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<title>Ace of Spades Game Forums &#187; Tag: Urban - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: Urban - Recent Posts</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 23:45:49 +0000</pubDate>

<item>
<title>Dany0 on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500&amp;page=2#post-108208</link>
<pubDate>Sat, 10 Sep 2011 14:31:39 +0000</pubDate>
<dc:creator>Dany0</dc:creator>
<guid isPermaLink="false">108208@http://forumarchive.spadille.net/</guid>
<description><p>1. it's too 'wide' you can't really focus<br />
2. sometimes you spawn facing the wall and if you look back you only see trees and fog - therefore lost.
</p></description>
</item>
<item>
<title>Influx on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500&amp;page=2#post-108202</link>
<pubDate>Sat, 10 Sep 2011 14:21:58 +0000</pubDate>
<dc:creator>Influx</dc:creator>
<guid isPermaLink="false">108202@http://forumarchive.spadille.net/</guid>
<description><p>I'm curious as to how can people get lost when there is a map. Besides, the map was designed to encourage CQC.
</p></description>
</item>
<item>
<title>Dany0 on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500&amp;page=2#post-106158</link>
<pubDate>Thu, 08 Sep 2011 15:41:32 +0000</pubDate>
<dc:creator>Dany0</dc:creator>
<guid isPermaLink="false">106158@http://forumarchive.spadille.net/</guid>
<description><p>people get lost a lot, can you fix it please? make it less... maze
</p></description>
</item>
<item>
<title>Dany0 on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500&amp;page=2#post-102957</link>
<pubDate>Sun, 04 Sep 2011 16:21:39 +0000</pubDate>
<dc:creator>Dany0</dc:creator>
<guid isPermaLink="false">102957@http://forumarchive.spadille.net/</guid>
<description><p>never mind
</p></description>
</item>
<item>
<title>Crisis on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500&amp;page=2#post-102540</link>
<pubDate>Sun, 04 Sep 2011 07:40:10 +0000</pubDate>
<dc:creator>Crisis</dc:creator>
<guid isPermaLink="false">102540@http://forumarchive.spadille.net/</guid>
<description><p>I agree. Doing all that process with your map is too much work.</p>
<p>When F7 seems to fail in a fairly small portion, it's because of the complexity of the structure (exposed voxels/file size). It's happening to me. Sometimes I can export fairly large areas, but sometimes I need to keep cutting in half.
</p></description>
</item>
<item>
<title>Influx on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500&amp;page=2#post-102537</link>
<pubDate>Sun, 04 Sep 2011 07:27:14 +0000</pubDate>
<dc:creator>Influx</dc:creator>
<guid isPermaLink="false">102537@http://forumarchive.spadille.net/</guid>
<description><p>@Crisis I've had a go and this seems like it's going to be a rediculously tedious process. I tried making a 256x256 floating piece and export it (It wasn't touching any map boundaries or the floor), but it wouldn't. There must be a condition that wasn't being met, as a little floating 1x2 piece from the lamp post could be exported.</p>
<p>This means, rather than a 4 piece split, which would have been ideal, I'd be looking at a 16x split, 64x split or worse. So, sorry, Dany0, but this is too much tedium for me to do.</p>
<p>Of course, if someone is desperate for a rotated version and do one themselves, link to it here and I'll pop it on the OP with due credit.
</p></description>
</item>
<item>
<title>Crisis on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500&amp;page=2#post-102528</link>
<pubDate>Sun, 04 Sep 2011 06:58:53 +0000</pubDate>
<dc:creator>Crisis</dc:creator>
<guid isPermaLink="false">102528@http://forumarchive.spadille.net/</guid>
<description><p>It's kinda slow, since you have to leave one area isolated, export (point to it and press F7), reload the whole map and repeat with the next piece.</p>
<p>Press "Supr" in  the first voxel you want to start deleting. Then move with KP1,2,3,5,4 and intro. The piece you want to export can't be in touch with any other voxel.
</p></description>
</item>
<item>
<title>Influx on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500&amp;page=2#post-102525</link>
<pubDate>Sun, 04 Sep 2011 06:47:47 +0000</pubDate>
<dc:creator>Influx</dc:creator>
<guid isPermaLink="false">102525@http://forumarchive.spadille.net/</guid>
<description><p>@Crisis What do you use to dissect the map? The VoxEd numbered cursors is one of the least intuitive features of an already user-unfriendly piece of software.
</p></description>
</item>
<item>
<title>Crisis on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500&amp;page=2#post-102522</link>
<pubDate>Sun, 04 Sep 2011 06:38:13 +0000</pubDate>
<dc:creator>Crisis</dc:creator>
<guid isPermaLink="false">102522@http://forumarchive.spadille.net/</guid>
<description><p>I'm actually doing that for my next map. I've already tested it :)</p>
<p>In order to make the updates, once you have the pieces, you only have to do one modification and then import to both maps.</p>
<p>I'd like to add: I was amazed when I saw some of the models you used on this map. Great work!
</p></description>
</item>
<item>
<title>Influx on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500&amp;page=2#post-102517</link>
<pubDate>Sun, 04 Sep 2011 06:21:58 +0000</pubDate>
<dc:creator>Influx</dc:creator>
<guid isPermaLink="false">102517@http://forumarchive.spadille.net/</guid>
<description><p>Nope, for two reasons;</p>
<p>1) The map is in .vxl format, whereas Slab6 works in .kvx, .kv6 and .vox.</p>
<p>2) I remember reading somewhere that Slab6 models have a size limit of 256x256, which is 1/4 of a map. Therefore, even if I could convert the map to a file Slab6 recognises, it'll be too large to do anything with.</p>
<p>EDIT: @Crisis. I didn't know you could export the map like that. I'll have a look into it now.</p>
<p>Although, if it works, it won't be updated as often as the default map, as, rather than updating two maps simultaneously (and inconsistancies creeping in), I'll just go through this process every so often.
</p></description>
</item>
<item>
<title>Crisis on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500&amp;page=2#post-102515</link>
<pubDate>Sun, 04 Sep 2011 06:21:09 +0000</pubDate>
<dc:creator>Crisis</dc:creator>
<guid isPermaLink="false">102515@http://forumarchive.spadille.net/</guid>
<description><p>Since the map is too big for Slab6 to handle, you need to cut it in small pieces (Supr) and export them to KV6 one by one (F7). Then you have to convert all KV6s to KVX in Slab6, so you can import them back to Voxed (U) and make the spoken modification (KP7,KP8,KP9,KP6).
</p></description>
</item>
<item>
<title>Dany0 on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500&amp;page=2#post-102511</link>
<pubDate>Sun, 04 Sep 2011 06:10:53 +0000</pubDate>
<dc:creator>Dany0</dc:creator>
<guid isPermaLink="false">102511@http://forumarchive.spadille.net/</guid>
<description><p>:(
</p></description>
</item>
<item>
<title>Influx on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500&amp;page=2#post-102500</link>
<pubDate>Sun, 04 Sep 2011 05:56:03 +0000</pubDate>
<dc:creator>Influx</dc:creator>
<guid isPermaLink="false">102500@http://forumarchive.spadille.net/</guid>
<description><p>@Dany0 I'll look into it, although I'm not sure VoxEd can handle rotations. </p>
<p>I like it as it is, though, as the default blue model is similar to a police uniform.</p>
<p>EDIT: Frosty ninja'd me. Hit the nail pretty much on the head.
</p></description>
</item>
<item>
<title>[EX]Frosty on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500&amp;page=2#post-102499</link>
<pubDate>Sun, 04 Sep 2011 05:55:03 +0000</pubDate>
<dc:creator>[EX]Frosty</dc:creator>
<guid isPermaLink="false">102499@http://forumarchive.spadille.net/</guid>
<description><p>^He'd have to flip the whole map, which I don't think is possible. Otherwise he has to start from scratch.
</p></description>
</item>
<item>
<title>Dany0 on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500#post-102497</link>
<pubDate>Sun, 04 Sep 2011 05:51:35 +0000</pubDate>
<dc:creator>Dany0</dc:creator>
<guid isPermaLink="false">102497@http://forumarchive.spadille.net/</guid>
<description><p>can you switch green and blue spawns? that would make it an awesome zombies map! :D
</p></description>
</item>
<item>
<title>Influx on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500#post-102496</link>
<pubDate>Sun, 04 Sep 2011 05:49:10 +0000</pubDate>
<dc:creator>Influx</dc:creator>
<guid isPermaLink="false">102496@http://forumarchive.spadille.net/</guid>
<description><p>Okay, I've playtested it a bit in the Aloha CTF server and found everything gets griefed fairly quickly. I also need to put something more substantial in the area with the Portakabins and the crane, as they're taken down far too easily, and when they're gone, it's just a wide open space.</p>
<p>I'll probably need to add a few new types of building as well. The CQB I had envisioned that would occur inside the buildings never seem to happen, as there is very little incentive to do so. The high places, such as the chimney with the staircase winding around it, seem to be fairly popular but are too easily griefed.</p>
<p>Now I know what needs improving, I can set about doing so. Thanks to everyone who has hosted and played this so far, and if you have any personal suggestions, please throw them at me.
</p></description>
</item>
<item>
<title>JoJoeStinky on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500#post-100888</link>
<pubDate>Sat, 03 Sep 2011 05:45:03 +0000</pubDate>
<dc:creator>JoJoeStinky</dc:creator>
<guid isPermaLink="false">100888@http://forumarchive.spadille.net/</guid>
<description><p>What a fun map! Had a few moments to try some new things this afternoon, and had some fun with this :)
</p></description>
</item>
<item>
<title>brickyphone on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500#post-100865</link>
<pubDate>Sat, 03 Sep 2011 03:34:34 +0000</pubDate>
<dc:creator>brickyphone</dc:creator>
<guid isPermaLink="false">100865@http://forumarchive.spadille.net/</guid>
<description><p>K, i have it now. can anyone help me with the controls?
</p></description>
</item>
<item>
<title>izzy on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500#post-100454</link>
<pubDate>Fri, 02 Sep 2011 19:01:10 +0000</pubDate>
<dc:creator>izzy</dc:creator>
<guid isPermaLink="false">100454@http://forumarchive.spadille.net/</guid>
<description><p>VOXED is in your Ace of Spades directory
</p></description>
</item>
<item>
<title>brickyphone on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500#post-100370</link>
<pubDate>Fri, 02 Sep 2011 17:11:31 +0000</pubDate>
<dc:creator>brickyphone</dc:creator>
<guid isPermaLink="false">100370@http://forumarchive.spadille.net/</guid>
<description><p>na, its a link to voxed that i need
</p></description>
</item>
<item>
<title>MegaDeuce on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500#post-100321</link>
<pubDate>Fri, 02 Sep 2011 15:29:56 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">100321@http://forumarchive.spadille.net/</guid>
<description><p><a href="http://www.mediafire.com/?t261wdsy09dh2r1" rel="nofollow">http://www.mediafire.com/?t261wdsy09dh2r1</a>
</p></description>
</item>
<item>
<title>brickyphone on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500#post-100284</link>
<pubDate>Fri, 02 Sep 2011 14:51:52 +0000</pubDate>
<dc:creator>brickyphone</dc:creator>
<guid isPermaLink="false">100284@http://forumarchive.spadille.net/</guid>
<description><p>I know i can use voxed to view it, but i cant find a download link at all.  can any one help?
</p></description>
</item>
<item>
<title>MegaDeuce on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500#post-100248</link>
<pubDate>Fri, 02 Sep 2011 14:00:45 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">100248@http://forumarchive.spadille.net/</guid>
<description><p>@ Brickyphone: Load it up with voxed, and use the mouse and arrow keys to look around.</p>
<p>@ Influx: A super detailed urban map sounds awesome! (Protip: when you make the stair-wells, each stair *and the bottom landings* have to have at least 4 blocks of open space over them. Harbor map got it right, Metropolis map didn't.)<br />
<a href="http://gyazo.com/62ed4b3830be4fba3729b04676389f71.png" rel="nofollow">http://gyazo.com/62ed4b3830be4fba3729b04676389f71.png</a>
</p></description>
</item>
<item>
<title>Dwarven_Sniper on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500#post-100165</link>
<pubDate>Fri, 02 Sep 2011 10:37:14 +0000</pubDate>
<dc:creator>Dwarven_Sniper</dc:creator>
<guid isPermaLink="false">100165@http://forumarchive.spadille.net/</guid>
<description><p>ill try it out
</p></description>
</item>
<item>
<title>Soap on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500#post-100129</link>
<pubDate>Fri, 02 Sep 2011 10:01:10 +0000</pubDate>
<dc:creator>Soap</dc:creator>
<guid isPermaLink="false">100129@http://forumarchive.spadille.net/</guid>
<description><p>OH.<br />
MAH.<br />
GAWD.<br />
Dude this is actually INCREDIBLE!!! (&#62;O_________________O'): I GOTTA PLAY IT MAN!!! THIS IS OFFICIALLY THE BEST MAP I'VE SEEN NOW, AND NOW I WANNA PLAY IT SO MUCH!!!
</p></description>
</item>
<item>
<title>brickyphone on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500#post-100117</link>
<pubDate>Fri, 02 Sep 2011 09:44:45 +0000</pubDate>
<dc:creator>brickyphone</dc:creator>
<guid isPermaLink="false">100117@http://forumarchive.spadille.net/</guid>
<description><p>Does anyone know a program to open this with?
</p></description>
</item>
<item>
<title>Influx on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500#post-99950</link>
<pubDate>Fri, 02 Sep 2011 04:37:31 +0000</pubDate>
<dc:creator>Influx</dc:creator>
<guid isPermaLink="false">99950@http://forumarchive.spadille.net/</guid>
<description><p>@izzy Many thanks for the host! If it's still up tonight I'll try and jump in. I've also added the Pyspades text file to the main post.</p>
<p>@JoJoStinky Yeah, I'm a stickler for detail (read: OCD). For example, the pipe bridge on the Blue's side of the Tank Farm had to be edited to be tall enough, theoretically, for the lorries to go under.</p>
<p>@MegaDeuce Thanks! A fully interiored urban city map is probably my next challenge. I think the 'hollow shell'-style buildings, whilst impressive from the outside, are lacking and boring inside, as well as easier to collapse.</p>
<p>@Jagyr I'm glad people seem to appreciate the amount of detail as the map took a fair amount of effort (unlike Normandie, which mainly used the same 3 different buildings and 5 trees), although I still feel it's rather barren around the Green spawn.
</p></description>
</item>
<item>
<title>Jagyr on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500#post-99941</link>
<pubDate>Fri, 02 Sep 2011 03:31:53 +0000</pubDate>
<dc:creator>Jagyr</dc:creator>
<guid isPermaLink="false">99941@http://forumarchive.spadille.net/</guid>
<description><p>Just played this for a bit earlier, and I have to say that it's absolutely amazing.  The level of detail is incredible.
</p></description>
</item>
<item>
<title>MegaDeuce on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500#post-99932</link>
<pubDate>Fri, 02 Sep 2011 02:48:17 +0000</pubDate>
<dc:creator>MegaDeuce</dc:creator>
<guid isPermaLink="false">99932@http://forumarchive.spadille.net/</guid>
<description><p>This is how urban maps should look, so much detail that WHEN YOU GO INTO THE BACK OF THA TRUCKS THERES BOXES IN EM</p>
<p>Really awesome and I hope I get to try it on a full server!
</p></description>
</item>
<item>
<title>JoJoeStinky on "[MAP] Industry"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5500#post-99900</link>
<pubDate>Fri, 02 Sep 2011 00:28:14 +0000</pubDate>
<dc:creator>JoJoeStinky</dc:creator>
<guid isPermaLink="false">99900@http://forumarchive.spadille.net/</guid>
<description><p>Very cool looking map!</p>
<p>Nice when people spend the time to add the little things :)</p>
<p>+1 for Izzy hosting too! One of the coolest people on the forums, and a legendary map maker :)
</p></description>
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