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<title>Ace of Spades Game Forums &#187; Tag: update - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: update - Recent Topics</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 18:08:06 +0000</pubDate>

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<title>Soap on "THE REAL SOLUTION TO BALANCING THE GUNS"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7432#post-124265</link>
<pubDate>Mon, 03 Oct 2011 16:16:31 +0000</pubDate>
<dc:creator>Soap</dc:creator>
<guid isPermaLink="false">124265@http://forumarchive.spadille.net/</guid>
<description><p>Hey all. :D</p>
<p>So I just want to say that I'm REALLY sick of people trying to call the SMG overpowered. -_______________-' To start, it doesn't really even matter; like 9/10ths of the people I played with used Semis 24/7, and that actually got on my nerves because of the lack of intensity. It was more like "shoot first or you die", and I prefer those games where you actually stand a chance. Dying after one, well-aimed headshot isn't nearly as fun as going extremely commando and having a real gun fight with the other team.</p>
<p>Now, I'll even admit it myself- I only use the new SMG about 35% of the time now. 55% more of that time is usually the Semi, and the remmaining 10% is the Shotgun. The SMG is indeed good now, for it can actually stand up against the Semi jerks who spend their entire day sitting around sniping. In addition, YOU ACTUALLY MOVE WHEN YOU HAVE AN SMG. -_________________-' The jerks I refer to with Semis actually just sit on their lazy hindquarters and snipe anybody before they can get closer. Thus, that provokes the other team to use Semis, and thus, it just turns into a Sniper Battle or a Sniper Slaughter. And I think we can all agree that's SO much less fun than actually going into battle with an automatic weapon and being as much of a boss as Rambo.</p>
<p>Now, the SMG is MUCH better. What people don't realize is that the people who critizice the SMG buff SPAM SEMIS. They're just afraid that they'll be beaten by SMG users. *sigh...* I mean, does anybody actually REALIZE how sad that is??? That's like whining about not doing your homework because it's too hard! I'm going to tell it to those Semi retards ONE. LAST. TIME.</p>
<p>IT'S. NOT. UP. TO. YOU. ONLY. SO. SHUT. THE. F*CK. UP.</p>
<p>Honestly, this buff is EXACTLY what we needed. The SMG could barely even be used past the range of the Shotgun, and was basically a mix of the two weapons in the crapiest ways possible. If you don't understand, I'll put it in diagram form:</p>
<p>#Example#<br />
Weapon Traits:<br />
-Trait #1 (Level of Importantness, 1 being lowest and 4 being greatest)<br />
-Trait #2 (Level of Importantness, 1 being lowest and 4 being greatest)<br />
-Trait #3 (Level of Importantness, 1 being lowest and 4 being greatest)<br />
-Trait #4 (Level of Importantness, 1 being lowest and 4 being greatest)</p>
<p>Now these were basically the ideas of how the game looked BEFORE 0.60...</p>
<p>Semi's Traits:<br />
-Power (3)<br />
-Accuracy (4)<br />
-Range (2)<br />
-Fire Rate (1) (yes, it has a fairly good fire rate, considering it's only semi-automatic really)</p>
<p>SMG Traits:<br />
-Rate of Fire (2)<br />
-Range (1)</p>
<p>Shotgun Traits:<br />
-Power (3)<br />
-Accuracy (2) (you know within it's short range :P)<br />
-Rate of Fire (1)</p>
<p>Now, here's the basic stats and performance AFTER the update:</p>
<p>Semi's Traits:<br />
-Power (3)<br />
-Accuracy (4)<br />
-Range (2)<br />
-Fire Rate (1)</p>
<p>SMG Traits:<br />
-Fire Rate (1) (because firing more quickly doesn't matter as much now; it matters about landing those powerful hits that it now has)<br />
-Range (2) (because you can actually HIT something now)<br />
-Power (3) (because it actually does more damage)<br />
-Accuracy (4) (because you can actually land hits from a distance now, and THAT'S what really caused SMG-users problems)</p>
<p>Shotgun Traits:<br />
-Power (3)<br />
-Accuracy (2)<br />
-Rate of Fire (1)</p>
<p>WaitwaitwaitwaitWAIT. Let's take a look again! This time, for all of the retards, I'm going to explain why I say these things for the weapons' traits:</p>
<p>Semi's Traits:<br />
-Power (3) (if you get a headshot, it's a one hit KO, so that's VERY important; but it also only takes a few shots for any other kill)<br />
-Accuracy (4) (if you can't get those pinpoint-accurate shots that the Semi has, you can't deal the damage that it gives!)<br />
-Range (2) (it's a defensive weapon- they'll never see you coming)<br />
-Fire Rate (1) (not really the highlight of the Semi; it's just off to the side and not really factoring in its performance)</p>
<p>SMG Traits:<br />
-Fire Rate (1) (because firing more quickly doesn't matter as much now; it matters about landing those powerful hits that it now has)<br />
-Range (2) (because you can actually HIT something from a distance now)<br />
-Power (3) (because it actually does more damage)<br />
-Accuracy (4) (because you can actually land hits from a distance now, and THAT'S what really caused SMG-users problems)</p>
<p>Okay, I kinda just used the same explanation for the SMG, but let's take ONE LAST COMPARISON...</p>
<p>...</p>
<p>Now, is it just me, or DO THOSE FACTORS ADD UP TO THE SAME STATS?!?! YEAH GUYS, LOOK- SAME VALUE IN RANGE, POWER, FIRE RATE, AND ACCURACY!!!</p>
<p>Now before you go off at me, I would like to say this: just because they have the same "stats" from the observation of their performance DOES NOT MEAN THAT THEY ARE TRULY EQUAL. It simply means that NEITHER ARE COMPLETELY WEIGHTED IN POWER COMPARED TO ANOTHER. But since they both have generally the same stats, that means that it merely depends on how they are used by the PLAYER and THEIR SKILL, NOT JUST BY HOW GOOD OR CHEAP THE WEAPONS ARE!!!</p>
<p>Something nobody takes into account is that there ARE people with skill who are actually pissed at the n00bs who can't quit whinning about the performance of people. I was just playing on Goon Haven the other day, and KomradeKristina and MinecraftGamer were camping in this HUGE enemy structure and I spent SUCH a long time trying to get them out. Not until I started writing this I had felt that they were just camping and being n00bs, but THEN I realized at the strategizing and skill it must have taken to get up there in the first place and maintain their position that whole time (about 20 minutes or so)! It occurred to me that it wasn't them that lacked the skill and needed to resort to something n00by; it was simply ME not being able to compete with THEM! So whenever you see somebody actually dominating you with THEIR skill instead of doing something totally n00by, DON'T BE A N00B.</p>
<p>I think my point is clear enough to understand. If you still need help understanding why the SMG and Semi are balanced or have another point to bring up, please do so in a comment.</p>
<p>But there's something else I wanted to say...</p>
<p>Did ANYBODY notice that we barely discussed the Shottie AT ALL???</p>
<p>Yeah, that's right guys- the Shottie is being NEGLECTED. It looks like a child's toy compared to the Semi and SMG now! What ever happened to the idea of a weapon that actually CONNECTS at close ranged and completely MASSACRES enemies that are shot? Why aren't there any total headshot moments that make us go "OOH, THAT'S GOTTA HURT!"? Where's the idea of a weapon that is ACTUALLY the King of Close-Quarters Combat?!?!</p>
<p>The SMG and the Semi are fine, but the Shottie is just a weapon barely ANYBODY ever uses anymore. The game has become based around long-ranged battles where cover doesn't matter anymore, for it's just WAY too easy to destroy. Thus, Shotgun-weilders can't get close enough to pwn the n00bs. :,( The Shottie is my best friend in A LOT of FPSs, and it's actually a shame that it's full potential as an infamous bane of murder hasn't been unlocked by Ben. So this is what I suggest:</p>
<p>1) Keep the power of the Shottie the same, but up it's range and accuracy to "mid-range" (basicaly the effectiveness the SMG used to have). I say the best way of going about this is by recuding the spread, because the spread is what really causes that. So nerf the spread a bit, but not by enough to make it more like a Semi; just enough to keep it's spread fairly wide within an average distance, if you guys know what I mean. By doing so, this will give the Shotgun the range and accuracy it needs to compare to the SMG and Semi now.<br />
2) Up the damage it takes to destroy blocks from gunfire (and maybe pickaxe damage if you guys think that's a good idea too, but I honestly don't know), thus enabling people to actually find cover and think more tactically instead of picking and pissing off people while hiding from the entire fight. If the amount of durabilty was upped for the blocks, not only would Shottie-users be able to have a bit more safety from being sniped, but demolition would have to be more gradual instead of a single, pride-bestowed structure being totalled in a few seconds by 10 people with SMGs. And who knows- maybe it will give us all some time to fight grievers at work. ;) I say that maybe 5 hits (166% damage to destroy, compared to 100%) or so would be a good amount, because it's not above 200% but it's not too close to 100% either.</p>
<p>As long as these things are applied, nothing should be unbalanced based on mere performance, and should ONLY be good in the hands of the proper player. ;) They would all be BALANCED in some way, and it would only depend on the SKILL of the player in the end.</p>
<p>So that's how I feel about it, and again- SHUT UP ABOUT RE-NERFING THE SMG, IT'S FINE YOU D*CKHEADS. -______________-'</p>
<p>And while I'm here, what do you guys think about more points being given for melee kills? :?
</p></description>
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<title>Marksmanship on "Yes, I&#039;m going to say it..."</title>
<link>http://forumarchive.spadille.net/topic.php?id=7311#post-121767</link>
<pubDate>Sat, 01 Oct 2011 00:04:28 +0000</pubDate>
<dc:creator>Marksmanship</dc:creator>
<guid isPermaLink="false">121767@http://forumarchive.spadille.net/</guid>
<description><p>...the SMG is overpowered.</p>
<p>The rifle is still superior at absolute fog distance, but only by a slim margin.  I've exchanged fire with riflemen at fog or near-fog and won with the SMG... not quite as many times as I lost, admittedly, but definitely more often then I really should have.  It's made the shotgun almost totally redundant as well... at one point I killed four people within ten blocks of me in the space of five seconds using the SMG, which I could never have done with the shotgun.  Any range that the SMG can't cover the spade will handle now.</p>
<p>Add in the destructive capacity of the SMG, and we're dealing with something more like a full machine gun.  There's no "S" in "SMG" anymore.  At the very least, the gun should have kick to match its punch.</p>
<p>Frankly, I don't really see a reason to use the shotgun anymore, and the rifle's now only good for fog-distance sniping (or, arguably, the extremely pro.  We're talking so pro you don't see the <em>need</em> for aimbots, though.  Most players, myself included, have yet to obtain such a status).</p>
<p><em>Now</em> do people understand why I liked it the 0.58 way?
</p></description>
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<title>AngryGrenades on "Whats next Ben?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7428#post-124156</link>
<pubDate>Mon, 03 Oct 2011 14:50:56 +0000</pubDate>
<dc:creator>AngryGrenades</dc:creator>
<guid isPermaLink="false">124156@http://forumarchive.spadille.net/</guid>
<description><p>Does any one know about the future plans for AoS? I want facts not wishes, backed up by quotes from Ben.
</p></description>
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<title>beastosaur on "Sniper Balance ideas (ACE OF SPADES DEVELOPERS PLEASE READ)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3579#post-47521</link>
<pubDate>Sat, 16 Jul 2011 17:54:01 +0000</pubDate>
<dc:creator>beastosaur</dc:creator>
<guid isPermaLink="false">47521@http://forumarchive.spadille.net/</guid>
<description><p>Well now that the accuracy of the semi-auto rifle has been nerfed a tad, a sniper should be added.</p>
<p>The sniper should be able to peer through fog to some degree, to give it a real long-range effect.  Also the accuracy should be perfect.  However, then the issue of balance comes up.</p>
<p>I think that to limit the power of the sniper, it should do 125% as much damage as the semi-auto rifle.  Also, shots should be delayed 2.5 to 3 seconds apart.</p>
<p>The clip could hold 5 rounds, with 20 to spare.</p>
<p>Please comment if you have ideas.  And i want the developers to see this.
</p></description>
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<title>MegaDwarf on "Stuff I would like added in future updates"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3494#post-46316</link>
<pubDate>Thu, 14 Jul 2011 20:13:58 +0000</pubDate>
<dc:creator>MegaDwarf</dc:creator>
<guid isPermaLink="false">46316@http://forumarchive.spadille.net/</guid>
<description><p>Just a quick wish list of stuff i would like to have added in a future update/s.</p>
<p>weapon: grenade launcher; uses both your grenades so it can be fired once every life and has limited range</p>
<p>weapon: sniper rifle; simple enough lots of damage a scope but a slow fire rate</p>
<p>weapon: shotgun; shoots 5-6 pellets per shell and must be reloaded every shot</p>
<p>two new bombs:<br />
C4; place able and can be blown up by right clicking<br />
mine; place it like a block change the color like a block so you can make it cammo :D<br />
you would have to choose one </p>
<p>reduced smg recoil :/</p>
<p>modes:<br />
CTF; the current and only mode<br />
timed; each round takes 5 minutes and the team with the most points win<br />
To Death; fight untill you die last team with people left win a point<br />
FreeForAll; for the build only servers mainly. points disabled and there is no way to win although you can still kill</p>
<p>kill streak rewards:<br />
3=temporary unlimited ammo and slightly increased health<br />
6=airstrike drops bombs on a part of the map<br />
8=nuke upgraded airstrike kills everything in the blast and fills an entire square<br />
12=some sort of heavily armed veicle i don't really care to much i can be a car or plain or helicopter or whatever else<br />
using these restart your killstreak</p>
<p>Better anti greif system</p>
<p>more commands!</p>
<p>Admins; especially for the more serious servers its hard to moderate by yourself</p>
<p>sorry if this seems like a lot but..it is
</p></description>
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<title>YourMom on "Crazy AoS Pics + New Defense Design"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3202#post-41477</link>
<pubDate>Wed, 06 Jul 2011 20:39:06 +0000</pubDate>
<dc:creator>YourMom</dc:creator>
<guid isPermaLink="false">41477@http://forumarchive.spadille.net/</guid>
<description><p>Here are some crazy AoS pics plus a new defense design I call the Escalator of Madness. I'll be making another thread all about the (Escalator/Stairs) of (Madness/Chaos), but meanwhile check out these other pics! Click on the pics to zoom in. </p>
<p><a href="http://j-a.enjin.com/profile/513454/pics/album/album_id/48858" rel="nofollow">http://j-a.enjin.com/profile/513454/pics/album/album_id/48858</a></p>
<p>Post more crazy pics of AoS on this thread!
</p></description>
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<title>Jake on "[SUGGESTION] Zombies!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2404#post-29717</link>
<pubDate>Sun, 19 Jun 2011 19:47:22 +0000</pubDate>
<dc:creator>Jake</dc:creator>
<guid isPermaLink="false">29717@http://forumarchive.spadille.net/</guid>
<description><p>First of all, I'm new and I would just like to say hello.</p>
<p>Ok, so I have been playing this game for a little while and love it like everyone else. But, I had an idea that would make this game even more exciting.<br />
Zombies.</p>
<p>You could add another server list for this game mode.</p>
<p>I was thinking about it and this sounds like a lot of fun. You could start out like you would on a regular server but after a few seconds, zombies would start attacking.</p>
<p>Of course, you could put up walls and but zombies could break blocks. You would need to build some sort of fort to take refuge in. </p>
<p>There wouldn't really need to be any new weapons (although that would be much more fun) but there would probably need to be an ammo refill every few waves.</p>
<p>That is all I have thought out so far, but it is your game so change it however you want. What do you guys/girls think? </p>
<p>Good or bad idea?
</p></description>
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<title>Infinity on "Server issues that must be changed in next update"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1624#post-18653</link>
<pubDate>Mon, 30 May 2011 18:28:02 +0000</pubDate>
<dc:creator>Infinity</dc:creator>
<guid isPermaLink="false">18653@http://forumarchive.spadille.net/</guid>
<description><p>As a server host, I expect server programs to be functional.</p>
<p>Here are some issues with the current server program that should be first priority in fixing, before adding more gameplay features.</p>
<p>1. There is no way to save and then resume a map as a server. The only way to do so is to save it from clientside by pressing F1, then uploading to the server. The server should constantly be keeping a save of its map, in case it crashes for whatever reason.</p>
<p>2. You cannot host more than one server from a computer. I might be missing something, but there appears to be no way to host more than one server from a dedicated server without getting an error. I have 8 IP addresses so if I could, I would.</p>
<p>3. If your server loses internet connection for more than a few seconds, then your AoS server will no longer show up on the server list. The only way to fix this is to manually restart the server, thereby also losing your saved map. The server program should attempt to reconnect to the master server. Every other server program does this.</p>
<p>These are just a few things that I think must be changed in order to make server hosting viable.
</p></description>
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<title>beastosaur on "Question for the Developers"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1191#post-12795</link>
<pubDate>Wed, 18 May 2011 21:09:20 +0000</pubDate>
<dc:creator>beastosaur</dc:creator>
<guid isPermaLink="false">12795@http://forumarchive.spadille.net/</guid>
<description><p>So wil there ever be an addon for say a rapid fire machine gun or a movable mounted gun.  It would add so much to the game.
</p></description>
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