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<title>Ace of Spades Game Forums &#187; Tag: water - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: water - Recent Topics</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 12:21:54 +0000</pubDate>

<item>
<title>AqwertyBqwerty on "Beta Testers Needed For My Map!"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5727#post-88822</link>
<pubDate>Wed, 24 Aug 2011 11:49:55 +0000</pubDate>
<dc:creator>AqwertyBqwerty</dc:creator>
<guid isPermaLink="false">88822@http://forumarchive.spadille.net/</guid>
<description><p>I'm currently hosting my new map,Seaside Cliffs,and I need a group of people to help test it!This is an open beta,so anyone can come or go as they please! </p>
<p>Please connect either at this url- aos://1896737634</p>
<p>Or alternatively connect on the Play page,the server name is Testing Map-Seaside Cliffs Beta.</p>
<p>Please note however that I can't keep the server open for more than a short while,and that I can't remain on the server at all times.
</p></description>
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<title>AqwertyBqwerty on "Sphere Wars: A Unique Coastal Map Experience"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1945#post-23146</link>
<pubDate>Tue, 07 Jun 2011 20:43:58 +0000</pubDate>
<dc:creator>AqwertyBqwerty</dc:creator>
<guid isPermaLink="false">23146@http://forumarchive.spadille.net/</guid>
<description><p><a href="http://aqwertybqwerty.imgur.com/sphere_wars_map#0jL1N" rel="nofollow">http://aqwertybqwerty.imgur.com/sphere_wars_map#0jL1N</a>  &#60;-- Pictures! :D</p>
<p>Hopefully this map will deliver what my previous map, "Hill of Caves", did not. Set on the middle of a shallow sea, this map is dominated by a towering hill riddled with numerous caverns. In addition, sea walls built on either side first used to control the tide now funnel in players to the spheres base, although clever players may chip away at the wall and use it as a valuable stepping stone or flanking position. Approximately a dozen preset towers are already set to help battle the enemy and provide a base upon which to build, although they may be torn down or expanded at will. This map largely focuses on controlling key areas of the map to stage attacks while protecting your exposed intel,but many flanking routs and the general map design can make this difficult! Enjoy!</p>
<p>Download: <a href="http://www.mediafire.com/?0zx5q8607575751" rel="nofollow">http://www.mediafire.com/?0zx5q8607575751</a></p>
<p>Constructive criticism or praise is always helpful!
</p></description>
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<title>AqwertyBqwerty on "Custom Map: Hill of Caves"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1934#post-22997</link>
<pubDate>Tue, 07 Jun 2011 14:48:46 +0000</pubDate>
<dc:creator>AqwertyBqwerty</dc:creator>
<guid isPermaLink="false">22997@http://forumarchive.spadille.net/</guid>
<description><p><a href="http://imgur.com/646R3" rel="nofollow">http://imgur.com/646R3</a></p>
<p>This was a map I made fairly quickly in voxed, but I think it would have great gameplay value! The aesthetics arent't the best, but they're decent, and that picture I took from a bad angle; the caves aren't just those big tunnels, they're scattered throughout the hill in 4x4 shafts. If someone could host this for me (my router is a beast to work with and refuses to be port forwarded), major props to them! As for the description...</p>
<p>" In the middle of a barren, muddy sea, a giant green hill looms, towering above the surrounding waves. This hill is filled with tremendous caverns, which are so numerous they have never been fully mapped out. However, two teams have gathered here, building small forts while gathering in the water, leaving their intelligence and supplies floating in the calm seas as they prepare for a push to capture the vital information the enemy posses. This map focuses largely on controlling the center hill while being able to protect your exposed spawn points and intel"</p>
<p>Download: <a href="http://www.mediafire.com/?8v78wb5xjfmvz73" rel="nofollow">http://www.mediafire.com/?8v78wb5xjfmvz73</a></p>
<p>Any constructive criticism or praise is welcome.
</p></description>
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<title>Sormyth on "A custom map - Two Rivers"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1435#post-15929</link>
<pubDate>Wed, 25 May 2011 18:57:13 +0000</pubDate>
<dc:creator>Sormyth</dc:creator>
<guid isPermaLink="false">15929@http://forumarchive.spadille.net/</guid>
<description><p>In this map there is a narrow mountain range in between two rivers separating the two teams. The blue side is mountainous and the much wider river in the green side has many islands.</p>
<p>Map<br />
<a href="http://www.mediafire.com/?ukt91p956unlwaq" rel="nofollow">http://www.mediafire.com/?ukt91p956unlwaq</a></p>
<p>Screenshots - the first one shows the blue side and the second introduces the green side<br />
<a href="http://imageshack.us/g/802/2rivblue.png/" rel="nofollow">http://imageshack.us/g/802/2rivblue.png/</a></p>
<p>Here's an overview and also the colors and the height map for modders. If you modify it and put it online please give me credit.<br />
<a href="http://imageshack.us/g/24/tworivers.png/" rel="nofollow">http://imageshack.us/g/24/tworivers.png/</a></p>
<p>Made with the bitmap converter by bildramer.</p>
<p>In case you are going to host this please tell me the server name so I can join in too.
</p></description>
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<title>Sorry on "Deadly water"</title>
<link>http://forumarchive.spadille.net/topic.php?id=134#post-737</link>
<pubDate>Thu, 14 Apr 2011 18:23:58 +0000</pubDate>
<dc:creator>Sorry</dc:creator>
<guid isPermaLink="false">737@http://forumarchive.spadille.net/</guid>
<description><p>This will be a controversial suggestion, but I think it would add a lot to the game if you make water dangerous. Meaning instant death or damage over time. Hear me out, this would:</p>
<p>- prevent tunnelling through the entire map: there is always bound to be a river or lake in between to stop people making one long tunnel to beneath the enemy intel for a cheap win.</p>
<p>- put great importance on bridges, choke points, controlling and destroying them (especially while there are people walking across).</p>
<p>- watchtowers, etc. have an added line of defense when built on the banks of a river/lake, so the enemy cant just walk straight across the water and effortlessly tunnel through the building's walls to siege it.</p>
<p>- no need to crouch jump out of the water, you're already dead</p>
<p>Though you'd have to make it easier to build bridges, ie some way to build them out in front of you instead of leaning over the edge to place a block down.
</p></description>
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