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<title>Ace of Spades Game Forums &#187; Topic: My conversations with Ben</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: My conversations with Ben</description>
<language>en</language>
<pubDate>Mon, 04 May 2026 15:12:54 +0000</pubDate>

<item>
<title>Kaede-chan (かえでーちゃん) on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-18240</link>
<pubDate>Mon, 30 May 2011 03:04:08 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">18240@http://forumarchive.spadille.net/</guid>
<description><p>Hey at least he mentioned you in the changelog!
</p></description>
</item>
<item>
<title>mat^2 on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17975</link>
<pubDate>Sun, 29 May 2011 15:17:18 +0000</pubDate>
<dc:creator>mat^2</dc:creator>
<guid isPermaLink="false">17975@http://forumarchive.spadille.net/</guid>
<description><p>I see. It just didn't seem that way initially ;)
</p></description>
</item>
<item>
<title>Lexsym on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17931</link>
<pubDate>Sun, 29 May 2011 13:18:40 +0000</pubDate>
<dc:creator>Lexsym</dc:creator>
<guid isPermaLink="false">17931@http://forumarchive.spadille.net/</guid>
<description><p>I was merely stating what Ben might be thinking. I think it's pretty cool what you're doing.
</p></description>
</item>
<item>
<title>mat^2 on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17916</link>
<pubDate>Sun, 29 May 2011 12:44:27 +0000</pubDate>
<dc:creator>mat^2</dc:creator>
<guid isPermaLink="false">17916@http://forumarchive.spadille.net/</guid>
<description><p>Lexsym: Why do you think I want to change Ben's role in his own project? I think you're getting me wrong here. The only difference between ServerBot and pyspades is that you're hooking into the server.exe and I wrote a protocol implementation. I originally got the motivation to make pyspades because I saw ServerBot, but it wasn't open-source or available for download.</p>
<p>nothings: I think you're also getting me wrong. I am not trying to make my own game. I've said multiple times that I don't intend to do a client (or even a finished protocol implementation since that would make servers exploitable). I merely made a working server, which, at least for this game, is a very minor part (seeing as the protocol is very client-sided). I would like to see an open-source version of Ace of Spades, sure, but that hasn't happened yet, so I contribute to Ace of Spades instead. I can't see how that isn't helpful.
</p></description>
</item>
<item>
<title>THE_REAL_ATHEIST on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17706</link>
<pubDate>Sun, 29 May 2011 07:02:56 +0000</pubDate>
<dc:creator>THE_REAL_ATHEIST</dc:creator>
<guid isPermaLink="false">17706@http://forumarchive.spadille.net/</guid>
<description><p>I know right? Put it in General Gameplay or Support.
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17705</link>
<pubDate>Sun, 29 May 2011 07:02:06 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">17705@http://forumarchive.spadille.net/</guid>
<description><p>You're the worst troll on here.</p>
<p>But you're right, this shouldn't even be in off-topic.
</p></description>
</item>
<item>
<title>THE_REAL_ATHEIST on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17699</link>
<pubDate>Sun, 29 May 2011 06:58:41 +0000</pubDate>
<dc:creator>THE_REAL_ATHEIST</dc:creator>
<guid isPermaLink="false">17699@http://forumarchive.spadille.net/</guid>
<description><p>;o calm down kaede-chan<br />
;o stfu sasquatch<br />
;o u suck, nothings<br />
;o dont be so ignorant, lexsym</p>
<p>This thread should not be in off topic, it has nothing not to do with AoS.
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17688</link>
<pubDate>Sun, 29 May 2011 06:46:06 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">17688@http://forumarchive.spadille.net/</guid>
<description><p>That's what he HAS been doing, nothings.</p>
<p>Jesus fuck, have any of you people even ever played on a pyspades server?</p>
<p>Imbred troll fools, all of you disagreeing with mat.
</p></description>
</item>
<item>
<title>Sasquatch on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17658</link>
<pubDate>Sun, 29 May 2011 05:59:01 +0000</pubDate>
<dc:creator>Sasquatch</dc:creator>
<guid isPermaLink="false">17658@http://forumarchive.spadille.net/</guid>
<description><p>*Begins round of applause or above poster*
</p></description>
</item>
<item>
<title>nothings on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17653</link>
<pubDate>Sun, 29 May 2011 05:47:34 +0000</pubDate>
<dc:creator>nothings</dc:creator>
<guid isPermaLink="false">17653@http://forumarchive.spadille.net/</guid>
<description><p>Yeah, if you're going to make your own server and eventually your own client, I think you might as well just be making your own game. (In fact, you really ARE making your own game anyway, unless your server plays exactly the same, esp. assuming Ben starts moving more authority for stuff into the server.)</p>
<p>I understand the impulse (I open source lots of code) but I think it's really just not very cool to say "I'm gonna make an open source version of this thing you're actively developing. Oh yeah, and I'm gonna post about it on your forum and hook it into your master server so people who try to play your game end up playing mine." Even if you don't think of it that way that might be how it comes across to others.</p>
<p>I think you'd be better off just making your own game. If you really want to code something to do with AoS, then do open source projects that can complement Ben's game, for example a better editor or new map generators.
</p></description>
</item>
<item>
<title>Sasquatch on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17613</link>
<pubDate>Sun, 29 May 2011 04:43:44 +0000</pubDate>
<dc:creator>Sasquatch</dc:creator>
<guid isPermaLink="false">17613@http://forumarchive.spadille.net/</guid>
<description><p>Here's a lil hint. It's not much of a conversation if he doesn't respond back to you.
</p></description>
</item>
<item>
<title>Lexsym on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17418</link>
<pubDate>Sat, 28 May 2011 18:20:24 +0000</pubDate>
<dc:creator>Lexsym</dc:creator>
<guid isPermaLink="false">17418@http://forumarchive.spadille.net/</guid>
<description><p>if I spent a few months getting a game up and running. Then some guy comes and recreates the server-side part of it, using python (and I didn't know or liked python), making it open source as well. I'd ignore it and act like I don't know about it because I still would want to do things my way as it would be "my project". If I wanted other people to work on it, I'd make the code open source. Or I would respond to one of their emails asking them if they want to help me.
</p></description>
</item>
<item>
<title>danhezee on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17407</link>
<pubDate>Sat, 28 May 2011 17:46:31 +0000</pubDate>
<dc:creator>danhezee</dc:creator>
<guid isPermaLink="false">17407@http://forumarchive.spadille.net/</guid>
<description><p>@matpow2<br />
Turning a blind eye is what i meant to say :P.  I just lacked to the tact to explain it so eloquently as someonesomewhere
</p></description>
</item>
<item>
<title>THE_REAL_ATHEIST on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17231</link>
<pubDate>Sat, 28 May 2011 12:23:50 +0000</pubDate>
<dc:creator>THE_REAL_ATHEIST</dc:creator>
<guid isPermaLink="false">17231@http://forumarchive.spadille.net/</guid>
<description><p>suck cocks :)
</p></description>
</item>
<item>
<title>mat^2 on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17201</link>
<pubDate>Sat, 28 May 2011 11:26:42 +0000</pubDate>
<dc:creator>mat^2</dc:creator>
<guid isPermaLink="false">17201@http://forumarchive.spadille.net/</guid>
<description><p>Good point someonesomewhere (and very interesting read). I suppose that would solve a lot of issues for Ben.</p>
<p>About the floating block issue - you might want to check the other thread: <a href="http://ace-spades.com/forums/topic.php?id=990#post-16972" rel="nofollow">http://ace-spades.com/forums/topic.php?id=990#post-16972</a></p>
<p>We have already implemented a solution, but it's too slow (basically, we start a search from each face of a destroyed block, and seek for the ground - if that's not possible, we destroy the path we've been through).
</p></description>
</item>
<item>
<title>someonesomewhere on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17190</link>
<pubDate>Sat, 28 May 2011 11:02:54 +0000</pubDate>
<dc:creator>someonesomewhere</dc:creator>
<guid isPermaLink="false">17190@http://forumarchive.spadille.net/</guid>
<description><p>I've seen similar things happen before regarding lack of communication in these sorts of situations.  In one example there was a very, very deliberate effort by the original developer (in this example David Braben - google if you don't know him, basically co-invented 3D gaming in the 80s) to "turn a blind eye" to what was going on which in this case was people reverse engineering an old game and porting it to new platforms such as mobile "PDAs" (what we'd call smart phones now) etc</p>
<p>I can totally understand the "turning a blind eye" position because as soon as there is cooperation in any respect (discussing algorithms, future direction etc etc) it opens up a huge can of worms.  By openly providing help/support etc they are implicitly saying "I am ok with this", and that leaves them in a bad position if something happens in the future.  In this example someone reverse engineered Braben's game, ported it to Palm Pilot and then began to sell it with a EULA attached.  Because Braben had reserved any form of comment or interaction with the community previously no precedent had been set (there was no "I am ok with this" from Braben) and the case was a simple cease &#38; desist and that was the end of it.  Unfortunately it quieten the thriving community down a bit, but did result in open source clones being developed from scratch instead.</p>
<p>I am sure that Ben has similar thoughts - ignore what is happening, and that way he cannot get sucked into any drama/politics/legal issues.  If he wants to sell this later, or port it to Windows Live or Steam or something then that is his prerogative.  If I was Ben I'd be especially keen to avoid any discussions in anyway with anything GPL'd as that in itself opens up a huge can of worms if people suddenly start claiming that there are bits of pyspades in the official server.</p>
<p><strong>TL;DR - Ben probably knows, but is deliberately ignoring you to maintain his position.</strong></p>
<p>As for detecting floating blocks, well surely this is just a plain simple disconnected graph problem?  From looking at the map format it looks like its just stored in a 3-dimensional array but you could easily have an internal representation as a sparse graph instead.  </p>
<p><strong>TL;DR2 - floating blocks are vertexes in a disconnected graph</strong>
</p></description>
</item>
<item>
<title>THE_REAL_ATHEIST on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17180</link>
<pubDate>Sat, 28 May 2011 10:49:15 +0000</pubDate>
<dc:creator>THE_REAL_ATHEIST</dc:creator>
<guid isPermaLink="false">17180@http://forumarchive.spadille.net/</guid>
<description><p>So what? He's not a GOD.
</p></description>
</item>
<item>
<title>ATHIEST on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17174</link>
<pubDate>Sat, 28 May 2011 10:47:38 +0000</pubDate>
<dc:creator>ATHIEST</dc:creator>
<guid isPermaLink="false">17174@http://forumarchive.spadille.net/</guid>
<description><p>HE IS A MOD
</p></description>
</item>
<item>
<title>THE_REAL_ATHEIST on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17173</link>
<pubDate>Sat, 28 May 2011 10:46:15 +0000</pubDate>
<dc:creator>THE_REAL_ATHEIST</dc:creator>
<guid isPermaLink="false">17173@http://forumarchive.spadille.net/</guid>
<description><p>But I don't, you fucking knob. And anyway, how would he know. Fucker.
</p></description>
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<item>
<title>ATHIEST on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17171</link>
<pubDate>Sat, 28 May 2011 10:44:59 +0000</pubDate>
<dc:creator>ATHIEST</dc:creator>
<guid isPermaLink="false">17171@http://forumarchive.spadille.net/</guid>
<description><p>he is a mod and saw that you have 2 accounts with the names marty mcfly and the_real_atheist
</p></description>
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<item>
<title>THE_REAL_ATHEIST on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17137</link>
<pubDate>Sat, 28 May 2011 09:45:36 +0000</pubDate>
<dc:creator>THE_REAL_ATHEIST</dc:creator>
<guid isPermaLink="false">17137@http://forumarchive.spadille.net/</guid>
<description><p>@danhezee<br />
I quote:</p>
<blockquote><p>Why did you change your name real_atheist? you used to be so much calmer under MartyMcFly</p></blockquote>
<p>I did not change my name. Please explain your reference to Marty McFly?
</p></description>
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<item>
<title>THE_REAL_ATHEIST on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17136</link>
<pubDate>Sat, 28 May 2011 09:44:27 +0000</pubDate>
<dc:creator>THE_REAL_ATHEIST</dc:creator>
<guid isPermaLink="false">17136@http://forumarchive.spadille.net/</guid>
<description><p><a href="http://ace-spades.com/forums/topic.php?id=1506" rel="nofollow">http://ace-spades.com/forums/topic.php?id=1506</a><br />
Thank you for your interest.
</p></description>
</item>
<item>
<title>mat^2 on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17132</link>
<pubDate>Sat, 28 May 2011 09:35:26 +0000</pubDate>
<dc:creator>mat^2</dc:creator>
<guid isPermaLink="false">17132@http://forumarchive.spadille.net/</guid>
<description><p>Slut: "Passive bullshit"? I've said before that Ben should never have to think about pyspades during his own development. I mailed him before I started working on pyspades (my first mail), and we've tried to get him on the IRC channel without much luck (we got him on briefly, though). I'm not the one being passive here.<br />
I've been working on a project like this before (where the author didn't want to make specifications for the protocol either), and I eventually made a better server that made the community grow and create great, stable servers with useful functionality. That's what I'm aiming for with pyspades, and I can't possible see how this would be for my own intentions.<br />
Being friendly with smilies has always worked for me.</p>
<p>StackOverflow: That's true. I'm going to continue my work on pyspades, definitely, and one day, it will hopefully receive some acknowledgment from Ben ;)
</p></description>
</item>
<item>
<title>ATHIEST on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504&amp;page=2#post-17127</link>
<pubDate>Sat, 28 May 2011 09:24:14 +0000</pubDate>
<dc:creator>ATHIEST</dc:creator>
<guid isPermaLink="false">17127@http://forumarchive.spadille.net/</guid>
<description><p>my convo with ben was the best
</p></description>
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<item>
<title>Slut on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504#post-17126</link>
<pubDate>Sat, 28 May 2011 09:21:15 +0000</pubDate>
<dc:creator>Slut</dc:creator>
<guid isPermaLink="false">17126@http://forumarchive.spadille.net/</guid>
<description><p>Pretty much Stack.</p>
<p>@mat, instead of this passive bullshit, like either way you're gonna do whatever the hell you want, how about you wait and have a real damn convo with him before taking his shit apart for your own intentions? Nooo that doesn't work huh.
</p></description>
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<item>
<title>StackOverflow on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504#post-17124</link>
<pubDate>Sat, 28 May 2011 09:17:30 +0000</pubDate>
<dc:creator>StackOverflow</dc:creator>
<guid isPermaLink="false">17124@http://forumarchive.spadille.net/</guid>
<description><p>I think it's a good idea, and while I'm not necessarily a huge fan of Python, I wish you luck.  I hate to be another person making the Ace of Spades - Minecraft comparison, but look at how Notch was hesitant when it came to mods at first.  Eventually he realized the good intentions they had and how much the community enjoyed them.  Some of them became so popular that Notch even added them into the official release.  So even if Ben is being hesitant about this, give it time and keep working on it.  Eventually he might realize it's value and like you said, it's open source meaning everybody in the community can benefit from it.
</p></description>
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<item>
<title>Slut on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504#post-17123</link>
<pubDate>Sat, 28 May 2011 09:12:23 +0000</pubDate>
<dc:creator>Slut</dc:creator>
<guid isPermaLink="false">17123@http://forumarchive.spadille.net/</guid>
<description><p>Awwww how sweet! :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-)
</p></description>
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<item>
<title>Monsteri on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504#post-17121</link>
<pubDate>Sat, 28 May 2011 09:11:25 +0000</pubDate>
<dc:creator>Monsteri</dc:creator>
<guid isPermaLink="false">17121@http://forumarchive.spadille.net/</guid>
<description><p>You fucking Slut retard, go back into your dad's testicules, you are not needed or wanted in this world.
</p></description>
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<item>
<title>Slut on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504#post-17120</link>
<pubDate>Sat, 28 May 2011 09:10:36 +0000</pubDate>
<dc:creator>Slut</dc:creator>
<guid isPermaLink="false">17120@http://forumarchive.spadille.net/</guid>
<description><p>Stop putting :-) :-) :-) :-) :-) :-) :-) :-) :-) :-)  in all the damn posts and emails, how fucking patronizing. Anybody else notice the tone in them? Doesn't give a fuck. Like I said, douche move, even if it's for the community.
</p></description>
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<item>
<title>mat^2 on "My conversations with Ben"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1504#post-17118</link>
<pubDate>Sat, 28 May 2011 09:06:21 +0000</pubDate>
<dc:creator>mat^2</dc:creator>
<guid isPermaLink="false">17118@http://forumarchive.spadille.net/</guid>
<description><p>danhezee: I'm not saying he has to. It just saves me a day or two of reverse-engineering work if he would do so, but I'll figure it out either way in the end. I'm not a MineCraft guy (too boring for me), or for that matter, a spy (?). I've been very reasonable with my mails IMHO, asking for (minor) help, that would take approximately 5 minutes to explain, in a very humble way. If you're questioning my (and others') effort on pyspades and why I would possibly ask for things like that, please see <a href="http://code.google.com/p/pyspades/updates/list" rel="nofollow">http://code.google.com/p/pyspades/updates/list</a>. There is definitely an overall opinion in the community that some features are missing, and that was my main motivation for starting pyspades in the first place. The project is completely open-source, so this will only gain the community - I'm not sure why you would think otherwise (and emulating the original server can be tricky, so the more help from Ben, the better).</p>
<p>In any case, I hope Ben will see this :-)
</p></description>
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