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<title>Ace of Spades Game Forums &#187; Tag: tower - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: tower - Recent Posts</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 02:11:40 +0000</pubDate>

<item>
<title>username2 on "My 2 independent anti tower griefing suggestion again"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7112#post-124042</link>
<pubDate>Mon, 03 Oct 2011 09:03:53 +0000</pubDate>
<dc:creator>username2</dc:creator>
<guid isPermaLink="false">124042@http://forumarchive.spadille.net/</guid>
<description><p>And also, about building and enforced blocks, I have another supermegaidea, but it's too early to create separate topic for this. Just imagine - you can BUILD TANKS, JEEPS, MORTARS, even MACHINEGUNS instead of just have them after respawn! You want bunker with machinegun? Okay, build bunker and then build machinegun using _enforced_ blocks that takes 15 for 1. Stupid schoolboys with no brain, of course, cannot into building. But do we need this retards in game? Let them do their homework! TANKS, JEEPS, MORTARS, even MACHINEGUNS is for smart educated people that can into building! Stick with your rifle forever, half-taught idiot. But it's too early for this idea because i must bump this thread.
</p></description>
</item>
<item>
<title>username2 on "My 2 independent anti tower griefing suggestion again"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7112#post-124041</link>
<pubDate>Mon, 03 Oct 2011 08:54:13 +0000</pubDate>
<dc:creator>username2</dc:creator>
<guid isPermaLink="false">124041@http://forumarchive.spadille.net/</guid>
<description><p>Also i thought about some "enforced block" that takes 5 or 10 usual blocks to place, but that idea is something worse and I dont even want anybody to think about it. It's the worst idea about enforced blocks. Because it's lame and stupid and too simple even for 10 yr old schoolgays.
</p></description>
</item>
<item>
<title>username2 on "My 2 independent anti tower griefing suggestion again"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7112#post-124040</link>
<pubDate>Mon, 03 Oct 2011 08:50:49 +0000</pubDate>
<dc:creator>username2</dc:creator>
<guid isPermaLink="false">124040@http://forumarchive.spadille.net/</guid>
<description><p>Is there a chance that AOS developers ever read this forum? They might be tired to see "new weapons", "mlg go away", "my mom is the best hooker around" suggestions... Well, the main reason that forces me to bump this thread is because i can't play AOS because its totally griefed. It's fucking griefed. It's even not a war game. People play AOS to destroy all blocks on ally side - that is the main goal of every AOS server now, not stealing the intel and even not killing each other. It's just like anti-minecraft where players trying to destroy all blocks on the infinite map. Nor new weapons neither any other suggestions won't help to make the game better, before griefing problem will be solved. Bump bump bump bump bump bump bump.
</p></description>
</item>
<item>
<title>[EX]Frosty on "My 2 independent anti tower griefing suggestion again"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7112#post-119334</link>
<pubDate>Tue, 27 Sep 2011 14:58:47 +0000</pubDate>
<dc:creator>[EX]Frosty</dc:creator>
<guid isPermaLink="false">119334@http://forumarchive.spadille.net/</guid>
<description><p>Basicly, we need something like the 3D tagging thread.
</p></description>
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<item>
<title>Chaos_BR on "My 2 independent anti tower griefing suggestion again"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7112#post-119330</link>
<pubDate>Tue, 27 Sep 2011 14:57:12 +0000</pubDate>
<dc:creator>Chaos_BR</dc:creator>
<guid isPermaLink="false">119330@http://forumarchive.spadille.net/</guid>
<description><p>Ya,I like it,but maybe it isnt an Chuck Norris-blessed block,maybe it has around 2x or 3x the health of the normal block.
</p></description>
</item>
<item>
<title>learn_more on "My 2 independent anti tower griefing suggestion again"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7112#post-119127</link>
<pubDate>Tue, 27 Sep 2011 04:41:09 +0000</pubDate>
<dc:creator>learn_more</dc:creator>
<guid isPermaLink="false">119127@http://forumarchive.spadille.net/</guid>
<description><p>actually, swiss cheese is a tad bit stronger
</p></description>
</item>
<item>
<title>username2 on "My 2 independent anti tower griefing suggestion again"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7112#post-119124</link>
<pubDate>Tue, 27 Sep 2011 04:27:24 +0000</pubDate>
<dc:creator>username2</dc:creator>
<guid isPermaLink="false">119124@http://forumarchive.spadille.net/</guid>
<description><p>&#62; Most towers are hollow because people ahve to be inside them<br />
Most towers are griefed because its durability the same as swiss cheese has.
</p></description>
</item>
<item>
<title>username2 on "My 2 independent anti tower griefing suggestion again"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7112#post-119122</link>
<pubDate>Tue, 27 Sep 2011 04:17:57 +0000</pubDate>
<dc:creator>username2</dc:creator>
<guid isPermaLink="false">119122@http://forumarchive.spadille.net/</guid>
<description><p>&#62; Any ideas about how underground terrain-toughness should be handled?<br />
Same way as other blocks, underground must be as harder, as deeper you dig into it. And when you place last block in 3x3 cube (7 block cross, actually), damage of "closed" blocks must be dropped to 0 as its color too.
</p></description>
</item>
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<title>MegaDeuce on "My 2 independent anti tower griefing suggestion again"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7112#post-118603</link>
<pubDate>Mon, 26 Sep 2011 03:05:30 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">118603@http://forumarchive.spadille.net/</guid>
<description><p>Wow, this is a really cool suggestion. It rewards realistic, bunker-type buildings! It'd make digging tunnels in a terrain map pretty hard, tho. Any ideas about how underground terrain-toughness should be handled?</p>
<p>I can think of 2 ways this would be useful</p>
<p>-support columns: if you have a 3x3 tower it'd generate a column of tough-blox in the center, and you could use this to support more robust sniping towers, intel towers, etc.</p>
<p>-walls at ground level: you could have a building with a 3x thick wall all around its bottom floor, and then have windows and such on the second floor and up. This would give you a defensive building with a base protected by tough-blox that attackers would have to climb over to get in
</p></description>
</item>
<item>
<title>KomradefLaMe on "My 2 independent anti tower griefing suggestion again"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7112#post-118599</link>
<pubDate>Mon, 26 Sep 2011 02:40:41 +0000</pubDate>
<dc:creator>KomradefLaMe</dc:creator>
<guid isPermaLink="false">118599@http://forumarchive.spadille.net/</guid>
<description><p>how will this stop griefing of towers? Most towers are hollow because people ahve to be inside them &#62;.&#62;
</p></description>
</item>
<item>
<title>username2 on "My 2 independent anti tower griefing suggestion again"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7112#post-118592</link>
<pubDate>Mon, 26 Sep 2011 02:03:19 +0000</pubDate>
<dc:creator>username2</dc:creator>
<guid isPermaLink="false">118592@http://forumarchive.spadille.net/</guid>
<description><p>SUGGESTION 3: (oh, my)<br />
And when you shoot block, it must accumulate damage and not regenerate with time. It's fair too.
</p></description>
</item>
<item>
<title>username2 on "My 2 independent anti tower griefing suggestion again"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7112#post-118591</link>
<pubDate>Mon, 26 Sep 2011 02:01:31 +0000</pubDate>
<dc:creator>username2</dc:creator>
<guid isPermaLink="false">118591@http://forumarchive.spadille.net/</guid>
<description><p>SUGGESTION 1:<br />
All we know that when you put a 3x3 cube, block inside of cube becomes brown and erase its color. Well, then, let it become also HARDER TO DESTROY EVEN WITH A ETERNAL ALL-DESTROYING SHOVEL. You build strong walls - you get strong walls. You build 1-block thin walls - you get what you build. That's fair. </p>
<p>SUGGESTION 2:<br />
Suggestion 1 algorythm can be also improved, if we build the 9x9 cube instead of 3x3. The deeper we go inside cube - the stronger becomes block. I think its not too difficult to code in game.</p>
<p>That was my brilliant suggestions which you must implement if you really want ace-of-spades to be really greatest 21-st century game. Thank you.
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "Intel Defense Tower Picture Thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2498#post-31210</link>
<pubDate>Wed, 22 Jun 2011 16:41:42 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">31210@http://forumarchive.spadille.net/</guid>
<description><p>Yes, or a clan actually. Lets be the People who Like Making intel Bunkers instead of Intel Towers, or [PwLMiBiIT]
</p></description>
</item>
<item>
<title>Gregery on "Intel Defense Tower Picture Thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2498#post-31208</link>
<pubDate>Wed, 22 Jun 2011 16:38:48 +0000</pubDate>
<dc:creator>Gregery</dc:creator>
<guid isPermaLink="false">31208@http://forumarchive.spadille.net/</guid>
<description><p>I do that too Kaede, shall we start a club?
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "Intel Defense Tower Picture Thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2498#post-31207</link>
<pubDate>Wed, 22 Jun 2011 16:34:48 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">31207@http://forumarchive.spadille.net/</guid>
<description><p>I make intel bunkers instead usually.</p>
<p>It's harder for someone to predict where you'll be underground when you've got 8 different tunnels coming out of a wall pointing to the intel, which is in a large underground room.
</p></description>
</item>
<item>
<title>MegaDeuce on "Intel Defense Tower Picture Thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2498#post-31204</link>
<pubDate>Wed, 22 Jun 2011 16:30:04 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">31204@http://forumarchive.spadille.net/</guid>
<description><p>Should an intel tower have stairs? Like a tower with stairs would be easy to access for defending snipers, but it would also be easier for the enemy to climb up...
</p></description>
</item>
<item>
<title>izzy on "Intel Defense Tower Picture Thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2498#post-31194</link>
<pubDate>Wed, 22 Jun 2011 16:07:35 +0000</pubDate>
<dc:creator>izzy</dc:creator>
<guid isPermaLink="false">31194@http://forumarchive.spadille.net/</guid>
<description><p><a href="http://i.imgur.com/5Ym3t.png" rel="nofollow">http://i.imgur.com/5Ym3t.png</a></p>
<p><a href="http://i.imgur.com/ke4sB.png" rel="nofollow">http://i.imgur.com/ke4sB.png</a>
</p></description>
</item>
<item>
<title>Anonymous on "Intel Defense Tower Picture Thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2498#post-31188</link>
<pubDate>Wed, 22 Jun 2011 15:46:01 +0000</pubDate>
<dc:creator>Anonymous</dc:creator>
<guid isPermaLink="false">31188@http://forumarchive.spadille.net/</guid>
<description><p>Okay, I think that's enough. Back on topic?
</p></description>
</item>
<item>
<title>SpazDragon1397 (コバルト) on "Intel Defense Tower Picture Thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2498#post-31187</link>
<pubDate>Wed, 22 Jun 2011 15:44:44 +0000</pubDate>
<dc:creator>SpazDragon1397 (コバルト)</dc:creator>
<guid isPermaLink="false">31187@http://forumarchive.spadille.net/</guid>
<description><p>^^^^^
</p></description>
</item>
<item>
<title>Space101 on "Intel Defense Tower Picture Thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2498#post-31181</link>
<pubDate>Wed, 22 Jun 2011 15:36:55 +0000</pubDate>
<dc:creator>Space101</dc:creator>
<guid isPermaLink="false">31181@http://forumarchive.spadille.net/</guid>
<description><p>LOL U R S0000 MAD!!!11+one!!eleven+!!!!one!
</p></description>
</item>
<item>
<title>Anonymous on "Intel Defense Tower Picture Thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2498#post-31180</link>
<pubDate>Wed, 22 Jun 2011 15:33:05 +0000</pubDate>
<dc:creator>Anonymous</dc:creator>
<guid isPermaLink="false">31180@http://forumarchive.spadille.net/</guid>
<description><p>NOU<br />
ROFLOLMAO<br />
xDDDDDDDDDDDDDDDDDDDDD<br />
LEEJUN LEEJUN LEEEJUNNNNNN
</p></description>
</item>
<item>
<title>Space101 on "Intel Defense Tower Picture Thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2498#post-31173</link>
<pubDate>Wed, 22 Jun 2011 15:23:07 +0000</pubDate>
<dc:creator>Space101</dc:creator>
<guid isPermaLink="false">31173@http://forumarchive.spadille.net/</guid>
<description><p>LOLUMAD
</p></description>
</item>
<item>
<title>Anonymous on "Intel Defense Tower Picture Thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2498#post-31169</link>
<pubDate>Wed, 22 Jun 2011 15:16:57 +0000</pubDate>
<dc:creator>Anonymous</dc:creator>
<guid isPermaLink="false">31169@http://forumarchive.spadille.net/</guid>
<description><p>Holy shit, my name got changed and I'm labeled as a troll. Did I piss off the mods? :S
</p></description>
</item>
<item>
<title>Anonymous on "Intel Defense Tower Picture Thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2498#post-31167</link>
<pubDate>Wed, 22 Jun 2011 15:16:09 +0000</pubDate>
<dc:creator>Anonymous</dc:creator>
<guid isPermaLink="false">31167@http://forumarchive.spadille.net/</guid>
<description><p>I've made and seen ones a lot like this<br />
<a href="https://picasaweb.google.com/107536748300240967058/MyPictures#5616997014351570194" rel="nofollow">https://picasaweb.google.com/107536748300240967058/MyPictures#5616997014351570194</a> but with much more legs extending outwards and down to ground level. That way it becomes super hard for griefers/the other team to cut them all down and get the intel before being shot. They can just climb up on their own blocks easily though but they're still easy to pick off if it's guarded.
</p></description>
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<item>
<title>PinkDozer on "Intel Defense Tower Picture Thread"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2498#post-31164</link>
<pubDate>Wed, 22 Jun 2011 15:11:50 +0000</pubDate>
<dc:creator>PinkDozer</dc:creator>
<guid isPermaLink="false">31164@http://forumarchive.spadille.net/</guid>
<description><p>(Last updated August 2011)<br />
This thread is to share defensive strategies in picture format.<br />
Here's a few intel towers that I've made in chronological order. Anyone else got some pics to share?<br />
1.<br />
<a href="https://picasaweb.google.com/107536748300240967058/MyPictures#5599560406623597810" rel="nofollow">https://picasaweb.google.com/107536748300240967058/MyPictures#5599560406623597810</a></p>
<p>2. (pre autoclimb)<br />
<a href="https://picasaweb.google.com/107536748300240967058/MyPictures#5604714445071541026" rel="nofollow">https://picasaweb.google.com/107536748300240967058/MyPictures#5604714445071541026</a></p>
<p>3.<br />
<a href="https://picasaweb.google.com/107536748300240967058/MyPictures#5616997014351570194" rel="nofollow">https://picasaweb.google.com/107536748300240967058/MyPictures#5616997014351570194</a><br />
<a href="https://picasaweb.google.com/107536748300240967058/MyPictures#5616997086634784914" rel="nofollow">https://picasaweb.google.com/107536748300240967058/MyPictures#5616997086634784914</a></p>
<p>4.<br />
<a href="https://picasaweb.google.com/107536748300240967058/MyPictures#5621069281474522130" rel="nofollow">https://picasaweb.google.com/107536748300240967058/MyPictures#5621069281474522130</a></p>
<p>5.<br />
<a href="https://picasaweb.google.com/107536748300240967058/MyPictures#5621116101957646482" rel="nofollow">https://picasaweb.google.com/107536748300240967058/MyPictures#5621116101957646482</a><br />
<a href="https://picasaweb.google.com/107536748300240967058/MyPictures#5621116509314658002" rel="nofollow">https://picasaweb.google.com/107536748300240967058/MyPictures#5621116509314658002</a></p>
<p>6. (post Shotgun update August 2011)<br />
<a href="https://picasaweb.google.com/107536748300240967058/MyPictures#5640009794219880770" rel="nofollow">https://picasaweb.google.com/107536748300240967058/MyPictures#5640009794219880770</a>
</p></description>
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<title>AxleTheNinja on "Beaver Tower"</title>
<link>http://forumarchive.spadille.net/topic.php?id=14#post-17887</link>
<pubDate>Sun, 29 May 2011 11:40:18 +0000</pubDate>
<dc:creator>AxleTheNinja</dc:creator>
<guid isPermaLink="false">17887@http://forumarchive.spadille.net/</guid>
<description><p>hehe, beaver tower.
</p></description>
</item>
<item>
<title>THE_REAL_ATHEIST on "Beaver Tower"</title>
<link>http://forumarchive.spadille.net/topic.php?id=14#post-17817</link>
<pubDate>Sun, 29 May 2011 09:49:12 +0000</pubDate>
<dc:creator>THE_REAL_ATHEIST</dc:creator>
<guid isPermaLink="false">17817@http://forumarchive.spadille.net/</guid>
<description><p>Not cool.
</p></description>
</item>
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<title>Kingrobdun on "Character Customization"</title>
<link>http://forumarchive.spadille.net/topic.php?id=95#post-699</link>
<pubDate>Thu, 14 Apr 2011 15:39:52 +0000</pubDate>
<dc:creator>Kingrobdun</dc:creator>
<guid isPermaLink="false">699@http://forumarchive.spadille.net/</guid>
<description><p>@Praseli</p>
<p>I agree. It would make the game more enjoyable, because you wouldn't be locked with only two colors.
</p></description>
</item>
<item>
<title>Mr.Wrinkle on "Character Customization"</title>
<link>http://forumarchive.spadille.net/topic.php?id=95#post-614</link>
<pubDate>Thu, 14 Apr 2011 10:51:43 +0000</pubDate>
<dc:creator>Mr.Wrinkle</dc:creator>
<guid isPermaLink="false">614@http://forumarchive.spadille.net/</guid>
<description><p>Why? Your team members names show up upon mouse over. That's all you need.
</p></description>
</item>
<item>
<title>Praseli on "Character Customization"</title>
<link>http://forumarchive.spadille.net/topic.php?id=95#post-609</link>
<pubDate>Thu, 14 Apr 2011 10:17:07 +0000</pubDate>
<dc:creator>Praseli</dc:creator>
<guid isPermaLink="false">609@http://forumarchive.spadille.net/</guid>
<description><p>I think admin on server creation should be able to chose the colours for his team.</p>
<p>Be it red, pink, yellow, green, blue.
</p></description>
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