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<title>Ace of Spades Game Forums &#187; Tag: spawncamping - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: spawncamping - Recent Posts</description>
<language>en</language>
<pubDate>Tue, 05 May 2026 08:35:17 +0000</pubDate>

<item>
<title>Kaede-chan (かえでーちゃん) on "Spawning Idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2990#post-38478</link>
<pubDate>Fri, 01 Jul 2011 22:34:44 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">38478@http://forumarchive.spadille.net/</guid>
<description><p>Ah, I suppose. But the chances of spawning near the intel are pretty low.
</p></description>
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<title>1337101 on "Spawning Idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2990#post-38476</link>
<pubDate>Fri, 01 Jul 2011 22:33:02 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">38476@http://forumarchive.spadille.net/</guid>
<description><p>The problem Alex is pointing out there is that it means you're invincible but capable of killing for five seconds, potentially near the intel.  That could make defense overpowered against raids.</p>
<p>Basically, I want a system that prevents spawnCAMPING without preventing spawnkilling or camping seperately.
</p></description>
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<title>Kaede-chan (かえでーちゃん) on "Spawning Idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2990#post-38471</link>
<pubDate>Fri, 01 Jul 2011 22:24:09 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">38471@http://forumarchive.spadille.net/</guid>
<description><p>No, invincibility shouldn't affect whether you can kill people or interact with anything or not.</p>
<p>You should simply be invincible 5 seconds after spawning.
</p></description>
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<title>alexthecreeper on "Spawning Idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2990#post-38468</link>
<pubDate>Fri, 01 Jul 2011 22:12:58 +0000</pubDate>
<dc:creator>alexthecreeper</dc:creator>
<guid isPermaLink="false">38468@http://forumarchive.spadille.net/</guid>
<description><p>the problem with the invincibility is that you could be running for the intell, then get shot in the face by a guy u saw but couldn't kill, so invisibility without being able to interact is probably better
</p></description>
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<title>Kaede-chan (かえでーちゃん) on "Spawning Idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2990#post-38441</link>
<pubDate>Fri, 01 Jul 2011 21:10:05 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">38441@http://forumarchive.spadille.net/</guid>
<description><p>It's pretty annoying, Fluttershy. Then again, I spawncamp as much as possible because I suck at this game. I'm not against getting rid of it, however.
</p></description>
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<title>MegaDeuce on "Spawning Idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2990#post-38432</link>
<pubDate>Fri, 01 Jul 2011 20:49:32 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">38432@http://forumarchive.spadille.net/</guid>
<description><p>Of course in some maps (hallway) 90% of the action is spawn camping and counter-spawn camping
</p></description>
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<title>Fluttershy on "Spawning Idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2990#post-38428</link>
<pubDate>Fri, 01 Jul 2011 20:45:17 +0000</pubDate>
<dc:creator>Fluttershy</dc:creator>
<guid isPermaLink="false">38428@http://forumarchive.spadille.net/</guid>
<description><p>nah, i like spawn killing and have been the subject of it before. its not that annoying.
</p></description>
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<title>Priok on "Spawning Idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2990#post-38425</link>
<pubDate>Fri, 01 Jul 2011 20:42:49 +0000</pubDate>
<dc:creator>Priok</dc:creator>
<guid isPermaLink="false">38425@http://forumarchive.spadille.net/</guid>
<description><p>I think I agree with Kaede-chan, it is also a thing most other games do, and it seems to work enough
</p></description>
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<title>hompy on "Spawning Idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2990#post-38414</link>
<pubDate>Fri, 01 Jul 2011 20:30:31 +0000</pubDate>
<dc:creator>hompy</dc:creator>
<guid isPermaLink="false">38414@http://forumarchive.spadille.net/</guid>
<description><p>Could be implemented in pyspades I guess  ┐('～`；)┌<br />
Not the invisibility thing, though.</p>
<p>Me, I'm gentlemany enough to avoid shooting freshly spawned dudes, unless they appear with their gun pointing at me.</p>
<p>To be honest I've never been spawnkilled more than once in a row-- chances are you'll pop up somewhere else, and then you can hunt the offending faggot down instead.
</p></description>
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<title>Kaede-chan (かえでーちゃん) on "Spawning Idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2990#post-38403</link>
<pubDate>Fri, 01 Jul 2011 20:17:46 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">38403@http://forumarchive.spadille.net/</guid>
<description><p>Pretty cool I guess. Or just be invincible the first 5 seconds. It's a tiny bit more realistic.
</p></description>
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<title>1337101 on "Spawning Idea"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2990#post-38366</link>
<pubDate>Fri, 01 Jul 2011 18:56:27 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">38366@http://forumarchive.spadille.net/</guid>
<description><p>After thinking about how annoying spawncamping is (not to be confused with spawnkilling people as they pass through, which is acceptable to me.  It's when the twerp sits there for half an hour killing you repeatedly that's a pain), I came up with a nice preventative idea:</p>
<p>When you respawn, you're both invisible and unable to interact with the game environment in any way except to move around in it.  This lasts for a very short time ( t &#60; 5 seconds) before you become visible and are able to build, fight, shoot, etc.</p>
<p>Camping in general isn't a huge problem (it was certainly a major part of WWI), and spawnkilling people as you're passing through is understandable, but I can't think of any real combat where people magically appeared in battles... this mechanic will provide more of an illusion of marching in as a real soldier would.  By extension, if nobody magically appeared in battles, people couldn't wait around for them to appear so they could shoot them before they got their bearings.</p>
<p>So, good idea?  Bad idea?  Middling?  What do you think?
</p></description>
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<title>Beret on "What&#039;s with the Hallways?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2329#post-28968</link>
<pubDate>Sat, 18 Jun 2011 01:49:59 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">28968@http://forumarchive.spadille.net/</guid>
<description><p>I grew to hate bridge wars- it's such a useless map once the bridge goes down (and it <em>always</em> goes down). Hallway was a massive breath of fresh air. True spawnkilling can be a problem, but efficient sniping really gets a workout and once again tactical tunneling is actually possible again.</p>
<p>Then Island came out. I'm finding it almost impossible to get into island. Enjoying a match is entirely reliant on the whole team working together to hold off the enemy waves, and good luck seeing that ever happen. Intel capping is virtually impossible in it too.</p>
<p>Bring back paradise someone, please...
</p></description>
</item>
<item>
<title>Kanye on "What&#039;s with the Hallways?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2329#post-28959</link>
<pubDate>Sat, 18 Jun 2011 01:21:40 +0000</pubDate>
<dc:creator>Kanye</dc:creator>
<guid isPermaLink="false">28959@http://forumarchive.spadille.net/</guid>
<description><p>I don't like the hallway map.
</p></description>
</item>
<item>
<title>AnacondaML on "What&#039;s with the Hallways?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2329#post-28929</link>
<pubDate>Sat, 18 Jun 2011 00:13:30 +0000</pubDate>
<dc:creator>AnacondaML</dc:creator>
<guid isPermaLink="false">28929@http://forumarchive.spadille.net/</guid>
<description><p>i personally  think that hallway is the new bridge wars
</p></description>
</item>
<item>
<title>Triplefox on "What&#039;s with the Hallways?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2329#post-28927</link>
<pubDate>Sat, 18 Jun 2011 00:04:51 +0000</pubDate>
<dc:creator>Triplefox</dc:creator>
<guid isPermaLink="false">28927@http://forumarchive.spadille.net/</guid>
<description><p>It seems pretty straightforward to explain why these maps are the popular ones. They have the most action. There are plenty of prettier-looking maps now but they are less popular because you can easily get lost, wander around for a few minutes, and then get sniped. rq</p>
<p>Which goes back to something I keep saying I'll work on - expanding /follow in pyspades so that:</p>
<p>1. It can keep you in the action 99% of the time, regardless of the map, without having to actively search for teammates playing offensive.<br />
2. It has a default behavior that promotes #1, which savvy players and admins can turn off, but is tuned so that average Deuces are happy.</p>
<p>This feature should help boost the popularity of the sprawling, slower-paced maps out there, at least on the servers that choose to use it.
</p></description>
</item>
<item>
<title>nothings on "What&#039;s with the Hallways?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2329#post-28893</link>
<pubDate>Fri, 17 Jun 2011 22:39:09 +0000</pubDate>
<dc:creator>nothings</dc:creator>
<guid isPermaLink="false">28893@http://forumarchive.spadille.net/</guid>
<description><p>Yeah, the first version of Caves that I made had a problem with spawn being dangerous, so I moved the face of the mountain back some. It's still a little worse than I'd like, because I couldn't move it back too far without making the mountain too thin, but at least there's hills to hide behind too.</p>
<p>(Not that anyone really runs Caves anymore, but I have no complaints, it had its day in the sun.)
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "What&#039;s with the Hallways?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2329#post-28775</link>
<pubDate>Fri, 17 Jun 2011 17:08:51 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">28775@http://forumarchive.spadille.net/</guid>
<description><p>That would add to the fun in my opinion. Having all sorts of crazy islands in the sky to build to and capture.</p>
<p>It's like griefers would actually begin adding to the gameplay instead of being faggots 24/7.</p>
<p>The only thing that we'd need to fix is to keep the CP and intel from being stacked up and have them at a fixed level, say, 1-2 blocks up from water level, so it wouldn't become impossible to capture it.
</p></description>
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<item>
<title>1337101 on "What&#039;s with the Hallways?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2329#post-28756</link>
<pubDate>Fri, 17 Jun 2011 16:42:55 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">28756@http://forumarchive.spadille.net/</guid>
<description><p>Togglable physics could be neat, yes.</p>
<p>It'd also silence those people who clamor for lava.  By just removing the lowest series of blocks so there's no land, it'd be impossible to get out of water.  You could still run around killing people, but getting the intel would be harder if not impossible.</p>
<p>The problem would be three-dimensional block-spammers who leave crap floating all over the map.
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "What&#039;s with the Hallways?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2329#post-28754</link>
<pubDate>Fri, 17 Jun 2011 16:39:44 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">28754@http://forumarchive.spadille.net/</guid>
<description><p>I agree, I don't like hallway very much.</p>
<p>I wish for outlandish maps with crazy physics like letting us use floating blocks. It'd make for some really crazy fun gameplay, and let us roleplay helicopters without actually having them.</p>
<p>Please Mr. Aksoy, let us toggle block physics within our servers. It'd also screw griefers out of half their fun.
</p></description>
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<item>
<title>1337101 on "What&#039;s with the Hallways?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2329#post-28751</link>
<pubDate>Fri, 17 Jun 2011 16:34:32 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">28751@http://forumarchive.spadille.net/</guid>
<description><p>The colors are pretty cool, I will admit.  It'd be nice to see a better-made map with the same color scheme.</p>
<p>I haven't found much about the vanilla maps to be complex, though.  Apparently some people see it differently.
</p></description>
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<item>
<title>Fett316 on "What&#039;s with the Hallways?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2329#post-28716</link>
<pubDate>Fri, 17 Jun 2011 14:47:18 +0000</pubDate>
<dc:creator>Fett316</dc:creator>
<guid isPermaLink="false">28716@http://forumarchive.spadille.net/</guid>
<description><p>The pretty colors? I don't like it much either. I think it's the simplicity that draws people to host/play it.
</p></description>
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<title>1337101 on "What&#039;s with the Hallways?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2329#post-28703</link>
<pubDate>Fri, 17 Jun 2011 14:33:46 +0000</pubDate>
<dc:creator>1337101</dc:creator>
<guid isPermaLink="false">28703@http://forumarchive.spadille.net/</guid>
<description><p>How come whenever I come online, half of the servers that have a low ping for me are running the Hallway map?  It's not that great a map, all-in-all, and I, for one, hope it goes the way of Bridge Wars.</p>
<p>The biggest problem is the levels of danger relative to your position.  Your own spawn is the most dangerous place for you to be, but camping over the enemy spawn is extremely safe (I once ended a 35-kill streak sniping because I got bored).  On a vanilla map, things tend to gradually get more dangerous as you advance (although the back of enemy spawn is usually less dangerous than the middle of the map), and that makes for better combat mechanics.</p>
<p>So why does everyone else seem to like Hallway?
</p></description>
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