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<title>Ace of Spades Game Forums &#187; Tag: water - Recent Posts</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: water - Recent Posts</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 12:16:47 +0000</pubDate>

<item>
<title>AqwertyBqwerty on "Beta Testers Needed For My Map!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5727#post-89603</link>
<pubDate>Wed, 24 Aug 2011 21:22:07 +0000</pubDate>
<dc:creator>AqwertyBqwerty</dc:creator>
<guid isPermaLink="false">89603@http://forumarchive.spadille.net/</guid>
<description><p>Thanks for the feedback guys! I'm trying to fix it now,and should have it fixed in a day or two.
</p></description>
</item>
<item>
<title>Bubbzo on "Beta Testers Needed For My Map!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5727#post-88905</link>
<pubDate>Wed, 24 Aug 2011 13:56:38 +0000</pubDate>
<dc:creator>Bubbzo</dc:creator>
<guid isPermaLink="false">88905@http://forumarchive.spadille.net/</guid>
<description><p>Yeah, the yellow was the only problem I noticed.
</p></description>
</item>
<item>
<title>HeyManItsJoe on "Beta Testers Needed For My Map!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5727#post-88866</link>
<pubDate>Wed, 24 Aug 2011 12:58:14 +0000</pubDate>
<dc:creator>HeyManItsJoe</dc:creator>
<guid isPermaLink="false">88866@http://forumarchive.spadille.net/</guid>
<description><p>it was a good map but its a little too yellow maybe you could chang it out with a real sand color
</p></description>
</item>
<item>
<title>AqwertyBqwerty on "Beta Testers Needed For My Map!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5727#post-88822</link>
<pubDate>Wed, 24 Aug 2011 11:49:55 +0000</pubDate>
<dc:creator>AqwertyBqwerty</dc:creator>
<guid isPermaLink="false">88822@http://forumarchive.spadille.net/</guid>
<description><p>I'm currently hosting my new map,Seaside Cliffs,and I need a group of people to help test it!This is an open beta,so anyone can come or go as they please! </p>
<p>Please connect either at this url- aos://1896737634</p>
<p>Or alternatively connect on the Play page,the server name is Testing Map-Seaside Cliffs Beta.</p>
<p>Please note however that I can't keep the server open for more than a short while,and that I can't remain on the server at all times.
</p></description>
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<title>AqwertyBqwerty on "Sphere Wars: A Unique Coastal Map Experience"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1945#post-23352</link>
<pubDate>Wed, 08 Jun 2011 06:37:31 +0000</pubDate>
<dc:creator>AqwertyBqwerty</dc:creator>
<guid isPermaLink="false">23352@http://forumarchive.spadille.net/</guid>
<description><p>Unfortunately we have to wait until ben finishes "AoS: HALO Edition"  :(
</p></description>
</item>
<item>
<title>Exx on "Sphere Wars: A Unique Coastal Map Experience"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1945#post-23339</link>
<pubDate>Wed, 08 Jun 2011 06:11:55 +0000</pubDate>
<dc:creator>Exx</dc:creator>
<guid isPermaLink="false">23339@http://forumarchive.spadille.net/</guid>
<description><p>Imagine people having jetpacks and flying around in the sphere with laser rifles! :D
</p></description>
</item>
<item>
<title>AqwertyBqwerty on "Sphere Wars: A Unique Coastal Map Experience"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1945#post-23338</link>
<pubDate>Wed, 08 Jun 2011 06:10:05 +0000</pubDate>
<dc:creator>AqwertyBqwerty</dc:creator>
<guid isPermaLink="false">23338@http://forumarchive.spadille.net/</guid>
<description><p>*bump*
</p></description>
</item>
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<title>alexthecreeper on "Sphere Wars: A Unique Coastal Map Experience"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1945#post-23194</link>
<pubDate>Tue, 07 Jun 2011 21:54:39 +0000</pubDate>
<dc:creator>alexthecreeper</dc:creator>
<guid isPermaLink="false">23194@http://forumarchive.spadille.net/</guid>
<description><p>hosting on creeperville
</p></description>
</item>
<item>
<title>AqwertyBqwerty on "Sphere Wars: A Unique Coastal Map Experience"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1945#post-23146</link>
<pubDate>Tue, 07 Jun 2011 20:43:58 +0000</pubDate>
<dc:creator>AqwertyBqwerty</dc:creator>
<guid isPermaLink="false">23146@http://forumarchive.spadille.net/</guid>
<description><p><a href="http://aqwertybqwerty.imgur.com/sphere_wars_map#0jL1N" rel="nofollow">http://aqwertybqwerty.imgur.com/sphere_wars_map#0jL1N</a>  &#60;-- Pictures! :D</p>
<p>Hopefully this map will deliver what my previous map, "Hill of Caves", did not. Set on the middle of a shallow sea, this map is dominated by a towering hill riddled with numerous caverns. In addition, sea walls built on either side first used to control the tide now funnel in players to the spheres base, although clever players may chip away at the wall and use it as a valuable stepping stone or flanking position. Approximately a dozen preset towers are already set to help battle the enemy and provide a base upon which to build, although they may be torn down or expanded at will. This map largely focuses on controlling key areas of the map to stage attacks while protecting your exposed intel,but many flanking routs and the general map design can make this difficult! Enjoy!</p>
<p>Download: <a href="http://www.mediafire.com/?0zx5q8607575751" rel="nofollow">http://www.mediafire.com/?0zx5q8607575751</a></p>
<p>Constructive criticism or praise is always helpful!
</p></description>
</item>
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<title>AqwertyBqwerty on "Custom Map: Hill of Caves"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1934#post-23139</link>
<pubDate>Tue, 07 Jun 2011 20:31:51 +0000</pubDate>
<dc:creator>AqwertyBqwerty</dc:creator>
<guid isPermaLink="false">23139@http://forumarchive.spadille.net/</guid>
<description><p>Thank you for the praise Lythrynyx! In practice, I found my map has a major flaw ; I only utilized 1/10th of the map! Uploading a new and vastly improved version, "Sphere Wars". If you're interested, check it out!
</p></description>
</item>
<item>
<title>Lythrynyx on "Custom Map: Hill of Caves"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1934#post-23136</link>
<pubDate>Tue, 07 Jun 2011 20:28:33 +0000</pubDate>
<dc:creator>Lythrynyx</dc:creator>
<guid isPermaLink="false">23136@http://forumarchive.spadille.net/</guid>
<description><p>The carved out hills really give the Intel runners a good challenge against snipers. Hope to see it in-game.
</p></description>
</item>
<item>
<title>AqwertyBqwerty on "Custom Map: Hill of Caves"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1934#post-23067</link>
<pubDate>Tue, 07 Jun 2011 17:41:27 +0000</pubDate>
<dc:creator>AqwertyBqwerty</dc:creator>
<guid isPermaLink="false">23067@http://forumarchive.spadille.net/</guid>
<description><p>*bump*
</p></description>
</item>
<item>
<title>AqwertyBqwerty on "Custom Map: Hill of Caves"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1934#post-23012</link>
<pubDate>Tue, 07 Jun 2011 15:24:33 +0000</pubDate>
<dc:creator>AqwertyBqwerty</dc:creator>
<guid isPermaLink="false">23012@http://forumarchive.spadille.net/</guid>
<description><p>Sorry, fixing now.
</p></description>
</item>
<item>
<title>alexthecreeper on "Custom Map: Hill of Caves"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1934#post-23003</link>
<pubDate>Tue, 07 Jun 2011 15:05:48 +0000</pubDate>
<dc:creator>alexthecreeper</dc:creator>
<guid isPermaLink="false">23003@http://forumarchive.spadille.net/</guid>
<description><p>theres no dl or pictures :/
</p></description>
</item>
<item>
<title>AqwertyBqwerty on "Custom Map: Hill of Caves"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1934#post-22997</link>
<pubDate>Tue, 07 Jun 2011 14:48:46 +0000</pubDate>
<dc:creator>AqwertyBqwerty</dc:creator>
<guid isPermaLink="false">22997@http://forumarchive.spadille.net/</guid>
<description><p><a href="http://imgur.com/646R3" rel="nofollow">http://imgur.com/646R3</a></p>
<p>This was a map I made fairly quickly in voxed, but I think it would have great gameplay value! The aesthetics arent't the best, but they're decent, and that picture I took from a bad angle; the caves aren't just those big tunnels, they're scattered throughout the hill in 4x4 shafts. If someone could host this for me (my router is a beast to work with and refuses to be port forwarded), major props to them! As for the description...</p>
<p>" In the middle of a barren, muddy sea, a giant green hill looms, towering above the surrounding waves. This hill is filled with tremendous caverns, which are so numerous they have never been fully mapped out. However, two teams have gathered here, building small forts while gathering in the water, leaving their intelligence and supplies floating in the calm seas as they prepare for a push to capture the vital information the enemy posses. This map focuses largely on controlling the center hill while being able to protect your exposed spawn points and intel"</p>
<p>Download: <a href="http://www.mediafire.com/?8v78wb5xjfmvz73" rel="nofollow">http://www.mediafire.com/?8v78wb5xjfmvz73</a></p>
<p>Any constructive criticism or praise is welcome.
</p></description>
</item>
<item>
<title>alexthecreeper on "A custom map - Two Rivers"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1435#post-16513</link>
<pubDate>Thu, 26 May 2011 21:26:31 +0000</pubDate>
<dc:creator>alexthecreeper</dc:creator>
<guid isPermaLink="false">16513@http://forumarchive.spadille.net/</guid>
<description><p>thats better, but it still looks ugly, cept for the water, could u completely recolor it :P? i could try if u want though :P
</p></description>
</item>
<item>
<title>Sormyth on "A custom map - Two Rivers"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1435#post-16501</link>
<pubDate>Thu, 26 May 2011 21:09:37 +0000</pubDate>
<dc:creator>Sormyth</dc:creator>
<guid isPermaLink="false">16501@http://forumarchive.spadille.net/</guid>
<description><p>Because I cannot edit the OP anymore, I'm posting a darker alternative here.</p>
<p>I recommend this version as I was in fact originally going to darken the map.</p>
<p>Map download<br />
<a href="http://www.mediafire.com/?594jlzv374y9l33" rel="nofollow">http://www.mediafire.com/?594jlzv374y9l33</a></p>
<p>Picture<br />
<a href="http://imageshack.us/photo/my-images/43/tworiversdark.png/" rel="nofollow">http://imageshack.us/photo/my-images/43/tworiversdark.png/</a></p>
<p>I'll probably post screenshots too when I have more time.
</p></description>
</item>
<item>
<title>alexthecreeper on "A custom map - Two Rivers"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1435#post-16431</link>
<pubDate>Thu, 26 May 2011 20:01:39 +0000</pubDate>
<dc:creator>alexthecreeper</dc:creator>
<guid isPermaLink="false">16431@http://forumarchive.spadille.net/</guid>
<description><p>the colors of the map hurt my eyes :/
</p></description>
</item>
<item>
<title>THE_REAL_ATHEIST on "A custom map - Two Rivers"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1435#post-16398</link>
<pubDate>Thu, 26 May 2011 19:27:35 +0000</pubDate>
<dc:creator>THE_REAL_ATHEIST</dc:creator>
<guid isPermaLink="false">16398@http://forumarchive.spadille.net/</guid>
<description><p>needs more rivers, there's only 1.999999999999998 rivers on your map. you said there's 2. there aren't.
</p></description>
</item>
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<title>Lokiamis on "A custom map - Two Rivers"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1435#post-16375</link>
<pubDate>Thu, 26 May 2011 19:04:54 +0000</pubDate>
<dc:creator>Lokiamis</dc:creator>
<guid isPermaLink="false">16375@http://forumarchive.spadille.net/</guid>
<description><p>Needs a few more rivers
</p></description>
</item>
<item>
<title>alexthecreeper on "A custom map - Two Rivers"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1435#post-16370</link>
<pubDate>Thu, 26 May 2011 19:01:11 +0000</pubDate>
<dc:creator>alexthecreeper</dc:creator>
<guid isPermaLink="false">16370@http://forumarchive.spadille.net/</guid>
<description><p>im running under name two rivers
</p></description>
</item>
<item>
<title>izzy on "A custom map - Two Rivers"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1435#post-15962</link>
<pubDate>Wed, 25 May 2011 19:31:14 +0000</pubDate>
<dc:creator>izzy</dc:creator>
<guid isPermaLink="false">15962@http://forumarchive.spadille.net/</guid>
<description><p>looks nice i like the greens, running on aloha us west right now
</p></description>
</item>
<item>
<title>Sormyth on "A custom map - Two Rivers"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1435#post-15929</link>
<pubDate>Wed, 25 May 2011 18:57:13 +0000</pubDate>
<dc:creator>Sormyth</dc:creator>
<guid isPermaLink="false">15929@http://forumarchive.spadille.net/</guid>
<description><p>In this map there is a narrow mountain range in between two rivers separating the two teams. The blue side is mountainous and the much wider river in the green side has many islands.</p>
<p>Map<br />
<a href="http://www.mediafire.com/?ukt91p956unlwaq" rel="nofollow">http://www.mediafire.com/?ukt91p956unlwaq</a></p>
<p>Screenshots - the first one shows the blue side and the second introduces the green side<br />
<a href="http://imageshack.us/g/802/2rivblue.png/" rel="nofollow">http://imageshack.us/g/802/2rivblue.png/</a></p>
<p>Here's an overview and also the colors and the height map for modders. If you modify it and put it online please give me credit.<br />
<a href="http://imageshack.us/g/24/tworivers.png/" rel="nofollow">http://imageshack.us/g/24/tworivers.png/</a></p>
<p>Made with the bitmap converter by bildramer.</p>
<p>In case you are going to host this please tell me the server name so I can join in too.
</p></description>
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<title>Mr.Wrinkle on "Deadly water"</title>
<link>http://forumarchive.spadille.net/topic.php?id=134#post-822</link>
<pubDate>Fri, 15 Apr 2011 03:07:20 +0000</pubDate>
<dc:creator>Mr.Wrinkle</dc:creator>
<guid isPermaLink="false">822@http://forumarchive.spadille.net/</guid>
<description><p>This is a terrible idea.</p>
<p>Crossing a river in this game is dangerous enough as it is. There's no need to increase that danger to ass-tarded levels
</p></description>
</item>
<item>
<title>carn1x on "Deadly water"</title>
<link>http://forumarchive.spadille.net/topic.php?id=134#post-820</link>
<pubDate>Fri, 15 Apr 2011 02:11:39 +0000</pubDate>
<dc:creator>carn1x</dc:creator>
<guid isPermaLink="false">820@http://forumarchive.spadille.net/</guid>
<description><p>Maybe water movement should just be a lot slower, and make your gun wet so you can't shoot from water until it dries?</p>
<p>EDIT: Remember the googleMod, for organised suggestion voting :) <a href="http://www.google.com/moderator/#16/e=6f3a1" rel="nofollow">http://www.google.com/moderator/#16/e=6f3a1</a>
</p></description>
</item>
<item>
<title>Green on "Deadly water"</title>
<link>http://forumarchive.spadille.net/topic.php?id=134#post-755</link>
<pubDate>Thu, 14 Apr 2011 19:57:35 +0000</pubDate>
<dc:creator>Green</dc:creator>
<guid isPermaLink="false">755@http://forumarchive.spadille.net/</guid>
<description><p>If we made rivers deeper, and added the possibility of drowning.
</p></description>
</item>
<item>
<title>JackSpade on "Deadly water"</title>
<link>http://forumarchive.spadille.net/topic.php?id=134#post-752</link>
<pubDate>Thu, 14 Apr 2011 19:48:18 +0000</pubDate>
<dc:creator>JackSpade</dc:creator>
<guid isPermaLink="false">752@http://forumarchive.spadille.net/</guid>
<description><p>Crossing rivers when you don't have time to build a bridge is a staple of warfare.</p>
<p>This is an awful idea. If you want to encourage more use of bridges having more penalties for crossing the water instead. As it is now, tunneling and stumbling across "poisonous" water isn't all that bad, just die and tunnel another way.
</p></description>
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<title>Stickeys on "Deadly water"</title>
<link>http://forumarchive.spadille.net/topic.php?id=134#post-740</link>
<pubDate>Thu, 14 Apr 2011 18:39:54 +0000</pubDate>
<dc:creator>Stickeys</dc:creator>
<guid isPermaLink="false">740@http://forumarchive.spadille.net/</guid>
<description><p>I think this is a cool idea, I too feel that bridges lack strategic value, and that tunneling is a cheap tactic. If water went deep enough, tunneling across the map would be gone, but tunneling would still have value. As for constructing bridges, if a crouch stopped players from falling of ledges (like in minecraft) this would work. However, I think water should only be lethal if its deep, shallow rivers should be kept non lethal.
</p></description>
</item>
<item>
<title>Sorry on "Deadly water"</title>
<link>http://forumarchive.spadille.net/topic.php?id=134#post-737</link>
<pubDate>Thu, 14 Apr 2011 18:23:58 +0000</pubDate>
<dc:creator>Sorry</dc:creator>
<guid isPermaLink="false">737@http://forumarchive.spadille.net/</guid>
<description><p>This will be a controversial suggestion, but I think it would add a lot to the game if you make water dangerous. Meaning instant death or damage over time. Hear me out, this would:</p>
<p>- prevent tunnelling through the entire map: there is always bound to be a river or lake in between to stop people making one long tunnel to beneath the enemy intel for a cheap win.</p>
<p>- put great importance on bridges, choke points, controlling and destroying them (especially while there are people walking across).</p>
<p>- watchtowers, etc. have an added line of defense when built on the banks of a river/lake, so the enemy cant just walk straight across the water and effortlessly tunnel through the building's walls to siege it.</p>
<p>- no need to crouch jump out of the water, you're already dead</p>
<p>Though you'd have to make it easier to build bridges, ie some way to build them out in front of you instead of leaning over the edge to place a block down.
</p></description>
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