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<title>Ace of Spades Game Forums &#187; Topic: Idea: destroying tunnels</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: Idea: destroying tunnels</description>
<language>en</language>
<pubDate>Sat, 16 May 2026 09:44:00 +0000</pubDate>

<item>
<title>Leosanims on "Idea: destroying tunnels"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1993#post-23844</link>
<pubDate>Thu, 09 Jun 2011 08:53:33 +0000</pubDate>
<dc:creator>Leosanims</dc:creator>
<guid isPermaLink="false">23844@http://forumarchive.spadille.net/</guid>
<description><p>Well... It would be overpowered if it was given as the tools and weapons that are now... , i mean , if a griefers have the power of TNT... well , you will imagine that.</p>
<p>To be controlled it should be achieved , very hard! , for example in minecraft for tnt you need to kill at least 3 creepers , and killing creepers is a challenge because they will normally explode because people attack them as noobs.</p>
<p>Probably for TNT you should have like 50 points or something like that.</p>
<p>Because having TNT for all the players will introduce a new level of griefing to AoS
</p></description>
</item>
<item>
<title>Beret on "Idea: destroying tunnels"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1993#post-23792</link>
<pubDate>Thu, 09 Jun 2011 04:39:42 +0000</pubDate>
<dc:creator>Beret</dc:creator>
<guid isPermaLink="false">23792@http://forumarchive.spadille.net/</guid>
<description><p>Generally I find that quick diversions and block offs are the best way. I must admit there's certainly something dastardly about diverting all that hard work. If I know the digger is persistent I'll wait beyond a block up and as soon as he digs through, he gets a bullet to the face.</p>
<p>If you're interested in more talk about balancing out tunnels by using either cave ins or explosives, have a look here: </p>
<p><a href="http://ace-spades.com/forums/topic.php?id=222#post-3825" rel="nofollow">http://ace-spades.com/forums/topic.php?id=222#post-3825</a></p>
<p>There was some talk in particular about mines that were very dark brown- easier to spot on the surface but very easily hidden down in the tunnels.
</p></description>
</item>
<item>
<title>Nico199513 on "Idea: destroying tunnels"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1993#post-23791</link>
<pubDate>Thu, 09 Jun 2011 04:35:49 +0000</pubDate>
<dc:creator>Nico199513</dc:creator>
<guid isPermaLink="false">23791@http://forumarchive.spadille.net/</guid>
<description><p>I mean a more powerful/a second explosive lol, nades are fine, maybe just give each player 1 or 2 extra nades and give them the power to colapse a tunnel?
</p></description>
</item>
<item>
<title>EmpiresBane on "Idea: destroying tunnels"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1993#post-23789</link>
<pubDate>Thu, 09 Jun 2011 04:29:46 +0000</pubDate>
<dc:creator>EmpiresBane</dc:creator>
<guid isPermaLink="false">23789@http://forumarchive.spadille.net/</guid>
<description><p>You serious? Explosions are always a good thing.
</p></description>
</item>
<item>
<title>Nico199513 on "Idea: destroying tunnels"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1993#post-23782</link>
<pubDate>Thu, 09 Jun 2011 04:05:05 +0000</pubDate>
<dc:creator>Nico199513</dc:creator>
<guid isPermaLink="false">23782@http://forumarchive.spadille.net/</guid>
<description><p>Need a faster way to fillin the tunnels?<br />
dig in a load of fake junctions and fill it in with the same colour blocks... :P<br />
But yeh faster way to do it would be a good thing, idk about an explosive though :3.
</p></description>
</item>
<item>
<title>Hubble on "Idea: destroying tunnels"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1993#post-23779</link>
<pubDate>Thu, 09 Jun 2011 03:34:18 +0000</pubDate>
<dc:creator>Hubble</dc:creator>
<guid isPermaLink="false">23779@http://forumarchive.spadille.net/</guid>
<description><p>Filling in corners and creating decoy tunnels can trick other people but there probably should be a faster means provided to fill in tunnels.
</p></description>
</item>
<item>
<title>Crisis on "Idea: destroying tunnels"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1993#post-23774</link>
<pubDate>Thu, 09 Jun 2011 03:16:30 +0000</pubDate>
<dc:creator>Crisis</dc:creator>
<guid isPermaLink="false">23774@http://forumarchive.spadille.net/</guid>
<description><p>You couldn't dig a pit if the tunnel is at water level... But yeah, the idea is there's a lot you can do to turn it against the enemy. If we get mines, it would be awesome for that purpose.
</p></description>
</item>
<item>
<title>ryan on "Idea: destroying tunnels"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1993#post-23773</link>
<pubDate>Thu, 09 Jun 2011 03:09:34 +0000</pubDate>
<dc:creator>ryan</dc:creator>
<guid isPermaLink="false">23773@http://forumarchive.spadille.net/</guid>
<description><p>or you could dig annoying pits for people to fall in
</p></description>
</item>
<item>
<title>Osama-bin-Laden on "Idea: destroying tunnels"</title>
<link>http://forumarchive.spadille.net/topic.php?id=1993#post-23769</link>
<pubDate>Thu, 09 Jun 2011 02:30:02 +0000</pubDate>
<dc:creator>Osama-bin-Laden</dc:creator>
<guid isPermaLink="false">23769@http://forumarchive.spadille.net/</guid>
<description><p>&#62;enemy digs a tunnel to intel through the entire fucking map<br />
&#62;there is nothing you can do to stop him. only guard the tunnel and spend your time on that fucker</p>
<p>I suggest to add an explosive which will have the ability to ruin the tunnels in a small area and make this area harder to dig (or collapse when someone goes in idk).
</p></description>
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