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<title>Ace of Spades Game Forums &#187; Tag: Weapon - Recent Topics</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Tag: Weapon - Recent Topics</description>
<language>en</language>
<pubDate>Tue, 05 May 2026 02:37:41 +0000</pubDate>

<item>
<title>Soap on "THE REAL SOLUTION TO BALANCING THE GUNS"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7432#post-124265</link>
<pubDate>Mon, 03 Oct 2011 16:16:31 +0000</pubDate>
<dc:creator>Soap</dc:creator>
<guid isPermaLink="false">124265@http://forumarchive.spadille.net/</guid>
<description><p>Hey all. :D</p>
<p>So I just want to say that I'm REALLY sick of people trying to call the SMG overpowered. -_______________-' To start, it doesn't really even matter; like 9/10ths of the people I played with used Semis 24/7, and that actually got on my nerves because of the lack of intensity. It was more like "shoot first or you die", and I prefer those games where you actually stand a chance. Dying after one, well-aimed headshot isn't nearly as fun as going extremely commando and having a real gun fight with the other team.</p>
<p>Now, I'll even admit it myself- I only use the new SMG about 35% of the time now. 55% more of that time is usually the Semi, and the remmaining 10% is the Shotgun. The SMG is indeed good now, for it can actually stand up against the Semi jerks who spend their entire day sitting around sniping. In addition, YOU ACTUALLY MOVE WHEN YOU HAVE AN SMG. -_________________-' The jerks I refer to with Semis actually just sit on their lazy hindquarters and snipe anybody before they can get closer. Thus, that provokes the other team to use Semis, and thus, it just turns into a Sniper Battle or a Sniper Slaughter. And I think we can all agree that's SO much less fun than actually going into battle with an automatic weapon and being as much of a boss as Rambo.</p>
<p>Now, the SMG is MUCH better. What people don't realize is that the people who critizice the SMG buff SPAM SEMIS. They're just afraid that they'll be beaten by SMG users. *sigh...* I mean, does anybody actually REALIZE how sad that is??? That's like whining about not doing your homework because it's too hard! I'm going to tell it to those Semi retards ONE. LAST. TIME.</p>
<p>IT'S. NOT. UP. TO. YOU. ONLY. SO. SHUT. THE. F*CK. UP.</p>
<p>Honestly, this buff is EXACTLY what we needed. The SMG could barely even be used past the range of the Shotgun, and was basically a mix of the two weapons in the crapiest ways possible. If you don't understand, I'll put it in diagram form:</p>
<p>#Example#<br />
Weapon Traits:<br />
-Trait #1 (Level of Importantness, 1 being lowest and 4 being greatest)<br />
-Trait #2 (Level of Importantness, 1 being lowest and 4 being greatest)<br />
-Trait #3 (Level of Importantness, 1 being lowest and 4 being greatest)<br />
-Trait #4 (Level of Importantness, 1 being lowest and 4 being greatest)</p>
<p>Now these were basically the ideas of how the game looked BEFORE 0.60...</p>
<p>Semi's Traits:<br />
-Power (3)<br />
-Accuracy (4)<br />
-Range (2)<br />
-Fire Rate (1) (yes, it has a fairly good fire rate, considering it's only semi-automatic really)</p>
<p>SMG Traits:<br />
-Rate of Fire (2)<br />
-Range (1)</p>
<p>Shotgun Traits:<br />
-Power (3)<br />
-Accuracy (2) (you know within it's short range :P)<br />
-Rate of Fire (1)</p>
<p>Now, here's the basic stats and performance AFTER the update:</p>
<p>Semi's Traits:<br />
-Power (3)<br />
-Accuracy (4)<br />
-Range (2)<br />
-Fire Rate (1)</p>
<p>SMG Traits:<br />
-Fire Rate (1) (because firing more quickly doesn't matter as much now; it matters about landing those powerful hits that it now has)<br />
-Range (2) (because you can actually HIT something now)<br />
-Power (3) (because it actually does more damage)<br />
-Accuracy (4) (because you can actually land hits from a distance now, and THAT'S what really caused SMG-users problems)</p>
<p>Shotgun Traits:<br />
-Power (3)<br />
-Accuracy (2)<br />
-Rate of Fire (1)</p>
<p>WaitwaitwaitwaitWAIT. Let's take a look again! This time, for all of the retards, I'm going to explain why I say these things for the weapons' traits:</p>
<p>Semi's Traits:<br />
-Power (3) (if you get a headshot, it's a one hit KO, so that's VERY important; but it also only takes a few shots for any other kill)<br />
-Accuracy (4) (if you can't get those pinpoint-accurate shots that the Semi has, you can't deal the damage that it gives!)<br />
-Range (2) (it's a defensive weapon- they'll never see you coming)<br />
-Fire Rate (1) (not really the highlight of the Semi; it's just off to the side and not really factoring in its performance)</p>
<p>SMG Traits:<br />
-Fire Rate (1) (because firing more quickly doesn't matter as much now; it matters about landing those powerful hits that it now has)<br />
-Range (2) (because you can actually HIT something from a distance now)<br />
-Power (3) (because it actually does more damage)<br />
-Accuracy (4) (because you can actually land hits from a distance now, and THAT'S what really caused SMG-users problems)</p>
<p>Okay, I kinda just used the same explanation for the SMG, but let's take ONE LAST COMPARISON...</p>
<p>...</p>
<p>Now, is it just me, or DO THOSE FACTORS ADD UP TO THE SAME STATS?!?! YEAH GUYS, LOOK- SAME VALUE IN RANGE, POWER, FIRE RATE, AND ACCURACY!!!</p>
<p>Now before you go off at me, I would like to say this: just because they have the same "stats" from the observation of their performance DOES NOT MEAN THAT THEY ARE TRULY EQUAL. It simply means that NEITHER ARE COMPLETELY WEIGHTED IN POWER COMPARED TO ANOTHER. But since they both have generally the same stats, that means that it merely depends on how they are used by the PLAYER and THEIR SKILL, NOT JUST BY HOW GOOD OR CHEAP THE WEAPONS ARE!!!</p>
<p>Something nobody takes into account is that there ARE people with skill who are actually pissed at the n00bs who can't quit whinning about the performance of people. I was just playing on Goon Haven the other day, and KomradeKristina and MinecraftGamer were camping in this HUGE enemy structure and I spent SUCH a long time trying to get them out. Not until I started writing this I had felt that they were just camping and being n00bs, but THEN I realized at the strategizing and skill it must have taken to get up there in the first place and maintain their position that whole time (about 20 minutes or so)! It occurred to me that it wasn't them that lacked the skill and needed to resort to something n00by; it was simply ME not being able to compete with THEM! So whenever you see somebody actually dominating you with THEIR skill instead of doing something totally n00by, DON'T BE A N00B.</p>
<p>I think my point is clear enough to understand. If you still need help understanding why the SMG and Semi are balanced or have another point to bring up, please do so in a comment.</p>
<p>But there's something else I wanted to say...</p>
<p>Did ANYBODY notice that we barely discussed the Shottie AT ALL???</p>
<p>Yeah, that's right guys- the Shottie is being NEGLECTED. It looks like a child's toy compared to the Semi and SMG now! What ever happened to the idea of a weapon that actually CONNECTS at close ranged and completely MASSACRES enemies that are shot? Why aren't there any total headshot moments that make us go "OOH, THAT'S GOTTA HURT!"? Where's the idea of a weapon that is ACTUALLY the King of Close-Quarters Combat?!?!</p>
<p>The SMG and the Semi are fine, but the Shottie is just a weapon barely ANYBODY ever uses anymore. The game has become based around long-ranged battles where cover doesn't matter anymore, for it's just WAY too easy to destroy. Thus, Shotgun-weilders can't get close enough to pwn the n00bs. :,( The Shottie is my best friend in A LOT of FPSs, and it's actually a shame that it's full potential as an infamous bane of murder hasn't been unlocked by Ben. So this is what I suggest:</p>
<p>1) Keep the power of the Shottie the same, but up it's range and accuracy to "mid-range" (basicaly the effectiveness the SMG used to have). I say the best way of going about this is by recuding the spread, because the spread is what really causes that. So nerf the spread a bit, but not by enough to make it more like a Semi; just enough to keep it's spread fairly wide within an average distance, if you guys know what I mean. By doing so, this will give the Shotgun the range and accuracy it needs to compare to the SMG and Semi now.<br />
2) Up the damage it takes to destroy blocks from gunfire (and maybe pickaxe damage if you guys think that's a good idea too, but I honestly don't know), thus enabling people to actually find cover and think more tactically instead of picking and pissing off people while hiding from the entire fight. If the amount of durabilty was upped for the blocks, not only would Shottie-users be able to have a bit more safety from being sniped, but demolition would have to be more gradual instead of a single, pride-bestowed structure being totalled in a few seconds by 10 people with SMGs. And who knows- maybe it will give us all some time to fight grievers at work. ;) I say that maybe 5 hits (166% damage to destroy, compared to 100%) or so would be a good amount, because it's not above 200% but it's not too close to 100% either.</p>
<p>As long as these things are applied, nothing should be unbalanced based on mere performance, and should ONLY be good in the hands of the proper player. ;) They would all be BALANCED in some way, and it would only depend on the SKILL of the player in the end.</p>
<p>So that's how I feel about it, and again- SHUT UP ABOUT RE-NERFING THE SMG, IT'S FINE YOU D*CKHEADS. -______________-'</p>
<p>And while I'm here, what do you guys think about more points being given for melee kills? :?
</p></description>
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<title>furii on "Weapon animation"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5501#post-83889</link>
<pubDate>Sat, 20 Aug 2011 19:28:29 +0000</pubDate>
<dc:creator>furii</dc:creator>
<guid isPermaLink="false">83889@http://forumarchive.spadille.net/</guid>
<description><p>Now that the shotgun is here, animations could never be more fitting.<br />
Why not seperate the components of a gun into individual .kv6 files and animate them with .ani files?<br />
Here's my concept:</p>
<p>Any .kv6 starting with that weapon's name is considered a part of it, and the one with that exact name is the "centerpiece" of it. Any .kv6 starting with an underscore is ignored in third person. ie:<br />
semi.kv6 (the above-mentioned center piece)<br />
the below are optional for modders, but are named appropriately for easy reference:<br />
semimag.kv6<br />
semibolt.kv6<br />
_semihands.kv6 (this is ignored in third person and will not show up)</p>
<p>semi.ani (semi.kv6's animation file; all of the parts below aside from parts with @ in their name are attached to this and thus affected by its movement)<br />
semimag.ani<br />
semibolt.ani<br />
@semihands.ani (these three are supplied for the three optional .kv6 files, but there can be as many .kv6 and matching .ani files as you like)<br />
semi3p.ani (this is the optional ani file for third person; this overwrites the default semi.ani in third person and thus looks different; this can be done with any and all .kv6 files)</p>
<p>An explanation of how the format of .ani files could be is: With .ini files as a reference ([name] to define an element, then specifications below), we define the animation's name and provide the data as 3D positions and rotations with delays (milliseconds? steps? frames?) at the end, along with a boolean for whether or not it tweens from the previous position.<br />
Example:<br />
<pre><code>[template for people who don&#039;t understand]
position x,position y,position z; rotation x,rotation y,rotation z; delay; tween;

[reload]
0,0,0; 0,0,0; 0; 0;
0,1,0; 0.5,0,0; 1; 1;
0,0,0; 1,0,0; 0.5; 1;
0,0,0; 0,0,0; 0.5; 1;

[fire]
0,0,0; 0,0,0; 0; 0;
0,0,-2; 0.5,0,0; 0.5; 1;
0,0,0; 0,0,0; 1; 1;</code></pre>
<p>To add to this idea, these .ani files should normally be supplied for each .kv6 file (that is, every single one including sub-models like "semimag"), although if there are none, there should be default backups.</p>
<p><strong>Answered questions</strong></p>
<blockquote><p>How will modders be able to continue modding if the animation is in .ani files?
</p></blockquote>
<p>This does not impact older models at all whatsoever. They will be treated as a single model (because they are) and will be animated with a fallback .ani file for the according weapon.</p>
<p>In other words, they will look the <em>exact</em> same and will <strong>not</strong> require porting.</p>
<blockquote><p>OMG! OMG! OMG!<br />
Your basicaly saying stop motion kv6 right?!
</p></blockquote>
<p>Nope. The only reason why multiple models would be needed for this idea is for <em>different parts</em>, each <em>with their own animation file containing keyframe data</em>, for the end-product model. In other words, one model for each piece of the gun, all with their own designated keyframe data files. Animated 3D sprite tables would be much harder to develop.
</p></description>
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<title>SIMOX on "--- AKS-74u [Kobra Sight] ---"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7287#post-121262</link>
<pubDate>Fri, 30 Sep 2011 13:10:45 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">121262@http://forumarchive.spadille.net/</guid>
<description><p>AKS-74u with Kobra Sights.<br />
====================================================</p>
<p>So since smg is a bit better now I thought why not to add a small attachment for my beloved <a href="http://ace-spades.com/forums/topic.php?id=3347">AKS-74u</a></p>
<p><strong>Features:</strong><br />
&#62;Custom sounds<br />
&#62;With/without arms<br />
&#62;Custom Ironsight</p>
<p><strong>Pictures:</strong><br />
<a href="http://img7.imageshack.us/img7/2889/posterjo.png">Poster</a><br />
<a href="http://img845.imageshack.us/img845/8605/aks74uks1.png">Picture 1</a><br />
<a href="http://img846.imageshack.us/img846/1061/aks74uks2.png">Picture 2</a><br />
<a href="http://img830.imageshack.us/img830/3219/aks74uks3.png">Picture 3</a></p>
<p><strong>Download:</strong><br />
<a href="http://www.mediafire.com/?yg9ujtk3s1xiog3" rel="nofollow">http://www.mediafire.com/?yg9ujtk3s1xiog3</a></p>
<p>Enjoy :)</p>
<p>====================================================<br />
Also don't forget to check original AKS-74u mod <a href="http://ace-spades.com/forums/topic.php?id=3347">&#62;HERE&#60;</a>
</p></description>
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<title>SIMOX on "--- FN2000 ---"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5362#post-81310</link>
<pubDate>Thu, 18 Aug 2011 16:26:22 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">81310@http://forumarchive.spadille.net/</guid>
<description><p>==========================================================<br />
FN2000 weapon mod for Ace of Spades by SIMOX<br />
==========================================================</p>
<p>Fully customizable with 8 weapon variations.</p>
<p><strong>Features:</strong><br />
*Custom Ironsights<br />
*Custom Sounds<br />
*Models with/without arms<br />
*8 variants.</p>
<p><strong>Pictures:</strong><br />
<a href="http://img850.imageshack.us/img850/3897/fn2000collection.png">Poster</a><br />
<a href="http://img542.imageshack.us/img542/3715/fn20001.png">Picture 1</a><br />
<a href="http://img829.imageshack.us/img829/2343/fn20002.png">Picture 2</a><br />
<a href="http://img402.imageshack.us/img402/1686/fn20003.png">Picture 3</a><br />
<a href="http://img33.imageshack.us/img33/9154/fn20004.png">Picture 4</a><br />
<a href="http://img810.imageshack.us/img810/5910/fn20005.png">Picture 5</a><br />
<a href="http://img822.imageshack.us/img822/9527/fn20006.png">Picture 6</a></p>
<p><strong>Download:</strong><br />
<a href="http://www.mediafire.com/?dl8h6al2ho8jqsu">FN2000</a></p>
<p>Check readme for Installation help.</p>
<p>That's it, enjoy :)<br />
==========================================================
</p></description>
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<title>[MLG]Nowa90 on "Nowa90&#039;s WW2 Pack (Based off of MoH: EU and Gregery&#039;s WW2 pack)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5276#post-79531</link>
<pubDate>Tue, 16 Aug 2011 21:21:23 +0000</pubDate>
<dc:creator>[MLG]Nowa90</dc:creator>
<guid isPermaLink="false">79531@http://forumarchive.spadille.net/</guid>
<description><p>This here is my best pack to date, its all from ww2 and based off of gregery's(edited atleast one thing per gun).<br />
Every gun comes with its own firing and reload noise, and semi-blocky iron sights!<br />
Includes<br />
Player skins<br />
Intel<br />
Spade / Pickaxe<br />
Kar98k /scoped<br />
M1 Garand<br />
Bayonet's on the semi's<br />
PPSH<br />
Thomspon<br />
MP. 40<br />
Trench Gun<br />
STG 44<br />
Sten<br />
and coming Soon!<br />
Russian soldier<br />
SVT 40<br />
Japanese Soldier Skin<br />
Type 38,99, and 100 guns</p>
<p>Poster:<br />
<a href="http://i.imgur.com/RyhLG.jpg" rel="nofollow">http://i.imgur.com/RyhLG.jpg</a><br />
Download<br />
<a href="http://www.mediafire.com/?dc5zr5994pkkzkb" rel="nofollow">http://www.mediafire.com/?dc5zr5994pkkzkb</a></p>
<p>Tell me what you think!</p>
<p>Mad props to Gergery for an awesome starting point and examples for these guns.
</p></description>
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<title>({{EcHo}}) [NOVA] on "STARTING TO MAKE ANYTHING."</title>
<link>http://forumarchive.spadille.net/topic.php?id=5467#post-83157</link>
<pubDate>Sat, 20 Aug 2011 08:56:17 +0000</pubDate>
<dc:creator>({{EcHo}}) [NOVA]</dc:creator>
<guid isPermaLink="false">83157@http://forumarchive.spadille.net/</guid>
<description><p>So i will take requests, IT'S AS SIMPLE AS THAT!! (Add a picture So it will be easier for me)
</p></description>
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<title>twomd on "HOW TO MAKE ALL GUNS BALANCED (really)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7340#post-122452</link>
<pubDate>Sat, 01 Oct 2011 15:43:28 +0000</pubDate>
<dc:creator>twomd</dc:creator>
<guid isPermaLink="false">122452@http://forumarchive.spadille.net/</guid>
<description><p>I have an idea, the smg is currently very over-powered, the shotgun is terrible, and the rifle has been "replaced" (by smg which is a very accurate gun).</p>
<p>    After fixing the shotgun reload bug, make it so that while shotgun is equipped, grenades now become RPG. This way people would have use for shotgun "class". The RPG would have 2 shots, would shoot slowly, yet straight. and on impact would blow up 5x5x5 blocks. you would need to reload.</p>
<p>    If you pick the rifle, you should have the OPTION to have either the granades, or a pistol. the pistol would shoot slower than smg, but faster than shotgun and rifle, so in close quarter combat, a sniper could stand a chance againt other classes. Also make the rifle harder to shoot at point blank range, because it is very easy to get a headshot in close range.</p>
<p>    And i have an idea for another "class". The spy. His weapon is a pistol. He can have invisible blocks, or make blocks that break. He takes the color of his enemies, yet teamates will know he is a friendly spy. His last slot is for 1 c4 a life. c4 blows up 6x6x6, and would be triggered by the owner, with a two second delay.</p>
<p>any comments or questions are welcome, more over, i would appreciate your feedback.
</p></description>
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<title>Soap on "Age of Spades, Middle Ages (Soap Pack #1!)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=7254#post-120775</link>
<pubDate>Thu, 29 Sep 2011 17:33:47 +0000</pubDate>
<dc:creator>Soap</dc:creator>
<guid isPermaLink="false">120775@http://forumarchive.spadille.net/</guid>
<description><p>Hey all! :D</p>
<p>So as you all know, I'm technically a modder. Sadly, as I've established before, I don't have a way to "publish" my creations on AoS. :,( This is because my parents won't permit me to get things like a Mediafire acc., a Photobucket acc., etc., and I just have to respect their whims as their son.</p>
<p>BUT- I've had MANY people agree to help me publish things via sending them the files through email and allowing THEM to upload them to THEIR Mediafire accs.! :D It will be like me being the author of a book and them being the publishers. ;)</p>
<p>But there's another thing I need to bring up: I've been working on an actual pack for a few days now- A MEDIEVAL PACK!!! d(^W^)b I'm going to make a bunch of packs in the future after this, title them by what time and/or place they're from, and which number it is.</p>
<p>The thing about it though is that I need IDEAS... :-\ Basically, the goal is to substitute the weapons, grenades, shovel, and blocks with things related to the Medieval Era, along with doing the same for the CP, Intel, Player Skins, Tracers, and so on. So what I need YOU guys to do- as the public- is to give ME ideas for those. For example, I've already made an official Crossbow to replace the Semi in this pack, but what shoul I use for the Shotgun or the SMG that has to do with Medieval Times?</p>
<p>I'd REALLY appreciate your help in brainstorming so this pack can get out, and I hope you guys are looking forwards to my modding as well! (b^^)b
</p></description>
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<title>SIMOX on "---Cyborgs---"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3200#post-41399</link>
<pubDate>Wed, 06 Jul 2011 19:16:20 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">41399@http://forumarchive.spadille.net/</guid>
<description><p>Cyborg player skin and deadly Minigun mod.<br />
============================================</p>
<p>The machines have finally invaded into this world and in order to stop them, you have to join them. Take this powerfull minigun and destroy everyone of them.</p>
<p>Pictures:<br />
<a href="http://img29.imageshack.us/img29/8602/cyborg1.png" rel="nofollow">http://img29.imageshack.us/img29/8602/cyborg1.png</a><br />
<a href="http://img703.imageshack.us/img703/8733/cyborg2.png" rel="nofollow">http://img703.imageshack.us/img703/8733/cyborg2.png</a><br />
<a href="http://img3.imageshack.us/img3/9660/cyborg3.png" rel="nofollow">http://img3.imageshack.us/img3/9660/cyborg3.png</a><br />
<a href="http://img717.imageshack.us/img717/4435/minigun1.png" rel="nofollow">http://img717.imageshack.us/img717/4435/minigun1.png</a><br />
<a href="http://img683.imageshack.us/img683/2425/minigun2v.png" rel="nofollow">http://img683.imageshack.us/img683/2425/minigun2v.png</a></p>
<p>Download:<br />
<a href="http://www.mediafire.com/?826zsgwaswz9gsz" rel="nofollow">http://www.mediafire.com/?826zsgwaswz9gsz</a>
</p></description>
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<title>[DK]xTehLTx on "[Clan] DarkRealm (Done Recruiting!)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3407#post-44898</link>
<pubDate>Tue, 12 Jul 2011 19:07:10 +0000</pubDate>
<dc:creator>[DK]xTehLTx</dc:creator>
<guid isPermaLink="false">44898@http://forumarchive.spadille.net/</guid>
<description><p>Welcome to the DarkRealm clan page!<br />
Our clan members include<br />
--------------------------------------------<br />
Commander : [DK]xTehLTx<br />
-----<br />
General : [DK]Cloudnine01<br />
-----<br />
Major : [DK]NH, [DK]jrockzilla28, [DK]MegaDwarf<br />
------<br />
Corporal : [DK]Mr.LeroyJenkinsIII<br />
------<br />
Private First Class : [DK]nukeboy14<br />
------<br />
Private : Everyone else in [DK]<br />
-------------------------------------------<br />
Alliances : [HK], [TM], Narwhal Clan<br />
-------------------------------------------<br />
Clan Weapons are spread out along this topic. Look for the one you want to use and download the skin. After that, meet at any clan meet or just practice your skill. We will rise to the top, we are DarkRealm!
</p></description>
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<title>MechMike on "Why Ace Of Spades Is Terrible"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6996#post-116976</link>
<pubDate>Sat, 24 Sep 2011 04:02:50 +0000</pubDate>
<dc:creator>MechMike</dc:creator>
<guid isPermaLink="false">116976@http://forumarchive.spadille.net/</guid>
<description><p>Some sad but very true tales of ace of spades.</p>
<p><a href="http://www.youtube.com/watch?v=7K-pY7purDI&#038;feature" rel="nofollow">http://www.youtube.com/watch?v=7K-pY7purDI&#038;feature</a></p>
<p>Just making fun of the games quirky parts of the community.
</p></description>
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<title>thedeuid66 on "[REQUEST(Both Ironsight + Skin)] MP5K/SMG?"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6693#post-111869</link>
<pubDate>Thu, 15 Sep 2011 21:01:12 +0000</pubDate>
<dc:creator>thedeuid66</dc:creator>
<guid isPermaLink="false">111869@http://forumarchive.spadille.net/</guid>
<description><p>I know someone is pretty good at SLAB6 and Ironsight making, so I want to get them for my "Realistic Mod". I will give FULL credit to them, you could probably put your name in the corner (Make it small) on the ironsight. That's really all, hope someone will read this, hopefully I don't have to bump it. Thanks!
</p></description>
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<title>TurtleEye on "Landmines"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6944#post-116006</link>
<pubDate>Thu, 22 Sep 2011 15:17:56 +0000</pubDate>
<dc:creator>TurtleEye</dc:creator>
<guid isPermaLink="false">116006@http://forumarchive.spadille.net/</guid>
<description><p>New conversation with new people! :-)<br />
Here's how I think landmines should work:</p>
<p>* landmines Labeled by color --- green or blue.</p>
<p>* Friendly players can clearly see their landmines, but start invisible to the enemy. Enemy players have a 33% chance per second to reveal a landmine's location (in a 10x10 area?) for all, just by simply ducking and having one in their field of view.</p>
<p>* Grenade-type damage to any enemy that steps on it.</p>
<p>* When detonated, blackens blocks and removes mines (friendly or not) in a 5x5 area. Therefore you can have several mines in a single area, but 25 placed mines will not equal 25 kills.</p>
<p>* Removable with a single hit (invisible or not), and can be removed by shooting, pickaxing, destroying the underlying block, or by building upon.</p>
<p>* Separate choice from grenades.</p>
<p>---</p>
<p>I think landmines would be nice because they could add a certain fear-factor to always reusing the same tunnel to launch attacks. Tunnels made behind your intel are especially attractive to the enemy, since they're nearly impossible to control except to wall them off (a time-consuming process). Landmines would at least slow up players traveling them.<br />
As for mines by the intel, it seems like a very obvious place to look for mines. With my suggestion, getting to a mine-carpeted intel should be easy task for the smart player. What do you think?
</p></description>
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<title>[SE]windoPAIN on "AOSFEST - VITAL INFO - ALL YOU NEED TO KNOW"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6640#post-110883</link>
<pubDate>Tue, 13 Sep 2011 23:28:58 +0000</pubDate>
<dc:creator>[SE]windoPAIN</dc:creator>
<guid isPermaLink="false">110883@http://forumarchive.spadille.net/</guid>
<description><p>As you are aware, we are close to one of the biggest tournaments in aos history. Aosfest will go down on september 17th 8PM EST On the aloha servers (confirmation needed from Boss)</p>
<p>Here is a list of links and info for when your team is on, and what to do.<br />
WHAT - AoS FEST<br />
WHEN - September 17th, 8PM EST (for international times, click -&#62; <a href="http://windopain.blogspot.com/2011/09/aosfest-international-times.html" rel="nofollow">http://windopain.blogspot.com/2011/09/aosfest-international-times.html</a><br />
WHO - Several tems from around the world.<br />
WHERE - Aloha may be hosting the event (awaiting confirmation)<br />
WHY - P-A-R-T  Y? BECAUSE I GOTTA!<br />
How - with your gun, stupid.</p>
<p>if you are participating in this event please join #aosfest@QuakeNet when it starts: <a href="http://webchat.quakenet.org/?channels=%23aosfest" rel="nofollow">http://webchat.quakenet.org/?channels=%23aosfest</a></p>
<p>this is necessary because the servers will be hidden from the server list and only round participants will be invited into them. anyone who isn't participating in a particular round will be removed from the servers. there will be invisible referees on the lookout for anything fishy.</p>
<p>ROUND 1!<br />
Rot - Bye<br />
Komrades VS MLG<br />
Forum Team 1 VS Forum Team 2</p>
<p>ROUND 2!<br />
MLG VS ROT<br />
Forum Team 2 - bye<br />
Komrades VS Forum Team 1</p>
<p>ROUND 3!<br />
RoT VS. Forum Team 2<br />
MLG VS Forum Team 1<br />
Komrades - Bye</p>
<p>ROUND 4!<br />
Forum Team 1 VS RoT<br />
Forum Team 2 VS Komrades<br />
MLG - Bye</p>
<p>ROUND 5!<br />
RoT VS. Komrades<br />
Forum Team 1 - Bye<br />
Forum team 2 VS MLG</p>
<p>INFO FOR THE DAY<br />
On the 17th, a new thread will be created for you to post your results of the different clan V clan matches, post the kill count, and the player on your teams highest kill count.<br />
I will be popping into the different matches to check on things.<br />
The server will be renamed for each match. so I you are on forum team 1, look out for that in the server list on the day.</p>
<p>IMPORTANT LINKS<br />
<a href="http://ace-spades.com/forums/topic.php?id=6017&#038;page=5" rel="nofollow">http://ace-spades.com/forums/topic.php?id=6017&#038;page=5</a> - Roster (to sign up)<br />
<a href="http://ace-spades.com/forums/topic.php?id=5813#post-91455" rel="nofollow">http://ace-spades.com/forums/topic.php?id=5813#post-91455</a> - original thread<br />
<a href="http://www.windopain.blogspot.com" rel="nofollow">http://www.windopain.blogspot.com</a> - my blog (winners, losers, prizes, updates wil be announced here<br />
<a href="http://windopain.blogspot.com/2011/09/aosfest-international-times.html" rel="nofollow">http://windopain.blogspot.com/2011/09/aosfest-international-times.html</a> - international times for the event<br />
<a href="http://windopain.blogspot.com/p/aos-fest.html" rel="nofollow">http://windopain.blogspot.com/p/aos-fest.html</a> - the official aosfest page.</p>
<p>IMPORTANT PEOPLE<br />
[POOF] Gone  - official cameraman. two montages of the days footage will be made, one from him, one from me</p>
<p>Boss  - helped greatly with organizing the teams in the roster. thank you greatly.</p>
<p>That is pretty much it. I advise you keep checking this page and click all the links so you are up to date.<br />
Thank you everyone who has helped get this underway, it would not be possible without you all.</p>
<p>So Enjoy PWNage! And hone your skills because this weekend, i will be lying on my side, rotating over and over down a hill because THATS HOW I ROLL.</p>
<p>AOSFEST FTW!
</p></description>
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<title>[SE]windoPAIN on "AOSFEST 2011 COMPETITION"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5813#post-91455</link>
<pubDate>Fri, 26 Aug 2011 03:05:07 +0000</pubDate>
<dc:creator>[SE]windoPAIN</dc:creator>
<guid isPermaLink="false">91455@http://forumarchive.spadille.net/</guid>
<description><p>Here's my proposal for the first ace of spades competitive event- The community chooses a date and a time, we get a server to host a custom map, register 24 highly skilled competitors to play and at the end of 2 hours we find the winner - whoever has the most kills.<br />
WE NEED-<br />
-referees<br />
-competitors<br />
-a server to host the event<br />
-an excellent custom map (something with aosfest written on it)<br />
The winner can have a special weapon skin made by me. I'll track the progress on my blog: <a href="http://www.windopain.blogspot.com" rel="nofollow">http://www.windopain.blogspot.com</a></p>
<p>Get posting, tell me what you think and If you'll be able to contribute! :D
</p></description>
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<title>[SE]windoPAIN on "ZOMBIE MOD PACK - Act 1"</title>
<link>http://forumarchive.spadille.net/topic.php?id=6638#post-110876</link>
<pubDate>Tue, 13 Sep 2011 23:12:31 +0000</pubDate>
<dc:creator>[SE]windoPAIN</dc:creator>
<guid isPermaLink="false">110876@http://forumarchive.spadille.net/</guid>
<description><p>Hooray! A zombie mod pack!<br />
Act 1 features a hunting rifle, silenced smg, pump shotgun, molotov, crowbar and hammer. Pictures and download - <a href="http://www.windopain.blogspot.com" rel="nofollow">http://www.windopain.blogspot.com</a>
</p></description>
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<title>SIMOX on "--- SPAS-12 ---"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4910#post-72827</link>
<pubDate>Thu, 11 Aug 2011 09:18:52 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">72827@http://forumarchive.spadille.net/</guid>
<description><p>==========================================================<br />
SPAS-12 weapon mod for Ace of Spades by SIMOX<br />
==========================================================</p>
<p>Fully customizable with 16 weapon variations.</p>
<p><strong>Features:</strong><br />
*Custom Ironsights<br />
*Custom Sounds<br />
*Models with/without arms<br />
*16 variants.</p>
<p><strong>Pictures:</strong><br />
<a href="http://img195.imageshack.us/img195/1543/posterspas12.png">Poster</a><br />
<a href="http://img810.imageshack.us/img810/6955/spas121.png">Picture 1</a><br />
<a href="http://img94.imageshack.us/img94/6408/spas122.png">Picture 2</a><br />
<a href="http://img851.imageshack.us/img851/2817/spas123.png">Picture 3</a><br />
<a href="http://img845.imageshack.us/img845/7950/spas124.png">Picture 4</a><br />
<a href="http://img577.imageshack.us/img577/9475/spas125.png">Picture 5</a><br />
<a href="http://img824.imageshack.us/img824/2936/spas126.png">Picture 6</a></p>
<p><strong>Download:</strong><br />
<a href="http://www.mediafire.com/?u28kskq9pk4c9ch">SPAS-12</a></p>
<p>Check readme for Installation help.</p>
<p>That's it, enjoy :)<br />
==========================================================
</p></description>
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<title>[TW]Kylbei on "Kylbei&#039;s Weapon Reskin and Sound Downloads [Including Ironsights]"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4190#post-58317</link>
<pubDate>Wed, 27 Jul 2011 11:13:57 +0000</pubDate>
<dc:creator>[TW]Kylbei</dc:creator>
<guid isPermaLink="false">58317@http://forumarchive.spadille.net/</guid>
<description><p>Here are some weapons I made, they are in a compressed .zip format and include the weapon skin, weapon sound, and ironsight/scope for each. You can use WinRAR or 7zip to open the .zip file, then follow the instructions in the .txt file. I will add more weapons whenever I have the time to make them.</p>
<p>l<br />
l<br />
          &#124;&#124;&#124;&#124;Semi-Auto Weapons</p>
<p>     &#124;&#124;Rifles [4</p>
<p>M-14:<br />
<a href="http://www.mediafire.com/?6mczk0h3mjb2opj" rel="nofollow">http://www.mediafire.com/?6mczk0h3mjb2opj</a><br />
Image: <a href="http://www.freeimagehosting.net/fa669" rel="nofollow">http://www.freeimagehosting.net/fa669</a><br />
* [Scoped]<br />
<a href="http://www.mediafire.com/?m45sw28n3tf09ft" rel="nofollow">http://www.mediafire.com/?m45sw28n3tf09ft</a><br />
[Scoped and Silenced]:<br />
<a href="http://www.mediafire.com/?20eapo8fjs2ll6j" rel="nofollow">http://www.mediafire.com/?20eapo8fjs2ll6j</a></p>
<p>Winchester Model 1907 Semi-Auto Rifle:<br />
<a href="http://www.mediafire.com/?3xak62enho4y4bo" rel="nofollow">http://www.mediafire.com/?3xak62enho4y4bo</a><br />
Image: <a href="http://www.freeimagehosting.net/3ac35" rel="nofollow">http://www.freeimagehosting.net/3ac35</a><br />
In-game: <a href="http://www.freeimagehosting.net/98173" rel="nofollow">http://www.freeimagehosting.net/98173</a></p>
<p>KCR-24A [KB Binding, Excellent Rifle Sound]:<br />
<a href="http://www.mediafire.com/?lqiiy9y7hixzcev" rel="nofollow">http://www.mediafire.com/?lqiiy9y7hixzcev</a><br />
Image: <a href="http://www.freeimagehosting.net/91fe0" rel="nofollow">http://www.freeimagehosting.net/91fe0</a><br />
[Scoped]:<br />
<a href="http://www.mediafire.com/?10d1m8vll2d9ddd" rel="nofollow">http://www.mediafire.com/?10d1m8vll2d9ddd</a><br />
Image: <a href="http://www.freeimagehosting.net/d5854" rel="nofollow">http://www.freeimagehosting.net/d5854</a><br />
In-game: <a href="http://www.freeimagehosting.net/598ec" rel="nofollow">http://www.freeimagehosting.net/598ec</a></p>
<p>KCR-21A [KB Binding]:<br />
<a href="http://www.mediafire.com/?8inu6lffjisl766" rel="nofollow">http://www.mediafire.com/?8inu6lffjisl766</a><br />
Image: <a href="http://www.freeimagehosting.net/62cbd" rel="nofollow">http://www.freeimagehosting.net/62cbd</a><br />
In-game: <a href="http://www.freeimagehosting.net/fc461" rel="nofollow">http://www.freeimagehosting.net/fc461</a></p>
<p>K-15 [Scope,TW Binding]:<br />
<a href="http://www.mediafire.com/?j8x4tm7mzm9fjsb" rel="nofollow">http://www.mediafire.com/?j8x4tm7mzm9fjsb</a><br />
Image: <a href="http://www.freeimagehosting.net/5ab99" rel="nofollow">http://www.freeimagehosting.net/5ab99</a></p>
<p>l<br />
l<br />
          &#124;&#124;&#124;&#124;Automatic Weapons</p>
<p>     &#124;&#124;Light Machine Guns [2</p>
<p>* SA-7 Enforcer [KB Binding]:<br />
<a href="http://www.mediafire.com/?ectlrzr1ac5fs5l" rel="nofollow">http://www.mediafire.com/?ectlrzr1ac5fs5l</a><br />
Image: <a href="http://www.freeimagehosting.net/97809" rel="nofollow">http://www.freeimagehosting.net/97809</a><br />
In-game: <a href="http://www.freeimagehosting.net/28390" rel="nofollow">http://www.freeimagehosting.net/28390</a></p>
<p>KVF-42 [KB Binding]:<br />
<a href="http://www.mediafire.com/?w6e4rdsw33uf73k" rel="nofollow">http://www.mediafire.com/?w6e4rdsw33uf73k</a><br />
Image: <a href="http://www.freeimagehosting.net/5bf09" rel="nofollow">http://www.freeimagehosting.net/5bf09</a><br />
In-game: <a href="http://www.freeimagehosting.net/40b3c" rel="nofollow">http://www.freeimagehosting.net/40b3c</a></p>
<p>l<br />
     &#124;&#124;Submachine Guns [1</p>
<p>GR-25 [TW Binding]:<br />
<a href="http://www.mediafire.com/?dpl13d096ocdh75" rel="nofollow">http://www.mediafire.com/?dpl13d096ocdh75</a><br />
Image: <a href="http://www.freeimagehosting.net/c9411" rel="nofollow">http://www.freeimagehosting.net/c9411</a></p>
<p>l<br />
l<br />
          &#124;&#124;&#124;&#124;Requested Weapons</p>
<p>     &#124;&#124;Assault Rifles [1</p>
<p>M933 Commando:<br />
<a href="http://www.mediafire.com/?s83yxp4d3ketav9" rel="nofollow">http://www.mediafire.com/?s83yxp4d3ketav9</a><br />
Image: <a href="http://www.freeimagehosting.net/7d433" rel="nofollow">http://www.freeimagehosting.net/7d433</a></p>
<p>M16 [Detailed Ironsight]:<br />
<a href="http://www.mediafire.com/?663le8545bd085l" rel="nofollow">http://www.mediafire.com/?663le8545bd085l</a><br />
Image: <a href="http://www.freeimagehosting.net/d75da" rel="nofollow">http://www.freeimagehosting.net/d75da</a></p>
<p>l<br />
     &#124;&#124;Submachine Guns [2</p>
<p>* MP-5:<br />
<a href="http://www.mediafire.com/?a9mkq1o1smpo6m6" rel="nofollow">http://www.mediafire.com/?a9mkq1o1smpo6m6</a><br />
[Silencer Variant, includes sound]:<br />
<a href="http://www.mediafire.com/?2wmb87unubdbsqv" rel="nofollow">http://www.mediafire.com/?2wmb87unubdbsqv</a><br />
Image: <a href="http://www.freeimagehosting.net/1522f" rel="nofollow">http://www.freeimagehosting.net/1522f</a></p>
<p>UMP-45:<br />
<a href="http://www.mediafire.com/?70r374ree3hf4tg" rel="nofollow">http://www.mediafire.com/?70r374ree3hf4tg</a><br />
[Silencer Variant, includes sound]:<br />
<a href="http://www.mediafire.com/?1kfn7neico9zo49" rel="nofollow">http://www.mediafire.com/?1kfn7neico9zo49</a><br />
Image: <a href="http://www.freeimagehosting.net/627ed" rel="nofollow">http://www.freeimagehosting.net/627ed</a></p>
<p>     * Indicates my personal favorites
</p></description>
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<title>SIMOX on "AKS-74, Stalkers, Dragunov (SVD) Final"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1550#post-17846</link>
<pubDate>Sun, 29 May 2011 10:40:27 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">17846@http://forumarchive.spadille.net/</guid>
<description><p>Some stuff i have been working on lately. </p>
<p>Enjoy :)</p>
<p>=================================<br />
AKS-74<br />
---------------------------<br />
New weapon mod.<br />
*Includes version with ARMS! Feels better.</p>
<p>Pictures:<br />
<a href="http://img232.imageshack.us/img232/1152/aks74collection.png" rel="nofollow">http://img232.imageshack.us/img232/1152/aks74collection.png</a><br />
<a href="http://img689.imageshack.us/img689/6825/aks74scope.png" rel="nofollow">http://img689.imageshack.us/img689/6825/aks74scope.png</a><br />
<a href="http://img823.imageshack.us/img823/9048/aks74ironsights.png" rel="nofollow">http://img823.imageshack.us/img823/9048/aks74ironsights.png</a></p>
<p>Download:<br />
<a href="http://www.mediafire.com/?dndj8ajk9g4f9br" rel="nofollow">http://www.mediafire.com/?dndj8ajk9g4f9br</a></p>
<p>New Red dot sight AKS-74 scope: [Right click, Save as]<br />
<a href="http://img845.imageshack.us/img845/1386/semireddotsight.png" rel="nofollow">http://img845.imageshack.us/img845/1386/semireddotsight.png</a></p>
<p>=================================<br />
STALKERS player skin<br />
---------------------------<br />
They are here.</p>
<p>Pictures:<br />
<a href="http://img862.imageshack.us/img862/9530/stalkerl.png" rel="nofollow">http://img862.imageshack.us/img862/9530/stalkerl.png</a><br />
<a href="http://img813.imageshack.us/img813/2071/stalkers.png" rel="nofollow">http://img813.imageshack.us/img813/2071/stalkers.png</a></p>
<p>Download:<br />
<a href="http://www.mediafire.com/?tx1fqd3ujc22q38" rel="nofollow">http://www.mediafire.com/?tx1fqd3ujc22q38</a></p>
<p>=================================<br />
Dragunov (SVD) Final<br />
---------------------------<br />
*Includes version with ARMS! Feels better.</p>
<p>Pictures:<br />
<a href="http://img713.imageshack.us/img713/6924/dragunovarms.png" rel="nofollow">http://img713.imageshack.us/img713/6924/dragunovarms.png</a><br />
<a href="http://img402.imageshack.us/img402/3600/sl6d0005.png" rel="nofollow">http://img402.imageshack.us/img402/3600/sl6d0005.png</a><br />
<a href="http://img836.imageshack.us/img836/1272/client2011051401003031.png" rel="nofollow">http://img836.imageshack.us/img836/1272/client2011051401003031.png</a></p>
<p>Download:<br />
<a href="http://www.mediafire.com/?hohmn2za5ewx2x2" rel="nofollow">http://www.mediafire.com/?hohmn2za5ewx2x2</a></p>
<p>Updated Dragunov Scope: [Right click, Save as]<br />
<a href="http://img19.imageshack.us/img19/8359/semidragunov.png" rel="nofollow">http://img19.imageshack.us/img19/8359/semidragunov.png</a><br />
------------------------------------</p>
<p>=======================================================<br />
Thanks for "Arius" because i used his arm design to make mine.<br />
Also link to his Thread:<br />
<a href="http://ace-spades.com/forums/topic.php?id=1082" rel="nofollow">http://ace-spades.com/forums/topic.php?id=1082</a>
</p></description>
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<title>[MU] NeonVolcom on "▁▂▃▅▆▇ ♪ Musicians United ♪ ▇▆▅▃▂▁ Clan For All People Who Love Music|Recruiting"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4443#post-63722</link>
<pubDate>Mon, 01 Aug 2011 20:49:59 +0000</pubDate>
<dc:creator>[MU] NeonVolcom</dc:creator>
<guid isPermaLink="false">63722@http://forumarchive.spadille.net/</guid>
<description><p>Add me on Skype for clan/personal calls! -- NeonVolcom</p>
<p>Add me on Facebook for clan/personal conversations! -- <a href="http://www.facebook.com/thebrycerist" rel="nofollow">http://www.facebook.com/thebrycerist</a></p>
<p>Join our conversation on the Unofficial forums--<br />
<a href="http://bit.ly/muunofficial" rel="nofollow">http://bit.ly/muunofficial</a></p>
<p>---------------------- ♪ MUSICIANS UNITED ♪ ----------------------</p>
<p>                               __<br />
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_________________________¶¶__¶¶¶¶<br />
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____________________¶¶¶¶¶¶</p>
<p>[Clan Info]</p>
<p>Title for the forums:</p>
<p>Musician</p>
<p>[EDIT:] THE SERVER IS HAVING PROBLEMS. FOR THE TIME BEING, PLAY ON OTHER SERVERS. THE LIMITATIONS ARE BECAUSE OF AoS, NOT LIMITED TO MY ABILITIES AS CLAN LEADER. WE WILL WAIT FOR THE NEXT UPDATE AND TRY AGAIN. SORRY FOR THE INCONVENIENCE.</p>
<p>Server IP: <code>184.155.133.52</code><br />
__________________</p>
<p>We are musicians. We love music and gaming. We support all games, and we do not hate on other peoples' opinions/music interests. </p>
<p>We are Recruiting, and we welcome anyone to apply, and/or join!</p>
<p>We have many ranks.<br />
And we have three groups. </p>
<p>--</p>
<p>To join our clan, just post down below saying you want to join. :3<br />
__________________</p>
<p>--</p>
<p>MEMBERS:</p>
<p>NeonVolcom<br />
Bubbzo<br />
Kanye</p>
<p>(Our Supporters):<br />
Fett316<br />
Reverend Brown</p>
<p>--</p>
<p>[Thread Info]</p>
<p>These thread doubles as a conversational "thread" for Music!<br />
Talk about your favorite bands/artists/singers!<br />
Post links for your favorite music, or music videos!</p>
<p>Favorite music of the founder of ♪ Musicians United ♪</p>
<p>Never Shout Never, The Icarus Account, The Doors, Pink Floyd, Iron Maiden, Van Halen, Ratt, Nickelback, Train, Hoobastank, Bring Me The Horizon, Attack Attack!, Dead Prez, Kanye West, Lupe Fiasco, Outasite, Bless The Fall, Justin Posey, Weatherstar, Sleeping With Sirens, Guns N Roses
</p></description>
</item>
<item>
<title>SIMOX on "S.T.A.L.K.E.R - Gauss Gun (Project 62)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=2102#post-25343</link>
<pubDate>Sun, 12 Jun 2011 07:44:17 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">25343@http://forumarchive.spadille.net/</guid>
<description><p>Gauss Gun (Project 62) mod from the game "S.T.A.L.K.E.R"<br />
===========================================</p>
<p>Features:<br />
*Gun with/without ARMS.<br />
*Custom Sounds.<br />
*Custom Tracer.<br />
*Custom Scope.</p>
<p>Pictures:<br />
<a href="http://img843.imageshack.us/img843/6746/gaussgun.png" rel="nofollow">http://img843.imageshack.us/img843/6746/gaussgun.png</a><br />
<a href="http://img90.imageshack.us/img90/909/gaussgun1.png" rel="nofollow">http://img90.imageshack.us/img90/909/gaussgun1.png</a><br />
<a href="http://img89.imageshack.us/img89/8075/gaussgun2.png" rel="nofollow">http://img89.imageshack.us/img89/8075/gaussgun2.png</a><br />
<a href="http://img685.imageshack.us/img685/6489/gaussgun3.png" rel="nofollow">http://img685.imageshack.us/img685/6489/gaussgun3.png</a><br />
<a href="http://img841.imageshack.us/img841/9503/gaussgun4.png" rel="nofollow">http://img841.imageshack.us/img841/9503/gaussgun4.png</a></p>
<p>Download:<br />
<a href="http://www.mediafire.com/?5ubgonds6330ngg" rel="nofollow">http://www.mediafire.com/?5ubgonds6330ngg</a>
</p></description>
</item>
<item>
<title>Undeadfetus on "Crossbow mod"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1228#post-13194</link>
<pubDate>Fri, 20 May 2011 02:29:24 +0000</pubDate>
<dc:creator>Undeadfetus</dc:creator>
<guid isPermaLink="false">13194@http://forumarchive.spadille.net/</guid>
<description><p>This is my first mod, I made it three days ago.<br />
<a href="http://www.mediafire.com/?kmfyaay5y12yzsg" rel="nofollow">http://www.mediafire.com/?kmfyaay5y12yzsg</a><br />
Unlike others I've seen this is a more modern crossbow with a scope. I made the crossbow from the original file, the same for the tracer arrow. I did however get the sight from one of JukelProNab's guns. The download also includes a sound effect for shooting but, not reloading. If you find a reload sound please post it here.<br />
Also I will be finishing a "Legend of Zelda" mod pack soon, I just need a sight for the gun so be sure to look for that, it will be posted in the maps &#38; mods section.<br />
EDIT: sorry I don't have any pictures to show you but, trust me it's worth the download.
</p></description>
</item>
<item>
<title>SIMOX on "AKS-74u"</title>
<link>http://forumarchive.spadille.net/topic.php?id=3347#post-43913</link>
<pubDate>Sun, 10 Jul 2011 10:34:19 +0000</pubDate>
<dc:creator>SIMOX</dc:creator>
<guid isPermaLink="false">43913@http://forumarchive.spadille.net/</guid>
<description><p>A shortened carbine variant of the AKS-74.<br />
====================================================</p>
<p>Well i guess this AK version fits SMG more.</p>
<p>Features:<br />
&#62;Custom sounds<br />
&#62;With/without arms, stock.<br />
&#62;Custom Ironsight</p>
<p>Pictures:<br />
<a href="http://img155.imageshack.us/img155/163/aks74ucollection.png" rel="nofollow">http://img155.imageshack.us/img155/163/aks74ucollection.png</a><br />
<a href="http://img692.imageshack.us/img692/9157/aks74u1.png" rel="nofollow">http://img692.imageshack.us/img692/9157/aks74u1.png</a><br />
<a href="http://img402.imageshack.us/img402/4469/aks74u2.png" rel="nofollow">http://img402.imageshack.us/img402/4469/aks74u2.png</a><br />
<a href="http://img855.imageshack.us/img855/8787/aks74u3.png" rel="nofollow">http://img855.imageshack.us/img855/8787/aks74u3.png</a><br />
<a href="http://img801.imageshack.us/img801/3156/aks74u4.png" rel="nofollow">http://img801.imageshack.us/img801/3156/aks74u4.png</a><br />
<a href="http://img823.imageshack.us/img823/2741/aks74u5.png" rel="nofollow">http://img823.imageshack.us/img823/2741/aks74u5.png</a> (Glitched dude :D)</p>
<p>Download:<br />
<a href="http://www.mediafire.com/?8fzrcl6v59se0sg" rel="nofollow">http://www.mediafire.com/?8fzrcl6v59se0sg</a></p>
<p>Enjoy.
</p></description>
</item>
<item>
<title>[EX]Frosty on "------Sensible Weapon Disscusion------"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5464#post-83103</link>
<pubDate>Sat, 20 Aug 2011 07:41:27 +0000</pubDate>
<dc:creator>[EX]Frosty</dc:creator>
<guid isPermaLink="false">83103@http://forumarchive.spadille.net/</guid>
<description><p>Over the past 3 days there have been threads about rifle: balancing/reducing accuracy/RoF/MAKE IT WORSE PL0X.<br />
And the feedback to those topics were a mixed bag, mainly consisting of people disagreing with the OP, some posts agreed with the OP but they were crushed by the overwhelming agreement of the forum.<br />
There were one or two damage topics which didn't exactly involved the rifle; but the goal of the topic(s) would have introduced a few tedious problems.<br />
At least one of the topics must have been created by someone who had started playing when 0.58 came out, meaning they had never played AoS with the cone. For those who don't know what the cone is I'll explain: The cone was an update to the rifle (before 0.54, e.g &#60;0.52, the rifle was pinpoint accurate meaning headshots were assured) which made headshots RANDOM. No skill was involed in headshotting during that version, the only person who'd give you a headshot was Lady Luck.<br />
Back on topic.<br />
One suggestion I suggested in the topics (aswell as other people) was that we focus on the OTHER weapons, not the rifle.</p>
<p>So, balancing time.<br />
Shotgun.<br />
-Faster firing<br />
-Instant kill at close range<br />
-More damage at medium range<br />
-Slight damage at Long range.<br />
-Spread range increased? (multiple targets get hit)</p>
<p>SMG.<br />
-More damage<br />
-More accurate<br />
-Less spread<br />
-Better range<br />
-Faster firing<br />
The SMG seriously needs a buff.</p>
<p>One last thing:<br />
A way to overcome the "ZOMG!!11 I can't get close without dying!!" problem would be teamwork. A sniper(s) takes out the enemy so the dude with the SMG and the guy with the shotgun can get close enough.<br />
Thank you for reading<br />
~Frosty.</p>
<p>P.S AoS does NOT have to be too realistic, sure we have realistic gun mods (don't count MLP mod), but last time I checked huge fortresses aren't created in under 30 mins.
</p></description>
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<item>
<title>({{EcHo}}) [NOVA] on "REQUEST YOUR GUNS HERE U CAN TRUST ME 100%"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5638#post-86758</link>
<pubDate>Mon, 22 Aug 2011 17:42:02 +0000</pubDate>
<dc:creator>({{EcHo}}) [NOVA]</dc:creator>
<guid isPermaLink="false">86758@http://forumarchive.spadille.net/</guid>
<description><p>So... yeah just request your guns here please NO SPAM And ps: i can't make good ironsights, Player-models, ETC.   JUST GUNS &#60;-----
</p></description>
</item>
<item>
<title>BenBoozle on "Weapon m16 m203"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5599#post-85873</link>
<pubDate>Mon, 22 Aug 2011 05:07:58 +0000</pubDate>
<dc:creator>BenBoozle</dc:creator>
<guid isPermaLink="false">85873@http://forumarchive.spadille.net/</guid>
<description><p>pic:<br />
<a href="http://i.imgur.com/4UgW1.png" rel="nofollow">http://i.imgur.com/4UgW1.png</a></p>
<p>I used Nowa90's arm model, hope he's not mad</p>
<p>Download:<br />
<a href="http://www.mediafire.com/?a643j3h0p2o9l8m" rel="nofollow">http://www.mediafire.com/?a643j3h0p2o9l8m</a>
</p></description>
</item>
<item>
<title>CPT_CRUNCH on "SCAR-H WITH RED DOT"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5544#post-84513</link>
<pubDate>Sun, 21 Aug 2011 08:34:57 +0000</pubDate>
<dc:creator>CPT_CRUNCH</dc:creator>
<guid isPermaLink="false">84513@http://forumarchive.spadille.net/</guid>
<description><p>download --  <a href="http://www.mediafire.com/?7kf4r4b726mfiq6" rel="nofollow">http://www.mediafire.com/?7kf4r4b726mfiq6</a></p>
<p>PICS--<br />
<a href="http://www.mediafire.com/imageview.php?quickkey=3boxhg4bsfxmh3p&#038;thumb=4" rel="nofollow">http://www.mediafire.com/imageview.php?quickkey=3boxhg4bsfxmh3p&#038;thumb=4</a><br />
<a href="http://www.mediafire.com/imageview.php?quickkey=158s5za6vm5fx6p&#038;thumb=4" rel="nofollow">http://www.mediafire.com/imageview.php?quickkey=158s5za6vm5fx6p&#038;thumb=4</a>
</p></description>
</item>
<item>
<title>Komrade Mook on "My first weapons pack (WWII)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5333#post-80852</link>
<pubDate>Thu, 18 Aug 2011 03:22:55 +0000</pubDate>
<dc:creator>Komrade Mook</dc:creator>
<guid isPermaLink="false">80852@http://forumarchive.spadille.net/</guid>
<description><p>This is my first try at doing anything like this. so know what to expect.</p>
<p>This pack includes<br />
-Webley Revolver<br />
-2 Luger Pistol (with and without stock)<br />
-6 different Lee Enfields (sling, scope. bayonet)<br />
-BAR Machine Gun<br />
-Iron sights and a scope</p>
<p>Download Link<br />
<a href="http://www.mediafire.com/?ahd2iqusgxw24u5" rel="nofollow">http://www.mediafire.com/?ahd2iqusgxw24u5</a></p>
<p>Will try and make a poster or something tomorrow.</p>
<p>Thanks to Nowa90 (both enfield sights)<br />
and the creators of Call of Duty (both pistol iron sights)
</p></description>
</item>
<item>
<title>SWEDanne98 on "Ironsight request"</title>
<link>http://forumarchive.spadille.net/topic.php?id=5050#post-75152</link>
<pubDate>Sat, 13 Aug 2011 09:56:37 +0000</pubDate>
<dc:creator>SWEDanne98</dc:creator>
<guid isPermaLink="false">75152@http://forumarchive.spadille.net/</guid>
<description><p>Hi can someone make a ironsight for this gun plz</p>
<p>Pics: <a href="http://www.mediafire.com/imageview.php?quickkey=ewvbqv6rtnumbor&#038;thumb=4" rel="nofollow">http://www.mediafire.com/imageview.php?quickkey=ewvbqv6rtnumbor&#038;thumb=4</a></p>
<p><a href="http://www.mediafire.com/imageview.php?quickkey=kpwf1ap4spj49bk&#038;thumb=4" rel="nofollow">http://www.mediafire.com/imageview.php?quickkey=kpwf1ap4spj49bk&#038;thumb=4</a></p>
<p><a href="http://www.mediafire.com/imageview.php?quickkey=rj911cv1x896nhj&#038;thumb=4" rel="nofollow">http://www.mediafire.com/imageview.php?quickkey=rj911cv1x896nhj&#038;thumb=4</a></p>
<p><a href="http://www.mediafire.com/imageview.php?quickkey=cxdtbc18cxrk4yd&#038;thumb=4" rel="nofollow">http://www.mediafire.com/imageview.php?quickkey=cxdtbc18cxrk4yd&#038;thumb=4</a>
</p></description>
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<item>
<title>DualLeverage on "[DL] Custom Packs : Character : Weapons : Sounds"</title>
<link>http://forumarchive.spadille.net/topic.php?id=4898#post-72680</link>
<pubDate>Thu, 11 Aug 2011 05:21:32 +0000</pubDate>
<dc:creator>DualLeverage</dc:creator>
<guid isPermaLink="false">72680@http://forumarchive.spadille.net/</guid>
<description><p>We are currently making and sharing, "Custom Packs : Character : Weapons :Sounds"<br />
We accept suggestions.<br />
Everything was made from SCRATCH, so if you use this pack somewhere else, please give us credit.</p>
<p>--------------------------------------------------<br />
&#124;                       P.A.C.K.S                       &#124;<br />
--------------------------------------------------</p>
<p>{Indian Pack}</p>
<p>First pack I (StpdKlown) ever created. I felt like making a pack, that included arrows and bows, and who use arrows and bows more than anyone else? Indians, back then, of course. Spent maybe 16 hours creating this. Had problems to fix and more!</p>
<p>Pictures :</p>
<p>Bow/Semi : <a href="http://i54.tinypic.com/xglelt.jpg" rel="nofollow">http://i54.tinypic.com/xglelt.jpg</a><br />
Spear/Arrow/Smg : <a href="http://i56.tinypic.com/32zjtlj.jpg" rel="nofollow">http://i56.tinypic.com/32zjtlj.jpg</a><br />
Stick on Fire/Grenade : <a href="http://i54.tinypic.com/3163nz4.jpg" rel="nofollow">http://i54.tinypic.com/3163nz4.jpg</a><br />
Arrow/Tracer : <a href="http://i56.tinypic.com/2d7xc3p.jpg" rel="nofollow">http://i56.tinypic.com/2d7xc3p.jpg</a><br />
Basket/Intel : <a href="http://i51.tinypic.com/ezqsys.jpg" rel="nofollow">http://i51.tinypic.com/ezqsys.jpg</a></p>
<p>Download Links : V1.4</p>
<p>RAR File : <a href="http://adf.ly/2KUpS" rel="nofollow">http://adf.ly/2KUpS</a></p>
<p>ZIP File : <a href="http://adf.ly/2KUsg" rel="nofollow">http://adf.ly/2KUsg</a></p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p>{Creeper Pack}</p>
<p>My first (TheDoom) pack,for all the people<br />
who play minecraft and know the creeper<br />
this pack has creepers painted on guns and<br />
other stuff,this changes how the guns look<br />
too i didnt have to much problems with this pack<br />
so it made it simple. </p>
<p>Pictures : </p>
<p>Grenade : <a href="http://i52.tinypic.com/sobeqh.jpg" rel="nofollow">http://i52.tinypic.com/sobeqh.jpg</a><br />
Intel : <a href="http://i51.tinypic.com/24pfpfs.jpg" rel="nofollow">http://i51.tinypic.com/24pfpfs.jpg</a><br />
Pickaxe : <a href="http://i55.tinypic.com/1491nbk.jpg" rel="nofollow">http://i55.tinypic.com/1491nbk.jpg</a><br />
Shotgun : <a href="http://i54.tinypic.com/29fxggj.jpg" rel="nofollow">http://i54.tinypic.com/29fxggj.jpg</a><br />
Semi : <a href="http://i56.tinypic.com/2j27xo7.jpg" rel="nofollow">http://i56.tinypic.com/2j27xo7.jpg</a><br />
Smg : <a href="http://i56.tinypic.com/2nu8ar.jpg" rel="nofollow">http://i56.tinypic.com/2nu8ar.jpg</a><br />
Spade : <a href="http://i51.tinypic.com/2s7jadv.jpg" rel="nofollow">http://i51.tinypic.com/2s7jadv.jpg</a></p>
<p>Download Links : V2.1</p>
<p>RAR File : <a href="http://adf.ly/2LHHN" rel="nofollow">http://adf.ly/2LHHN</a></p>
<p>ZIP File : <a href="http://adf.ly/2LHHo" rel="nofollow">http://adf.ly/2LHHo</a></p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<p>{Silenced Pack}</p>
<p>My second pack(TheDoom) in this pack i wanted<br />
to travel light on the semi for this pack.And i played<br />
around with sounds for the pack.This pack was updated<br />
same date as the creeper pack so they have the<br />
same shotguns.although not as big as the creeper<br />
pack it looks nice.oh ya and the smg is same cuz<br />
i liked it too much.Stay tune for more!</p>
<p>Pictures :</p>
<p>Capture Point : <a href="http://i55.tinypic.com/2qstm2t.jpg" rel="nofollow">http://i55.tinypic.com/2qstm2t.jpg</a><br />
Dyno Stick/Grenade : <a href="http://i52.tinypic.com/2u9nacn.jpg" rel="nofollow">http://i52.tinypic.com/2u9nacn.jpg</a><br />
BackPack/Intel : <a href="http://i51.tinypic.com/ojigoz.jpg" rel="nofollow">http://i51.tinypic.com/ojigoz.jpg</a><br />
Pistol/Semi : <a href="http://i51.tinypic.com/2eouqgm.jpg" rel="nofollow">http://i51.tinypic.com/2eouqgm.jpg</a><br />
Shotgun : <a href="http://i54.tinypic.com/2w5oyg6.jpg" rel="nofollow">http://i54.tinypic.com/2w5oyg6.jpg</a><br />
Smg : <a href="http://i55.tinypic.com/k96eft.jpg" rel="nofollow">http://i55.tinypic.com/k96eft.jpg</a></p>
<p>Download Links : V 1.3</p>
<p>RAR File : <a href="http://adf.ly/2LHHv" rel="nofollow">http://adf.ly/2LHHv</a></p>
<p>ZIP File : <a href="http://adf.ly/2LHI6" rel="nofollow">http://adf.ly/2LHI6</a></p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br />
--------------------------------------------------<br />
&#124;                    [I.N.S.T.A.L.L]                    &#124;<br />
--------------------------------------------------</p>
<p>1. Download one of the packs.<br />
2. Open the RAR or ZIP<br />
3. Open your Ace of Spades folder.<br />
4. Last, drag the folders into the Ace of Spade folder.</p>
<p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~
</p></description>
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