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<title>Ace of Spades Game Forums &#187; Tag: voxel bushes - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: voxel bushes - Recent Topics</description>
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<pubDate>Fri, 15 May 2026 22:08:55 +0000</pubDate>

<item>
<title>Little.Kitten on "New objects in gen. maps?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3117#post-40134</link>
<pubDate>Mon, 04 Jul 2011 09:14:14 +0000</pubDate>
<dc:creator>Little.Kitten</dc:creator>
<guid isPermaLink="false">40134@http://forumarchive.spadille.net/</guid>
<description><p>I was thinking recently about small upgrade, who would add many fun to generated maps - random, useless "nature" objects. It could be bushes or high grasses etc. Now we have on map only 4 objects: 2 tents and 2 intels - thats why random maps looks little deserted. I think it least only a dozen or more of those nature objects, to add really more life to gen. maps and improve their overall look + those could be used as a hiding places (of course you still will be easily noticed on small distances or for those with rly good eagle eye skill).<br />
And all that objects placement could be reseted same like tent, everytime when the score hits the limit, so the map will actually change a little, after each match.<br />
I am not a programmer, but i think it's not a big feature, because there's already two kinds of random objects - so it's nothing new for the generator engine.<br />
Just imagine those random maps with fancy voxel plants. Yup - it's awesome.
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