The recoil of it it's fine I think, it just takes skill to use and after few rounds, I got to use it too. But compared to smg, rifle is a death-machine.</p>
<p>Right?
</p></description>
</item>

</channel>
</rss>
