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<title>Ace of Spades Game Forums &#187; Tag: vehicles - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: vehicles - Recent Topics</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 16:51:21 +0000</pubDate>

<item>
<title>Mother! on "The Mighty Jeep."</title>
<link>http://forumarchive.spadille.net/topic.php?id=6362#post-104744</link>
<pubDate>Tue, 06 Sep 2011 17:31:37 +0000</pubDate>
<dc:creator>Mother!</dc:creator>
<guid isPermaLink="false">104744@http://forumarchive.spadille.net/</guid>
<description><p>Whenever Ben does get around to developing vehicles, as he mentioned he might, I hope that he starts simple. With a Jeep.</p>
<p>Simple blocky shape. Wheels that don't even need to animate (maybe only the front ones that turn left and right). Can carry some amount of soldiers, perhaps between 3 and 6. Press E to enter, press the F1-6 keys to switch positions, press E to exit. Decently fast, but nothing ridiculous. Perhaps a mounted weapon of some sort, but that can come later once the driving mechanics are nailed.</p>
<p>Can travel up only one block difference (or more, will have to be tweaked, but at least be able to escape the water). This will create a strategic situation, where if a team wants to utilize their jeep fully on a hilly or uneven terrain map, they will have to build infrastructure to support it (Bridges, wide tunnels, carving out hillsides into flat sections, etc). It all ties in to the theme of construction that is so unique to this game.</p>
<p>Spawn is simple. In the same way the intel and tent spawn, a small permanent pad will appear that the jeep spawns on whenever destroyed. </p>
<p>Infantry ability to counter it should be simple at first. A certain number of shots to any part of the vehicle will cause it to slow. More shots will disable it (cause it to stop). And even more shots will cause it to explode. This feature would give players a fighting chance against the jeep, and not allow it to dominate gameplay. Also, it will give players another reason to use the SMG, as how the weapons are currently set up in AOS, it would be the most effective for countering the jeep.</p>
<p>I am totally for eventually adding in more vehicles (tanks, boats, helicopters, planes, hot air ballons, etc) and some sort of rocket weapon to counter them all.</p>
<p>But for the first vehicles, simple is best.</p>
<p>Simplicity is one of the most beautiful aspects of this game and one that makes it so much fun to play. Give players simple mechanics that work well, and they will figure out how best to use them.</p>
<p>I hope Ben reads this post and takes these ideas into consideration. We love this game, and love watching it grow. Thanks!
</p></description>
</item>
<item>
<title>Berzerk33 on "Vehicles"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6285#post-103310</link>
<pubDate>Mon, 05 Sep 2011 01:00:10 +0000</pubDate>
<dc:creator>Berzerk33</dc:creator>
<guid isPermaLink="false">103310@http://forumarchive.spadille.net/</guid>
<description><p>You may include some tanks or boats in the game, and maybe some helicopters or planes =D
</p></description>
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<item>
<title>The_Catman on "new vehicle concept"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4575#post-66070</link>
<pubDate>Fri, 05 Aug 2011 00:35:15 +0000</pubDate>
<dc:creator>The_Catman</dc:creator>
<guid isPermaLink="false">66070@http://forumarchive.spadille.net/</guid>
<description><p>so I have a few ideas for the application of vehicles in this game. </p>
<p>Firstly the access and availability to vehicles in the game could be accessed in a manner where the vehicles could be assembled from set pieces scattered across the map e.g. (chassis piece, wheel price, engine piece) each peice is obtained and returned to your teams tent . when all the parts are found and returned to the tent you would receive that vehicle. when the vehicle is destroyed the parts become re-scattered across the map. also parts would be team specific so if a blue found the greens engine they cannot access it or move it but they can conceal it and protect it thus giving the blues a tactical advantage over the greens. this would allow for a more dynamic gameplay where there would be multiple mini objectives.</p>
<p>my concept for a land vehicle is instead of a normal  tank I was thinking more along the lines of maybe a small slow moving platform with some form of mounted heavy weapon(e.g. chain gun, slow firing cannon) the platform would provide no form of protection from enemy fire but players would be able to build blocks on it for cover and allowing for custom vehicles.</p>
<p>the problem most people have seen with land vehicles is moving across angled and elevated terrain. maybe these land vehicles can only move across flatland thus requiring players to modify terrain to get it to the front line. so just like the tent it can be dug out to lower it down or built up to elevate it and the land must be flattened for it to move forward.</p>
<p>i'd love to hear what people think
</p></description>
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