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<title>Ace of Spades Game Forums &#187; Topic: I wish the map would reset when a team wins.</title>
<link>http://forumarchive.spadille.net/</link>
<description>Ace of Spades Game Forums &#187; Topic: I wish the map would reset when a team wins.</description>
<language>en</language>
<pubDate>Fri, 15 May 2026 16:02:25 +0000</pubDate>

<item>
<title>Influx on "I wish the map would reset when a team wins."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2639#post-33706</link>
<pubDate>Mon, 27 Jun 2011 06:21:37 +0000</pubDate>
<dc:creator>Influx</dc:creator>
<guid isPermaLink="false">33706@http://forumarchive.spadille.net/</guid>
<description><p>I would like to see this feature implemented. It would help keep things fresh, as there are usually routes to the enemy's side, trenches, fortresses etc, so it defeats the point of a reset. It still feels like the same game.</p>
<p>I would also like to see a map rotation implemented in the server.exe, if possible (I know nothing about internet protocols). For example, where you type the name of the map, it could go something like;</p>
<p>Type the names of the maps without the .vxl extension. Type 'end' when when finished:<br />
map1<br />
map2<br />
map3<br />
end</p>
<p>So once map1 was ended, map2 would start up. I know the problems faced with the data being sent out at once, but if there is a work-around for this, I would really like to see some sort of map rotation implemented.
</p></description>
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<title>Kaede-chan (かえでーちゃん) on "I wish the map would reset when a team wins."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2639#post-33664</link>
<pubDate>Mon, 27 Jun 2011 02:16:31 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">33664@http://forumarchive.spadille.net/</guid>
<description><p>nothings, ignore Devas. He's just looking for someone to flame him for the stupid things he says, so he can point a finger at you and cry that you hurt his feelings.
</p></description>
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<title>TheGrandmaster on "I wish the map would reset when a team wins."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2639#post-33663</link>
<pubDate>Mon, 27 Jun 2011 02:12:30 +0000</pubDate>
<dc:creator>TheGrandmaster</dc:creator>
<guid isPermaLink="false">33663@http://forumarchive.spadille.net/</guid>
<description><p>Though if several servers used the same map.. Then all that would be needed is the updates to it?<br />
I liked this idea, since <em>every time</em> you join a server it doesn't give you the original map. So if you want the original map, you have to time your entry on a reset of the map and hope noone's built anything (rare).
</p></description>
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<title>nothings on "I wish the map would reset when a team wins."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2639#post-33607</link>
<pubDate>Mon, 27 Jun 2011 01:24:31 +0000</pubDate>
<dc:creator>nothings</dc:creator>
<guid isPermaLink="false">33607@http://forumarchive.spadille.net/</guid>
<description><p>Devas, making "griefing have a less negative effect on players' emotions" is a minus in your book? You're nuts (or a griefer). For that matter, griefing is absolutely a big deal, unless you're a griefer. (And for that matter, it will discourage <em>over-elaborate</em> building, which is also a plus.)</p>
<p>Sasquatch, that might or might not be more efficient, it depends on the turnover rate. If a player connects, then quits ten minutes later, the server "wasted" bandwidth by sending 2x as much data to that person. So whether it's a savings overall depends on the average number of resets players are present for. (But it would at least spread it out instead of being all-at-once.)
</p></description>
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<title>Gregery on "I wish the map would reset when a team wins."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2639#post-33232</link>
<pubDate>Sun, 26 Jun 2011 16:13:01 +0000</pubDate>
<dc:creator>Gregery</dc:creator>
<guid isPermaLink="false">33232@http://forumarchive.spadille.net/</guid>
<description><p>No Sasquatch, that would be too easy...
</p></description>
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<title>Sasquatch on "I wish the map would reset when a team wins."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2639#post-33231</link>
<pubDate>Sun, 26 Jun 2011 16:10:11 +0000</pubDate>
<dc:creator>Sasquatch</dc:creator>
<guid isPermaLink="false">33231@http://forumarchive.spadille.net/</guid>
<description><p>Wouldn't it make more sense if the original map could be downloaded beforehand while the game is loading since it never changes, and once it's time, the server sends out a message to the client thingies or whatever and boom, all the computers already have it and the map is instantly back to normal???
</p></description>
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<title>Kaede-chan (かえでーちゃん) on "I wish the map would reset when a team wins."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2639#post-33227</link>
<pubDate>Sun, 26 Jun 2011 16:05:10 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">33227@http://forumarchive.spadille.net/</guid>
<description><p>It'd get rid of a lot of those people that do nothing but build, and it'd knock out most of the griefers, since griefing a map is actually hard work, whether we want to admit it or not. I think griefers would get pretty disheartened that all their hard work was for nothing after a team wins, and a lot of it would stop. So we definitely need this feature on all servers. Hopefully Mr. Aksoy will see how beneficial it is and code it into vanilla servers as well.
</p></description>
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<title>danhezee on "I wish the map would reset when a team wins."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2639#post-33219</link>
<pubDate>Sun, 26 Jun 2011 15:54:52 +0000</pubDate>
<dc:creator>danhezee</dc:creator>
<guid isPermaLink="false">33219@http://forumarchive.spadille.net/</guid>
<description><p>I think it should be like a tennis map. The intel cap limit are for sets, which dont reset the map. Add another variable for the number of sets, once a team wins so many sets reset the map
</p></description>
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<title>سيروا تقودو يا ولاد القحاب on "I wish the map would reset when a team wins."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2639#post-33215</link>
<pubDate>Sun, 26 Jun 2011 15:39:23 +0000</pubDate>
<dc:creator>سيروا تقودو يا ولاد القحاب</dc:creator>
<guid isPermaLink="false">33215@http://forumarchive.spadille.net/</guid>
<description><p>That would discourage building and make griefing (which is not a big deal) have a less negative effect on players' emotions.<br />
/no<br />
Unless it's optional and it's shown on the server list.
</p></description>
</item>
<item>
<title>LapisLazuli on "I wish the map would reset when a team wins."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2639#post-33212</link>
<pubDate>Sun, 26 Jun 2011 15:37:48 +0000</pubDate>
<dc:creator>LapisLazuli</dc:creator>
<guid isPermaLink="false">33212@http://forumarchive.spadille.net/</guid>
<description><p>The rollbacks are...well, they're a bit slow if there's been a lot of damage to the map. I also think it'd be cool if the game could generate a new map to play and everybody reloads the game. I can see the network argument, but making people wait isn't that bad. You send a lot more data when a HL2 server loads a custom map.</p>
<p>As for cap values, I think letting servers control it is fine.
</p></description>
</item>
<item>
<title>TheGrandmaster on "I wish the map would reset when a team wins."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2639#post-33197</link>
<pubDate>Sun, 26 Jun 2011 15:13:08 +0000</pubDate>
<dc:creator>TheGrandmaster</dc:creator>
<guid isPermaLink="false">33197@http://forumarchive.spadille.net/</guid>
<description><p>Ben has not implemented this feature yet based on the volume of data that would be needed to be sent to all the connected clients in one go I believe..<br />
Pyspades commences a rollback (if activated), which is not so strenuous.
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "I wish the map would reset when a team wins."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2639#post-33191</link>
<pubDate>Sun, 26 Jun 2011 15:01:50 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">33191@http://forumarchive.spadille.net/</guid>
<description><p>5 sounds better. 10 is a lot unless you've got some pretty skilled intel cappers.
</p></description>
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<item>
<title>Gregery on "I wish the map would reset when a team wins."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2639#post-33175</link>
<pubDate>Sun, 26 Jun 2011 14:52:05 +0000</pubDate>
<dc:creator>Gregery</dc:creator>
<guid isPermaLink="false">33175@http://forumarchive.spadille.net/</guid>
<description><p>I'm doing that when ever I host bridge wars. 10 caps then a reset.
</p></description>
</item>
<item>
<title>Kaede-chan (かえでーちゃん) on "I wish the map would reset when a team wins."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2639#post-33163</link>
<pubDate>Sun, 26 Jun 2011 14:44:43 +0000</pubDate>
<dc:creator>Kaede-chan (かえでーちゃん)</dc:creator>
<guid isPermaLink="false">33163@http://forumarchive.spadille.net/</guid>
<description><p>Some pyspades servers already have this feature turned on.
</p></description>
</item>
<item>
<title>ReubenMcHawk on "I wish the map would reset when a team wins."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2639#post-33158</link>
<pubDate>Sun, 26 Jun 2011 14:34:43 +0000</pubDate>
<dc:creator>ReubenMcHawk</dc:creator>
<guid isPermaLink="false">33158@http://forumarchive.spadille.net/</guid>
<description><p>It should be optional, though.
</p></description>
</item>
<item>
<title>PinkDozer on "I wish the map would reset when a team wins."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2639#post-33145</link>
<pubDate>Sun, 26 Jun 2011 13:33:34 +0000</pubDate>
<dc:creator>PinkDozer</dc:creator>
<guid isPermaLink="false">33145@http://forumarchive.spadille.net/</guid>
<description><p>I agree.<br />
Secondary issue, what do you think is the sweet spot for number of caps? 50?<br />
I added it to the voting system for you<br />
<a href="http://www.google.com/moderator/#8/e=6f3a1&#038;q=6f3a1.497793&#038;v=4" rel="nofollow">http://www.google.com/moderator/#8/e=6f3a1&#038;q=6f3a1.497793&#038;v=4</a></p>
<p>Dude, add some tags aswell, this forum needs cleaning up.
</p></description>
</item>
<item>
<title>LapisLazuli on "I wish the map would reset when a team wins."</title>
<link>http://forumarchive.spadille.net/topic.php?id=2639#post-33143</link>
<pubDate>Sun, 26 Jun 2011 13:17:59 +0000</pubDate>
<dc:creator>LapisLazuli</dc:creator>
<guid isPermaLink="false">33143@http://forumarchive.spadille.net/</guid>
<description><p>Title. There's nothing worse than finally finding a server running generated maps, and the whole thing is blasted to hell with brightly colored blocks and rubble and is unplayable.
</p></description>
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