<?xml version="1.0"?><!-- generator="bbPress" -->

<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
>

<channel>
<title>Ace of Spades Game Forums &#187; Tag: sphere - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: sphere - Recent Topics</description>
<language>en</language>
<pubDate>Wed, 17 Jun 2026 19:23:39 +0000</pubDate>

<item>
<title>AqwertyBqwerty on "Sphere Wars: A Unique Coastal Map Experience"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1945#post-23146</link>
<pubDate>Tue, 07 Jun 2011 20:43:58 +0000</pubDate>
<dc:creator>AqwertyBqwerty</dc:creator>
<guid isPermaLink="false">23146@http://forumarchive.spadille.net/</guid>
<description><p><a href="http://aqwertybqwerty.imgur.com/sphere_wars_map#0jL1N" rel="nofollow">http://aqwertybqwerty.imgur.com/sphere_wars_map#0jL1N</a>  &#60;-- Pictures! :D</p>
<p>Hopefully this map will deliver what my previous map, "Hill of Caves", did not. Set on the middle of a shallow sea, this map is dominated by a towering hill riddled with numerous caverns. In addition, sea walls built on either side first used to control the tide now funnel in players to the spheres base, although clever players may chip away at the wall and use it as a valuable stepping stone or flanking position. Approximately a dozen preset towers are already set to help battle the enemy and provide a base upon which to build, although they may be torn down or expanded at will. This map largely focuses on controlling key areas of the map to stage attacks while protecting your exposed intel,but many flanking routs and the general map design can make this difficult! Enjoy!</p>
<p>Download: <a href="http://www.mediafire.com/?0zx5q8607575751" rel="nofollow">http://www.mediafire.com/?0zx5q8607575751</a></p>
<p>Constructive criticism or praise is always helpful!
</p></description>
</item>
<item>
<title>AqwertyBqwerty on "Custom Map: Hill of Caves"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1934#post-22997</link>
<pubDate>Tue, 07 Jun 2011 14:48:46 +0000</pubDate>
<dc:creator>AqwertyBqwerty</dc:creator>
<guid isPermaLink="false">22997@http://forumarchive.spadille.net/</guid>
<description><p><a href="http://imgur.com/646R3" rel="nofollow">http://imgur.com/646R3</a></p>
<p>This was a map I made fairly quickly in voxed, but I think it would have great gameplay value! The aesthetics arent't the best, but they're decent, and that picture I took from a bad angle; the caves aren't just those big tunnels, they're scattered throughout the hill in 4x4 shafts. If someone could host this for me (my router is a beast to work with and refuses to be port forwarded), major props to them! As for the description...</p>
<p>" In the middle of a barren, muddy sea, a giant green hill looms, towering above the surrounding waves. This hill is filled with tremendous caverns, which are so numerous they have never been fully mapped out. However, two teams have gathered here, building small forts while gathering in the water, leaving their intelligence and supplies floating in the calm seas as they prepare for a push to capture the vital information the enemy posses. This map focuses largely on controlling the center hill while being able to protect your exposed spawn points and intel"</p>
<p>Download: <a href="http://www.mediafire.com/?8v78wb5xjfmvz73" rel="nofollow">http://www.mediafire.com/?8v78wb5xjfmvz73</a></p>
<p>Any constructive criticism or praise is welcome.
</p></description>
</item>
<item>
<title>Blackson on "Shapes other than spheres in VOXED"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1229#post-13204</link>
<pubDate>Fri, 20 May 2011 03:09:09 +0000</pubDate>
<dc:creator>Blackson</dc:creator>
<guid isPermaLink="false">13204@http://forumarchive.spadille.net/</guid>
<description><p>Is there any way to use other shapes as brushes? For instance if I have an empty map and want to cover a large area 1 voxel up from the water level, the only way I can think of to do this at the moment is to spend 20 years using the spray tool. Is it possible to create a large 1 voxel high square as a brush to use?
</p></description>
</item>

</channel>
</rss>
