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<title>Ace of Spades Game Forums &#187; Tag: tactics - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: tactics - Recent Posts</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 12:46:06 +0000</pubDate>

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<title>crack on "Tactics discussion general"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2019#post-24314</link>
<pubDate>Fri, 10 Jun 2011 06:20:02 +0000</pubDate>
<dc:creator>crack</dc:creator>
<guid isPermaLink="false">24314@http://forumarchive.spadille.net/</guid>
<description><p>@Galaxy</p>
<p>Hey, thanks, i was searching for a thread like that! Guess what, typing "tactics" in the search bar doesn't find it.<br />
OK lets sink this thread and i'll bump up the other.
</p></description>
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<title>Bob on "Tactics discussion general"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2019#post-24244</link>
<pubDate>Fri, 10 Jun 2011 00:54:01 +0000</pubDate>
<dc:creator>Bob</dc:creator>
<guid isPermaLink="false">24244@http://forumarchive.spadille.net/</guid>
<description><p>When I play, I usually just run straight down the middle and get a feel for the map. If it's been running for a while, the more frequently-traveled areas tend to have more tunnels near them... if they don't, you can always dig some. </p>
<p>Not really a tactic, per se, but shift-walking or control-crouching can make a player essentially silent. Along with that, if a player walks around with his rifle out, enemies will see it poking out, and the player will be more tempted to use it, revealing his position. On the other hand, grenades have a much slimmer profile, and, in the case of emergency, can be used as a means of suicide.</p>
<p>There's nothing wrong with committing suicide, especially if you're low on ammunition, blocks, or health! It's usually faster to charge into enemy camp and hopefully take out a few bastards than it is to tunnel back to your base or whatever. If working on an intel tower and you're near your base, I like to just jump off a high point and then work on it with my block count fully replenished.</p>
<p>oh yeah there's also spawncamping, but that's seriously so cheap that it shouldn't be fucking mentioned in the first place
</p></description>
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<title>POMF Technological Solutions™ on "Tactics discussion general"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2019#post-24233</link>
<pubDate>Fri, 10 Jun 2011 00:33:48 +0000</pubDate>
<dc:creator>POMF Technological Solutions™</dc:creator>
<guid isPermaLink="false">24233@http://forumarchive.spadille.net/</guid>
<description><p><a href="http://ace-spades.com/forums/topic.php?id=1216" rel="nofollow">http://ace-spades.com/forums/topic.php?id=1216</a>
</p></description>
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<title>Percy on "Tactics discussion general"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2019#post-24214</link>
<pubDate>Thu, 09 Jun 2011 23:46:27 +0000</pubDate>
<dc:creator>Percy</dc:creator>
<guid isPermaLink="false">24214@http://forumarchive.spadille.net/</guid>
<description><p>on servers like pinpoint or bridge wars you can make a huge wall so all your tteamates move up  when the advance you make more walls and you can keep advancing
</p></description>
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<title>Kaede-chan (かえでーちゃん) on "Tactics discussion general"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2019#post-24211</link>
<pubDate>Thu, 09 Jun 2011 23:43:52 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">24211@http://forumarchive.spadille.net/</guid>
<description><p>I like building sniper nests along hillsides or in bushes where you wouldn't expect them to be.
</p></description>
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<title>Kanye on "Tactics discussion general"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2019#post-24210</link>
<pubDate>Thu, 09 Jun 2011 23:43:29 +0000</pubDate>
<dc:creator>Kanye</dc:creator>
<guid isPermaLink="false">24210@http://forumarchive.spadille.net/</guid>
<description><p>Jumping when you see an enemy is the worst fucking thing ever, it doesn't make it harder to shoot, and also I just hate everything that reminds me of Halo because Halo is the worst game series ever to be made. </p>
<p>When I see an enemy I usually just line up my reticle to their head and strafe and shoot, it works pretty well 80% of the time.<br />
I only usually build at places where there are more than one or two enemies.
</p></description>
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<title>Fett316 on "Tactics discussion general"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2019#post-24207</link>
<pubDate>Thu, 09 Jun 2011 23:37:02 +0000</pubDate>
<dc:creator>Fett316</dc:creator>
<guid isPermaLink="false">24207@http://forumarchive.spadille.net/</guid>
<description><p>I like to either hide in the shadows of hills and wait, or dig a hole, cover it and listen for footsteps to come and go (and pray they don't look down and see me).</p>
<p>Coming in through the extreme north or south of a map is also effective at times.
</p></description>
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<title>crack on "Tactics discussion general"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2019#post-24025</link>
<pubDate>Thu, 09 Jun 2011 18:41:42 +0000</pubDate>
<dc:creator>crack</dc:creator>
<guid isPermaLink="false">24025@http://forumarchive.spadille.net/</guid>
<description><p>I'll start:</p>
<p>I ALWAYS build covers for myself everywhere. I never strafejump and boldly run around. Instead, i build a little cover (2x2 or 2x3), hide, look around, and if everything is clear, go forward some, and build again. I move slower by this, but i die a lot less often, and get more kills when someone comes at me not using this method (not building a cover for themselves). And i found it good against enemy snipers too.<br />
I find 2 high walls the most effective. They are quick to build and you are 100% protected if you crouch, but you can stand up and look around without anything blocking your sight.
</p></description>
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<title>crack on "Tactics discussion general"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2019#post-24021</link>
<pubDate>Thu, 09 Jun 2011 18:39:41 +0000</pubDate>
<dc:creator>crack</dc:creator>
<guid isPermaLink="false">24021@http://forumarchive.spadille.net/</guid>
<description><p>I think we need a general tactics discussion thread. I see lots of people are forgetting to use the advantages of this game. Few people build walls for cover when they see enemies coming, they rather strafejump, and die. Some forget to mend their walls in important places, and are surprised to be overwhelmed by the enemy. And some build bunkers and covers whithout questioning its usefulness, and waste lots of time with them. Lets change this.</p>
<p>So here is the point of the thread:<br />
- discuss the tactics that are unique to this game (what, where, and when to build), even the most basic ones<br />
- the tactics, that are considered good by the majority, could be collected and put in the wiki, so new players can read and learn from it
</p></description>
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<title>nothings on "An apology for roads"</title>
<link>http://forumarchive.spadille.net/topic.php?id=796#post-8420</link>
<pubDate>Mon, 09 May 2011 00:07:41 +0000</pubDate>
<dc:creator>nothings</dc:creator>
<guid isPermaLink="false">8420@http://forumarchive.spadille.net/</guid>
<description><p>It may just be that I suck at crouch-jumping, then.
</p></description>
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<title>LapisLazuli on "An apology for roads"</title>
<link>http://forumarchive.spadille.net/topic.php?id=796#post-8418</link>
<pubDate>Mon, 09 May 2011 00:02:09 +0000</pubDate>
<dc:creator>LapisLazuli</dc:creator>
<guid isPermaLink="false">8418@http://forumarchive.spadille.net/</guid>
<description><p>I'm gonna point out that I think bridges are stupid. Roads do everything that bridges do without getting sapped, and are faster to make to boot.</p>
<p>If you use the means of creating roads I stated, you'll see that you usually end up with 2-high 2-long steps, or 2-high 3-long steps. And you can maintain speed just as well with the crouch jump as a normal jump. I can run up two-high stairs at near full run speed. The game actually decreases your forward speed the longer you spend falling IIRC, so it's always best to reach the next step at the top of your jump. You don't lose any more momentum crouch-jumping up stairs than you do normal jump jumping. All it does is let you clear more height faster and make stairs easier to build.
</p></description>
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<title>nothings on "An apology for roads"</title>
<link>http://forumarchive.spadille.net/topic.php?id=796#post-8300</link>
<pubDate>Sun, 08 May 2011 20:13:25 +0000</pubDate>
<dc:creator>nothings</dc:creator>
<guid isPermaLink="false">8300@http://forumarchive.spadille.net/</guid>
<description><p>I agree in general that roads can be super awesome. Obviously blue needs to get its men forwad as fast as it can.</p>
<p>However, I disagree about the preferred step size for hill-climbing roads (and so does the wiki, IIRC).</p>
<p>I went through a period where whenever I played as green I would tend to build a road up any prominent mountains across the river. I'm not sure this is actually that useful for green; it happened to work well on the first map I tried it because there was a natural "express route" from the top of that mountain into enemy base territory, but generally getting to the top of the front mountains isn't <em>that</em> helpful for green.</p>
<p>Anyway, in my experience, making steps one high and two deep is better than two high, and one high three deep is optimal though generally too flat to be useful in making mountain stairs. This conflicts with your claim that two-high is optimal, and the claim that one-high two-deep is best for descending because it can't be ascended quickly by the enemy.</p>
<p>This is because you can keep your forward momentum while climbing; if the stairs are two-high you have to crouch jump to ascend, losing forward momentum, and if they're one-high one-deep the jump arc is always going to bump the lip of the stairs at full running speed so you can never go forward that fast. With one-high two-deep you can maintain full momentum although I tend to miss every 6-10 steps or so, which is why three-deep is optimal since it gives you more time to time things better.</p>
<p>I don't know which takes longer to ascend the same vertical height (two-deep one-high, or a sequence of two-high steps), but since the goal is to be a road towards the enemy territory, what matters isn't how fast you climb but how fast you're actually make progress in that direction, and these style of stairs definintely are <em>much</em> faster.
</p></description>
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<title>Priok on "An apology for roads"</title>
<link>http://forumarchive.spadille.net/topic.php?id=796#post-8295</link>
<pubDate>Sun, 08 May 2011 20:03:42 +0000</pubDate>
<dc:creator>Priok</dc:creator>
<guid isPermaLink="false">8295@http://forumarchive.spadille.net/</guid>
<description><p>I accept your apology.
</p></description>
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<title>papers on "An apology for roads"</title>
<link>http://forumarchive.spadille.net/topic.php?id=796#post-8294</link>
<pubDate>Sun, 08 May 2011 20:03:13 +0000</pubDate>
<dc:creator>papers</dc:creator>
<guid isPermaLink="false">8294@http://forumarchive.spadille.net/</guid>
<description><p>fucking thank you. I think this almost every time I log on. for every bridge constructed there's a dozen awful spade tunnels to nowhere in particular, which is retarded because tunnels do not help to hold ground.
</p></description>
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<title>Bobbunny on "An apology for roads"</title>
<link>http://forumarchive.spadille.net/topic.php?id=796#post-8275</link>
<pubDate>Sun, 08 May 2011 19:07:06 +0000</pubDate>
<dc:creator>Bobbunny</dc:creator>
<guid isPermaLink="false">8275@http://forumarchive.spadille.net/</guid>
<description><p>does road = bridge? Cause them bridges keep on getting sapped by supports
</p></description>
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<title>Infiltrator on "An apology for roads"</title>
<link>http://forumarchive.spadille.net/topic.php?id=796#post-8261</link>
<pubDate>Sun, 08 May 2011 18:36:25 +0000</pubDate>
<dc:creator>Infiltrator</dc:creator>
<guid isPermaLink="false">8261@http://forumarchive.spadille.net/</guid>
<description><p>Elaborate speech, but to what end?
</p></description>
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<title>crack on "An apology for roads"</title>
<link>http://forumarchive.spadille.net/topic.php?id=796#post-8254</link>
<pubDate>Sun, 08 May 2011 18:31:10 +0000</pubDate>
<dc:creator>crack</dc:creator>
<guid isPermaLink="false">8254@http://forumarchive.spadille.net/</guid>
<description><p>This is good, bump.
</p></description>
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<title>LapisLazuli on "An apology for roads"</title>
<link>http://forumarchive.spadille.net/topic.php?id=796#post-7899</link>
<pubDate>Sun, 08 May 2011 01:33:34 +0000</pubDate>
<dc:creator>LapisLazuli</dc:creator>
<guid isPermaLink="false">7899@http://forumarchive.spadille.net/</guid>
<description><p>This isn't an apology for anything in the sense that I'm sorry. This is an apology in the philosophical sense, a defense of something. In this case, I'm defending the construction of roads as a strategic tool over the use of long tunnels.</p>
<p>I don't see people build roads very often in Ace of Spades. When I do, they're always one step high (and therefore slow), or nobody ever takes the time to maintain or expand them (And so the road eventually becomes useless). This is a damn shame. I would say there is no structure more powerful in the game. Roads can defeat mountain forts if well placed, or allow for the creation of huge intel leads with extremely heavy offensive pressure. They're extremely powerful structures.</p>
<p>But first, what is a road, and how do you make a good road? A road is simply a trench with exposed dirt extending in a straight, usually over mountains or other difficult terrain. Making a road is simple. To start, simply pick a direction and start digging a 2-wide trench. When digging your trench up a mountain, wait for the wall in front of you to become 4 blocks high, then dig out the top two layers of the wall and make a step there. When digging down a mountain, simply use the pickaxe to flatten out the natural mountain steps, trying to make a single step every 2 blocks. This allows the mountain to be run down quickly, while still making it somewhat uncomfortable to climb. It's always important to remember that the speed of a road in controlled by the number of steps, so roads with two-high steps will also be faster than roads with 1-high steps. Once the road is finally built, remember to repair it as it takes damage. People will throw nades onto your road and blocks from the floor will be destroyed, so take the time to stop and fill in the damage. This is very important or your road will become useless and slow to run on.</p>
<p>So, why use roads? Roads, ultimately, are a way to help your team control more space. By allowing faster movement in your territory, but keeping the movement visible, you can move your men to your front line faster. More men on the frontline means more territory means easier intel caps. But why not simply use a transport tunnel? Several reasons:<br />
     1. Unlike tunnels, roads are resistant to sabotage.<br />
     2. Unlike tunnels, roads can be accessed from any point on the road. Thus they are easier to use.<br />
     3. Roads can be guarded and defended much easier than tunnels.<br />
     4. Roads are harder to co-opt, unlike tunnels which can easily become the enemy's best friend if found.<br />
     5. Roads show on the map and are therefore easier for teammates to find and use.<br />
     6. Roads can run directly into above-ground fortifications such as bunkers or trenches.<br />
There's a few more, but I think you get the idea.</p>
<p>So, where should we build roads? Start your road in lowlands where your team spawns and run them to contested mountains or into trench networks near enemy forts. Remember, the role of the road is enable your team to move faster and overwhelm the enemy by reducing the amount of time from spawn to getting to fights. So obviously, your road should end where the teammates would want to fight from, and start where they spawn.
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<title>Jackster on "Because people don&#039;t like discussions in suggestion boards, world editor?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=569#post-5261</link>
<pubDate>Sun, 01 May 2011 23:01:34 +0000</pubDate>
<dc:creator>Jackster</dc:creator>
<guid isPermaLink="false">5261@http://forumarchive.spadille.net/</guid>
<description><p>I don't remember every topic title :p
</p></description>
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<title>Hayze on "Because people don&#039;t like discussions in suggestion boards, world editor?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=569#post-5257</link>
<pubDate>Sun, 01 May 2011 22:53:43 +0000</pubDate>
<dc:creator>Hayze</dc:creator>
<guid isPermaLink="false">5257@http://forumarchive.spadille.net/</guid>
<description><p>Ok, atleast tell me the title?
</p></description>
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<title>Jackster on "Because people don&#039;t like discussions in suggestion boards, world editor?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=569#post-5256</link>
<pubDate>Sun, 01 May 2011 22:52:01 +0000</pubDate>
<dc:creator>Jackster</dc:creator>
<guid isPermaLink="false">5256@http://forumarchive.spadille.net/</guid>
<description><p>There is one somewhere as I posted on it many times.  On my mobile so I am not going to search for it :)
</p></description>
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<title>Hayze on "Because people don&#039;t like discussions in suggestion boards, world editor?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=569#post-5255</link>
<pubDate>Sun, 01 May 2011 22:47:26 +0000</pubDate>
<dc:creator>Hayze</dc:creator>
<guid isPermaLink="false">5255@http://forumarchive.spadille.net/</guid>
<description><p>I didn't see a thread about any world editors other than this thread when I searched.<br />
Link?
</p></description>
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<title>Jackster on "Because people don&#039;t like discussions in suggestion boards, world editor?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=569#post-5241</link>
<pubDate>Sun, 01 May 2011 22:35:43 +0000</pubDate>
<dc:creator>Jackster</dc:creator>
<guid isPermaLink="false">5241@http://forumarchive.spadille.net/</guid>
<description><p>This is already in development.</p>
<p>Please use search next time!
</p></description>
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<title>AnacondaML on "Because people don&#039;t like discussions in suggestion boards, world editor?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=569#post-5235</link>
<pubDate>Sun, 01 May 2011 22:33:32 +0000</pubDate>
<dc:creator>AnacondaML</dc:creator>
<guid isPermaLink="false">5235@http://forumarchive.spadille.net/</guid>
<description><p>We need a world editor! this would add the spice and variety that new guns can't fill!  This would also totally change tactics, and the game.  You could make cities, mountains, valleys, or islands!
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