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<title>Ace of Spades Game Forums &#187; Topic: any other way to make a map</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: any other way to make a map</description>
<language>en</language>
<pubDate>Sat, 02 May 2026 11:38:23 +0000</pubDate>

<item>
<title>THE_REAL_ATHEIST on "any other way to make a map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1493#post-17709</link>
<pubDate>Sun, 29 May 2011 07:06:47 +0000</pubDate>
<dc:creator>THE_REAL_ATHEIST</dc:creator>
<guid isPermaLink="false">17709@http://forumarchive.spadille.net/</guid>
<description><p>Any one of the following is an alternative to voxed:<br />
- Hex editor<br />
- Unix w/ modified "cat"<br />
- Your favorite C compiler, some time on your hands and some cleverness<br />
- Your favorite python compiler, some time on your hands and some cleverness<br />
- (etc for other languages)<br />
- A steady hand, a magnetized needle, and an opened hard drive<br />
- MS Paint, and then post it on here and get others to do it for you.
</p></description>
</item>
<item>
<title>Sasquatch on "any other way to make a map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1493#post-17644</link>
<pubDate>Sun, 29 May 2011 05:34:06 +0000</pubDate>
<dc:creator>Sasquatch</dc:creator>
<guid isPermaLink="false">17644@http://forumarchive.spadille.net/</guid>
<description><p>Technically anybody can make them, not everybody has the patience. I have a ClockTown from Termina one ready for launch... I think.
</p></description>
</item>
<item>
<title>alexthecreeper on "any other way to make a map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1493#post-17369</link>
<pubDate>Sat, 28 May 2011 16:44:40 +0000</pubDate>
<dc:creator>alexthecreeper</dc:creator>
<guid isPermaLink="false">17369@http://forumarchive.spadille.net/</guid>
<description><p>i like being one of the few ppl that can make maps, it makes me feel all warm and fuzzy inside
</p></description>
</item>
<item>
<title>Triplefox on "any other way to make a map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1493#post-17349</link>
<pubDate>Sat, 28 May 2011 16:00:16 +0000</pubDate>
<dc:creator>Triplefox</dc:creator>
<guid isPermaLink="false">17349@http://forumarchive.spadille.net/</guid>
<description><p>Have not started on the actual program. Still only exists in my head, and after thinking it over, I want to start with a custom solution for Harbor, and then generalize it. So my first pass will use a converter script for Tiled: <a href="http://www.mapeditor.org/" rel="nofollow">http://www.mapeditor.org/</a> And then after learning the lessons from that process I will decide if a full editing app is necessary. (Right now I'm leaning towards "yes," there are plenty of cool things that could be done with an app.)
</p></description>
</item>
<item>
<title>Sasquatch on "any other way to make a map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1493#post-17305</link>
<pubDate>Sat, 28 May 2011 15:12:32 +0000</pubDate>
<dc:creator>Sasquatch</dc:creator>
<guid isPermaLink="false">17305@http://forumarchive.spadille.net/</guid>
<description><p>^Is that layers program finished already? Where can I download it?
</p></description>
</item>
<item>
<title>Hubble on "any other way to make a map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1493#post-16955</link>
<pubDate>Sat, 28 May 2011 02:33:45 +0000</pubDate>
<dc:creator>Hubble</dc:creator>
<guid isPermaLink="false">16955@http://forumarchive.spadille.net/</guid>
<description><p>+1 for layers. Importing slab6 objects in voxed makes them part of the map and can't be easily selected and manipulated afterwards. Also importing a bitmap heightmap means it can no longer be altered once objects are added.
</p></description>
</item>
<item>
<title>Sasquatch on "any other way to make a map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1493#post-16954</link>
<pubDate>Sat, 28 May 2011 02:27:38 +0000</pubDate>
<dc:creator>Sasquatch</dc:creator>
<guid isPermaLink="false">16954@http://forumarchive.spadille.net/</guid>
<description><p>Could someone make a tutorial for that minecraft converter? I can't seem to export my world into the editing software without some debug issue coming up.
</p></description>
</item>
<item>
<title>Triplefox on "any other way to make a map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1493#post-16883</link>
<pubDate>Fri, 27 May 2011 21:49:16 +0000</pubDate>
<dc:creator>Triplefox</dc:creator>
<guid isPermaLink="false">16883@http://forumarchive.spadille.net/</guid>
<description><p>I've been mostly relying on slab6. However I'm starting to think about and experiment with other methods, including coding up some custom tools.</p>
<p>The main issue I'm encountering with Harbor is that I need to iterate much, much, faster over the buildings, which is gradually leading me in the direction of some kind of multi-layered tilemap approach, where I can describe the shoreline/underground, streets, bridges and blocks, and interiors/details with different scales and layers, and then compile out the result into one awesomely detailed, flawless vxl.</p>
<p>I think it won't be hard to do this - there are stock tilemap editors that could be adapted to the purpose. It'll just take a while to do, and my AoS/"real work" time has to be balanced...
</p></description>
</item>
<item>
<title>Buffet_of_Lies on "any other way to make a map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1493#post-16857</link>
<pubDate>Fri, 27 May 2011 18:47:28 +0000</pubDate>
<dc:creator>Buffet_of_Lies</dc:creator>
<guid isPermaLink="false">16857@http://forumarchive.spadille.net/</guid>
<description><p>You'd use a program called Poly2Vox to convert obj and 3ds 3D files into kvx format and import them into Voxed with the U key. You move the objects around in voxed with the numpad. Read the voxed.hlp file for details.</p>
<p>It'd also be possible to convert a Minecraft world file with this app: <a href="http://andy.wittrock.us/minecraft-to-obj-converter/" rel="nofollow">http://andy.wittrock.us/minecraft-to-obj-converter/</a><br />
Mind you I haven't tried it (until now) and it is currently taking a helluva long time and a lot of CPU. Maybe I'll post back later if it works.</p>
<p>Note: Slab6 and Poly2Vox are located on this page: <a href="http://www.advsys.net/ken/download.htm" rel="nofollow">http://www.advsys.net/ken/download.htm</a>
</p></description>
</item>
<item>
<title>Lexsym on "any other way to make a map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1493#post-16807</link>
<pubDate>Fri, 27 May 2011 16:59:06 +0000</pubDate>
<dc:creator>Lexsym</dc:creator>
<guid isPermaLink="false">16807@http://forumarchive.spadille.net/</guid>
<description><p>Well, I was told you can use Slab6 to create stuff, and import them into voxed. I'm not sure how well that would work though as I don't create maps like that.
</p></description>
</item>
<item>
<title>asher418 on "any other way to make a map"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1493#post-16803</link>
<pubDate>Fri, 27 May 2011 16:41:00 +0000</pubDate>
<dc:creator>asher418</dc:creator>
<guid isPermaLink="false">16803@http://forumarchive.spadille.net/</guid>
<description><p>Is there any other way to make a custom map other than the voxel editor? Also is it possible to make them map in MCedit than convert it into voxel format?
</p></description>
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