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<title>Ace of Spades Game Forums &#187; Topic: Harbor: An Urban Map</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Harbor: An Urban Map</description>
<language>en</language>
<pubDate>Sun, 03 May 2026 01:01:17 +0000</pubDate>

<item>
<title>GeneralE on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-24012</link>
<pubDate>Thu, 09 Jun 2011 18:34:10 +0000</pubDate>
<dc:creator>GeneralE</dc:creator>
<guid isPermaLink="false">24012@http://forumarchive.spadille.net/</guid>
<description><p>Record whit flattening 45 hours.!!!!!.....then only some barricades and hidy holes
</p></description>
</item>
<item>
<title>Triplefox on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-23597</link>
<pubDate>Wed, 08 Jun 2011 17:33:11 +0000</pubDate>
<dc:creator>Triplefox</dc:creator>
<guid isPermaLink="false">23597@http://forumarchive.spadille.net/</guid>
<description><p>The progress is "Making some tech to implement my ideas." If I just pound away with Voxed I can make one good map, but now that I've learned the domain of AoS maps and what's important and hard to get right I think my time is best spent on making the tools to do it fast.</p>
<p>So I'm starting with basic procedural landscape techniques, and will gradually build my way back to Harbor. As this happens, I will release some other maps as a form of tech demo, along this roadmap: </p>
<p>1. Landscape demos: generation of interesting heightmaps and decorating them according to different biomes(plains, forest, desert, etc.)<br />
2. Road, river, and bridge creation: besides levelling areas, I want the roads to automatically find a realistic grading, so that they do things like switchbacks along mountainsides.<br />
3. Building creation and placement: Creation of floor plans and some kind of tiling or packing system to make city blocks.</p>
<p>Once I have all 3 things, doing new versions of Harbor, and many other kinds of maps, will be easy. A part 4, which I can leave out for now, is to integrate caves and man-made undergrounds(tunnels, sewer lines, basements, parking garages...) into the map generation process.</p>
<p>Anyway, if I'm motivated I might be able to release something in part 1 very soon. I have some fine heightmaps being made, they just need more color :)
</p></description>
</item>
<item>
<title>Lexsym on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-23568</link>
<pubDate>Wed, 08 Jun 2011 16:28:08 +0000</pubDate>
<dc:creator>Lexsym</dc:creator>
<guid isPermaLink="false">23568@http://forumarchive.spadille.net/</guid>
<description><p>What's the progress on it?
</p></description>
</item>
<item>
<title>Triplefox on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-23557</link>
<pubDate>Wed, 08 Jun 2011 15:52:36 +0000</pubDate>
<dc:creator>Triplefox</dc:creator>
<guid isPermaLink="false">23557@http://forumarchive.spadille.net/</guid>
<description><p>Sorry I didn't see this earlier.</p>
<p>It's using bitmap generator for the landscape and slab6 for buildings, which are then placed one by one. That's the only reason why the map isn't completely filled with buildings and concrete.</p>
<p>The next version is likely to be radically different but I won't get to it for a while. Too busy with work.
</p></description>
</item>
<item>
<title>Beefeater on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-23544</link>
<pubDate>Wed, 08 Jun 2011 15:22:19 +0000</pubDate>
<dc:creator>Beefeater</dc:creator>
<guid isPermaLink="false">23544@http://forumarchive.spadille.net/</guid>
<description><p>Triplefox: Try removing the grass and replacing it with pavements, and perhaps sand near the beach.
</p></description>
</item>
<item>
<title>Fat Idiot on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-23526</link>
<pubDate>Wed, 08 Jun 2011 15:08:34 +0000</pubDate>
<dc:creator>Fat Idiot</dc:creator>
<guid isPermaLink="false">23526@http://forumarchive.spadille.net/</guid>
<description><p>I'm guessing slab6. It's easy to make one floor of a building and then you can copy it.
</p></description>
</item>
<item>
<title>ivanTT on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-23509</link>
<pubDate>Wed, 08 Jun 2011 14:38:44 +0000</pubDate>
<dc:creator>ivanTT</dc:creator>
<guid isPermaLink="false">23509@http://forumarchive.spadille.net/</guid>
<description><p>&#60;BUMP&#62;<br />
Triplefox answer me please!!
</p></description>
</item>
<item>
<title>ivanTT on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-22819</link>
<pubDate>Tue, 07 Jun 2011 06:41:46 +0000</pubDate>
<dc:creator>ivanTT</dc:creator>
<guid isPermaLink="false">22819@http://forumarchive.spadille.net/</guid>
<description><p>&#60;BUMP&#62;</p>
<p>Triplefox please write how to you makes this buildings ?<br />
Slab6 or converted from 3ds - poly2vox?<br />
Please!<br />
Your buildings is great!
</p></description>
</item>
<item>
<title>TrofDugweed on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-16979</link>
<pubDate>Sat, 28 May 2011 05:26:31 +0000</pubDate>
<dc:creator>TrofDugweed</dc:creator>
<guid isPermaLink="false">16979@http://forumarchive.spadille.net/</guid>
<description><p>flippin awesome map well done, cant wait to play it.
</p></description>
</item>
<item>
<title>TheOperator on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-16960</link>
<pubDate>Sat, 28 May 2011 02:54:52 +0000</pubDate>
<dc:creator>TheOperator</dc:creator>
<guid isPermaLink="false">16960@http://forumarchive.spadille.net/</guid>
<description><p>this is one of my favorite maps now (the tropical paradise is still my most favorite, I mean...you get to be tarzan on that map...tarzan, WITH A RIFLE!)
</p></description>
</item>
<item>
<title>Lexsym on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-16895</link>
<pubDate>Fri, 27 May 2011 22:42:28 +0000</pubDate>
<dc:creator>Lexsym</dc:creator>
<guid isPermaLink="false">16895@http://forumarchive.spadille.net/</guid>
<description><p>I'm hosting it on my server right now. It's pretty cool.<br />
aos://3026102158
</p></description>
</item>
<item>
<title>alexthecreeper on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-16690</link>
<pubDate>Fri, 27 May 2011 08:48:41 +0000</pubDate>
<dc:creator>alexthecreeper</dc:creator>
<guid isPermaLink="false">16690@http://forumarchive.spadille.net/</guid>
<description><p>ill host it, but u really should fix the colors(alexthecreeper is a hypocrite)<br />
btw name is:harbor
</p></description>
</item>
<item>
<title>someonesomewhere on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-16662</link>
<pubDate>Fri, 27 May 2011 07:20:56 +0000</pubDate>
<dc:creator>someonesomewhere</dc:creator>
<guid isPermaLink="false">16662@http://forumarchive.spadille.net/</guid>
<description><p>Nice.
</p></description>
</item>
<item>
<title>Triplefox on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-16653</link>
<pubDate>Fri, 27 May 2011 06:17:55 +0000</pubDate>
<dc:creator>Triplefox</dc:creator>
<guid isPermaLink="false">16653@http://forumarchive.spadille.net/</guid>
<description><p>Woops on the name. I did that with the first version of Mesa too, but that was weeks ago. (also pyspades doesn't have that issue.)
</p></description>
</item>
<item>
<title>izzy on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-16652</link>
<pubDate>Fri, 27 May 2011 06:12:47 +0000</pubDate>
<dc:creator>izzy</dc:creator>
<guid isPermaLink="false">16652@http://forumarchive.spadille.net/</guid>
<description><p>just fyi map names can't have underscores in them, only letters and numbers are acceptable otherwise the server won't load them</p>
<p>running on aloha uswest atm
</p></description>
</item>
<item>
<title>MR_MCcheese on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-16640</link>
<pubDate>Fri, 27 May 2011 05:01:00 +0000</pubDate>
<dc:creator>MR_MCcheese</dc:creator>
<guid isPermaLink="false">16640@http://forumarchive.spadille.net/</guid>
<description><p>Cool btw its me MinitFTW :DD
</p></description>
</item>
<item>
<title>Willis on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-16632</link>
<pubDate>Fri, 27 May 2011 04:34:56 +0000</pubDate>
<dc:creator>Willis</dc:creator>
<guid isPermaLink="false">16632@http://forumarchive.spadille.net/</guid>
<description><p>Sweet concept! maps like this are going to be sooo good when server owners have more control over their servers e.g. indestructible blocks too keep the buildings from being destroyed.
</p></description>
</item>
<item>
<title>Hubble on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-16621</link>
<pubDate>Fri, 27 May 2011 03:41:05 +0000</pubDate>
<dc:creator>Hubble</dc:creator>
<guid isPermaLink="false">16621@http://forumarchive.spadille.net/</guid>
<description><p>Estimated time to flatten: 10 minutes
</p></description>
</item>
<item>
<title>Noire on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-16620</link>
<pubDate>Fri, 27 May 2011 03:29:34 +0000</pubDate>
<dc:creator>Noire</dc:creator>
<guid isPermaLink="false">16620@http://forumarchive.spadille.net/</guid>
<description><p>lagging through all those floors is going to suck ass
</p></description>
</item>
<item>
<title>EggyLv.999 on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-16618</link>
<pubDate>Fri, 27 May 2011 03:27:19 +0000</pubDate>
<dc:creator>EggyLv.999</dc:creator>
<guid isPermaLink="false">16618@http://forumarchive.spadille.net/</guid>
<description><p>wow.<br />
Except all the skyscrapers are 11 stories lol
</p></description>
</item>
<item>
<title>Kanye on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-16616</link>
<pubDate>Fri, 27 May 2011 03:19:51 +0000</pubDate>
<dc:creator>Kanye</dc:creator>
<guid isPermaLink="false">16616@http://forumarchive.spadille.net/</guid>
<description><p>Wow, this looks great!
</p></description>
</item>
<item>
<title>Triplefox on "Harbor: An Urban Map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1476#post-16614</link>
<pubDate>Fri, 27 May 2011 03:01:30 +0000</pubDate>
<dc:creator>Triplefox</dc:creator>
<guid isPermaLink="false">16614@http://forumarchive.spadille.net/</guid>
<description><p>Including:</p>
<p>-Well-developed city blocks<br />
-11 story skyscrapers<br />
-A river, coast, and island</p>
<p><a href="http://dl.dropbox.com/u/254701/aosmaps/harbor/harbor_proto_1.png" rel="nofollow">http://dl.dropbox.com/u/254701/aosmaps/harbor/harbor_proto_1.png</a></p>
<p><a href="http://dl.dropbox.com/u/254701/aosmaps/harbor/harbor_proto_2.png" rel="nofollow">http://dl.dropbox.com/u/254701/aosmaps/harbor/harbor_proto_2.png</a></p>
<p><a href="http://dl.dropbox.com/u/254701/aosmaps/harbor/harbor_proto_3.png" rel="nofollow">http://dl.dropbox.com/u/254701/aosmaps/harbor/harbor_proto_3.png</a></p>
<p><a href="http://dl.dropbox.com/u/254701/aosmaps/harbor/harbor_prototype.zip" rel="nofollow">http://dl.dropbox.com/u/254701/aosmaps/harbor/harbor_prototype.zip</a></p>
<p>PLEASE NOTE: This is the prototype build. It has a lot of problems(repetitive buildings, unfinished areas, few/no landmarks, poor aesthetics) which mostly come down to me wanting to see some playtesting time before I commit to the 20+ hours it would take to make a super-refined version of the map.</p>
<p>ALSO(Server Operator's Note): Because there's so much detail in the map it's considerably larger than most AoS maps(over 4mb in this build, vs. 2mb for vanilla maps). Watch out!</p>
<p>You are welcome to download and run this map, and to make mods. Please leave my signature in if you mod it!
</p></description>
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