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<title>Ace of Spades Game Forums &#187; Topic: Faulty protocol - Caplimit screwup (Ben, fix this)</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Faulty protocol - Caplimit screwup (Ben, fix this)</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 08:36:34 +0000</pubDate>

<item>
<title>TheGrandmaster on "Faulty protocol - Caplimit screwup (Ben, fix this)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1312#post-14824</link>
<pubDate>Mon, 23 May 2011 09:24:55 +0000</pubDate>
<dc:creator>TheGrandmaster</dc:creator>
<guid isPermaLink="false">14824@http://forumarchive.spadille.net/</guid>
<description><p>Ah, great! :)<br />
Mat^2 has done alot so far, he's kept us all very well updated in the IRC channel ( <a href="http://www.aceofspadeswiki.com/index.php?title=IRC" rel="nofollow">http://www.aceofspadeswiki.com/index.php?title=IRC</a> ) which has actually been pretty inspirational to follow.<br />
Can't wait to see the next update.
</p></description>
</item>
<item>
<title>bcoolface on "Faulty protocol - Caplimit screwup (Ben, fix this)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1312#post-14823</link>
<pubDate>Mon, 23 May 2011 09:22:42 +0000</pubDate>
<dc:creator>bcoolface</dc:creator>
<guid isPermaLink="false">14823@http://forumarchive.spadille.net/</guid>
<description><p>Sure, I'll work on command args too.
</p></description>
</item>
<item>
<title>Jackster on "Faulty protocol - Caplimit screwup (Ben, fix this)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1312#post-14822</link>
<pubDate>Mon, 23 May 2011 09:16:09 +0000</pubDate>
<dc:creator>Jackster</dc:creator>
<guid isPermaLink="false">14822@http://forumarchive.spadille.net/</guid>
<description><p>YAY thanks Ben!</p>
<p>Now I can get all 250 servers online :)</p>
<p>PS, START UP COMMANDS!  Ty
</p></description>
</item>
<item>
<title>bcoolface on "Faulty protocol - Caplimit screwup (Ben, fix this)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1312#post-14819</link>
<pubDate>Mon, 23 May 2011 09:12:21 +0000</pubDate>
<dc:creator>bcoolface</dc:creator>
<guid isPermaLink="false">14819@http://forumarchive.spadille.net/</guid>
<description><p>Thanks, just fixed it. Look for another release this week... I'll credit you in the changelog matpow.
</p></description>
</item>
<item>
<title>Sagumi on "Faulty protocol - Caplimit screwup (Ben, fix this)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1312#post-14815</link>
<pubDate>Mon, 23 May 2011 09:08:26 +0000</pubDate>
<dc:creator>Sagumi</dc:creator>
<guid isPermaLink="false">14815@http://forumarchive.spadille.net/</guid>
<description><p>Sucks... To be blue. XD
</p></description>
</item>
<item>
<title>TheGrandmaster on "Faulty protocol - Caplimit screwup (Ben, fix this)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1312#post-14799</link>
<pubDate>Mon, 23 May 2011 08:08:41 +0000</pubDate>
<dc:creator>TheGrandmaster</dc:creator>
<guid isPermaLink="false">14799@http://forumarchive.spadille.net/</guid>
<description><p>Man, that sucks.<br />
I wondered why people would choose such obscure numbers..<br />
Certainly need a fix.
</p></description>
</item>
<item>
<title>Enari on "Faulty protocol - Caplimit screwup (Ben, fix this)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1312#post-14661</link>
<pubDate>Sun, 22 May 2011 21:02:19 +0000</pubDate>
<dc:creator>Enari</dc:creator>
<guid isPermaLink="false">14661@http://forumarchive.spadille.net/</guid>
<description><p>bump
</p></description>
</item>
<item>
<title>Monsteri on "Faulty protocol - Caplimit screwup (Ben, fix this)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1312#post-14441</link>
<pubDate>Sun, 22 May 2011 09:08:06 +0000</pubDate>
<dc:creator>Monsteri</dc:creator>
<guid isPermaLink="false">14441@http://forumarchive.spadille.net/</guid>
<description><p>Bumppium
</p></description>
</item>
<item>
<title>mat^2 on "Faulty protocol - Caplimit screwup (Ben, fix this)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1312#post-14420</link>
<pubDate>Sun, 22 May 2011 07:54:14 +0000</pubDate>
<dc:creator>mat^2</dc:creator>
<guid isPermaLink="false">14420@http://forumarchive.spadille.net/</guid>
<description><p>As izzy said, 10 &#124; 64 (the position of the 'green flag taken bit') = 74, so this is an actual problem.
</p></description>
</item>
<item>
<title>izzy on "Faulty protocol - Caplimit screwup (Ben, fix this)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1312#post-14418</link>
<pubDate>Sun, 22 May 2011 07:48:48 +0000</pubDate>
<dc:creator>izzy</dc:creator>
<guid isPermaLink="false">14418@http://forumarchive.spadille.net/</guid>
<description><p>this explains why my server's caplimit mysteriously increases itself to 74 even though i set it to 10 in the config
</p></description>
</item>
<item>
<title>bildramer on "Faulty protocol - Caplimit screwup (Ben, fix this)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1312#post-14416</link>
<pubDate>Sun, 22 May 2011 07:26:23 +0000</pubDate>
<dc:creator>bildramer</dc:creator>
<guid isPermaLink="false">14416@http://forumarchive.spadille.net/</guid>
<description><p>Bumpity bump.
</p></description>
</item>
<item>
<title>mat^2 on "Faulty protocol - Caplimit screwup (Ben, fix this)"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1312#post-14413</link>
<pubDate>Sun, 22 May 2011 07:14:29 +0000</pubDate>
<dc:creator>mat^2</dc:creator>
<guid isPermaLink="false">14413@http://forumarchive.spadille.net/</guid>
<description><p>Hey again Ben. I was having some weird issues with the protocol, and then I realized that with the new caplimit variable introduced, you forgot that the "team flag taken" flags take 2 bits from the 4th byte in the initial player data, which you are now also using for the caplimit variable (which is 7 bits). A byte is 8 bits - not 9 bits.</p>
<p>This means that if the green flag is taken, it will set the last bit in the caplimit variable, effectively making it a lot higher than it actually is. Also, if you set your caplimit variable to 127, it will overwrite the green flag taken bit, and the green players will not have a flag.</p>
<p>Fix this, Ben.</p>
<p>:-)
</p></description>
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